Monotype Klefki (Steel)

twinkay

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[OVERVIEW]
Steel
========

Klefki is a useful Pokemon on offensive Steel teams due to its status as the best dual screens setter available to them. Hyper offensive Steel teams greatly appreciate its support, as they have a wide variety of setup sweepers, such as Mega Scizor, Jirachi, and Celesteela, to exploit it. Klefki's Prankster ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage or crippling offensive Pokemon. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as Tapu Koko and Gliscor. Even with Foul Play and Thunder Wave, certain setup sweepers like Diggersby and Landorus-T can proceed to set up on it without fear as well. Klefki's defensive presence is also hindered by its vulnerability to two of Steel's weaknesses, Fire and Ground, and lack of reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to double its and its teammates' defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which makes it easier for Klefki's teammates to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers like Porygon-Z and Heatran, that Foul Play can barely damage.

Set Details
========

Light Clay boosts the duration of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========

Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of it by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if the opponent cannot pressure it enough to force it out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and let itself be KOed after setting screens if it allows a teammate to set up and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini and Mega Gallade. However, be wary that Electric-, Ground-, and Dark-types can easily switch into it. Foul Play should be used against foes trying to boost its Attack against Klefki, such as Mega Scizor and Mega Gallade. Spikes should be a priority early on to consistently chip away at the opposing team, but Reflect and Light Screen should be used mid- to late-game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in because the burn does not affect it, and it can use most Scald users as fodder for setting screens. Make sure not to switch Klefki into a predicted Knock Off, however, as losing Light Clay weakens the effectiveness of dual screens support. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

Team Options
========

Klefki is a great partner for offensive setup sweepers, as its dual screens and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog used against Klefki and get a free +2 Attack bonus from Defiant as well as use Swords Dance to take advantage of dual screens support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave to make up for its low Speed. Mega Scizor is another setup sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use its stronger moves. A third Swords Dance user that can take advantage of dual screens is Lucario, which usually finds itself struggling to set up otherwise due to its middling bulk and lack of defensive utility. Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone, and its Rapid Spin enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire via Flash Fire, an ability that makes it a great switch-in to Fire-types for Klefki. Heatran also provides Stealth Rock, creating amazing entry hazard pressure on the opposing team alongside Klefki's Spikes. Autotomize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another setup sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes support to help wear down the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon like Zapdos and Garchomp as well as being useful against various Ground- and Electric-types; however, the immediate halving of Speed by Thunder Wave and the pressure against setup sweepers caused by Foul Play are usually much more helpful.

Checks and Counters
===================

Steel
--------
**Taunt Users**: Pokemon with Taunt can force Klefki to use either Foul Play or Struggle, making it effectively useless. Pokemon that run Taunt such as Heatran and Gliscor also have super effective moves that they can damage Klefki with.

**Defog Users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set up. Landorus especially can use Gravity, which greatly threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants, which cannot do anything to it, removing its ability to set up screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave, and Pokemon like Tapu Koko can shut Klefki down with Taunt, while Zapdos can remove its screens with Defog. Magnezone and Alolan Golem can trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves.

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Estronic, 240732]]
 
Last edited:

