LC Krabby

DC

Kpop Main, No Brain
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[OVERVIEW]

Krabby carves a niche for itself in LC as a good wallbreaker, boasting a high Attack stat, good coverage, and an acceptable Speed tier. The combination of its ability Sheer Force and Life Orb provides Krabby the additional power necessary to tear through many of LC's premier threats. However, it is hindered by its mediocre bulk, leaving it susceptible to opposing threats that are able to take advantage of its poor HP and Special Defense stat. Furthermore, Krabby faces competition from Corphish, a fellow wallbreaker that has access to priority.

[SET]
name: Wallbreaker
move 1: Liquidation
move 2: Knock Off
move 3: Superpower
move 4: Body Slam / Agility
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 236 Atk / 76 SpD / 196 Spe

[SET COMMENTS]
Moves
========

Sheer Force-boosted Liquidation is preferred as the main STAB move on Krabby because it is able to OHKO opposing Ground-types, Vullaby, and Ponyta while 2HKOing bulky Pokemon such as Timburr and Spritzee. Knock Off is able to cripple switch-ins to Krabby such as Mareanie, Oddish, and Frillish. Superpower serves as coverage for Ferroseed while also OHKOing Pawniard and Munchlax. Body Slam is Krabby's best neutral move to hit Mareanie, Oddish, Chinchou, and Croagunk, ensuring KOs on the former two after a successful Knock Off. Agility provides an alternative to Body Slam that gives Krabby the potential to function as a late-game sweeper.

Set Details
========

The EVs maximize Attack and Speed to help Krabby's wallbreaking potential. Having 19 HP ensures that Krabby will only take 1 HP of Life Orb recoil instead of 2 when using Superpower or Knock Off. An Adamant nature is preferred over Jolly to provide crucial damage rolls, ensuring that Liquidation will always OHKO Vullaby and that Knock Off into Body Slam will KO Oddish and Mareanie. Life Orb synergizes well with Sheer Force, providing additional power and not inflicting recoil damage when using a Sheer Force-boosted move.

Usage Tips
========

Krabby's wallbreaking abilities should be utilized early- to mid-game, crippling opposing walls that switch into it with Knock Off or threatening KOs on Vullaby and opposing Stealth Rock users such as Onix, Mudbray, and Drilbur with Liquidation. Krabby should be removing key walls on the opposing team to allow sweepers on its team to eventually clean late-game. If Krabby is running Agility over Body Slam, its health should be preserved until late-game, where it is able to set up and clear through opposing foes. Krabby should not switch into battle directly due to its mediocre bulk and should be wary of status, especially burns, that may reduce its offensive capabilities.

Team Options
========

Krabby forms an amazing wallbreaking core with Corphish, pressuring Water-resistant Pokemon like Mareanie and Oddish together. In addition, Krabby's breaking capabilities support Corphish's ability to function as a late-game cleaner thanks to the latter's strong STAB moves and priority. Galarian Ponyta and Diglett can support Krabby by taking advantage of common Water-resistant and -immune Pokemon such as Oddish, Mareanie, and Croagunk that have a secondary Poison typing. Vullaby is able to provide Knock Off support against opposing walls while serving as a secondary check to Oddish. In return, Krabby is able to help Vullaby deal with opposing Ground-types. Steel-types like Ferroseed and Pawniard are able to neutralize Oddish due to their typing and provide utility with Knock Off and Thunder Wave to assist Krabby. Late-game sweepers like Shellder and Dwebble benefit from Krabby's ability to weaken walls. Lastly, entry hazard support from Ferroseed and Dwebble allows Krabby to better break down defensive Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swords Dance and Eviolite trades the immediate power of Life Orb for additional physical bulk, allowing Krabby to set up on opposing physical attackers such as Onix and Corphish and further increase its wallbreaking capabilities. Krabby can also opt for a Choice Scarf set, trading damage for Speed in order to outspeed otherwise dangerous threats such as Galarian Ponyta and Chinchou.

Checks and Counters
===================

**Bulky Water-resistant Pokemon**: Oddish and Mareanie both resist Krabby's STAB attacks. Fast variants of Mareanie are able to outspeed and beat Krabby by poisoning it with Sludge Bomb or setting up Iron Defense, while Oddish is able to pressure Krabby with both Giga Drain and Strength Sap.

**Faster Special Attackers**: Fast special attackers like Galarian Ponyta and Chinchou are able to outspeed Krabby and exploit its weak Special Defense.

