Klefki (Fairy) [QC 0/3] [GP 0/1]

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[OVERVIEW]

* Klefki's Prankster ability alongside its numerous utility options including Spikes, Light Screen, Reflect, Toxic, and Thunder Wave allow it to function as an extremely effective support Pokemon.
* Its Fairy / Steel typing is excellent for Fairy-type teams, granting it a neutrality to Steel as well as an immunity to Poison.
* Priority Thunder Wave allows Klefki to act as a decent check to some of the tier's most threatening setup sweepers.
* Reflect and Light Screen give Klefki the ability to create opportunities for setup sweepers, of which there are many options for on Fairy-type teams.
* Klefki has next to no presence offensively, with its only real way of doing damage being Foul Play.
* Klefki's mixed 57/91/87 bulk, while not terrible, isn't amazing either.
* Thunder Wave is completely blocked by Electric-, Ground-, and Dark-types, heavily reducing how spammable it is.

[SET]
name: Dual Screens
move 1: Light Screen
move 2: Reflect
move 3: Thunder Wave
move 4: Foul Play / Spikes
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

* Reflect and Light Screen in tandem allow Klefki to halve the damage taken from opposing attacks for the entire team for 8 turns, granting setup opportunities to setup sweepers such as Azumarill and Mimikyu.
* Thunder Wave receives priority from Prankster, allowing Klefki to act as an emergency check to a number of setup sweepers, such as Mega Charizard X, Dragonite, and Mega Pinsir, as well as cripple faster threats in general.
* Spikes allow Klefki to stack hazards and increase the residual damage taken by the opposing team, and Klefki has many opportunities to set them up thanks to Prankster.
* Foul Play is an alternative option that gives Klefki the ability to take on certain physical setup sweepers, namely Mega Scizor, which otherwise is a huge problem for Fairy-type teams. It also gives Klefki a way of hitting Ground-, Electric-, and Dark-types.

Set Details
========
* Light Clay increases the number of turns for which Light Screen and Reflect are active by three, giving teammates more time to take advantage of the dual screens.
* The EVs are placed into HP and Defense in order to maximize Klefki's physical bulk, allowing it to take on physical attackers such as Mega Scizor and Mega Pinsir better.
* A Bold nature further increases Klefki's physically defensive prowess while dropping its unused Attack stat.
* Prankster is the only reason to use Klefki, giving it priority on its numerous utility moves.

Usage Tips
========

* Klefki makes for an excellent lead for its ability to set up dual screens and stack Spikes in the early-game, improving the survivability of teammates and dealing chip damage to opposing grounded Pokemon whenever they enter the field.
* Klefki can also set up Light Screen and Reflect in the late-game to potentially grant setup opportunities for a teammate that is particularly frail or on low health.
* Thunder Wave should be used when Klefki is needed to act as an emergency check to an opposing setup sweeper, as well as to cripple faster threats in general.
* Foul Play allows Klefki to punish physical setup sweepers, particularly those that don't mind a Thunder Wave, such as Mega Scizor and Diggersby.
* Klefki can be utilized as a switch-in to Poison-type attacks that tend to trouble Fairy-type teams, as its Steel typing grants it an immunity to poison.

Team Options
========

* Belly Drum sweepers, namely Azumarill and Slurpuff make excellent partners for Klefki, as Light Screen and Reflect allow them to set up a Belly Drum more safely.
* Frail sweepers in general, such as Mimikyu, also enjoy Klefki's dual screens halving the damage taken from every opposing attack, giving them more setup opportunities.
* Togekiss is a great teammate for Klefki, as it boasts an immunity to the common Ground-type attacks, which Klefki is weak to. It can also act as a Mega Scizor check with Fire Blast if Klefki isn't running Foul Play.
* Tapu Bulu and Azumarill are capable of offensively checking most of the Ground-types that trouble Klefki.

[STRATEGY COMMENTS]
Other Options
=============

* Play Rough and Dazzling Gleam are options to give Klefki a reliable Fairy-type STAB move and break through Dark-types, which are immune to its Thunder Wave. However, Klefki's offenses are extremely poor when uninvested and it can't afford to lose any bulk.
* Switcheroo gives Klefki a way of crippling a foe by stealing its item once its job has been done.
* Toxic can hit most Pokemon immune to Thunder Wave, however it still misses out on Dark-types and Klefki struggles to find room for it.
* Leftovers or Sitrus Berry can be used to give Klefki an unreliable way of recovering HP, but the ability to set up dual screens for an additional three turns is generally more useful.
* Z-Psych Up is a niche option that restores Klefki's HP to full, but it is single-use only and uses up both a moveslot and an item slot.