Havens

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Steel
========
  • Klefki is a useful Pokemon on offensive teams due to it being the best screens setter of Reflect and Light Screen on Steel. Klefki's Prankster Ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki.
  • Klefki also has a fantastic dual typing in Steel / Fairy that provides a neutrality to Fighting, which makes it much more reliable against threatening wallbreakers such as Keldeo. Because of Klefki's main functions, there really isn't much it can accomplish vs. these foes besides giving them status conditions.
  • Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage and crippling offensive Pokemon, respectively.
  • Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users. Even with Foul Play and Thunder Wave, certain set-up sweepers like Diggersby or Landorus-T can proceed to set-up on it without fear as well.
  • Klefki's defensive presence is also hindered due to being weak to two of Steel's weaknesses, Fire and Ground, and lacking reliable recovery.
name: Dual Screens (Steel)
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Reflect and Light Screen allow Klefki to double its and its teammates defenses, making it much easier for Pokemon like Mega Scizor to set up.
  • Spikes helps pressure the opposing team with chip damage, which is helpful for Klefki's teammates as it makes it easier for them to sweep.
  • Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade.
  • Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers, that Foul Play can barely damage, like Porygon-Z and Heatran.
Set Details
========
  • Light Clay boosts the length of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible.
  • Maximum Attack HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting.
  • Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes. Be cautious of Dark-types.
Usage Tips
========
  • Klefki should try to set up Reflect and Light Screen against defensive Pokemon that cannot threaten it, like Toxapex or Porygon2. This one's a bit of a shaky point for me since Klefki really can't threaten anything; against certain pokemon Klefki can be used as setup bait.
  • Klefki should aim to put up Spikes along with screens if sufficient pressure is not present to force Klefki out. Other than that, Klefki should usually switch after setting up screens.
  • Try to preserve Klefki throughout the game, as screens will often need to set more than once, and Klefki lacks any form of reliable recovery.
  • Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini or Mega Gallade. However, Dark, Electric and Ground-types can easily switch in to it, so be wary when using it.
  • Foul Play should be used against those trying to boost Attack against Klefki, such as Mega Scizor, Mega Gallade, and those who the move can do significant damage to, like Mew. nah
  • Spikes should be a priority early on to consistently chip away at the opponent, but Reflect and Light Screen should be used middle to late game to allow a sweeper to set up and weaken or sweep the opposing team.
  • Avoid various forms of trapping at all costs.
Team Options
========
  • Klefki is a great partner for offensive set-up sweepers, as it’s screen and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team.
  • Bisharp can switch into a predicted Defog against Klefki and get a free +2 attack bonus from Defiant, as well as use Swords Dance to take advantage of dual screen support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave, due to Bisharp's slow speed.
  • Mega Scizor is another set-up sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use it’s stronger moves.
  • Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone while also having Rapid Spin, which enables Steel teams to remove hazards without the use of Defog.
  • Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire, an ability that makes Heatran a great switch-in to Fire types for Klefki. Heatran also provides Stealth Rock that, when used in conjunction with Klefki’s Spikes, creates amazing hazard pressure on the opposing team.
  • Celesteela, although not as offensive as the other options, can switch into and wear down Ground-types like Landorus with Leech Seed and Toxic. With screens supporting its already great defenses, Celesteela becomes a near-impenetrable wall which vastly threatens offensive teams. Because Klefki's support is more suited for offensive teams, I'd think it'd be more appropriate to talk about Celesteela's offensive capabilities. Specifically, Autotomize + Metronome Celesteela benefiting from Klefki's Spikes by chipping the opponent upon entry.
  • Add Jirachi; differentiate between Z-Happy Hour and SubCM variants of Jirachi benefiting from Spikes/Screens.
[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
  • Toxic can be used to put a timer on threatening Pokemon, as well as being useful against Ground-types; however, the immediate halving of Speed by Thunder Wave or the pressure against set-up sweepers caused by Foul Play are usually much more helpful.
  • Dazzling Gleam can be used to hit Fighting, Dark, and Dragon-types much harder, but it weakens Klefki's effectiveness against Pokemon that are not hit super-effectively by it.
Checks and Counters
===================

Steel
--------

**Taunt users**: Pokemon with Taunt can either force Klefki to use Foul Play or Struggle, making it effectively useless. Pokemon such as Heatran and Gliscor also have super-effective moves that they can damage Klefki with.

**Defog users**: Defog is a huge threat to Klefki because of its removal of the ability to remove its screens and Spikes. Zapdos and Gliscor are immune to Thunder Wave and Gliscor can Taunt Klefki as well, while Zapdos can easily put up a Substitute.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and (fix spacing) can use Klefki to freely attack and set-up. Landorus especially can use Gravity, which hugely threatens Steel teams, while taking little damage from Foul Play. Emphasize Dugtrio as its able to trap Klefki and render it useless if it doesn't have Foul Play.

