I want thinking of scizors as a good attacker with decent speed and power when i came up with what i was looking for too long.......
As a partner to my Greninja-bond. Though it has slow speed but has sharpness ability with a better attack stat. They cover most of each others weakness either by typing or through their moveset.
Though this isn't a perfect combination of mons but just a rough outline and help is very thankful as i am not as good in showdown team making(actually better at playing than making team :-P )
So please feel free to make suggestions and please help me with my queries (at the end).
So here is my team:
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Psychic
- U-turn
Kleavor's low speed stat makes it essential for setting up sticky web successfully else it will be knocked out much easily. Uturn for any chip damage or switch inn. Moonblast and Psychic for giving hyperoffensive startup after Being knocked to 1 HP(Focus Sash)
Kleavor @ Life Orb
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Close Combat
- Stone Axe
- X-Scissor
One of our attacking core mon, Its X-scissor, Night Slash and Stone Axe get a good boost in power plus life orbs get some KOs. Stone Axe in additon to damage setsup Stealth rocks for additional damage.
Greninja-Bond (M) @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Water Shuriken
- Surf
Greninja-bond is one of my fav mons and is still good if battle bond activated. Ice beam and Darkpulse for coverage and do a bunch of damage. Water Shuriken for priority or revenge kill(most of times it activates the boost). I preferred surf over hydropump due to accuracy and life orb boost the damage
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Shadow Ball
- Recover
- Make it Rain
Gholdengo has 3 main purposes on my team. First ensures that sticky web stays on the side. Do bring down Fairy types which i had no counters. And Also as a revenge killer with choice scarf.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Shadow Ball
- Draco Meteor
Dragapult with choice specs is a good wallbreaker with wide coverage moves and infiltrator ability. Shadowball has stab and deals heavy damage to skeledirge and gholdengo.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Ice Spinner
- Rapid Spin
Its is just a good physical wallbreaker for the purpose that it has rapid spin for removing any hazard on my side( has annoyed me a lot a few times) and booster energy turns it into a heavy mallet which just hammers some sense into my enemies
Here are some of my queries which i will be highly obliged if sorted out:
1)What should i keep the tera type of kleavor,greninja and other i am a Little confused due to their roles in my team
2)Any better sub for dragapult? I find it a little useful some times
3)I know my team doesn't include ou meta mons but i want to make a team with them l. How much rating will i be able to go approx with this team.
Thanks and regards
As a partner to my Greninja-bond. Though it has slow speed but has sharpness ability with a better attack stat. They cover most of each others weakness either by typing or through their moveset.
Though this isn't a perfect combination of mons but just a rough outline and help is very thankful as i am not as good in showdown team making(actually better at playing than making team :-P )
So please feel free to make suggestions and please help me with my queries (at the end).
So here is my team:
Ribombee @ Focus Sash
Ability: Shield Dust
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- Psychic
- U-turn
Kleavor's low speed stat makes it essential for setting up sticky web successfully else it will be knocked out much easily. Uturn for any chip damage or switch inn. Moonblast and Psychic for giving hyperoffensive startup after Being knocked to 1 HP(Focus Sash)
Kleavor @ Life Orb
Ability: Sharpness
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Night Slash
- Close Combat
- Stone Axe
- X-Scissor
One of our attacking core mon, Its X-scissor, Night Slash and Stone Axe get a good boost in power plus life orbs get some KOs. Stone Axe in additon to damage setsup Stealth rocks for additional damage.
Greninja-Bond (M) @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Ice Beam
- Water Shuriken
- Surf
Greninja-bond is one of my fav mons and is still good if battle bond activated. Ice beam and Darkpulse for coverage and do a bunch of damage. Water Shuriken for priority or revenge kill(most of times it activates the boost). I preferred surf over hydropump due to accuracy and life orb boost the damage
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Shadow Ball
- Recover
- Make it Rain
Gholdengo has 3 main purposes on my team. First ensures that sticky web stays on the side. Do bring down Fairy types which i had no counters. And Also as a revenge killer with choice scarf.
Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Shadow Ball
- Draco Meteor
Dragapult with choice specs is a good wallbreaker with wide coverage moves and infiltrator ability. Shadowball has stab and deals heavy damage to skeledirge and gholdengo.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Ice Spinner
- Rapid Spin
Its is just a good physical wallbreaker for the purpose that it has rapid spin for removing any hazard on my side( has annoyed me a lot a few times) and booster energy turns it into a heavy mallet which just hammers some sense into my enemies
Here are some of my queries which i will be highly obliged if sorted out:
1)What should i keep the tera type of kleavor,greninja and other i am a Little confused due to their roles in my team
2)Any better sub for dragapult? I find it a little useful some times
3)I know my team doesn't include ou meta mons but i want to make a team with them l. How much rating will i be able to go approx with this team.
Thanks and regards