1v1 Krookodile [QC 3/3] [GP 1/2]

Alakazam

corrupt auth xd
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
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[OVERVIEW]

Krookodile is an excellent physically bulky threat in the 1v1 metagame. Its defensive capabilities allow it to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Heatran, and Mega Charizard X. Alongside this, Krookodile also can tackle opposing stall Pokemon, using the combination of Taunt and Rock Tomb to shut down Pokemon like Type: Null, Jumpluff, defensive Deoxys-S, and Kee Berry Mew. Unfortunately, Krookodile cannot operate as effectively against special attackers and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon-Z. Additionally, Krookodile is forced to heavily invest in Defense to be viable, leaving its respectable base 92 Speed stat mostly underutilized, and thus falling prey to faster foes that can take advantage of it before it can react, such as sleep users like Smeargle and Breloom, bulky Flying-type Pokemon like Dragonite, Mega Gyarados before Mega Evolution, and Landorus-T, as well as forcing mindgames against faster opposing bulky setup sweepers, like Groundium Z Garchomp and the rare speedy Zygarde.

[SET]
name: Bulky Groundium Z
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

Tectonic Rage is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini. Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is necessary in order to break through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile. Taunt is used not only to shut down PP stall from Pokemon such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle. Rock Tomb provides much-needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to Mega Evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Sturdy Pokemon such as Donphan, Golem, and Crustle.

Set Details
========

160 HP and 236 Defense EVs allow Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran. 56 Speed EVs allow Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde. 56 Attack EVs and an Adamant nature allow Krookodile to OHKO Mega Lopunny with Tectonic Rage. Intimidate is run to lower the foe's Attack, and it is Krookodile's only viable ability in 1v1, allowing it to better handle physical attacks.

Usage Tips
========

Send Krookodile against physical Pokemon that can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile. Against most frailer Pokemon or Pokemon that Tectonic Rage hits super effectively, just immediately use Tectonic Rage to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora. Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out. Against Pokemon such as Scrafty, Zygarde, Crustle, and Avalugg that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse, or Pokemon that are purely designed to stall an opponent, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually KO them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt. Against Mega Charizard X, use Rock Tomb turn one, as they may not choose to Mega Evolve immediately. If they do not Mega Evolve turn one, finish them off with Rock Tomb on turn two. If they do Mega Evolve, use Tectonic Rage. Rock Tomb will allow Krookodile to react to Mega Charizard X if they attack, and Mega Charizard X cannot boost its Attack fast enough with Dragon Dance to threaten Krookodile, nor will Will-O-Wisp cut Krookodile's Attack enough to allow Mega Charizard X enough turns to KO Krookodile. While Krookodile may have the advantage against some Pokemon that it can hit with its super effective STAB moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.

Team Options
========

Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon that can shrug off Ice-type damage, so you can beat back Pokemon like Greninja and Genesect. Pokemon like Mega Charizard Y, Choice Scarf Dragonite, Togekiss, and Celesteela fit this role. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone and Zeraora. Krookodile also appreciates other Pokemon with options that can take care of Grass- and Fighting-type Pokemon, such as Victini, Mega Venusaur, Magearna, and Mega Mawile, which can either resist these types or hit them super effectively. In return, Krookodile can deal with their generally poor matchups against stall Pokemon like Deoxys-S and Kee Berry Mew thanks to Krookodile's access to both speed control, setup, and Taunt. Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon-Z. Specially defensive Mega Charizard X, Mega Gardevoir, and Kommo-o can all do well against these foes, and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Choice Band Garchomp. Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice-type coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, Hidden Power Fire Greninja, or Icium Z Pheromosa. In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Krookodile can run a specially defensive spread with 244 HP and 108 Special Defense with a Careful nature in order to survive a Draco Meteor from Naganadel. However, the loss of Defense and Attack investment means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny. Krookodile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Outrage in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Latios.

Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that it does not OHKO or possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z, Serperior, and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can handle any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective Physical Attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage or Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO it with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include most Dragonite, Gyarados, Celesteela, and Landorus-T.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [Synonimous, 457703], [Osra, 239997]]
- Grammar checked by: [[deetah, 297659], [, ]]
 
Last edited:

lost heros

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[OVERVIEW]
  • Krookodile is an excellent defensively bulky threat in the 1v1 metagame
  • It's access to Intimidate and Bulk Up allows Krookodile to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Mega Charizard X, and bulky physical Dragonite
  • Z-Earthquake also allows Krookodile to naturally break past several Steel- and Rock-type Pokemon, such as Magearna, Aegislash, Mega Metagross, and Golem.
  • The ubiquitous Taunt also allows Krookodile to shut down nasty forms of stall, such as Type: Null and Jumpluff; combined with Rock Tomb, Krookodile can also beat faster opposing Taunt stallers, such as defensive Deoxys-S.
  • Krookodile unfortunately cannot operate as effectively against special attackers, and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon Z.
[SET]
name: Bulky Groundium
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

  • Z-Earthquake is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini.
  • Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile.
  • Taunt is used not only to shut down PP stall, such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle.
  • Rock Tomb provides much needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to mega evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Pokemon such as Donphan, Golem, and Crustle.
Set Details
========

  • 160 HP and 236 Defense allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran.
  • 56 Speed allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Jumpluff and Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde.
  • 56 Attack and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Z-Earthquake.
  • Intimidate is run to effectively further boost Krookodile's Defense, and it is Krookodile's only viable ability in 1v1.
Usage Tips
========

  • Send Krookodile against physical Pokemon who can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile.
  • Against most frailer Pokemon, or Pokemon that Tectonic Rage hits super effectively, just immediately use Z-Earthquake to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora.
  • Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out.
  • Against Pokemon such as Scrafty, Zygarde, Crustle, and Mega Aggron, that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse, or Pokemon that are purely designed to stall an opponent to death, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually annihilate them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt.
  • Against Mega Charizard X, use Rock Tomb turn one. This covers your opponent choosing not to mega evolve, to avoid Tectonic Rage, and will get them in range of a second Rock Tomb if they are defensive Mega Charizard X and/or use Will-O-Wisp to hinder Krookodile. If your opponent chooses to Mega evolve to avoid 4x super effective Rock Tomb damage, then a simple Tectonic Rage will be able to handle the next turn.
  • While Krookodile may have the advantage against some Pokemon that can hit with STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.
Team Options
========

  • Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon [such as?]. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who can shrug off Ice-Type damage, such as Mega Charizard Y, Dragonite, Togekiss, and Celesteela. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or Zeraora.
  • Krookodile also appreciates Pokemon with dual STAB options that can each take care of Grass- and Fighting-type Pokemon [such as?], such as Victini, Mega Venusaur, Magearna and Mega Mawile. In return, Krookodile can deal with their generally poor matchups with stall thanks to Krookodile's access to both speed control, setup, and Taunt.
  • Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon Z. Specially defensive Mega Charizard X, Mega Gardevoir, and Kommo-o can all do well against these enemies, and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Garchomp.
  • [what about some pokemon that can handle bulky flying types like Gyarados and Landorus-T]
[STRATEGY COMMENTS]
Other Options
=============

  • Krookodile can run a specially defensive spread with 244 HP and 108 SpD with a Careful nature in order to live a Draco Meteor from Naganadel. However, the lost of Defense and Attack means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny.
  • Kroododile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Throat Chop can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Mega Gengar.
Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective physical attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include the all stars speedy physical Dragonite, special Dragonite, and Gyarados, followed up by Pokemon such as Celesteela and Landorus-T.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 1/3
193740
 
[OVERVIEW]
  • Krookodile is an excellent physically defensively bulky threat in the 1v1 metagame
  • Its access to Intimidate and Bulk Up allows Krookodile to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Mega Charizard X, and bulky physical Dragonite
  • Z-Earthquake also allows Krookodile to naturally break past several Steel- and Rock-type Pokemon, such as Magearna, Aegislash, Mega Metagross, and Golem.
  • The ubiquitous Taunt also allows Krookodile to shut down nasty forms of stall, such as Type: Null and Jumpluff; combined with Rock Tomb, Krookodile can also beat faster opposing Taunt stallers, such as defensive Deoxys-S and Kee Berry Mew.
  • Krookodile unfortunately cannot operate as effectively against special attackers, and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon Z.
[SET]
name: Bulky Groundium
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