**Electric-types**: Electric-types are also immune to Thunder Wave and Pokemon like Tapu Koko and Zapdos can Taunt and Defog on Klefki, respectively. Magnezone and Golem-A can both trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie render Klefki's spike stacking and status spreading useless.

CREDITS]
- Written by: [[Felines, 290520]]
- Fairy Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[1, 1], [2, 2], [3, 3]]
- Grammar checked by: [[1, 1], [2, 2]]
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comments


Take your time to implement these changes thoroughly, if you have any questions, feel free to ask any QC. Good work.

QC 1/3
158283
 
Last edited:
Please make sure to follow this template. You're missing a few tags here and there: https://www.smogon.com/forums/threa...type-analyses-resources.3590437/#post-7150199

Overview:
- Probably worth mentioning why Klefki's screens are so nice. Steel has tons of setup sweepers that all love the support.

Usage Tips:
- Trappers stall out the screens. They usually can't remove them directly.
- Worth mentioning that Klefki should be happy to go down setting screens for the team to make sure they can finish the job. This is in conflict with the tip to keep Klefki safe, but these are two different situations, so please do keep both.
- Klefki operates as a really good Scald switch-in, not really caring about burns and able to use most Scald-using walls as screens fodder.

Very nicely done QC 2/3
 

twinkay

la bella vita
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
Please make sure to follow this template. You're missing a few tags here and there: https://www.smogon.com/forums/threa...type-analyses-resources.3590437/#post-7150199

Overview:
- Probably worth mentioning why Klefki's screens are so nice. Steel has tons of setup sweepers that all love the support.

Usage Tips:
- Trappers stall out the screens. They usually can't remove them directly.
- Worth mentioning that Klefki should be happy to go down setting screens for the team to make sure they can finish the job. This is in conflict with the tip to keep Klefki safe, but these are two different situations, so please do keep both.
- Klefki operates as a really good Scald switch-in, not really caring about burns and able to use most Scald-using walls as screens fodder.

Very nicely done QC 2/3
Implemented and written up, thanks! Hopefully all the tags are in there now.

Ready for 3rd QC.
 

maroon

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RMT & Mono Leader
add/comment
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[OVERVIEW]
Steel
========
Klefki is a useful Pokemon on offensive teams due to it being the best screens setter on Steel.

Hyper offensive Steel teams greatly appreciate screens support as they have a wide variety of set-up sweepers, such as Mega Scizor, Jirachi, and Celesteela to abuse it.
- non-ho teams shouldnt use klefki

Klefki's Prankster Ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage and crippling offensive Pokemon, respectively. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as x. Even with Foul Play and Thunder Wave, certain set-up sweepers like Diggersby or Landorus-T can proceed to set-up on it without fear as well. Klefki's defensive presence is also hindered due to being weak to two of Steel's weaknesses, Fire and Ground, and lacking reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Reflect and Light Screen allow Klefki to double its and its teammates defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which is helpful for Klefki's teammates as it makes it easier for them to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers, that Foul Play can barely damage, like Porygon-Z and Heatran.

Set Details
========
Light Clay boosts the length of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========
Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of Klefki by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if sufficient pressure is not present to force Klefki out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and be KOed setting screens if it allows a teammate to set-up and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini or Mega Gallade. Be wary when using Thunder Wave, because Electric, Ground, and Dark types can easily switch into it. Foul Play should be used against those trying to boost Attack against Klefki, such as Mega Scizor and Mega Gallade, Spikes should be a priority early on to consistently chip away at the opponent, but Reflect and Light Screen should be used middle to late game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in, because the burns do not affect it and it can use most Scald users as fodder for setting screens. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

* talk about knock off, doesnt like losing its light clay

Team Options
========
Klefki is a great partner for offensive set-up sweepers, as its screen and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog against Klefki and get a free +2 attack bonus from Defiant, as well as use Swords Dance to take advantage of dual screen support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave, due to Bisharp's slow speed. Mega Scizor is another set-up sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use it’s stronger moves.

