Monotype Klefki (Fairy) [QC: 3/3] [GP: 1/1]

Dead by Daylight

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[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes enables sweepers such as Tapu Bulu, Azumarill, and Tapu Fini, and its Poison-type immunity lets it check Nihilego, making it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan, and Nihilego. Maximum Defense and HP investment lets it take on Scizor better.

Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate, as it deals with Ground-, Water-, and Steel-types such as Excadrill, Heatran, and Urshifu-R. Tapu Bulu also provides Grassy Terrain, which weakens Earthquake and gives Klefki recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it set up and wear down the opposing team with Spikes. Clefable can stack entry hazards alongside Klefki with Stealth Rock and can make their entry hazards more impactful with Knock Off. Clefable can also utilize a Calm Mind set to break through walls such as Celesteela, Toxapex, and Ferrothorn, which can all take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem. Tapu Koko's Choice Specs and Three Attacks + Roost sets appreciate Klefki's Spikes support, as it allows them to 2HKO Nihilego and OHKO Toxapex, respectively, while Calm Mind sets appreciate the extra bulk under screens. Hatterene also appreciates the dual screens support, which lets it either set Trick Room or setup more easily. Its Magic Bounce also punishes opposing hazard setters such as Ferrothorn and Landorus-T, which would be able to set hazards on Klefki. Additionally, it can use Mystical Fire to deal with Magnezone, which could otherwise trap and set up on Klefki.

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap threats such as Nidoking, Excadrill, and Celesteela for a teammate to eliminate. However, this sacrifices an extra three turns of screens time and is usually not recommended. Additionally, this set loses either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokemon such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar.

[CREDITS]
Written by: [Dead by Daylight, 571069]]
Fairy analysis by: [Dead by Daylight, 571069]]
Quality checked by: [neko, 542526], [AtraX Madara, 513753], [Aqua Jet, 531302]]
Grammar checked by: [[Finland, 517429]]
 
Last edited:

Neko

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Hi there is a format for writing analyses found here. :klefki:

Specifically, you have a poorly formatted [SET], missing a paragraph (team mates) on [SET COMMENTS].

I think Klefki has this set too:
Is Key (Klefki) (F) @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Spikes
- Thunder Wave / Foul Play
Spikes are mandatory because Fairy doesnt run defog so overloading the other team with Hazards is a must. Also, Idt Physically Defensive walls check Klefki because its a support mon, it isnt meant to do any damage.

On other options you could add the Fairy Lock Klefki set which is used in conjunction with Eject button, which traps nuisances like Nidoking and Excadrill for Tapu Bulu or Azu to murder.

Here is a team with Klefki if you wanna try it, made by Attribute last MLT.
 

roxie

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[Overview]

Klefki provides quite a few good aspects to a Fairy team to put it in consideration over other Pokémon for a team slot. Its access to both Reflect and Light Screen give offensive threats such as Belly Drum Azumarill, Swords Dance Tapu Bulu, or Calm Mind Hatterene time to set up their respective boosts. [Generally we wouldn't refer to "better" terminology for a viable pokemon. Klefki is obviously better than niche setters like Diancie, Mawile, and Wigglytuff but we are forcing on Klefki. If we were writing something like D-rank Gardevoir its fine to say its outclassed by Lele and Hatterene for example. The opening sentence kind of introduces the Pokemon. If you had to explain Klefki's role (general) to a new player what would u say. you got the screens part right. You mentioned Prankster in the 2nd/3rd line but Prankster-boosted moves is what separates it from other setters. Klefki is also a utility Pokemon. I think mentioning this term is nice for the analysis]

This in conjunction with Prankster lets it set up its dual screens quicker than other Fairy-type setters (barring the odd Grimmsnarl).
[Same comment as the Gardevoir comment. We wouldn't mention Screens Grimmsnarl at all. However, if you were writing a screens Grimmsnarl (its not going to happen) itd have Klefki as a major competition ofc. In analyses we don't type in parentheses, you have to write it in complete sentences instead.]

Finally, its great typing grants it an immunity to Poison and Toxic alongside a neutrality to Steel. This is massively useful on Fairy teams, as this coupled with Klefki's decent defenses, let it be a great physical absorber. [Well if it wasn't useful you shouldn't have mentioned it at all honestly, this can be merged into one sentence as both as some fluff in them.]

However, Klefki doesn't have many good damaging moves to hit opponents with outside of Foul Play and/or the occasional Play Rough. This couples with its poor speed, making it very vulnerable to Taunt users. [This can be put in one sentence also. If the Pokemon doesn't have the move in the main set, it shouldn't be mentioned in the overview. Play Rough Klefki is not even necessary so it shouldn't be referred to the reader.

Also, late-game, it can be worn down by hazards, and be a sitting duck without any reliable recovery. [this feels obvious for any non-Magic Guard mon etc. You can just mention Hatterene for example and discuss that its the main "hazard control" on fairy]

[Moves]

As this set exemplifies, Klefki is decidedly not an offensive Pokémon. [the term utility in the overview and set implies this]

- Be direct and straight to the point when writing. "its super great beloved sky-high defenses checks very powerful water-types like blastoise and samurott!!!" to "Alomola's Water-typing allows it to check offensive Water-types like Samurott and Blastoise."