**Croagunk**: Croagunk is immune to Krabby's STAB moves thanks to Dry Skin and capable of OHKOing it due to its low special bulk.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[KSG, 32350], [Stoward, 420389], [jake, 110102]]
- Grammar checked by: [[Estronic, 240732], [kt3, 228482]]
 
Last edited:
  • I think Swords Dance and especially Agility are worthy slashes with Body Slam because they allow Krabby to function as a wincon. Krabby doesn't have great bulk, but it can force switches with its power.
  • Definitely mention Swords Dance and Eviolite as an other option; Krabby can use its sizable physical bulk to set up Pokemon like Onix and Corphish (or on forced switches) and then wallbreak like crazy - for example:
+2 236+ Atk Sheer Force Krabby Liquidation vs. 212 HP / 196+ Def Eviolite Spritzee: 22-27 (81.4 - 100%) -- 75% chance to OHKO after Stealth Rock

Possible damage amounts: (22, 22, 22, 22, 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, 25, 27)
  • Body Slam doesn't hit Frillish.
  • Mention some specific situations in which Body Slam is good - you're not staying in on Chinchou, for example, but Knock Off into Body Slam kills 23/16 evio Oddish every time.
  • I think Scarf is better than you give it credit for and possibly worth a full set mention; Scarf can often function as a wincon in ways that LO can't, and it beats all of these special attackers you list as checks bar Scarf Chou.
  • What damage rolls does Adamant get that Jolly doesn't? Include some relevant ones.
  • I think the framing of Krabby struggling with "bulky Poison types" is a little off; the more important similarity between Oddish and Mareanie is that they are both bulky water resists.
  • Mention Ferroseed as a team option; Oddish is Krabby's biggest problem and Ferroseed is the most foolproof Oddish switch-in. Pawniard may also be worth a mention in this regard.
  • For the Corphish team option, mention that the two pressure water resists in tandem.
  • How big of a problem is Frillish, really? This is the calc for 25/14 evio Frillish:
236+ Atk Life Orb Krabby Knock Off (97.5 BP) vs. 236 HP / 116+ Def Eviolite Frillish: 21-26 (84 - 104%) -- 68.8% chance to OHKO after Stealth Rock

Possible damage amounts: (21, 21, 21, 21, 21, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 26)
  • Specify that Diglett traps Mareanie and Croagunk rather than "weakened Poison types"

QC 1/3
 
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DC

Kpop Main, No Brain
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Implemented everything except the separate scarf set. If another QC team member would also like the option of a separate scarf set, I will move it from the other option section.
 

Stoward

Ah, you're finally awake
OVERVIEW

Content here is good. Would just like to see the bullets expanded on to have more of a sentence-like structure.

[SET]
:blobthumbsup:

[SET COMMENTS]
Moves

:blobthumbsup:

Set Details

:blobthumbsup:


Usage Tips

Just expand on what you've got here

Team Options

Would like to see the Ferroseed section renamed to Steel-types as Pawniard is also a nice option to deal with Grass-types as it gets a Defiant Boost from Strength SAP and naturally resists Grass and immune to poison.

Also mention entry hazards cos all sweepers like entry hazards.

[STRATEGY COMMENTS]
Other Options

:blobthumbsup:

Checks and Counters
:blobthumbsup:

Overall content here is good, just wanna see it in more of a sentence-like structure.
2/3
 

jake

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[OVERVIEW]

[SET COMMENTS]
Moves
========

Liquidation is preferred as the main STAB on Krabby due to receiving a boost from Sheer Force. It is able to OHKO opposing Ground-types, Vullaby, and Ponyta while 2HKOing fighters such as Timburr and Galar-Farfetch'd and Spritzee.
bulky pokemon > "fighters", and probably drop farf-g for something else relevant it 2HKOs (or just drop it in general)

Knock Off is able to cripple switch-ins to Krabby such as Mareanie, Oddish, Frillish, Chinchou, and Croagunk.
that's a lot. cut chou/gunk

Superpower serves as coverage for Ferroseed while also hitting Pawniard and Munchlax.
OHKOing>"hitting"

Body Slam is Krabby's best neutral move to hit Mareanie, Oddish, Chinchou, and Croagunk, ensuring KOes on both Oddish and Mareanie after a successful Knock Off. Agility can be utilized as an alternative to Body Slam, providing the speed boost necessary for Krabby to outspeed the entire unboosted metagame and 18 Speed scarfers and function as a potential late game sweeper.
the language here is kind of clunky in the agility sentence. maybe more like "Agility is an alternative to Body Slam, and gives Krabby the potential to function as a late game sweeper. After the boost, Krabby hits 28 Speed, outrunning 18 Speed Choice Scarf users."

i'm kind of reluctant to keep 18 speed scarf users b/c there are no relevant ones, but i guess it's not factually incorrect so it can stay.