* talk about Swords Dance Lucario here

Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone while also having Rapid Spin, which enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire, an ability that makes Heatran a great switch-in to Fire types for Klefki. Heatran also provides Stealth Rock that, when used in conjunction with Klefki’s Spikes, creates amazing hazard pressure on the opposing team. Automotize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another set-up sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes to help wear chip the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon such as x, as well as being useful against Ground-types; however, the immediate halving of Speed by Thunder Wave or the pressure against set-up sweepers caused by Foul Play are usually much more helpful.
- give examples of what toxic specifically threatens maybe like zapdos and garchomp are good examples

Checks and Counters
===================

Steel
--------

**Taunt users**: Pokemon with Taunt can either force Klefki to use Foul Play or Struggle, making it effectively useless. Pokemon such as Heatran and Gliscor also have super-effective moves that they can damage Klefki with.

**Defog users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set-up. Landorus especially can use Gravity, which greaty threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants which cannot do anything to it, which removes its ability to set-up screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave and Pokemon like Tapu Koko and Zapdos can Taunt and Defog on Klefki, respectively. Magnezone and Golem-A can both trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides
set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves .

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[1, 1], [2, 2]]
QC 3/3, Good Job!
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Steel
========
Klefki is a useful Pokemon on offensive Steel teams due to it being its status as the best screens setter on Steel available to them. Hyper offensive Steel teams greatly appreciate screens its support, (AC) as they have a wide variety of set-up setup sweepers, such as Mega Scizor, Jirachi, and Celesteela to abuse exploit it. Klefki's Prankster ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage and or crippling offensive Pokemon, respectively. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as Tapu Koko and Gliscor. Even with Foul Play and Thunder Wave, certain set-up setup sweepers like Diggersby or and Landorus-T can proceed to set up (RH) on it without fear as well. Klefki's defensive presence is also hindered due to being weak by its vulnerability to two of Steel's weaknesses, Fire and Ground, and lacking lack of reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Reflect and Light Screen allow Klefki to double its and its teammates' defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which is helpful makes it easier for Klefki's teammates as it makes it easier for them to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers, that Foul Play can barely damage, like Porygon-Z and Heatran.

Set Details
========
Light Clay boosts the length duration of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========
Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of Klefki it by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if sufficient pressure is not present the opponent cannot pressure it enough to force Klefki it out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and let itself be KOed after setting screens if it allows a teammate to set up (RH) and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini or and Mega Gallade. However, be wary when using Thunder Wave, because that Electric-, Ground-, and Dark-types (AH) can easily switch into it. Foul Play should be used against those foes trying to boost Attack against Klefki, such as Mega Scizor and Mega Gallade, Spikes should be a priority early on to consistently chip away at the opponent opposing team, but Reflect and Light Screen should be used middle to late game mid- to late-game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in, because the burns do not affect it and it can use most Scald users as fodder for setting screens. Make sure not to switch-in Klefki into a predicted Knock Off, however, as losing Light Clay weakens the effectiveness of screens support. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

Team Options
========
Klefki is a great partner for offensive set-up setup sweepers, as its screen and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog against Klefki and get a free +2 Attack bonus from Defiant, as well as use Swords Dance to take advantage of dual screen support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave, due to Bisharp's slow to make up for its low Speed. Mega Scizor is another set-up setup sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use it’s its stronger moves. A third Swords Dance user that can abuse take advantage of screens is Lucario, which usually finds it hard to set up (RH) otherwise due to its middling bulk and lack of defensive utility. Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone, (AC) while also having and its Rapid Spin, which enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire, an ability that makes Heatran it a great switch-in to Fire-types (AH) for Klefki. Heatran also provides Stealth Rock that, when used in conjunction with Klefki’s Spikes, creates creating amazing entry hazard pressure on the opposing team alongside Klefki's Spikes. Automotize Autotomize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another set-up setup sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes to help wear chip the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon like Zapdos and Garchomp, as well as being useful against various Ground- (AH) and Electric-types; however, the immediate halving of Speed by Thunder Wave or and the pressure against set-up setup sweepers caused by Foul Play are usually much more helpful.