Spikes / Foul Play / Thunder Wave need lines. You need to mention its ev spread for exca etc

[Teammates]

Missing a significant amount of teammates, refer to the vr for guidance

[threats]
excadrill -> steel-types and add magnezone celes melm.

Check out this Galarian Slowking analysis for guidance/direction on what to cover~ hmu for any help
 

Neko

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[OVERVIEW]

Fairy
========

Klefki provides Reflect and Light Screen support. Also, it provides utility with Thunder Wave and Toxic. Finally, its great typing grants it an immunity to Poison and Toxic alongside a neutrality to Steel. However, it doesn't have many good damaging moves to hit opponents with outside of Foul Play; coupled with its poor speed, it is very vulnerable to Taunt. (new Analysis format strips Overview and C&C)

[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave (added space)
item: Light Clay
ability: Prankster
nature: Relaxed (+Def, -Spe)
EV's: 252 HP, 252 Def, 4 SpD 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to setup Dual Screens in conjunction with Prankster allows it to enable Klefki's natural utility and ability to set up dual screens with priority lets it aid setup sweepers, such as Hatterene, Azumarill, or Tapu Bulu. It also has great defenses and a neutrality to Steel. Adding to this, its excellent defensive typing also gives it an immunity to Poison.(try to compress this in one sentence) The EV spread maximizes its physical defense and HP, letting it become a good physical wall when paired with Reflect. A Relaxed nature maximizes its Defense.
*insert a line about spikes
*also insert what Foul Play does (prevents Keys from being setup fodder)
*Add Twave Targets
*Also add why you need Max Def [allows you to take Iron Head Exca, not getting OHKO'ed by CB Mel, for instance



Calm Mind Hatterene and Belly Drum Azumarill are great teammates, as Hatterene's ability Magic Bounce lets it stop other entry hazard users from setting anything up (while also stopping Taunt users from walling Klefki). In return, Klefki gives it dual screens, set entry hazards, and can slow foes down with Thunder Wave. Belly Drum Azumarill also appreciates the screen help, while tanking Fire-type attacks for Klefki. (Hatt doesn't need Twave btw, its a TR sweeper. The most straightforward way would be these guys appreciate Klefki's screens, rather than enumerating what these team mates do / help in which matchups) Choice Scarf Togekiss makes a good teammate, breaking past Grass-types such as Amoonguss. Finally, other entry hazard setters such as Ribombee with Sticky Web and Clefable with Stealth Rock can aid Klefki's Spikes. (Add relevant mons like Tapu Bulu, Tapu Koko, Tapu Lele, Clefable, Mimikyu, Nasty Plot Togekiss)



[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock + Eject Button is an alternative path may be used to trap and allow a team mate to remove threats Pokémon such as Nidoking and Excadrill, (add what's the cost of using eject button if ever, like...less screens time) that another member of your team can then handle such as Azumarill.

Checks and Counters

==============
Fairy
------------

**Steel-types**: Klefki cannot use Toxic on Steel types, hindering its effectiveness mightily. Specifically, Excadrill is immune to both Toxic and Thunder Wave, Magnezone traps Klefki with Magnet Pull (forcing it to be sacrificed), while Melmetal OHKO's if Reflect is not up. Finally, Celesteela chips it with Leech Seed.


**Ground-types**: While Ground-types are not as big of a problem as Steel, they still hurt Klefki's effectiveness. They are immune to paralysis, while Nidoking hits Klefki for a 2HKO with Earth Power and Mamoswine with Earthquake. Landorus-T is also a big issue, being able to set up with Bulk Up and not fear Klefki.


(fix the credits, the format is wrong)
[CREDITS]
Written by: [d3adbydayl1ght]
Fairy analysis by: [d3adbydayl1ght]
Quality checked by: [username_1] and [username_2]
Grammar checked by: [username_1] and [username_2]
Will trial QC check after these changes d3adbydayl1ght
 

Neko

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[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Relaxed
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set dual screens in conjunction with Prankster allows it to enable setup sweepers such as Hatterene, Azumarill, or Tapu Bulu. It provides has great defenses and a brilliant defensive typing for Fairy teams, being neutral to Steel and immune to Poison. Spikes let Klefki and other teammates pressure constant switch-ins and wear them down the opposing team., while Foul Play lets Klefki to not become complete Taunt fodder and do respectable damage to high Attack 'mons punish setup sweepers such as Excadrill and_ that take advantage of its passivity. Thunder Wave severely hampers other dangerous attackers, such as Melmetal (Mel is already really slow, Gengar, G.Darm, or Spectrier might be better) and Nihilego, making these threats more manageable for its team mates. and can let the aforementioned sweepers sweep easier. Maximum Defense and HP lets it survive Excadrill's Iron Head and Choice Band Melmetal's Double Iron Bash through Reflect.