The EVs maximize Attack and Speed to help Krabby's wall breaking potential while the remainder is put into Special Defense. 19 HP ensures that Krabby will only take 1 HP of recoil instead of 2.
need to specify this is LO recoil, and only on superpower/knock off

Galar-Ponyta provides a check to Poison-types like Oddish, Mareanie, and Croagunk while Krabby helps it deal with Vullaby, Pawniard, and Munchlax.
it's not immediately clear why krabby cares about poison-types. would replace it with "most common water type resists" or similar

Trapping support from Diglett can also benefit Krabby, removing opposing Poison-types like Mareanie and Croagunk.
honestly you can tie this and the prev sentence together. most water type resists are also poison types, and diglett / ponyta can take advantage... etc. just an option. this also suffers from not being immediately clear.


Checks and Counters
===================

**Bulky Water Resists**: Oddish and Mareanie both resist Krabby's STAB due to their typing. Mareanie is able to beat Krabby by burning it with Scald or by setting up Iron Defenses while Oddish is able to pressure Krabby with both Giga Drain and Strength Sap.
probably best to mention sludge bomb > scald. fast mareanie also outrun krab

3/3
 

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Implemented! Ready for GP.
-EDIT: Changed "Water Immune Pokemon" to "Croagunk" only because Helioptile is not relevant
 
Last edited:
amcheck :>

additions/capitalizations, removals, (comments)

"Wallbreak" is spelled as one word. I just highlighted the correct form blue instead of removing and adding for convenience hehe.

Good writing btw.


[OVERVIEW]

Krabby carves a niche for itself in LC as a good wallbreaker, boasting a high Attack stat, good offensive (all coverage is offensive) coverage, and an acceptable Speed tier. The combination of its ability Sheer Force and the item Life Orb provides Krabby the additional power necessary to tear through many of LC's premier threats. However, it is hindered by its mediocre bulk, leaving it susceptible to opposing threats that are able to take advantage of Krabby's its poor HP and Special Defense stat. Furthermore, Krabby faces competition from Corphish, a fellow crustacean and (we leave these stuff out hehe) wallbreaker that has access to priority.

[SET]
name: Wallbreaker
move 1: Liquidation
move 2: Knock Off
move 3: Superpower
move 4: Body Slam / Agility
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 236 Atk / 76 SpD / 196 Spe

[SET COMMENTS]
Moves
========

Sheer Force-boosted Liquidation is preferred as the main STAB on Krabby due to receiving a boost from Sheer Force. It because it (merge) is able to OHKO opposing Ground-types, Vullaby, and Ponyta while 2HKOing bulky Pokemon such as Timburr and Spritzee. Knock Off is able to cripple switch-ins to Krabby such as Mareanie, Oddish, and Frillish. Superpower serves as coverage for Ferroseed while also OHKOing Pawniard and Munchlax. Body Slam is Krabby's best neutral move to hit Mareanie, Oddish, Chinchou, and Croagunk, ensuring KOes KOs on both Oddish and Mareanie the former two after a successful Knock Off. Agility provides an alternative to Body Slam, giving that gives (orig's referent was pretty wacky) Krabby the potential to function as a late-game (AH) sweeper. After the a boost, Krabby hits 28 Speed, outpacing 18 Speed Choice Scarf users (probably cite some examples? this feels bland tbh).

Set Details
========

The EVs maximize Attack and Speed to help Krabby's wallbreaking potential, (AC) while the remainder is put into Special Defense (for what? if there's nothing much, then you can drop this line). Having 19 HP ensures that Krabby will only take 1 HP of Life Orb recoil instead of 2 ("Having 19 HP minimizes Life Orb recoil" is less wordy if you can afford to drop the 2 to 1 detail) when using Superpower or Knock Off. An Adamant nature is preferred over Jolly to provide crucial damage rolls, ensuring that Liquidation will always OHKO Vullaby while also and guaranteeing that Knock Off into Body Slam will KO Oddish and Mareanie. Life Orb synergizes with Sheer Force, providing additional power while and not inflicting recoil damage when using a Sheer Force-boosted (AH) move. (This bit fits better as the opening phrase to properly introduce the HP EVs "when using..." note)

