Band
scatters things often
[OVERVIEW]
Krookodile's high Attack, respectable Speed, and amazing offensive typing make it one of the best offensive checks to Pokemon like Aegislash, Mew, and Galarian Slowbro. Few Pokemon resist the combination of Earthquake and Knock Off, which dents even neutral targets such as Primarina, Keldeo, and Amoonguss. Intimidate lets Krookodile switch into resisted and neutral hits such as Lycanroc-D's Stone Edge without getting too worn down. It also helps prevent late-game sweeps from Pokemon like Lycanroc-D and Salamence. Moves like Stealth Rock and Taunt let Krookodile compress utility roles, and its ability to run a plethora of items, like Life Orb, Leftovers, Choice Scarf, Choice Band, and resist Berries, makes for a key factor in its unpredictability and versatility. It's one of the best Choice Scarf users in UU, capable of revenge killing threats like Nihilego and Thundurus. With Choice Band, it can remove common answers to it like Amoonguss more easily. However, Krookodile is threatened by physical attackers like Scizor and Lycanroc-D even after Intimidate, and its special bulk leaves it vulnerable to special attackers like Nidoqueen and Aegislash. Weaknesses to common types like Grass, Water, and Fighting hinder its defensive utility and leave it helpless against common Pokemon like Keldeo, Rotom-W, and Tangrowth. Coverage from Electric-types like Raikou's Scald and Thundurus's Focus Blast prevents Krookodile from checking them despite its Electric immunity, and even with coverage like Fire Fang, Buzzwole and physically defensive Tangrowth wall Krookodile. Krookodile also faces competition from Rhyperior as a Stealth Rock setter on bulky offense teams due to the latter's better bulk and similar offensive attributes.
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Toxic
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Knock Off pressures walls that rely on their items, like Celesteela and Chansey, and discourages Pokemon like Rotom-H and Salamence from switching in. Stone Edge threatens Pokemon immune to Ground like Gyarados, Moltres, and Rotom-H. Close Combat lets Krookodile hit targets such as Zarude, Chansey, and opposing Krookodile harder. Toxic cripples switch-ins such as Buzzwole and Tangrowth, but since others like Amoonguss and Jungle Healing Zarude are immune or resilient to it, it's quite matchup reliant. Darkest Lariat is useful to hit Pokemon like Rotom-W harder after they've had their items removed and comes in handy against the niche Grassy Seed Galarian Slowbro and Reuniclus. Lash Out serves as a good way to punish Intimidate from opposing Krookodile and Salamence and also punishes Defog from the latter, but it has no use outside of that because Krookodile outspeeds the Rotom-H formes and Moltres, the only other relevant Defoggers. Fire Fang OHKOes Scizor, which is helpful for teams lacking good answers to it like Moltres. Stealth Rock can be used to take advantage of Krookodile's ability to force switches against Pokemon such as Mew and Nihilego, but it should only be used when the role compression is necessary, and it requires very good prediction. Choice Scarf turns Krookodile into an amazing revenge killer, outspeeding key Pokemon and sweepers such as Lycanroc-D, Nihilego, Thundurus, +1 Jolly Gyarados, +1 Jolly Kommo-o, and +2 Modest Celesteela.
This set fits well on offense, bulky offense, and balance teams that need a fast revenge killer. These kinds of teams appreciate Krookodile's defensive utility in its two immunities and Intimidate. Even though Intimidate allows Krookodile to take on physical attacks a bit better, it shouldn't be relied on, so teammates like Aegislash and Tangrowth help it against wallbreakers like Lycanroc-D and Scizor. Assault Vest Tangrowth takes on threatening Water-types such as Primarina, Rotom-W, and Keldeo well, and Zarude can pressure said Water-types and bring in Krookodile with U-turn against Pokemon like Moltres. Strong wallbreakers such as Primarina, Chandelure, and Thundurus-T can get past Krookodile's checks such as Buzzwole and Tapu Bulu, allowing it to spam its STAB moves more freely. In return, Krookodile removes Pokemon like Nihilego. Krookodile is helpless against Grass-types, so partners that can pressure them like Nidoqueen, Mamoswine, and Galarian Moltres are great. Rotom-H is another good teammate that can scare away Grass-types and brings Krookodile in on checks like Nihilego. Entry hazard support from teammates such as Rhyperior, Kommo-o, and Mew is key to weaken checks like Scizor and Kommo-o and help teammates such as Lycanroc-D and Nihilego sweep. Salamence, Aegislash, and Moltres ensure Buzzwole is not given free turns to wallbreak, as it can freely come into Krookodile.