Calm Mind Hatterene and Belly Drum Azumarill are great teammates, as they both greatly appreciate the dual screen support. Nasty Plot Togekiss, Swords Dance Tapu Bulu, Mimikyu, and Calm Mind Clefable are other good teammates, as they appreciate the screens to set up their respective boosts.
*this is still very lacking, please tell what Tapu Bulu/every team mate does for it
*eg. Tapu Bulu is a strong setup sweeper that deals with Ground-types such as Hippowdon and Landorus-T for Klefki and provides Grassy Terrain that dampens Earthquake and provides recovery for it.



[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock + in conjunction with Eject Button may be used to trap and allow a team mate to eliminate threats such as Nidoking and Excadrill. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended. (also add that this means you don't have foul play or Twave, which could be troublesome)


[CREDITS]
Written by: [d3adbydayl1ght, 571069]
Fairy analysis by: [d3adbydayl1ght, 571069]
Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Will QC 1/2 when I recheck the team mates paragraph (via Felines ) :dragonite:
 
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Neko

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Done, thank you for your patience


:reshiram: is watching you
Hi hewwo there are some changes before I consult Felines for the QC Stamp

punish setup sweepers such as Excadrill and Terrakion
Terrakion is almost always scarf, and Rock/Fighting monos have a very bad time with Fairies usually. Setup Sweepers here could include Bisharp, Scizor, among others.

Calm Mind Hatterene and Belly Drum Azumarill are great teammates, as they both greatly appreciate the dual screen support. In return, they can punish other 'mons that attempt to take advantage of Klefki, such as Galarian Moltres, Nihilego, or Cinderace. Nasty Plot Togekiss, Swords Dance Tapu Bulu and Mimikyu are other good teammates, as they appreciate the screens to set up their respective boosts. They can each deal with different threats as well: Togekiss can handle Rillaboom, Tapu Bulu can punish Ground-types such as Landorus-T, and Mimikyu can deal good damage to Gengar.
This is still pretty lacking. I suggest reading up the team mates paragraph on Hippowdon, Tyranitar, and Mantine to get a better idea on how to expound on this. :blobnom:
 

roxie

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[Moves]


- " Klefki's ability to set dual screens in conjunction with Prankster allows it to enable setup sweepers such as Hatterene, Azumarill, or Tapu Bulu." Hatterene isn't super common on Fairy so let's try to list more (Common -> Uncommon) examples in that order. For example Bulu is like a Staple Fairy type so it should be mentioned first. Tapu Lele outclasses Hatterene so it should be replaced over Hatterene. CM Tapu Fini is seeing more usage over Azumarill so its a better example overall.

- Spikes let Klefki wear down the opposing team. This is basic knowledge, let's just put this in the teammates section.

- When we write let's try not to repeat the same phrases. "Blank lets klefki to this" is something I'm seeing a lot in this writing. This isn't still the most ideal because we should be more direct and right to the point. K.I.S.S. keep it short and simple.

- For example: Foul Play lets prevents Klefki to not become complete Taunt fodder and from being passive to punish setup sweepers such as Excadrill and Scizor that attempt to take advantage of its passitivity. Look throughout the passage and make sure we aren't using the same phrases over and over.

[Teammates]
- The first line should mention Klefki's Spikes here.
- Refer to the VR rankings on what mons to include. Hatterene Azu Mimi mentioned but we are missing more prominent fairies: koko/lele/fini. I'm going to more than likely suggest for you to cut down on certain things because some of these pokemon only fulfill certain niches. Mimikyu/Grimmsnarl for Psychic / Togekiss for Grass and your writing is more generalized and its just saying here are some mons that goes good with klefki. that's fine but we wanna mention more higher ranked mons for reference. VR link for guidance: Resource - SS Monotype Viability Rankings [Crown Tundra] | Smogon Forums

d3adbydayl1ght pls implement this and tag when ur done
 
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Comment Remove

[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Relaxed
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set dual screens in conjunction with Prankster allows it to enable setup sweepers such as Hatterene, Azumarill, or Tapu Bulu i would rather mention Fini than Bulu which can have different sets on Fairy. It provides a brilliant defensive typing for Fairy, being neutral to Steel and immune to Poison +it resists to a lot of types. Spikes let Klefki wear down the opposing team +and somehow balance the absence of a removal. Foul Play lets Klefki to not become complete Taunt fodder and punish setup sweepers such as Excadrill and Scizor that attempt to take advantage of its passitivity. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan and Nihilego. Maximum Defense and HP lets it survive Excadrill's Iron Head and Choice Band Melmetal's Double Iron Bash through Reflect.

Calm Mind Hatterene and Belly Drum Azumarill are great teammates, as they both greatly appreciate the dual screen support. In return, they can punish other 'mons that attempt to take advantage of Klefki, such as Galarian Moltres, Nihilego Nihilego can 2hko Hatterene and OHKO Azumarill after a meteor beam, behind screens so it isn't the best example, or Cinderace. Nasty Plot Togekiss, Swords Dance Tapu Bulu and Mimikyu I would again mention CM Fini and CM Clef and avoid Mimikyu which isn't taking many hits even behinds screens + he has disguise are other good teammates, as they appreciate the screens to set up their respective boosts. They can each deal with different threats as well: Togekiss can handle Rillaboom, Tapu Bulu can punish Ground-types such as Landorus-T, and Mimikyu can deal good damage to Gengar. In addition, Klefki's Spikes harm common answers such as



[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking and Excadrill. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended. Additionally, using this set means that you will lose either Foul Play, which makes Klefki setup bait, or Thunder Wave, which can hamper dangerous attackers.

