Status: Finished. Just looking for issues, opinions, and spelling errors at this point.
Kokoromori Dex
[Overview]
<p>Kokoromori is a classic missed opportunity. Sitting pretty at a base Speed of 114, Kokoromori outpaces all but 26 Pokemon. Unfortunately, without picking up a stat boost, Kokoromori isn't going to OHKO anything that it can't get a STAB Super Effective hit on due to its pathetic 77 base Special Attack. As if that weren't enough its secondary ability is Klutz, yet it doesn't have Trick or Switcheroo to make any use of it. Luckily its typing, Speed, move pool, and its rather exclusive ability in Unaware allow it to fill a couple very specific niches some teams may need.</p>
[SET]
name: Choice Specs
move 1: Psychic / Psycho Shock
move 2: Air Slash
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Unaware is an ability that nullifies the offensive stat boosts of Pokemon targeting Kokoromori and nullifies the defense boosts of any Pokemon targeted by Kokoromori. To abuse this trait, Kokoromori comes in on anything boosting its stats, nullifies the boosts, and takes it out with its decent coverage. Psychic is for Roobushin, Air Slash is for Butterfly Dancers as all are weak to Flying, Shadow Ball lets it hit Rankurusu and Espeon, while the final move slot is used to ensure that Kokoromori isn't walled by Steel-types or trapped by Dark-types.</p>
[ADDITIONAL COMMENTS]
<p>Unless Kokoromori can hit the other Pokemon Super Effectively its still going to have issues OHKOing even with Choice Specs as 77 Special Attack is, again, nothing to be proud of. Kokoromori's not going to be taking any kind of Super Effective hit due to its terrible defenses and disappointing HP. Energy Ball and Hidden Power Ice are options to consider depending on what a team has issues with.</p>
[SET]
name: Psych Up
move 1: Psych Up
move 2: Air Slash
move 3: Psychic / Psycho Shock
move 4: Roost / Reflect
item: Life Orb / Leftovers
ability: Unaware
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set takes full advantage of Unaware by stealing the stat boosts of the opposing Pokemon using Psych Up while still nullifing their initial boosts. While Kokoromori can come in and do this to any Pokemon that uses a move it resists, it really enjoys coming in on Defense and Special Defense boosting Pokemon like Bulk Up Roopushin or Calm Mind Rankurusu and steal their defensive and offensive boosts leaving them unable to KO Kokoromori.</p>
<p>Air Slash and Psychic gives Kokoromori some decent STAB power which it desperately needs. The flinching effect of Air Slash lets to score crucial KOs it wouldn't be able to get otherwise. Roost lets it heal off any damage it might pick up. But if entry hazards or Life Orb damage isn't a concern, Reflect let's it support the rest of the team while cushioning physical blows. If Kokoromori use Reflect, use Leftovers over Life Orb.</p>
[ADDITIONAL COMMENTS]
<p>Some Special Attack EVs can be dropped into HP or Defense to take hits better. Hidden Power Fire or Fighting can be used over Air Slash if Steel-types are too bothersome. But keep in mind that is loses KOs that Air Slash's flinch rate may give it. Psychic is advised over Psycho Shock as it's Kokoromori's only way to OHKO Roobushin and other bulky Fighting-types it has to switch in on.</p>
[Team Options]
<p>Steel and Dark-types that fear Roobushin and other Fighting-types enjoy having Kokoromori around. Pokemon like Blissey that become setup fodder in a lot of cases like to have Kokoromori on the team to deal with those problems. Even Calm Mind users like Suicune and Bijirion can make use of Kokoromori's ability as they can never win a fight against another Calm Mind user that carries Psycho Shock such as Rankurusu or Espeon.</p>
<p>Kokoromori is a tool to stop setups and should never be used as the core of the team, so covering Kokoromori's weaknesses with other Pokemon should be one of the last things to think about when using it and instead think about how using Kokoromori can cover the weaknesses of the rest of the team. Kokoromori is very fraile so bulky teammates that cover its weaknesses are ideal. Metagross, Tyranitar, Doryuuzu, Warubiaru, and Blissey are few notable Pokemon that help Kokoromori while Kokoromori can help them. Steel-types in general are helpful in covering Koko's weaknesses and they always enjoy having a x4 resist to Fighting with a Ground immunity on the team as well.</p>
[Optional Changes]
<p>Its offensive move pool is decent, but not exactly anything to write home about. All its options but Charge Beam are mentioned in the Choice Specs set. Its support move pool is pretty average as well. It can run a dual Screens set if a team needs something fast that can setup on and take out Pokemon while they try to boost stats. Calm Mind is an option over Psyche Up if you're into that. Just beware of physical attackers with priority if you go the Calm Mind route.</p>
[Counters]
<p>Kokoromori has terrible, terrible defenses and is easily OHKOd by anything with Super Effective STAB, so counters are anything from Zapdos to Regirock to Maggyo.</p>
[Dream World]
<p>Kokoromori gets the ability Simple, which doubles its stat boosts and drops. Meaning Calm Mind now gives a +2 stat boost instead of +1. It can also use Amnesia for and instant +4 boost in Special Defense. After a Calm Mind boost, Kokoromori can become a very scary Pokemon to deal with at 359 Speed hitting 506 Special Attack with a Timid nature. But with Pokemon like Perversity Leaf Storm Jarooda, the Unaware Psych Up set becomes one of the best counters to it and isn't to be overshadowed.</p>