  • Z-Earthquake is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini.
  • Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile.
  • Taunt is used not only to shut down PP stall, such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle (You beat crustle with or without taunt).
  • Rock Tomb provides much needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to mega evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Pokemon such as Donphan, Golem, and Crustle. (Maybe talk about sturdy too)
Set Details
========

  • 160 HP and 236 Defense allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran.
  • 56 Speed allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Jumpluff and Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde.
  • 56 Attack and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Z-Earthquake.
  • Intimidate is run to effectively further boost Krookodile's Defense, and it is Krookodile's only viable ability in 1v1.
Usage Tips
========

  • Send Krookodile against physical Pokemon who can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile.
  • Against most frailer Pokemon, or Pokemon that Tectonic Rage hits super effectively, just immediately use Z-Earthquake to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora.
  • Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out.
  • Against Pokemon such as Scrafty, Zygarde, Crustle, and Mega Aggron that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse (Cursegron is 10%), or Pokemon that are purely designed to stall an opponent to death, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually annihilate (please) them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt.
  • Against Mega Charizard X, use Rock Tomb turn one. This covers your opponent choosing not to mega evolve, to avoid Tectonic Rage, and will get them in range of a second Rock Tomb if they are defensive Mega Charizard X and/or use Will-O-Wisp to hinder Krookodile (please refine this sentence and make it clearer). If your opponent chooses to Mega evolve to avoid 4x super effective Rock Tomb damage, then a simple Tectonic Rage will be able to handle the next turn.
  • While Krookodile may have the advantage against some Pokemon that can hit with STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.
Team Options
========

  • Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who can shrug off Ice-Type (Why is this relevant, explain why they need to beat gren. Also dnite doesn't do that lol) damage, such as Mega Charizard Y, Dragonite, Togekiss, and Celesteela. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or Zeraora.
  • Krookodile also appreciates Pokemon with dual STAB options that can each take care of Grass- and Fighting-type Pokemon like Tapu Bulu and Kommo-o (Whack phrasing, restructure sentence. Makes me think Bulu and Kommo-o deal with grass and fighting types), such as Victini, Mega Venusaur (Is not SE against either), Magearna and Mega Mawile (Neither of these have STABs that hit grass). In return, Krookodile can deal with their generally poor matchups with stall thanks to Krookodile's access to both speed control, setup, and Taunt (Examples please).
  • Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon Z. Specially defensive Mega Charizard X (Lol ZardX and PZ), Mega Gardevoir, and Kommo-o can all do well against these enemies, and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Garchomp.
  • Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice- coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, or Icium Pheromosa (Mention HPF gren as well to cover these. Please). In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.
[STRATEGY COMMENTS]
Other Options
=============

  • Krookodile can run a specially defensive spread with 244 HP and 108 SpD with a Careful nature in order to live a Draco Meteor from Naganadel. However, the lost of Defense and Attack means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny.
  • Kroododile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Throat Chop can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Mega Gengar.
Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective physical attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include the all stars speedy physical Dragonite, special Dragonite, and Gyarados, followed up by Pokemon such as Celesteela and Landorus-T.

(Add serp somewhere in the analysis)
[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Tag me when implemented
 

Alakazam

corrupt auth xd
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
[OVERVIEW]
  • Krookodile is an excellent physically defensively bulky threat in the 1v1 metagame
  • Its access to Intimidate and Bulk Up allows Krookodile to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Mega Charizard X, and bulky physical Dragonite
  • Z-Earthquake also allows Krookodile to naturally break past several Steel- and Rock-type Pokemon, such as Magearna, Aegislash, Mega Metagross, and Golem.
  • The ubiquitous Taunt also allows Krookodile to shut down nasty forms of stall, such as Type: Null and Jumpluff; combined with Rock Tomb, Krookodile can also beat faster opposing Taunt stallers, such as defensive Deoxys-S and Kee Berry Mew.
  • Krookodile unfortunately cannot operate as effectively against special attackers, and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon Z.
[SET]
name: Bulky Groundium
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

  • Z-Earthquake is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini.
  • Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile.
  • Taunt is used not only to shut down PP stall, such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle (You beat crustle with or without taunt).
  • Rock Tomb provides much needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to mega evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Pokemon such as Donphan, Golem, and Crustle. (Maybe talk about sturdy too)
Set Details
========