I would talk about Toxic which can annoy mons like Zapdos, Mantine, Landorus-T and Mamo, which can annoy Fairy


[CREDITS]
Written by: [d3adbydayl1ght, 571069]
Fairy analysis by: [d3adbydayl1ght, 571069]
Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

roxie

https://www.youtube.com/@noxiousroxie
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Unfortunately, I do not think this analysis is QC ready and this analysis has gone through ~4 checks and it doesn't meet the analysis-standard we're looking for. We are still missing Tapu Koko as a teammate as well. Some things are lacking like the examples needed + some areas are generalized where the reader (or someone new to the tier) can't really visualize what's going on. In Line 2 paragraph one, we should have some examples. It's kind of like saying "Slowking is Water's fat special pivot that can check pretty much every single SpA in the tier". or maybe something more realistic "Slowking checks threatening psychic types" the reader doesn't know what psychic types are relevant in Monotype (someone new to the game might think you're referring to Indeedee or Kadabra when there are notable mentioned like Tapu Lele and Latias). I am going to suggest for you to look at other analyses to see what exactly you need to mention when writing your analyses. Here is a Uploaded Toxapex analysis, really any uploaded analysis will do so feel free to look at them. Here is a Guide to C&C Writing as well ~

"...lets it survive Excadrill's Iron Head, Choice Band Melmetal's Double Iron Bash, and Nidoking's Sheer Force-boosted Earth Power through Reflect." Please be sure to proofread over your writing and take your time. Sadly, I am going to reject this analysis and put this back in the Work in Progress. Do not hesitate to ask for any advice inside of the Monotype Analysis Discussion channel (in the Discord). In my hopes for you to improve this analysis, if this recieves another QC Reject, we are going to have to turn down this analysis. Thanks a lot and good luck d3adbydayl1ght
 

Neko

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check prevalent threats such as Celesteela, Melmetal, and Nihilego
Celesteela runs Flamethrower, Melm can take advantage of Klefki (Sub-DIB sets are ;w;), Nihilego is correct tho. Maybe just say its just a Poison-immunity, rather than "checking" these threats

Spikes let Klefki wear down the opposing team and can force many uses of Defog or Rapid Spin, chipping away at hazard removers such as .
I think its better to just say that these facilitate sweeps. For example, after a Spike, BD Azu will always OHKO Toxapex at +6, Hatt has an easier time sweeping dragon because spikes pressure dragalge, you wear down melm and scarf exca, letting Bulu sweep steel later, etc... There is also some sort of synergy between Klefki's hazard job and Fairy's lack of Entry Hazard removal; as if you overload the opposing team, then they'll eventually defog or suffer really badly. Most Hazard Removers btw have boots (Volcanion), are birbs (Corv, Zappy, Mantine), or are floating above spikes (Latis, Rotom-W).

Additionally, it deals good damage to physical wallbreakers such as Melmetal and Darmanitan-Galar.
For the record you shouldn't really stay in vs G.Darm, and if so its only to Paralyze it (Eq/Flare Blitz hits a bit too hard).

Maximum Defense and HP lets it survive Choice Band Excadrill's Earthquake, Melmetal's Double Iron Bash and Cinderace's Pyro Ball through Reflect.
I think its better to just generalize to Phys attackers, CB Exca wont click eq vs Fairy (lets Bulu in for free), Melm's DIB is notable tho, Cindy's pyro ball not so much.


Teammates section
however, Calm Mind Tapu Fini and the rarer Belly Drum Azumarill are excellent teammates, as they eliminate Heatran, who can trap Klefki and chip it with Magma Storm.
Klefki is ded btw if Tran Magma Storms...you could generalize this to Fire-types btw :o
Also don't call BD Azu rare. >:( [There has been a downtrend, but its not that rare yet]

Swords Dance Tapu Bulu is a good check to Ground-types with Horn Leech and its typing.
Add that bulu has that G.Terrain which softens Eq for Klefki + gives it longevity [HP recovery], also aside from dealing with grounds, it also deals with steels for it (Heatran/Exca)

Clefable is a useful partner to set up Stealth Rock, which severely damage any Fire-type switch-ins lacking Heavy-Duty Boots and add on much-appreciated residual damage.
you dont need to say what SR does, though adding that this annoying pink blob also has access to Knock off (which makes the opposing team a bit more vulnerable to hazards) seems notable.
Also add that clef can also run a CM set ->Pressures Steels like Celes Ferro