Usage Tips
========

Krabby's wallbreaking abilities should be utilized early- (AH) to mid-game, crippling opposing walls that switch into Krabby it with Knock Off or threatening KOes KOs on opposing Stealth Rock users such as Onix, Mudbray, and Drilbur and Vullaby (optional, but saying Vullaby first reduces list awkwardness) with Liquidation. Krabby should be removing key defensive (redundant; or say "defensive Pokemon") walls on the opposing team to allow sweepers on your its team to eventually win in the late-game (AH). If Krabby opted for is running (it's you who will opt, not Krabby) Agility over Body Slam, its health should be preserved until late-game, (AH; AC) where it is able to set up Agility and clear through opposing foes. Krabby should not switch into battle directly due to its mediocre bulk and should be wary of status, especially burns, that may reduce its offensive capabilities.

Team Options
========

Krabby forms an amazing wallbreaking core with Corphish, pressuring bulky water resists Water-resistant Pokemon like Mareanie and Oddish together. In addition, Krabby's breaking capabilities support Corphish's ability to function as a late-game (AH) cleaner through thanks to the latter's strong (this seems clearer) STAB moves and priority. Galar-Ponyta Galarian Ponyta and Diglett can support Krabby by taking advantage of common Water resists Water-resistant and -immune Pokemon such as Oddish, Mareanie, and Croagunk due to their secondary Poison typing. Vullaby is able to provide Knock Off support against opposing defensive walls while serving as a secondary check to Oddish. In return, Krabby is able to help it Vullaby deal with opposing Ground-types. Steel-types like Ferroseed and Pawniard are able to neutralize Oddish due to their typing and provide utility with Knock Off and Thunder Wave to assist Krabby. Late-game (AH) sweepers like Shellder and Dwebble benefit from Krabby's ability to weaken defensive walls to set up and sweep in the late game (they're "late-game sweepers"). Lastly, entry hazard support from Ferroseed and Dwebble allows Krabby to better break down defensive walls Pokemon (examples maybe? like rolls where SR damage is needed).

[STRATEGY COMMENTS]
Other Options
=============

A set with Swords Dance and Eviolite trades the immediate power of Life Orb for additional physical bulk, allowing Krabby to set up on opposing physical attackers such as Onix and Corphish and further increase its offensive (redundant) wallbreaking capabilities. Also, Krabby can also (flow) opt for a Choice Scarf set, trading damage for speed. This allows Krabby in order to outspeed dangerous threatened would-be threats such as Galar-Ponyta Galarian Ponyta and Chinchou that had threaten it before.

Checks and Counters
===================

**Bulky Water Resists Water-resistant Pokemon**: Oddish and Mareanie both resist Krabby's STAB attacks due to their typing (unnecessary). Fast variants of Mareanie are able to outspeed and beat Krabby by poisoning it with Sludge Bomb or by setting up Iron Defenses, (AC) while Oddish is able to pressure Krabby with both Giga Drain and Strength Sap.

**Faster Special Attackers**: Fast special attackers like Galar-Ponyta Galarian Ponyta and Chinchou are able to outspeed Krabby and exploit its weak Special Defense.

**Water-immune (lower case) Pokemon**: Croagunk and Helioptile are immune to Krabby's STAB moves (or just say "Liquidation") due to thanks to (optional, avoids rep) Dry Skin and are capable of OHKOing Krabby due to its low special bulk.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[KSG, 32350], [Stoward, 420389], [jake, 110102]]
- Grammar checked by: [[, ], [, ]]
 

DC

Kpop Main, No Brain
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Top Smogon Media Contributor Alumnus
Implemented AM Check! Also removed the sentence about 28 Speed and outpacing 18 Speed Choice Scarf users (Was really clunky).
 
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Astra

talk to me nice
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add remove (comments)
[OVERVIEW]

Krabby carves a niche for itself in LC as a good wallbreaker, boasting a high Attack stat, good coverage, and an acceptable Speed tier. The combination of its ability Sheer Force and Life Orb provides Krabby the additional power necessary to tear through many of LC's premier threats. However, it is hindered by its mediocre bulk, leaving it susceptible to opposing threats that are able to take advantage of it's poor HP and Special Defense stat. Furthermore, Krabby faces competition from Corphish, a fellow wallbreaker that has access to priority.

