MY SHINY IS STILL FUCKING FABULOUS, AND THIS TIME I ACTUALLY KICK ASS
[OVERVIEW]
* Kommo-o received significant buff in Ultra Sun and Ultra Moon, with access to Close Combat, improved coverage moves via Move Tutors, but most importantly - Kommonium-Z, allowing Kommo-o to use Clangorous Soulblaze, which makes it one of the dangerous setup sweepers in VGC 2018.
* Has access to very spammable, 100% accurate and fairly powerful STAB spread attack, Clanging Scales.
* Has fairly respectable 75 / 125 / 105 bulk, allowing it to tank some hits and thus increasing changes of Kommo-o getting it's Z-move off. After using Clangorous Soulblaze, Kommo-o becomes a really bulky tank.
* Base 110 / 100 offenses are not terrible, but somewhat lackluster for a sweeper, making Kommo-o fairly reliant on using it's Z-move to be effective.
* Kommo-o is just flat out stopped by most Fairy-types, since they laugh at most attacks Kommo-o has access to, and are immune to Clangorous Soulblaze / Clanging Scales. Furthermore, Kommo-o also has a weaknesses to common offensive types like Psychic and Ice.
* Kommo-o sits on rather awkward speed tier, making it generally too speedy for Trick Room but pretty slow outside of it. It becomes pretty fast after using it's Z-move, but even then it is not impossible to outspeed.
[SET]
name: Clangorous Soulblaze
move 1: Clanging Scales
move 2: Close Combat / Focus Blast / Low Kick
move 3: Flamethrower
move 4: Protect
item: Kommonium-Z
ability: Soundproof
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
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* Clanging Scales is bread and butter attack for Kommo-o, having full accuracy, high base power, and being neutral against most types in the metagame, making it a very spammable spread move.
* Close Combat is a reliable Fighting-STAB with 100% base accuracy. Even with no Atk investment and -Atk nature, it OHKOs max HP Mega Kangaskhan 2/3 of time and max HP Heatran 4/5 of time. It however drops Kommo-o's defenses after use and is weakened by Intimidate.
* Low Kick is another option for physical Fighting-STAB, as it is just as powerful against Tyranitar, Heatran and Stakataka as Close Combat is due to their weight and it doesn't lower Kommo-o's defenses. However, it fails to OHKO Mega Kangaskhan unless Kommo-o uses nature that doesn't lower it's Attack.
* Focus Blast is another option for Fighting-STAB, as it hits harder than the other two options due to Kommo-o's higher SpA-investment, isn't affected by Intimidate and it doesn't drop Kommo-o's defenses. However, it is extremely unreliable and has a good chance of missing.
* Flamethrower is a nice coverage move. It enables Kommo-o to hit Mega Metagross, Kartana and Tapu Bulu hard.
* Protect is mandatory to protect Kommo-o from dangerous attacks, potentially stall things like opposing Trick Room or Tailwind, and to scout opponent's attacks.
* Kommo-o has several other options on it's 2nd or 3rd slot. Drain Punch is a 4th potential Fighting-STAB option, allowing Kommo-o to heal itself, but it is pretty weak, even after using Clangorous Soulblaze. Substitute allows Kommo-o to tank more hits, which can be very useful against bulky Fairy-types like Tapu Fini, as Kommo-o can use Protect + Substitute several times to protect itself against it, giving it's partner potentially multiple turns to KO it. Dragon Pulse allows Kommo-o to counter opposing Kommo-o, as Dragon Pulse is not blocked by Soundproof. Poison Jab is Kommo-o's best option against Fairy-types. It OHKOs Tapu Bulu after Clangorous Soulblaze, and with some Atk investment and a nature that doesn't drop Kommo-o's Atk stat, it also can OHKO non-bulky Tapu Lele.
* Soundproof is mandatory, as Kommo-o without Soundproof will lose to opposing Kommo-o. It also allows Kommo-o to ignore Perish Song, significantly improving it's matchup against Perish Trap teams, as well as giving it immunity to Snarl and Hyper Voice from Mega Salamence and Mega Gardevoir.
* While Overcoat and Bulletproof are pretty useful abilities as well, they are really not worth using over Soundproof as without it, Kommo-o will have very hard time against opposing Kommo-o.
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