Finally, Tapu Koko greatly appreciates Klefki's ability to stomach status (mainly Toxic), cripple revenge killers such as Barraskewda (under rain) and 2HKO common checks such as Excadrill. Tapu Koko can also Volt Switch on Grass-types such as Amoonguss, letting Klefki set Spikes undeterred.
(you cant use parentheses in analyses)
well, you dont use Klefki to check exca too tho...
However, Choice Specs Tapu Koko is pretty weak, and maybe with a little bit of Spiking, it might deal enough to finish off some teams?
Volt Switch line is pretty odd, but wouldn't you swap in G.King or Nidoking on Koko over amoon?
Calm Mind Koko is also not the bulkiest of mons, so maybe a little screenies goes a long way in matchups like Flying and Electric? :o

*add Hatterene if you wish to on the team mates part

Other Options
Toxic can be used on this set to put Thunder Wave-immune threats such as Landorus-T or Zapdos on a timer;
Add Cosmic Power Mew, it doesnt have any checks in Fairy (Aside from Mimikyu, which is...it could but its a rare mon). You toxic these not because they are T-Wave immune tho, its because they are annoying for Fairy teams (Ele mu easier for Bulu if Zappy is ded, Koko has an easier time vs fly with no Lando [Tho I think you lure thund-t more, but either is alright])

Additionally, Poison-types such as Nihilego or the odd Gengar (both of which Klefki is a check to with Thunder Wave) can prey on this set.
You can compress this and the above to one sentence, (also you can't do parentheses in analyses)

lmk if the edits have been made. Have fun :blobnom:
Btw, have you tried the team I linked to you? Its a bit outdated but if you play enough Fairy, maybe writing this analyses would be a bit easier for you?
 
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Neko

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[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Relaxed (shouldn't this be Bold? You don't need to outslow anything anyway)
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Prankster Klefki's ability to set dual screens and Spikes to enable setup sweepers such as Tapu Bulu and Tapu Fini, and Poison-type immunity which lets it check Nihilego makes it invaluable for Fairy teams. Klefki's ability to set dual screens in conjunction with Prankster allows it to enable setup sweepers such as Calm Mind Tapu Fini, Azumarill, or Tapu Bulu. It provides a brilliant defensive typing for Fairy, allowing it to check Poison- and to a lesser extent Steel-types. Spikes let Klefki wear down the opposing team and facilitate sweeps. Foul Play prevents Klefki from being passive to setup bait against setup sweepers such as Excadrill, Scizor, and Dragon Dance Kyurem. Additionally, it deals good damage to physical wallbreakers such as Melmetal. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan, and Nihilego. Maximum Defense and HP maximizes its physical bulk, allowing it to better take on Scizor. gives it maximum survivability in addition to Reflect.


(Reorder this paragraph to Tapu Bulu->Clefable->Tapu Lele->Azumarill + CM Fini ->Tapu Koko->Hatterene->Mimikyu/Grimmsnarl [Niche picks that deals with Blacephalon and stuff)
Almost any setup sweeper is a good teammate for Klefki; however, Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types (like?)., who can force Klefki out after only setting one screen or layer of Spikes. Swords Dance Tapu Bulu is a good check to Ground- and Steel-types that attempt to beat Klefki with Horn Leech (Steel-types->Horn Leech??? Its true that Tapu Bulu deals with most Steel-types, but Idt you need to say the move, because the Horn Leech makes the statement wrong. Also, add relevant examples on what Ground/Steel-types Tapu Bulu beats, so its easier to visualize) and its typing. Grassy Surge also weakens Earthquake, while giving Klefki a passive form of recovery. Additionally, Spikes let Tapu Bulu secure a guaranteed OHKO on Heatran with Close Combat and Nidoking with Horn Leech (Nidoking is always faster than SD Bulu, you wouldn't risk it. Add Heatran to the Steel-types example). In return, Klefki can stomach Poison-type attacks such as Cinderace's Gunk Shot and Galarian Slowking's Sludge Bomb (You really don't want to come in on Cinderace, as its likely to Pyro Ball you than Gunk Shot Bulu. Galarian Slowking is slower and folds to +2 Tapu Bulu. Maybe there's Ice- or Poison-types that Tapu Bulu can't deal with?). Tapu Lele is appreciated, as it offensively checks Nidoking, which can break through Klefki otherwise (maybe you can add one more good thing about lele?). Clefable is a useful partner to set up stacks entry hazards alongside Klefki with Stealth Rock and can make Klefki's entry hazards more impactful by removing the opposing team's items gets rid of Heavy-Duty Boots with Knock Off. Clefable can also use a Calm Mind set It also has Calm Mind and Flamethrower to break through Steel-types such as Celesteela and Ferrothorn (CM and Utility are diff sets). Finally, Tapu Koko greatly appreciates Klefki's ability to stomach Toxic and cripple revenge killers such as Barraskewda under rain. The Choice Specs set appreciates the Spikes support, which allows it to guarantee a 2HKO on Nihilego, while the 3A/Roost set guarantees an OHKO on Toxapex. As Tapu Koko is not very bulky, screens support aids it in setting up Calm Mind boosts. (Shorten this to 2 sentences.)