Checks and Counters
===================

**Ground-type Pokemon**: Ground-type Pokemon can deal with Klefki easily, being immune to its Thunder Wave and capable of easily taking it out with their Ground-type STAB moves.

**Fire-type Pokemon**: Fire-type Pokemon such as Heatran and Mega Charizard X/Y have no trouble KOing Klefki with their super effective STAB Fire-type moves.

**Electric-type Pokemon**: Electric-type Pokemon such as Rotom-W and Zapdos are immune to Thunder Wave, meaning that if there's one on the opposing team, the Klefki user has to think carefully before using Thunder Wave.

**Magic Bounce users**: Magic Bounce users, most notably Mega Sableye, can bounce back all of Klefki's utility moves, meaning that they usually have to be eliminated before Klefki can do its job.

**Taunt users**: Taunt users such as Gyarados, Mew, and Tornadus can easily shut down Klefki, as it's heavily reliant on status moves and is near useless without them, with its only real way of doing damage on most sets being Foul Play.
 
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AMQC, implement what you agree with, or wait for QC feedback. Does not count toward 1/3

[OVERVIEW]
- Mention specifically how Reflect and Light Screen allow Fairy's sweepers to set up easier.
* Priority Thunder Wave allows Klefki to act as a decent check to some of the tier's most threatening setup sweepers.
- Examples would be helpful on this line.

[SET]
- The only suggestion I have here is that Foul Play be slashed before Spikes. This helps mainly against Mega-Scizor but is also very important for Klefki to not become set-up fodder to Ground, Electric, and Dark-types, which are all very common.

[SET COMMENTS]
Moves
========
- Note how Thunder Wave makes threatening Pokemon much more easy to revenge kill.
- Also add what I said about Foul Play above.

Usage Tips
========
- Could you modify the Thunder Wave line so it is does not parrot what was said in Moves? Maybe add how Thunder Wave should be used on fast, offensive switch-ins.
- Add how Klefki should be wary of Dark-type switch-ins, as they are immune to Prankster moves and resist Foul Play.

Team Options
========
- Add Tapu Koko and mention how it threatens common Taunt users as well as Defoggers that threaten to remove dual screens.
- Shift Gear Magearna should be added as well, and mention how Klefki's dual screens help Magearna set-up easily.

[STRATEGY COMMENTS]
Other Options
=============
- Magnet Rise should be in this category as it allows Klefki immunity to Ground attacks.
- Remove Z-Psych Up, as it takes up a moveslot, itemslot, and Fairy would prefer to use other Z-Move users such as Azumarill, Mimikyu, or Tapu Koko.

Checks and Counters
===================
- Add Dark-types.
- In the Ground-type section, mention specific example.
- Change the Magic Bounce section to just Mega Sableye (which is the only relevant example as Espeon and Mega Absol are very uncommon) and add that Sableye is immune to Prankster moves pre-Mega and can Knock Off Klefki's Light Clay.
**Taunt users**: Taunt users such as Gyarados, Mew, and Tornadus can easily shut down Klefki, as it's heavily reliant on status moves and is near useless without them, with its only real way of doing damage on most sets being Foul Play.
- This line should be fixed, specifically with the examples. Tornadus is extremely uncommon. Instead, I would put the Taunt exampes as Mew, Jellicent, and Gyarados. Jellicent often runs Taunt and is more common than Tornadus.
 
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Comments for KittenGaming

- The only suggestion I have here is that Foul Play be slashed before Spikes. This helps mainly against Mega-Scizor but is also very important for Klefki to not become set-up fodder to Ground, Electric, and Dark-types, which are all very common. Pretty much fluff but the reader should know they can hit them but Klefki won't be staying in to hit them unless necessary.
- Add Dark-types. I don't think this really needs to be added because Fairy still gives Dark-types an awful time and not being able to utilize Thunder Wave is just a bit of a set back.