  • 160 HP and 236 Defense allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran.
  • 56 Speed allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Jumpluff and Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde.
  • 56 Attack and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Z-Earthquake.
  • Intimidate is run to effectively further boost Krookodile's Defense, and it is Krookodile's only viable ability in 1v1.
Usage Tips
========

  • Send Krookodile against physical Pokemon who can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile.
  • Against most frailer Pokemon, or Pokemon that Tectonic Rage hits super effectively, just immediately use Z-Earthquake to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora.
  • Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out.
  • Against Pokemon such as Scrafty, Zygarde, Crustle, and Mega Aggron that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse (Cursegron is 10%), or Pokemon that are purely designed to stall an opponent to death, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually annihilate (please) them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt.
  • Against Mega Charizard X, use Rock Tomb turn one. This covers your opponent choosing not to mega evolve, to avoid Tectonic Rage, and will get them in range of a second Rock Tomb if they are defensive Mega Charizard X and/or use Will-O-Wisp to hinder Krookodile (please refine this sentence and make it clearer). If your opponent chooses to Mega evolve to avoid 4x super effective Rock Tomb damage, then a simple Tectonic Rage will be able to handle the next turn.
  • While Krookodile may have the advantage against some Pokemon that can hit with STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.
Team Options
========

  • Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who can shrug off Ice-Type (Why is this relevant, explain why they need to beat gren. Also dnite doesn't do that lol) damage, such as Mega Charizard Y, Dragonite, Togekiss, and Celesteela. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or Zeraora.
  • Krookodile also appreciates Pokemon with dual STAB options that can each take care of Grass- and Fighting-type Pokemon like Tapu Bulu and Kommo-o (Whack phrasing, restructure sentence. Makes me think Bulu and Kommo-o deal with grass and fighting types), such as Victini, Mega Venusaur (Is not SE against either), Magearna and Mega Mawile (Neither of these have STABs that hit grass). In return, Krookodile can deal with their generally poor matchups with stall thanks to Krookodile's access to both speed control, setup, and Taunt (Examples please).
  • Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon Z. Specially defensive Mega Charizard X (Lol ZardX and PZ), Mega Gardevoir, and Kommo-o can all do well against these enemies, and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Garchomp.
  • Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice- coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, or Icium Pheromosa (Mention HPF gren as well to cover these. Please). In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.
[STRATEGY COMMENTS]
Other Options
=============

  • Krookodile can run a specially defensive spread with 244 HP and 108 SpD with a Careful nature in order to live a Draco Meteor from Naganadel. However, the lost of Defense and Attack means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny.
  • Kroododile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Throat Chop can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Mega Gengar.
Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective physical attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include the all stars speedy physical Dragonite, special Dragonite, and Gyarados, followed up by Pokemon such as Celesteela and Landorus-T.

(Add serp somewhere in the analysis)
[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Tag me when implemented
implemented
 

Osra

Hex girl
is a Pre-Contributor
Red = change
Red strikethrough = remove

Purple = belongs elsewhere
Blue text = my commentary
Green = elaborate
Orange = insert here
[OVERVIEW]

Krookodile is an excellent physically bulky threat in the 1v1 metagame. Its access to Intimidate and Bulk Up allows Krookodile to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, and Mega Charizard X. Z-Earthquake also allows Krookodile to naturally break past several Steel- and Rock-type Pokemon, such as Magearna, Aegislash, Mega Metagross, and Golem. Taunt allows Krookodile to shut down nasty forms of stall, such as Type: Null and Jumpluff; combined with Rock Tomb, Krookodile can also beat faster opposing Taunt stallers, such as defensive Deoxys-S and Kee Berry Mew brought this up in the disc. basically all of this belongs in Moves, since you're quite literally explaining them all, already. The points here should focus on Krookodile's broader characteristics and impact upon the metagame, ie how it bulks things physically, controls turn order with Rock Tomb, and perhaps a note about challenging setup/stall with Taunt.. Krookodile unfortunately cannot operate as effectively against special attackers, and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon Z. Another negative note that can be added is how Krookodile struggles with its natural stats to maintain being bulky enough to take the hits it needs to/strong enough to get the kos it needs to/fast enough to outspeed the things it needs to.