*It would be nice to say which matchups does x mon help with, btw
*Also, add Hatterene, its a Bulky CM Sweeper


[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking and Excadrill. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended. Additionally, using this set means that you will lose either Foul Play, which makes Klefki setup bait, or Thunder Wave, which can hamper dangerous attackers (Make this thought shorter). Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew, and put defensive Pokemon such as Landorus-T and Zapdos on a timer. used on this set to weaken answers to sweepers; most notably, decreasing defensive Pokémon such as Thundurus-T and Landorus-T's ability to switch in. It can also put setup sweepers such as Cosmic Power Mew or Double Dance Moltres-Galar (Prankster doesn't work on Dark-types) on a timer. However, using Toxic means Klefki is unable to you (we don't use you in analyses) forfeit the immediately crippling affect that Thunder Wave has, alongside not being able to cripple reliably check threats you would have been able to with it such as Nihilego and Choice Scarf Gengar Melmetal. (Mel slo.)


[CREDITS]
Written by: [d3adbydayl1ght, 571069]
Fairy analysis by: [d3adbydayl1ght, 571069]
Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username2>, <userid2>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
Will recheck before stamping this. Please double check your work next time Dead by Daylight
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove (comment)
[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Relaxed Bold
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable sweepers such as Tapu Bulu, Azumarill, and or Tapu Fini, alongside its Poison-type immunity letting it check Nihilego, makes it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting it take on Scizor better.
(removed extra space)
Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate as it deals with good check to Ground-, Water-, and Steel-types that attempt to beat Klefki, such as Excadrill, Urshifu-R, and Heatran and Landorus-T. Tapu Bulu also provides Grassy Surge terrain, which also weakens Earthquake, while and also giving gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it setup, and wear down the opposing team with Spikes. can wall Ice- and Poison-types that Tapu Bulu can't beat such as Mamoswine (Eq is shaking), Shell Smashed Cloyster and Drapion (Pls no). Clefable is a useful partner to stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's entry hazards more impactful with Knock Off. Clefable's can also utilize a Calm Mind set can also utilize Flamethrower to break through walls Steel-types such as Celesteela, Toxapex, and or Ferrothorn which take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon who can force Klefki out after only setting one screen or layer of Spikes. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem, which can break through Klefki otherwise. Finally, Tapu Koko greatly appreciates Klefki's ability to stomach Toxic and cripple revenge killers such as Barraskewda under rain. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs set to 2HKO Nihilego and 3A/Roost to OHKO Toxapex, while Calm Mind sets appreciate the extra bulk under screens. (I feel like this could be worded better, but can't think of how, maybe the other QCs can help you with that)
*Add Hatterene pwease

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking and Excadrill. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended (oddly phrased but correct, maybe the next QC'er can think of how to reword this/suggest to delete this line entirely). Additionally, using this set means that it will lose either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used on this set over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokémon such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar.
(This is one whole paragraph)

[CREDITS]
Written by: [d3adbydayl1ght, 571069]
Fairy analysis by: [d3adbydayl1ght, 571069]
Quality checked by: [[neko, 542526], [<username2>, <userid2>], [<username3>, <userid3>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
QC 1/3; Change the Tag to Quality Control
 
Last edited:

Dead by Daylight

was a long and dark December
is a Pre-Contributor
add remove (comment)
[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Relaxed Bold
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable sweepers such as Tapu Bulu, Azumarill, and or Tapu Fini, alongside its Poison-type immunity letting it check Nihilego, makes it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting it take on Scizor better.
(removed extra space)
Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate as it deals with good check to Ground-, Water-, and Steel-types that attempt to beat Klefki, such as Excadrill, Urshifu-R, and Heatran and Landorus-T. Tapu Bulu also provides Grassy Surge terrain, which also weakens Earthquake, while and also giving gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it setup, and wear down the opposing team with Spikes. can wall Ice- and Poison-types that Tapu Bulu can't beat such as Mamoswine (Eq is shaking), Shell Smashed Cloyster and Drapion (Pls no). Clefable is a useful partner to stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's entry hazards more impactful with Knock Off. Clefable's can also utilize a Calm Mind set can also utilize Flamethrower to break through walls Steel-types such as Celesteela, Toxapex, and or Ferrothorn which take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon who can force Klefki out after only setting one screen or layer of Spikes. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem, which can break through Klefki otherwise. Finally, Tapu Koko greatly appreciates Klefki's ability to stomach Toxic and cripple revenge killers such as Barraskewda under rain. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs set to 2HKO Nihilego and 3A/Roost to OHKO Toxapex, while Calm Mind sets appreciate the extra bulk under screens. (I feel like this could be worded better, but can't think of how, maybe the other QCs can help you with that)
*Add Hatterene pwease

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking and Excadrill. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended (oddly phrased but correct, maybe the next QC'er can think of how to reword this/suggest to delete this line entirely). Additionally, using this set means that it will lose either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used on this set over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokémon such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar.
(This is one whole paragraph)

[CREDITS]
Written by: [d3adbydayl1ght, 571069]
Fairy analysis by: [d3adbydayl1ght, 571069]
Quality checked by: [[neko, 542526], [<username2>, <userid2>], [<username3>, <userid3>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
QC 1/3; Change the Tag to Quality Control
Done.
 