Kokoromori Dex
[Overview]
<p>Kokoromori is a classic missed opportunity. Sitting pretty at a base Speed of 114, Kokoromori outpaces all but 26 Pokemon. Unfortunately, without picking up a stat boost, Kokoromori isn't going to OHKO anything that it can't get a STAB Super Effective hit on due to its pathetic 77 base Special Attack. As if that weren't enough its secondary ability is Klutz, yet it doesn't have Trick or Switcheroo to make any use of it. Luckily its typing, Speed, move pool, and its rather exclusive ability in Unaware allow it to fill a couple very specific niches some teams may need.</p>
[SET]
name: Choice Specs
move 1: Psychic / Psycho Shock
move 2: Air Slash
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Choice Specs
ability: Unaware
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Unaware is an ability that nullifies the offensive stat boosts of Pokemon targeting Kokoromori and nullifies the defense boosts of any Pokemon targeted by Kokoromori. To abuse this trait, Kokoromori comes in on anything boosting its stats, nullifies the boosts, and takes it out with its decent coverage. Psychic is for Roobushin, Air Slash is for Butterfly Dancers as all are weak to Flying, Shadow Ball lets it hit Rankurusu and Espeon, while the final move slot is used to ensure that Kokoromori isn't walled by Steel-types or trapped by Dark-types.</p>
[ADDITIONAL COMMENTS]
<p>Unless Kokoromori can hit the other Pokemon Super Effectively its still going to have issues OHKOing even with Choice Specs as 77 Special Attack is, again, nothing to be proud of. Kokoromori's not going to be taking any kind of Super Effective hit due to its terrible defenses and disappointing HP. Energy Ball and Hidden Power Ice are options to consider depending on what a team has issues with.</p>
[SET]
name: Psych Up
move 1: Psych Up
move 2: Air Slash
move 3: Psychic / Psycho Shock
move 4: Roost / Reflect
item: Life Orb / Leftovers
ability: Unaware
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set takes full advantage of Unaware by stealing the stat boosts of the opposing Pokemon using Psych Up while still nullifing their initial boosts. While Kokoromori can come in and do this to any Pokemon that uses a move it resists, it really enjoys coming in on Defense and Special Defense boosting Pokemon like Bulk Up Roopushin or Calm Mind Rankurusu and steal their defensive and offensive boosts leaving them unable to KO Kokoromori.</p>
<p>Air Slash and Psychic gives Kokoromori some decent STAB power which it desperately needs. The flinching effect of Air Slash lets to score crucial KOs it wouldn't be able to get otherwise. Roost lets it heal off any damage it might pick up. But if entry hazards or Life Orb damage isn't a concern, Reflect let's it support the rest of the team while cushioning physical blows. If Kokoromori use Reflect, use Leftovers over Life Orb.</p>
[ADDITIONAL COMMENTS]
<p>Some Special Attack EVs can be dropped into HP or Defense to take hits better. Hidden Power Fire or Fighting can be used over Air Slash if Steel-types are too bothersome. But keep in mind that is loses KOs that Air Slash's flinch rate may give it. Psychic is advised over Psycho Shock as it's Kokoromori's only way to OHKO Roobushin and other bulky Fighting-types it has to switch in on.</p>
[Team Options]
<p>Steel and Dark-types that fear Roobushin and other Fighting-types enjoy having Kokoromori around. Pokemon like Blissey that become setup fodder in a lot of cases like to have Kokoromori on the team to deal with those problems. Even Calm Mind users like Suicune and Bijirion can make use of Kokoromori's ability as they can never win a fight against another Calm Mind user that carries Psycho Shock such as Rankurusu or Espeon.</p>
<p>Kokoromori is a tool to stop setups and should never be used as the core of the team, so covering Kokoromori's weaknesses with other Pokemon should be one of the last things to think about when using it and instead think about how using Kokoromori can cover the weaknesses of the rest of the team. Kokoromori is very fraile so bulky teammates that cover its weaknesses are ideal. Metagross, Tyranitar, Doryuuzu, Warubiaru, and Blissey are few notable Pokemon that help Kokoromori while Kokoromori can help them. Steel-types in general are helpful in covering Koko's weaknesses and they always enjoy having a x4 resist to Fighting with a Ground immunity on the team as well.</p>
[Optional Changes]
<p>Its offensive move pool is decent, but not exactly anything to write home about. All its options but Charge Beam are mentioned in the Choice Specs set. Its support move pool is pretty average as well. It can run a dual Screens set if a team needs something fast that can setup on and take out Pokemon while they try to boost stats. Calm Mind is an option over Psyche Up if you're into that. Just beware of physical attackers with priority if you go the Calm Mind route.</p>
[Counters]
<p>Kokoromori has terrible, terrible defenses and is easily OHKOd by anything with Super Effective STAB, so counters are anything from Zapdos to Regirock to Maggyo.</p>
[Dream World]
<p>Kokoromori gets the ability Simple, which doubles its stat boosts and drops. Meaning Calm Mind now gives a +2 stat boost instead of +1. It can also use Amnesia for and instant +4 boost in Special Defense. After a Calm Mind boost, Kokoromori can become a very scary Pokemon to deal with at 359 Speed hitting 506 Special Attack with a Timid nature. But with Pokemon like Perversity Leaf Storm Jarooda, the Unaware Psych Up set becomes one of the best counters to it and isn't to be overshadowed.</p>