[SET]
name: Bulky Groundium
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

Z-Earthquake is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini. Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile. Taunt is used not only to shut down PP stall, such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle. Rock Tomb provides much needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to mega evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Sturdy Pokemon such as Donphan, Golem, and Crustle.

Set Details
========

160 HP and 236 Defense allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran. 56 Speed allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Jumpluff and Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde. 56 Attack and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Z-Earthquake. Intimidate is run to effectively further boost Krookodile's Defense, and it is Krookodile's only viable ability in 1v1.

Usage Tips
========

Send Krookodile against physical Pokemon who can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile. Against most frailer Pokemon, or Pokemon that Tectonic Rage hits super effectively, just immediately use Z-Earthquake to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora. Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out. Against Pokemon such as Scrafty, Zygarde, Crustle, and Avalugg that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse, or Pokemon that are purely designed to stall an opponent, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually KO them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt. Against Mega Charizard X, use Rock Tomb turn one, as they may not choose to mega evolve immediately. If they do not mega evolve turn one, finish them off with Rock Tomb on turn two. If they do mega evolve, use Tectonic Rage. Rock Tomb will allow Krookodile to react to Mega Charizard X if they attack, and Mega Charizard X cannot boost its Attack fast enough with Dragon Dance to threaten Krookodile, nor will Will-O-Wisp cut Krookodile's attack enough to allow Mega Charizard X enough turns to KO Krookodile. While Krookodile may have the advantage against some Pokemon that can hit with STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.

Team Options
========

Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who can shrug off Ice-Type damage, so you can beat back Pokemon like Greninja and Genesect. Pokemon like Mega Charizard Y, Choice Scarf Dragonite, Togekiss, and Celesteela fit this role. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or Zeraora. Krookodile also appreciate other Pokemon with options that can take care of Grass- and Fighting-type Pokemon, such as Victini, Mega Venusaur, Magearna and Mega Mawile, who can either resist these types or hit them super effectively In return, Krookodile can deal with their generally poor matchups with stall Pokemon like Deoxys-S and Kee Berry Mew thanks to Krookodile's access to both speed control, setup, and Taunt. Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon Z. Specially defensive Mega Charizard X, Mega Gardevoir, and Kommo-o can all do well against these enemies, and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Garchomp. Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice- coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, Hidden Power Fire Greninja, or Icium Pheromosa. In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Krookodile can run a specially defensive spread with 244 HP and 108 SpD with a Careful nature in order to live a Draco Meteor from Naganadel. However, the lost of Defense and Attack means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny. Kroododile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Outrage can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Latios.

Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z, Serperior, and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective physical attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include most Dragonite, Gyarados, Celesteela, and Landorus-T. Note that ??? Was there supposed to be something else here-

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [Synonimous, 457703], [Osts, 239997]]
- Grammar checked by: [[, ], [, ]]
ez
 
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AP) = Add Period

GP 1/2

shinxstamp.gif


[OVERVIEW]

Krookodile is an excellent physically bulky threat in the 1v1 metagame. Its defensive capabilities allows Krookodile allow it to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Heatran, and Mega Charizard X. Alongside this, Krookodile also can tackle opposing stall Pokemon, using the combination of Taunt and Rock Tomb to shut down Pokemon like Type: Null, Jumpluff, defensive Deoxys-S, and Kee Berry Mew. Unfortunately, Krookodile unfortunately cannot operate as effectively against special attackers, (RC) and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon-(AH)Z. Additionally, Krookodile is forced to heavily invest in Defense to be viable, leaving its respectable base 92 Speed stat mostly underutilized, (AC) and thus failing falling prey to faster opponents foes that can take advantage of it before it can react, such as sleep users like Smeargle and Breloom, bulky Flying-type Pokemon like Dragonite, Mega Gyarados before Mega Evolution, and Landorus-T, as well as forcing mindgames against faster opposing bulky setup sweepers, like Groundium Z Garchomp and the rare speedy Zygarde.