[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable sweepers such as Tapu Bulu, Azumarill and Tapu Fini, alongside its Poison-type immunity letting it check Nihilego, makes it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting it take on Scizor better.

Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate as it deals with Ground-, Water- and Steel-types such as Excadrill, Heatran and Urshifu-R. Tapu Bulu also provides Grassy Terrain, which weakens Earthquake and gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it set up and wear down the opposing team with Spikes. Clefable is a useful partner to stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's entry hazards more impactful with Knock Off. Clefable can also utilize a Calm Mind set to break through walls such as Celesteela, Toxapex and Ferrothorn, which can all take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs set to 2HKO Nihilego and 3A/Roost sets to respectively 2HKO Nihilego and to OHKO Toxapex, while Calm Mind sets appreciate the extra bulk under screens. Hatterene also appreciates the screens support, which lets it set either Trick Room or Calm Mind up easier. Magic Bounce means that opposing hazard setters such as Ferrothorn or Landorus-T, which would be able to set hazards on Klefki, would get their hazards bounced back. Additionally, it can use Mystical Fire to deal with Magnezone, which could otherwise trap and set up on Klefki.

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking and Excadrill. (I don't love Drill as there aren't many threats for it: you kinda need Scarf Lele and risk the Focus Blast or Babiri Bulu risking the Iron Head Flinch, maybe annoying walls like Toxapex or Amoonguss could work better but those aren't offensive threats and you have mons like Lele and Koko to beat them) However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended. Additionally, using this set means that it will lose either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokémon such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar.


[CREDITS]
Written by: [Dead by Daylight, 571069]
Fairy analysis by: [Dead by Daylight, 571069]
Quality checked by: [neko, 542526], [AtraX Madara, 513753],[<username3>, <userid3>]]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
QC:2/3 when implemented :toast:
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
re AtraX Madara :
(I don't love Drill as there aren't many threats for it: you kinda need Scarf Lele and risk the Focus Blast or Babiri Bulu risking the Iron Head Flinch, maybe annoying walls like Toxapex or Amoonguss could work better but those aren't offensive threats and you have mons like Lele and Koko to beat them)

Azumarill can handle it. If it locks into Eq [Excadrill is rarely non-choiced], Tapu Bulu will take care of it

Though, more examples are nice, ofc :blobnom:
 
Last edited:

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
EV's: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable sweepers such as Tapu Bulu, Azumarill, and Tapu Fini, alongside its Poison-type immunity letting it check Nihilego, makes it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan, and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting it take on Scizor better.

Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate as it deals with Ground-, Water- and Steel-types such as Excadrill, Heatran, and Urshifu-R. Tapu Bulu also provides Grassy terrain, which weakens Earthquake and gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it set up and wear down the opposing team with Spikes. Clefable is a useful partner to stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's entry hazards more impactful with Knock Off. Clefable can also utilize a Calm Mind set to break through walls such as Celesteela, Toxapex, and Ferrothorn, which can all take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs and 3A/Roost (I'm positive this is incorrect according to the spelling and grammar standards, but check with GP in their discord server first) sets to 2HKO Nihilego and OHKO Toxapex respectively, while Calm Mind sets appreciate the extra bulk under screens. Hatterene also appreciates the screens support, which lets it set either Trick Room or Calm Mind setup easier. Magic Bounce means that opposing hazard setters such as Ferrothorn or Landorus-T, which would be able to set hazards on Klefki, would get their hazards bounced back. Additionally, it can use Mystical Fire to deal with Magnezone, which could otherwise trap and set up on Klefki.

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking, Excadrill, and Celesteela. However, this comes at the cost of losing an extra 3 turns of screens time and is usually not recommended. Additionally, using this set means that it will lose either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokémon such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar.


[CREDITS]
Written by: [Dead by Daylight, 571069]
Fairy analysis by: [Dead by Daylight, 571069]
Quality checked by: [neko, 542526], [AtraX Madara, 513753], [<username3>, <userid3>]
Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

Remember that Smogon uses the oxford comma
QC: 3/3
Aqua Jet, 531302
ADD REMOVE COMMENT

 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
EV's: evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable enables sweepers such as Tapu Bulu, Azumarill, and Tapu Fini, alongside its Poison-type immunity letting and its Poison immunity lets it check Nihilego, makes making it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, (AC) and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan, (AC) and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting investment lets it take on Scizor better.

Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate, (AC) as it deals with Ground-, Water-, (AC) and Steel-types such as Excadrill, Heatran, (AC) and Urshifu-R. Tapu Bulu also provides Grassy terrain, Terrain, which weakens Earthquake and gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it set up, (AC) and wear down the opposing team with Spikes. Clefable is a useful partner to can stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's their entry hazards more impactful with Knock Off. Clefable can also utilize a Calm Mind set to break through walls such as Celesteela, Toxapex, (AC) and Ferrothorn, which can all take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs and 3A/Roost sets Choice Specs and Three Attacks + Roost sets appreciate Klefki's Spikes support, as it allows them to 2HKO Nihilego and OHKO Toxapex, (AC) respectively, while Calm Mind sets appreciate the extra bulk under screens. Hatterene also appreciates the dual screens support, which lets it set either Trick Room or setup easier. Magic Bounce means that either set Trick Room or set up more easily. Its Magic Bounce also punishes opposing hazard setters such as Ferrothorn or and Landorus-T, which would be able to set hazards on Klefki, would get their hazards bounced back. Additionally, it can use Mystical Fire to deal with Magnezone, which could otherwise trap and set up on Klefki.