[SET]
name: Wallbreaker
move 1: Liquidation
move 2: Knock Off
move 3: Superpower
move 4: Body Slam / Agility
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 236 Atk / 76 SpD / 196 Spe

[SET COMMENTS]
Moves
========

Sheer Force-boosted Liquidation is preferred as the main STAB move on Krabby because it is able to OHKO opposing Ground-types, Vullaby, and Ponyta while 2HKOing bulky Pokemon such as Timburr and Spritzee. Knock Off is able to cripple switch-ins to Krabby such as Mareanie, Oddish, and Frillish. Superpower serves as coverage for Ferroseed while also OHKOing Pawniard and Munchlax. Body Slam is Krabby's best neutral move to hit Mareanie, Oddish, Chinchou, and Croagunk, ensuring KOs on the former two after a successful Knock Off. Agility provides an alternative to Body Slam that gives Krabby the potential to function as a late-game sweeper.

Set Details
========

The EVs maximize Attack and Speed to help Krabby's wallbreaking potential, while the remainder is put into Special Defense. Having 19 HP ensures that Krabby will only take 1 HP of Life Orb recoil instead of 2 when using Superpower or Knock Off. An Adamant nature is preferred over Jolly to provide crucial damage rolls, ensuring that Liquidation will always OHKO Vullaby and guaranteeing that Knock Off into Body Slam will KO Oddish and Mareanie. Life Orb synergizes well with Sheer Force, providing additional power and not inflicting recoil damage when using a Sheer Force-boosted move.

Usage Tips
========

Krabby's wallbreaking abilities should be utilized early- to mid-game, crippling opposing walls that switch into it with Knock Off or threatening KOs on Vullaby and opposing Stealth Rock users such as Onix, Mudbray, and Drilbur and Vullaby with Liquidation. Krabby should be removing key walls on the opposing team to allow sweepers on its team to eventually win clean late-game. If Krabby is running Agility over Body Slam, its health should be preserved until late-game, where it is able to set up and clear through opposing foes. Krabby should not switch into battle directly due to its mediocre bulk and should be wary of status, especially burns, that may reduce its offensive capabilities.

Team Options
========

Krabby forms an amazing wallbreaking core with Corphish, pressuring Water-resistant Pokemon like Mareanie and Oddish together. In addition, Krabby's breaking capabilities support Corphish's ability to function as a late-game cleaner thanks to the latter's strong STAB moves and priority. Galarian Ponyta and Diglett can support Krabby by taking advantage of common Water-resistant and -immune Pokemon such as Oddish, Mareanie, and Croagunk due to their secondary Poison typing. Vullaby is able to provide Knock Off support against opposing walls while serving as a secondary check to Oddish. In return, Krabby is able to help Vullaby deal with opposing Ground-types. Steel-types like Ferroseed and Pawniard are able to neutralize Oddish due to their typing and provide utility with Knock Off and Thunder Wave to assist Krabby. Late-game sweepers like Shellder and Dwebble benefit from Krabby's ability to weaken defensive walls. Lastly, entry hazard support from Ferroseed and Dwebble allows Krabby to better break down defensive Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swords Dance and Eviolite trades the immediate power of Life Orb for additional physical bulk, allowing Krabby to set up on opposing physical attackers such as Onix and Corphish and further increase its wallbreaking capabilities. Krabby can also opt for a Choice Scarf set, trading damage for speed Speed in order to outspeed dangerous would-be threats such as Galarian Ponyta and Chinchou.

Checks and Counters
===================

**Bulky Water-resistant Pokemon**: Oddish and Mareanie both resist Krabby's STAB attacks. Fast variants of Mareanie are able to outspeed and beat Krabby by poisoning it with Sludge Bomb or by setting up with Iron Defenses, (AC) while Oddish is able to pressure Krabby with both Giga Drain and Strength Sap.

**Faster Special Attackers**: Fast special attackers like Galarian Ponyta and Chinchou are able to outspeed Krabby and exploit its weak Special Defense.

**Croagunk**: Croagunk is immune to Krabby's STAB moves thanks to Dry Skin and is capable of OHKOing Krabby it due to its low special bulk.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[KSG, 32350], [Stoward, 420389], [jake, 110102]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 
Last edited:
same colors as my am

2/2 :)


[OVERVIEW]

Krabby carves a niche for itself in LC as a good wallbreaker, boasting a high Attack stat, good coverage, and an acceptable Speed tier. The combination of its ability Sheer Force and Life Orb provides Krabby the additional power necessary to tear through many of LC's premier threats. However, it is hindered by its mediocre bulk, leaving it susceptible to opposing threats that are able to take advantage of it's its poor HP and Special Defense stats. Furthermore, Krabby faces competition from Corphish, a fellow wallbreaker that has access to priority.