[SET]
name: Bulky Groundium Z
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

Tectonic Rage is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini. Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking necessary in order to break (Repetition) through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile. Taunt is used not only to shut down PP stall, (RC) from Pokemon such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle. Rock Tomb provides much-(AH)needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to Mega Evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Sturdy Pokemon such as Donphan, Golem, and Crustle.

Set Details
========

160 HP and 236 Defense EVs allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran. 56 Speed EVs allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde. 56 Attack EVs and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Tectonic Rage. Intimidate is run to effectively further boost Krookodile's Defense lower the foe's Attack, and it is Krookodile's only viable ability in 1v1, allowing it to better handle physical attacks.

Usage Tips
========

Send Krookodile against physical Pokemon who that can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile. Against most frailer Pokemon, (RC) or Pokemon that Tectonic Rage hits super effectively, just immediately use Tectonic Rage to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora. Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out. Against Pokemon such as Scrafty, Zygarde, Crustle, and Avalugg that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse, or Pokemon that are purely designed to stall an opponent, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually KO them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt. Against Mega Charizard X, use Rock Tomb turn one, as they may not choose to Mega Evolve immediately. If they do not Mega Evolve turn one, finish them off with Rock Tomb on turn two. If they do Mega Evolve, use Tectonic Rage. Rock Tomb will allow Krookodile to react to Mega Charizard X if they attack, and Mega Charizard X cannot boost its Attack fast enough with Dragon Dance to threaten Krookodile, nor will Will-O-Wisp cut Krookodile's Attack enough to allow Mega Charizard X enough turns to KO Krookodile. While Krookodile may have the advantage against some Pokemon that it can hit with its super effective STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.

Team Options
========

Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who that can shrug off Ice-type damage, so you can beat back Pokemon like Greninja and Genesect. Pokemon like Mega Charizard Y, Choice Scarf Dragonite, Togekiss, and Celesteela fit this role. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or and Zeraora. Krookodile also appreciates other Pokemon with options that can take care of Grass- and Fighting-type Pokemon, such as Victini, Mega Venusaur, Magearna, (AC) and Mega Mawile, who which can either resist these types or hit them super effectively. (AP) In return, Krookodile can deal with their generally poor matchups with against stall Pokemon like Deoxys-S and Kee Berry Mew thanks to Krookodile's access to both speed control, setup, and Taunt. Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon-(AH)Z. Specially defensive Mega Charizard X, Mega Gardevoir, and Kommo-o can all do well against these enemies foes (Foes sounds more appropriate than enemies imo), and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Choice Band Garchomp. Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice-type coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, Hidden Power Fire Greninja, or Icium Z Pheromosa. In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Krookodile can run a specially defensive spread with 244 HP and 108 SpD Special Defense with a Careful nature in order to live survive a Draco Meteor from Naganadel. However, the lost loss of Defense and Attack investment means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny. Kroododile Krookodile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Outrage can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Latios.

Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not that it does not OHKO or possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z, Serperior, and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk handle any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective Physical Attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and or Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile it with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include most Dragonite, Gyarados, Celesteela, and Landorus-T.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [Synonimous, 457703], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
 

Alakazam

corrupt auth xd
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AH) = Add Hyphen (AP) = Add Period

GP 1/2

View attachment 199949


[OVERVIEW]

Krookodile is an excellent physically bulky threat in the 1v1 metagame. Its defensive capabilities allows Krookodile allow it to tank and power through a surprising list of common threats, such as Mega Lopunny, Mega Mawile, Heatran, and Mega Charizard X. Alongside this, Krookodile also can tackle opposing stall Pokemon, using the combination of Taunt and Rock Tomb to shut down Pokemon like Type: Null, Jumpluff, defensive Deoxys-S, and Kee Berry Mew. Unfortunately, Krookodile unfortunately cannot operate as effectively against special attackers, (RC) and will fall easily if hit by a powerful special attack, falling to the likes of Tapu Lele, Greninja, Meloetta, and Porygon-(AH)Z. Additionally, Krookodile is forced to heavily invest in Defense to be viable, leaving its respectable base 92 Speed stat mostly underutilized, (AC) and thus failing falling prey to faster opponents foes that can take advantage of it before it can react, such as sleep users like Smeargle and Breloom, bulky Flying-type Pokemon like Dragonite, Mega Gyarados before Mega Evolution, and Landorus-T, as well as forcing mindgames against faster opposing bulky setup sweepers, like Groundium Z Garchomp and the rare speedy Zygarde.