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking, Excadrill, and Celesteela for a teammate to eliminate. However, this comes at the cost of losing an extra 3 sacrifices an extra three turns of screens time and is usually not recommended. Additionally, using this set means that it will lose this set loses either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokemon (removed E accent) such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar. (removed extra linebreak under)

[CREDITS] (visibility notice for ending brackets)
Written by: [Dead by Daylight, 571069]]
Fairy analysis by: [Dead by Daylight, 571069]]
Quality checked by: [neko, 542526], [AtraX Madara, 513753], [<username3>, <userid3>]] (fill this)
Grammar checked by: [[Finland, 517429]]

b.gif
1/1, is short and can proceed w one check
GP Team done
 

Dead by Daylight

was a long and dark December
is a Pre-Contributor
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Utility (Fairy)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
EV's: evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Klefki's ability to set up dual screens and Spikes to enable enables sweepers such as Tapu Bulu, Azumarill, and Tapu Fini, alongside its Poison-type immunity letting and its Poison immunity lets it check Nihilego, makes making it an invaluable asset to Fairy-type teams. Foul Play prevents Klefki from being passive against setup sweepers such as Excadrill, Scizor, (AC) and Dragon Dance Kyurem. Thunder Wave hampers dangerous attackers, such as Choice Scarf Gengar, Galarian Darmanitan, (AC) and Nihilego. Maximum Defense and HP maximizes its physical bulk, letting investment lets it take on Scizor better.

Almost any setup sweeper is a good teammate for Klefki; however, Swords Dance Tapu Bulu is a particularly good teammate, (AC) as it deals with Ground-, Water-, (AC) and Steel-types such as Excadrill, Heatran, (AC) and Urshifu-R. Tapu Bulu also provides Grassy terrain, Terrain, which weakens Earthquake and gives Klefki a passive form of recovery. In return, Klefki can take on and cripple Ice- and Poison-types such as Cloyster and Nihilego, set dual screens to help it set up, (AC) and wear down the opposing team with Spikes. Clefable is a useful partner to can stack entry hazards alongside Klefki with Stealth Rock and can make Klefki's their entry hazards more impactful with Knock Off. Clefable can also utilize a Calm Mind set to break through walls such as Celesteela, Toxapex, (AC) and Ferrothorn, which can all take advantage of Klefki. Calm Mind Tapu Fini and Belly Drum Azumarill are excellent teammates, as they eliminate Fire-types such as Volcarona and Blacephalon. Tapu Lele is appreciated, as it offensively checks Poison- and Dragon-types such as Nidoking and Kyurem. Tapu Koko's offensive sets appreciate the Spikes support, as it allows the Choice Specs and 3A/Roost sets Choice Specs and Three Attacks + Roost sets appreciate Klefki's Spikes support, as it allows them to 2HKO Nihilego and OHKO Toxapex, (AC) respectively, while Calm Mind sets appreciate the extra bulk under screens. Hatterene also appreciates the dual screens support, which lets it set either Trick Room or setup easier. Magic Bounce means that either set Trick Room or set up more easily. Its Magic Bounce also punishes opposing hazard setters such as Ferrothorn or and Landorus-T, which would be able to set hazards on Klefki, would get their hazards bounced back. Additionally, it can use Mystical Fire to deal with Magnezone, which could otherwise trap and set up on Klefki.

[STRATEGY COMMENTS]
Other Options
==========

Fairy Lock in conjunction with Eject Button may be used to trap and allow a teammate to eliminate threats such as Nidoking, Excadrill, and Celesteela for a teammate to eliminate. However, this comes at the cost of losing an extra 3 sacrifices an extra three turns of screens time and is usually not recommended. Additionally, using this set means that it will lose this set loses either Foul Play or Thunder Wave, both of which are useful to cripple dangerous attackers. Toxic can be used over Thunder Wave to cripple threats such as Cosmic Power Mew and put defensive Pokemon (removed E accent) such as Landorus-T and Zapdos on a timer. However, using Toxic means that Klefki is unable to cripple threats such as Nihilego and Choice Scarf Gengar. (removed extra linebreak under)

[CREDITS] (visibility notice for ending brackets)
Written by: [Dead by Daylight, 571069]]
Fairy analysis by: [Dead by Daylight, 571069]]
Quality checked by: [neko, 542526], [AtraX Madara, 513753], [<username3>, <userid3>]] (fill this)
Grammar checked by: [[Finland, 517429]]

View attachment 4449311/1, is short and can proceed w one check
GP Team done
Done, thanks :quagchamppogsire:
 

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