Checks and Counters
===================

Steel
--------

**Taunt users**: Pokemon with Taunt can either force Klefki to use either Foul Play or Struggle, making it effectively useless. Pokemon such as Heatran and Gliscor also have super effective (RH) moves that they can damage Klefki with.

**Defog users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set up. (RH) Landorus especially can use Gravity, which greaty threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants, (AC) which cannot do anything to it, which removes removing its ability to set up (RH) screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave, (AC) and Pokemon like Tapu Koko can shut Klefki down with Taunt and while Zapdos can Taunt and remove its screens with Defog on Klefki, respectively. Magnezone and Alolan Golem-A can both trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves .

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[1, 1], [2, 2]]
 

twinkay

la bella vita
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Steel
========
Klefki is a useful Pokemon on offensive Steel teams due to it being its status as the best screens setter on Steel available to them. Hyper offensive Steel teams greatly appreciate screens its support, (AC) as they have a wide variety of set-up setup sweepers, such as Mega Scizor, Jirachi, and Celesteela to abuse exploit it. Klefki's Prankster ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage and or crippling offensive Pokemon, respectively. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as Tapu Koko and Gliscor. Even with Foul Play and Thunder Wave, certain set-up setup sweepers like Diggersby or and Landorus-T can proceed to set up (RH) on it without fear as well. Klefki's defensive presence is also hindered due to being weak by its vulnerability to two of Steel's weaknesses, Fire and Ground, and lacking lack of reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
Reflect and Light Screen allow Klefki to double its and its teammates' defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which is helpful makes it easier for Klefki's teammates as it makes it easier for them to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers, that Foul Play can barely damage, like Porygon-Z and Heatran.

Set Details
========
Light Clay boosts the length duration of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========
Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of Klefki it by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if sufficient pressure is not present the opponent cannot pressure it enough to force Klefki it out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and let itself be KOed after setting screens if it allows a teammate to set up (RH) and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini or and Mega Gallade. However, be wary when using Thunder Wave, because that Electric-, Ground-, and Dark-types (AH) can easily switch into it. Foul Play should be used against those foes trying to boost Attack against Klefki, such as Mega Scizor and Mega Gallade, Spikes should be a priority early on to consistently chip away at the opponent opposing team, but Reflect and Light Screen should be used middle to late game mid- to late-game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in, because the burns do not affect it and it can use most Scald users as fodder for setting screens. Make sure not to switch-in Klefki into a predicted Knock Off, however, as losing Light Clay weakens the effectiveness of screens support. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

Team Options
========
Klefki is a great partner for offensive set-up setup sweepers, as its screen and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog against Klefki and get a free +2 Attack bonus from Defiant, as well as use Swords Dance to take advantage of dual screen support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave, due to Bisharp's slow to make up for its low Speed. Mega Scizor is another set-up setup sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use it’s its stronger moves. A third Swords Dance user that can abuse take advantage of screens is Lucario, which usually finds it hard to set up (RH) otherwise due to its middling bulk and lack of defensive utility. Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone, (AC) while also having and its Rapid Spin, which enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire, an ability that makes Heatran it a great switch-in to Fire-types (AH) for Klefki. Heatran also provides Stealth Rock that, when used in conjunction with Klefki’s Spikes, creates creating amazing entry hazard pressure on the opposing team alongside Klefki's Spikes. Automotize Autotomize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another set-up setup sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes to help wear chip the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon like Zapdos and Garchomp, as well as being useful against various Ground- (AH) and Electric-types; however, the immediate halving of Speed by Thunder Wave or and the pressure against set-up setup sweepers caused by Foul Play are usually much more helpful.