[SET]
name: Bulky Groundium Z
move 1: Earthquake
move 2: Bulk Up
move 3: Taunt
move 4: Rock Tomb
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 160 HP / 56 Atk / 236 Def / 56 Spe

[SET COMMENTS]
Moves
========

Tectonic Rage is Krookodile's quintessential offensive option, blasting away Pokemon such as Mega Lopunny and Victini. Bulk Up boosts both Krookodile's Attack and Defense by one stage, which is quintessential in breaking necessary in order to break (Repetition) through bulkier threats such as Zygarde, as well as living attacks from slower physical threats such as Mega Mawile. Taunt is used not only to shut down PP stall, (RC) from Pokemon such as Type: Null, Jumpluff, and Deoxys-S, but also to prevent setup from other setup Pokemon such as Zygarde and Crustle. Rock Tomb provides much-(AH)needed Rock-type coverage as well as speed control, allowing Krookodile to punish Mega Charizard X if they choose not to Mega Evolve. It also allows Krookodile to deal chip damage in order to avoid potentially deadly Counters from Sturdy Pokemon such as Donphan, Golem, and Crustle.

Set Details
========

160 HP and 236 Defense EVs allows Krookodile to live a Fake Out into High Jump Kick from Jolly Mega Lopunny, as well as Hammer Arm from Mega Metagross, Play Rough from Mega Mawile after Bulk Up, and Overheat from Air Balloon Heatran. 56 Speed EVs allows Krookodile to outspeed base 110 Speed Pokemon after a Speed drop, most notably Mega Metagross, as well as allowing Krookodile to outspeed slower Pokemon right off the bat, such as non-Timid Magearna, Mega Mawile, and bulky Zygarde. 56 Attack EVs and an Adamant nature allows Krookodile to OHKO Mega Lopunny with Tectonic Rage. Intimidate is run to effectively further boost Krookodile's Defense lower the foe's Attack, and it is Krookodile's only viable ability in 1v1, allowing it to better handle physical attacks.

Usage Tips
========

Send Krookodile against physical Pokemon who that can be hit neutrally or super effectively by Tectonic Rage, such as Mega Charizard X, Mega Lopunny, and Mega Mawile. Against most frailer Pokemon, (RC) or Pokemon that Tectonic Rage hits super effectively, just immediately use Tectonic Rage to knock out the opposing Pokemon. This will include Pokemon such as Mega Lopunny, Magearna, Aegislash, offensive non-Magnet Rise Mega Metagross, Victini, and Zeraora. Against bulkier physical Pokemon, such as Mega Mawile and bulky non-Magnet Rise Mega Metagross, set up using Bulk Up before unleashing a Tectonic Rage in order to successfully knock them out. Against Pokemon such as Scrafty, Zygarde, Crustle, and Avalugg that can either set up alongside you with moves such as Bulk Up, Coil, Shell Smash, or Curse, or Pokemon that are purely designed to stall an opponent, such as Jumpluff and Type: Null, use Taunt immediately, as this will shut down their opposing strategy and allow Krookodile to set up with its own Bulk Up and eventually KO them. Faster stall Pokemon with access to Taunt, such as Deoxys-S, will require Krookodile to lower its Speed with Rock Tomb before Krookodile can successfully land a Taunt. Against Mega Charizard X, use Rock Tomb turn one, as they may not choose to Mega Evolve immediately. If they do not Mega Evolve turn one, finish them off with Rock Tomb on turn two. If they do Mega Evolve, use Tectonic Rage. Rock Tomb will allow Krookodile to react to Mega Charizard X if they attack, and Mega Charizard X cannot boost its Attack fast enough with Dragon Dance to threaten Krookodile, nor will Will-O-Wisp cut Krookodile's Attack enough to allow Mega Charizard X enough turns to KO Krookodile. While Krookodile may have the advantage against some Pokemon that it can hit with its super effective STAB super effective moves, such as Mega Lopunny and Mega Mawile, other, more offensive Pokemon, such as Sawk and Mega Blaziken, can overpower Krookodile, even after an Intimidate drop.