Implement everything else from kitten

[Overview]
- Add that Klefki's lack of reliable recovery holds it back and can be easily worn down if it tries switching into several attacks.
- I would also mention how Klefki is very much reliant on its support moves and that due to its terrible offensive presence it becomes Taunt bait.

[Moves]:
* Reflect and Light Screen in tandem allow Klefki to halve the damage taken from opposing attacks for the entire team for 8 turns, granting setup opportunities to setup sweepers such as Azumarill and Mimikyu.
- They don't halve damage for 8 turns, that's only with the support of Light Clay. Idk, Mimikyu is just not a good example being outclassed by other physical attackers so seen much less. I would replace it with Magearna instead.
- Foul Play is an alternate option? But you have it slashed in front of Spikes. Switch the two lines.
* It also gives Klefki a way of hitting Ground-, Electric-, and Dark-types.
- Would remove this bit, fluff.

[Usage Tips]:
* Klefki can be utilized as a switch-in to Poison-type attacks that tend to trouble Fairy-type teams, as its Steel typing grants it an immunity to poison.
- Klefki is given a bunch of resistances, it can also utilize that to switch into those type attacks as well.
* Foul Play allows Klefki to punish physical setup sweepers, particularly those that don't mind a Thunder Wave, such as Mega Scizor and Diggersby.
- Honestly, this sounds too much of a "Moves" section based on the context of the sentence. Talk about how Klefki should be preserved later in the game in order to use Foul Play to check setup sweepers such as Mega Scizor for example.
- To add to this, Klefki should be at relatively good health to set up its dual screens. Klefki doesn't appreciate being at low health when screens aren't up.

[Team Options]:
- You're missing quite some teammates here.
* Belly Drum sweepers, namely Azumarill and Slurpuff make excellent partners for Klefki, as Light Screen and Reflect allow them to set up a Belly Drum more safely.
- Slurpuff is not really relevant. I don't see the point in wasting a teamslot for Slurpuff over the more important mons this gen now.
* Frail sweepers in general, such as Mimikyu, also enjoy Klefki's dual screens halving the damage taken from every opposing attack, giving them more setup opportunities.
- Mimikyu is pretty much outclassed, feel free to keep it if you want but if so, mention that it's able to check Ghost- and Psychic-types as well.
- Tapu Fini and Togekiss providing Defog support. Keeps Klefki from taking constant damage from entry hazards after switching in.
- Babiri Berry Togekiss and Clefable being a reliable check to Mega Scizor with their Fire-type coverage.
* Tapu Bulu and Azumarill are capable of offensively checking most of the Ground-types that trouble Klefki.
- Tapu Bulu providing Grassy Terrain support too as a way to give Klefki passive recovery. You should also add Azumarill being able to take on Fire-types too.
- Magearna needs to be added. It's just a great special sweeper and with Soul-Heart ability backing it up. Shift Gear helps it set up and sweep while behind screens. Klefki's setting Spikes allow Magearna to take advantage of them for sweeping. Also Choice Specs and Assault Vest variants also appreciate the help of dual screens.
- Tapu Koko should be in here too. Gain momentum for Klefki thanks to Volt Switch. Can also take advantage of Spikes that Klefki sets to punish switches.

[Other Options]:
- Remove Z-Psych Up. Never saw that before and the opportunity cost is too high for Klefki to waste a moveslot or an item on a 1 time move.

[Checks and Counters]
- Gliscor is a much better example as a Taunt user instead. Mew and Gliscor would be nice examples.

This is just too much for me to do, you're missing a bunch of content for Klefki.

QC Rejected 1/3
 
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Even if the changes above are implemented there are still major mistakes as I glanced through it.
Here's the short verison of what's wrong with the analysis
Overview
Lots of Fluff missing some reasons on whythe player should or should not use Klefiki
Moves
Lots of Fluff
Usage Tips
Major Usage tips are missing
Team Options
This was extremely lacking just glancing over it
Other Options
Some unviable options were there such as Stirus Berry and Z-Psych Up
Checks and Counters
Missing a couple major checks and counters to Klefiki
Even with changes above I still think it would be way too much work for me to do.
QC 2/3 rejected
 
Have to reject this as well, sorry. Quite a lot of this is wrong and a lot of important details are missing. QC would have to work too hard to make this succeed. You're welcome to try again in the future, but I would recommend becoming more familiar with Monotype first.

QC Rejected 3/3
 
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