Checks and Counters
===================

Steel
--------

**Taunt users**: Pokemon with Taunt can either force Klefki to use either Foul Play or Struggle, making it effectively useless. Pokemon such as Heatran and Gliscor also have super effective (RH) moves that they can damage Klefki with.

**Defog users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set up. (RH) Landorus especially can use Gravity, which greaty threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants, (AC) which cannot do anything to it, which removes removing its ability to set up (RH) screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave, (AC) and Pokemon like Tapu Koko can shut Klefki down with Taunt and while Zapdos can Taunt and remove its screens with Defog on Klefki, respectively. Magnezone and Alolan Golem-A can both trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves .

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[1, 1], [2, 2]]
Done, thanks! Ready for final GP.
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]
Steel
========

Klefki is a useful Pokemon on offensive Steel teams due to its status as the best dual screens setter available to them. Hyper offensive Steel teams greatly appreciate its support, as they have a wide variety of setup sweepers, such as Mega Scizor, Jirachi, and Celesteela, (AC) to exploit it. Klefki's Prankster ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage or crippling offensive Pokemon. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as Tapu Koko and Gliscor. Even with Foul Play and Thunder Wave, certain setup sweepers like Diggersby and Landorus-T can proceed to set up on it without fear as well. Klefki's defensive presence is also hindered by its vulnerability to two of Steel's weaknesses, Fire and Ground, and lack of reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to double its and its teammates' defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which makes it easier for Klefki's teammates to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers like Porygon-Z and Heatran, that Foul Play can barely damage, like Porygon-Z and Heatran.

Set Details
========

Light Clay boosts the duration of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========

Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of it by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if the opponent cannot pressure it enough to force it out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and let itself be KOed after setting screens if it allows a teammate to set up and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini and Mega Gallade. However, be wary that Electric-, Ground-, and Dark-types can easily switch into it. Foul Play should be used against foes trying to boost its Attack against Klefki, such as Mega Scizor and Mega Gallade, (RC). (AP) Spikes should be a priority early on to consistently chip away at the opposing team, but Reflect and Light Screen should be used mid- to late-game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in, (RC) because the burns do does not affect it, (AC) and it can use most Scald users as fodder for setting screens. Make sure not to switch Klefki into a predicted Knock Off, however, as losing Light Clay weakens the effectiveness of dual screens support. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because as they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

Team Options
========

Klefki is a great partner for offensive setup sweepers, as its dual screens and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog used against Klefki and get a free +2 Attack bonus from Defiant, (RC) as well as use Swords Dance to take advantage of dual screens support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave to make up for its low Speed. Mega Scizor is another setup sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use its stronger moves. A third Swords Dance user that can take advantage of dual screens is Lucario, which usually finds itself struggling hard to set up otherwise due to its middling bulk and lack of defensive utility. Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone, and its Rapid Spin enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire via Flash Fire, an ability that makes it a great switch-in to Fire-types for Klefki. Heatran also provides Stealth Rock, (AC) creating amazing entry hazard pressure on the opposing team alongside Klefki's Spikes. Autotomize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another setup sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes support to help wear chip down the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon like Zapdos and Garchomp, (RC) as well as being useful against various Ground- and Electric-types; however, the immediate halving of Speed by Thunder Wave and the pressure against setup sweepers caused by Foul Play are usually much more helpful.

Checks and Counters
===================

Steel
--------
**Taunt users Users**: Pokemon with Taunt can force Klefki to use either Foul Play or Struggle, making it effectively useless. Pokemon that run Taunt such as Heatran and Gliscor also have super effective moves that they can damage Klefki with.