Team Options
========

Krookodile's main job is to serve as an overall check to physically offensive powerhouses, besides some exceptionally powerful Grass- and Fighting-type Pokemon like Tapu Bulu and Mega Blaziken. This makes it so that Krookodile serves as an excellent partner to Flying-type Pokemon who that can shrug off Ice-type damage, so you can beat back Pokemon like Greninja and Genesect. Pokemon like Mega Charizard Y, Choice Scarf Dragonite, Togekiss, and Celesteela fit this role. They also appreciate Krookodile's innate immunity to Electric-type damage from Pokemon such as Magnezone or and Zeraora. Krookodile also appreciates other Pokemon with options that can take care of Grass- and Fighting-type Pokemon, such as Victini, Mega Venusaur, Magearna, (AC) and Mega Mawile, who which can either resist these types or hit them super effectively. (AP) In return, Krookodile can deal with their generally poor matchups with against stall Pokemon like Deoxys-S and Kee Berry Mew thanks to Krookodile's access to both speed control, setup, and Taunt. Krookodile also appreciates Pokemon that can sponge up attacks from specially offensive threats such as Greninja and Porygon-(AH)Z. Specially defensive Mega Charizard X, Mega Gardevoir, and Kommo-o can all do well against these enemies foes (Foes sounds more appropriate than enemies imo), and in return appreciate Krookodile's dominance over other physical attackers, such as opposing Mega Charizard X and Choice Band Garchomp. Krookodile also struggles to handle specifically bulky Flying-type Pokemon, such as Gyarados before Mega Evolution, Landorus-T, specially offensive Dragonite, and Steelium Z Celesteela. Therefore, Pokemon with excellent Electric- or Ice-type coverage can be run in order to defend against these Pokemon, such as Zeraora, Choice Specs Magnezone, Hidden Power Fire Greninja, or Icium Z Pheromosa. In exchange, Krookodile deals with the pesky opposing Ground- and Steel-types that would bother its teammates, such as Donphan, Magearna, and specially defensive Mega Mawile.

[STRATEGY COMMENTS]
Other Options
=============

Krookodile can run a specially defensive spread with 244 HP and 108 SpD Special Defense with a Careful nature in order to live survive a Draco Meteor from Naganadel. However, the lost loss of Defense and Attack investment means that Krookodile now struggles with beating the Pokemon it used to lure in, such as Mega Lopunny. Kroododile Krookodile can also choose to run a Choice Scarf with Earthquake, Superpower, Stone Edge, and Outrage can be run in order to lure and beat common Krookodile answers, such as Mega Charizard Y, Greninja, Porygon-Z, Naganadel, and Latios.

Checks and Counters
===================

**Strong Special Attackers**: While Krookodile is no slouch on the physical spectrum, it struggles against most, if not all special attacking Pokemon that Krookodile fails to OHKO immediately, or does not that it does not OHKO or possess an immunity to. Pokemon such as Mega Charizard Y, Mega Gardevoir, Porygon-Z, Serperior, and Greninja can all outspeed and OHKO Krookodile with relative ease, and Pokemon such as Choice Specs Necrozma and Kommo-o can all bulk handle any attack coming their way and easily 2HKO Krookodile.

**Hyper Offensive Super Effective Physical Attackers**: While Krookodile can lure and overpower Pokemon such as Mega Lopunny and Mega Mawile with Tectonic Rage and or Bulk Up followed up by Tectonic Rage respectively, other Pokemon will not allow Krookodile the same opportunities, and can swiftly OHKO Krookodile it with minimal effort. Pokemon such as Kartana, Tapu Bulu, Mega Blaziken, Sawk, and Mega Medicham can do just that.

**Bulky Flying-type Pokemon**: Krookodile, while admittedly carrying Rock Tomb as a semi-coverage option, cannot effectively deal with Flying-type Pokemon that can shrug off Rock Tomb's damage. These include most Dragonite, Gyarados, Celesteela, and Landorus-T.

[CREDITS]
- Written by: [[Alakazam, 276708]]
- Quality checked by: [[lost heros, 316445], [Synonimous, 457703], [Osra, 239997]]
- Grammar checked by: [[, ], [, ]]
Thank you again, this was implemented. Ready for 2nd check
 

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