[SET]
name: Wallbreaker
move 1: Liquidation
move 2: Knock Off
move 3: Superpower
move 4: Body Slam / Agility
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 236 Atk / 76 SpD / 196 Spe

[SET COMMENTS]
Moves
========

Sheer Force-boosted Liquidation is preferred as the main STAB move on Krabby because it is able to OHKO opposing Ground-types, Vullaby, and Ponyta while 2HKOing bulky Pokemon such as Timburr and Spritzee. Knock Off is able to cripple switch-ins to Krabby such as Mareanie, Oddish, and Frillish. Superpower serves as coverage for Ferroseed while also OHKOing Pawniard and Munchlax. Body Slam is Krabby's best neutral move to hit Mareanie, Oddish, Chinchou, and Croagunk, ensuring KOs on the former two after a successful Knock Off. Agility provides an alternative to Body Slam that gives Krabby the potential to function as a late-game sweeper.

Set Details
========

The EVs maximize Attack and Speed to help Krabby's wallbreaking potential, while the remainder is put into Special Defense (there's no need to mention the SpD EVs if they don't really hit benchmarks). Having 19 HP ensures that Krabby will only take 1 HP of Life Orb recoil instead of 2 when using Superpower or Knock Off. An Adamant nature is preferred over Jolly to provide crucial damage rolls, ensuring that Liquidation will always OHKO Vullaby and guaranteeing that Knock Off into Body Slam will KO Oddish and Mareanie. Life Orb synergizes well with Sheer Force, providing additional power and not inflicting recoil damage when using a Sheer Force-boosted move.

Usage Tips
========

Krabby's wallbreaking abilities should be utilized early- to mid-game, crippling opposing walls that switch into it with Knock Off or threatening KOs on Vullaby and opposing Stealth Rock users such as Onix, Mudbray, and Drilbur with Liquidation. Krabby should be removing key walls on the opposing team to allow sweepers on its team to eventually clean late-game. If Krabby is running Agility over Body Slam, its health should be preserved until late-game, where it is able to set up and clear through opposing foes. Krabby should not switch into battle directly due to its mediocre bulk and should be wary of status, especially burns, that may reduce its offensive capabilities.

Team Options
========

Krabby forms an amazing wallbreaking core with Corphish, pressuring Water-resistant Pokemon like Mareanie and Oddish together. In addition, Krabby's breaking capabilities support Corphish's ability to function as a late-game cleaner thanks to the latter's strong STAB moves and priority. Galarian Ponyta and Diglett can support Krabby by taking advantage of common Water-resistant and -immune Pokemon such as Oddish, Mareanie, and Croagunk due to their that have a secondary Poison typing. Vullaby is able to provide Knock Off support against opposing walls while serving as a secondary check to Oddish. In return, Krabby is able to help Vullaby deal with opposing Ground-types. Steel-types like Ferroseed and Pawniard are able to neutralize Oddish due to their typing and provide utility with Knock Off and Thunder Wave to assist Krabby. Late-game sweepers like Shellder and Dwebble benefit from Krabby's ability to weaken defensive walls. Lastly, entry hazard support from Ferroseed and Dwebble allows Krabby to better break down defensive Pokemon.

[STRATEGY COMMENTS]
Other Options
=============

A set with Swords Dance and Eviolite trades the immediate power of Life Orb for additional physical bulk, allowing Krabby to set up on opposing physical attackers such as Onix and Corphish and further increase its wallbreaking capabilities. Krabby can also opt for a Choice Scarf set, trading damage for Speed in order to outspeed otherwise dangerous would-be threats such as Galarian Ponyta and Chinchou.

Checks and Counters
===================

**Bulky Water-resistant Pokemon**: Oddish and Mareanie both resist Krabby's STAB attacks. Fast variants of Mareanie are able to outspeed and beat Krabby by poisoning it with Sludge Bomb or setting up Iron Defense, while Oddish is able to pressure Krabby with both Giga Drain and Strength Sap.

**Faster Special Attackers**: Fast special attackers like Galarian Ponyta and Chinchou are able to outspeed Krabby and exploit its weak Special Defense.

**Croagunk**: Croagunk is immune to Krabby's STAB moves thanks to Dry Skin and capable of OHKOing it due to its low special bulk.

[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[KSG, 32350], [Stoward, 420389], [jake, 110102]]
- Grammar checked by: [[Estronic, 240732], [kt3, 228482]]
 

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