**Defog users Users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set up. Landorus especially can use Gravity, which greatly threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants, which cannot do anything to it, removing its ability to set up screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave, and Pokemon like Tapu Koko can shut Klefki down with Taunt, (AC) while Zapdos can remove its screens with Defog. Magnezone and Alolan Golem can trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves.

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [2, 2]]
2/2 :blobthumbsup:
 

twinkay

la bella vita
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
add remove (comments)
[OVERVIEW]
Steel
========

Klefki is a useful Pokemon on offensive Steel teams due to its status as the best dual screens setter available to them. Hyper offensive Steel teams greatly appreciate its support, as they have a wide variety of setup sweepers, such as Mega Scizor, Jirachi, and Celesteela, (AC) to exploit it. Klefki's Prankster ability gives it a unique niche of priority status moves, which almost always ensures that Reflect or Light Screen will go up before the opponent hits Klefki. Access to Spikes and Thunder Wave allows Klefki to pressure the opposing side by supplying lasting chip damage or crippling offensive Pokemon. Unfortunately, Klefki is very passive and can easily be threatened out by Taunt and certain Defog users such as Tapu Koko and Gliscor. Even with Foul Play and Thunder Wave, certain setup sweepers like Diggersby and Landorus-T can proceed to set up on it without fear as well. Klefki's defensive presence is also hindered by its vulnerability to two of Steel's weaknesses, Fire and Ground, and lack of reliable recovery.

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Spikes
move 4: Foul Play / Thunder Wave
item: Light Clay
ability: Prankster
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Reflect and Light Screen allow Klefki to double its and its teammates' defenses, making it much easier for Pokemon like Mega Scizor to set up. Spikes helps pressure the opposing team with chip damage, which makes it easier for Klefki's teammates to sweep. Foul Play makes Klefki able to function when under the effect of Taunt. Along with the added bulk from Reflect, Foul Play can pressure Swords Dance users such as Mega Gallade. Thunder Wave is an option over Foul Play to cripple fast offensive Pokemon, especially special attackers like Porygon-Z and Heatran, that Foul Play can barely damage, like Porygon-Z and Heatran.

Set Details
========

Light Clay boosts the duration of screens from five turns to eight, allowing offensive Pokemon to take advantage of the screens for as long as possible. Maximum HP and Defense investment enables Klefki to most effectively check Swords Dance users, the main target of Foul Play, as well as take advantage of its useful neutrality to Fighting. Prankster gives all of Klefki's status moves priority and is crucial for Klefki to effectively and consistently set up screens and Spikes.

Usage Tips
========

Klefki should try to set up Reflect and Light Screen against Pokemon that cannot take advantage of it by boosting. However, because of Klefki's passive nature, it is usually unable to threaten the opposing Pokemon. Klefki should aim to put up Spikes along with screens if the opponent cannot pressure it enough to force it out. Other than that, Klefki should usually switch after setting up screens. Try to preserve Klefki throughout the game, as screens will often need to be set more than once, and Klefki lacks any form of reliable recovery. However, Klefki can also be used aggressively and let itself be KOed after setting screens if it allows a teammate to set up and win the game. Use Thunder Wave against fast offensive Pokemon that could be dangerous to the team, such as Victini and Mega Gallade. However, be wary that Electric-, Ground-, and Dark-types can easily switch into it. Foul Play should be used against foes trying to boost its Attack against Klefki, such as Mega Scizor and Mega Gallade, (RC). (AP) Spikes should be a priority early on to consistently chip away at the opposing team, but Reflect and Light Screen should be used mid- to late-game to allow a sweeper to set up and weaken or sweep the opposing team. Klefki is useful as a Scald switch-in, (RC) because the burns do does not affect it, (AC) and it can use most Scald users as fodder for setting screens. Make sure not to switch Klefki into a predicted Knock Off, however, as losing Light Clay weakens the effectiveness of dual screens support. When using Klefki, try to avoid trappers such as Magnezone and Dugtrio at all costs, because as they can easily KO Klefki and stall out remaining screens turns, preventing teammates from using them.

Team Options
========

Klefki is a great partner for offensive setup sweepers, as its dual screens and Spikes support makes it much easier for them to use their boosting move and weaken or sweep the opposing team. Bisharp can switch into a predicted Defog used against Klefki and get a free +2 Attack bonus from Defiant, (RC) as well as use Swords Dance to take advantage of dual screens support. Bisharp also appreciates Klefki's Spikes for chip damage and Thunder Wave to make up for its low Speed. Mega Scizor is another setup sweeper that appreciates the use of screens, as they boost its already appreciable bulk. Klefki’s Thunder Wave can also slow down Pokemon that Mega Scizor cannot KO with Bullet Punch, allowing it to use its stronger moves. A third Swords Dance user that can take advantage of dual screens is Lucario, which usually finds itself struggling hard to set up otherwise due to its middling bulk and lack of defensive utility. Choice Scarf Excadrill can pressure Electric-types such as Tapu Koko and Magnezone, and its Rapid Spin enables Steel teams to remove hazards without the use of Defog. Heatran is a mandatory Pokemon to use on Steel due to its immunity to Fire via Flash Fire, an ability that makes it a great switch-in to Fire-types for Klefki. Heatran also provides Stealth Rock, (AC) creating amazing entry hazard pressure on the opposing team alongside Klefki's Spikes. Autotomize Celesteela is an offensive sweeper that also benefits from Klefki's use of screens and especially Spikes to wear down and sweep the opposing team. Celesteela can also switch into Ground-types that could otherwise easily KO Klefki with their STAB moves. Jirachi is another setup sweeper that can utilize both Z-Happy Hour and Calm Mind sets. Z-Happy Hour Jirachi appreciates Klefki's dual screens and Spikes support to help wear chip down the opposing team on entry, while Calm Mind variants enjoy screens to help increase the longevity of its Substitutes and to boost its Defense, which cannot be boosted by Calm Mind.

[STRATEGY COMMENTS]
Other Options
=============

Steel
--------
Toxic can be used to put a timer on threatening Pokemon like Zapdos and Garchomp, (RC) as well as being useful against various Ground- and Electric-types; however, the immediate halving of Speed by Thunder Wave and the pressure against setup sweepers caused by Foul Play are usually much more helpful.

Checks and Counters
===================

Steel
--------
**Taunt users Users**: Pokemon with Taunt can force Klefki to use either Foul Play or Struggle, making it effectively useless. Pokemon that run Taunt such as Heatran and Gliscor also have super effective moves that they can damage Klefki with.

**Defog users Users**: Defog is a huge threat to Klefki because of its removal of screens and Spikes.

**Ground-types**: Ground-types such as Excadrill and Landorus are immune to Thunder Wave and can use Klefki to freely attack and set up. Landorus especially can use Gravity, which greatly threatens Steel teams, while taking little damage from Foul Play. Dugtrio can trap Klefki, especially Thunder Wave variants, which cannot do anything to it, removing its ability to set up screens for the rest of the game.

**Electric-types**: Electric-types are also immune to Thunder Wave, and Pokemon like Tapu Koko can shut Klefki down with Taunt, (AC) while Zapdos can remove its screens with Defog. Magnezone and Alolan Golem can trap Klefki and prevent it from supporting a teammate with screens.

**Magic Bounce**: Mega Sableye and Mega Diancie can bounce back Klefki's Spikes and Thunder Wave, lowering its ability to do anything besides set up screens, as even the threat of switching these Pokemon in can dissuade the player from using these moves.

[CREDITS]
- Written by: [[Felines, 290520]]
- Steel analysis by: [[Felines, 290520]]
- Quality checked by: [[Havens, 391540]], [Eien, 100418], [maroon, 305839]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [2, 2]]
2/2 :blobthumbsup:
Implented, thanks! And this is done.
 

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