[SET]
name: Stealth Rock
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Taunt
item: Chople Berry / Life Orb / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Krookodile's role compression and item versatility let it perform on both hyper offense teams and on more defensive ones, like balance and bulky offense. With Life Orb, this set fits on hyper offense teams as a great lead. If running Leftovers or a Berry, this set fits on bulky offense and balance teams, which appreciate Krookodile's utility, immunities, and ability to face and potentially remove Pokemon like Lycanroc-D and Nihilego due to a Berry. Knock Off is useful for checks like Amoonguss, Rotom-W, and Celesteela, crippling them for Krookodile's teammates. Stealth Rock wears down Pokemon like Celesteela and Tangrowth for teammates like Scizor and Choice Specs Primarina. Taunt prevents Stealth Rock and Defog from Pokemon like Rhyperior, Seismitoad, Rotom-W, and Moltres. Chople Berry lets Krookodile take Lycanroc-D's Close Combat and set up Stealth Rock or attack with Earthquake. It also helps Krookodile take Thundurus formes' Focus Blast to then weaken or KO them. Alternatively, Life Orb lets Krookodile pressure Pokemon such as Amoonguss, Mew, and Scizor more easily, while Leftovers offsets entry hazard damage and gives Krookodile longevity to keep threats like Nihilego and Aegislash in check more easily. Rindo Berry is another option to survive +1 Nihilego's Grass Knot and OHKO back with Earthquake. A Jolly nature lets Krookodile outspeed and use Taunt on Pokemon such as Gyarados, Rotom-H, and Chandelure.
Setup sweepers such as Kommo-o and Galarian Moltres work well with Krookodile, as it can set Stealth Rock up and weaken their checks such as Diancie. Special attackers like Thundurus and Nihilego appreciate Krookodile denting and crippling their checks in Chansey and Celesteela with Knock Off and Taunt, paving their way to sweep. Amoonguss serves as a nice Water- and Grass-type switch-in, checking Primarina, Keldeo, and Zarude for Krookodile, and Krookodile in return checks Steel-types like Aegislash. Starmie and Thundurus compensate for Krookodile's lower Speed tier and remove Pokemon like Buzzwole and Keldeo. Starmie also removes entry hazards for Krookodile with Rapid Spin. In return, Krookodile pressures foes like Assault Vest Galarian Slowbro and Chansey for Starmie. Spikes Mew forms an amazing hazard stacking core with Krookodile. Furthermore, Mew can pressure Salamence with Ice Beam, and together, they can spam Knock Off to remove Heavy-Duty Boots from foes like Rotom-H, Scizor, and Galarian Slowbro to make their hazards even more annoying. They also have good defensive synergy, with Krookodile taking on resisted moves like Lycanroc-D's Crunch and Mew absorbing special hits from Pokemon like Nidoqueen. Zarude and Tangrowth are good answers to Rotom-W, one of the only Defoggers that Krookodile struggles with, and absorb Water- and Grass-type moves from foes like Crawdaunt and Tapu Bulu. Checks to Zarude and Buzzwole, like and Salamence, are very appreciated. Salamence also forms a double Intimidate core with Krookodile, weakening Pokemon like Jirachi and stopping setup sweepers like Gyarados from getting out of control.
[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Toxic
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Earthquake and Knock Off threaten a large portion of the metagame and together have almost unresisted coverage, hitting even Amoonguss hard thanks to Choice Band. Stone Edge hits Pokemon immune to Ground like Salamence, Moltres, and Galarian Moltres. Close Combat hits Zarude and Chansey harder. Toxic cripples common switch-ins, such as Buzzwole and Tapu Bulu. Lash Out punishes Intimidate Salamence and Krookodile for switching in and Salamence for using Defog. Darkest Lariat hits Rotom-W and Colbur Berry Mew harder after Knock Off, also hitting Grassy Seed Reuniclus and Galarian Slowbro. Fire Fang OHKOes Scizor and reliably hits offensive Buzzwole. Stealth Rock capitalizes on Krookodile's ability to force switches, but it requires near-perfect predictions and should be used only if the role compression is needed. Choice Band gives Krookodile extra power to break through would-be checks like Amoonguss and defensive Kommo-o, notably 2HKOing the former with Earthquake and OHKOing Scizor with Fire Fang.
Krookodile fits on bulky offense and balance teams, where it acts as a potent wallbreaker and clears the way for late-game sweepers like Substitute + Calm Mind Primarina and Nasty Plot Mew by removing threats like Amoonguss and Chansey. Krookodile's immunities and defensive utility in Intimidate are also appreciated. Due to its frailty, Krookodile loves VoltTurn support from teammates like Scizor, Jirachi, and Rotom-W, which can bring it in safely against Pokemon such as Jirachi and Aegislash to start wreaking havoc. Rotom-H is an especially great teammate, since it can bring in Krookodile with Volt Switch and scares out switch-ins like Tangrowth, Zarude, and Buzzwole. Entry hazard support from allies like Nihilego, Kommo-o, and Mew is greatly appreciated to weaken checks like Tangrowth. Late-game sweepers like Choice Scarf Mienshao and Dragon Dance Salamence appreciate Krookodile weakening checks like Amoonguss, Celesteela, and Buzzwole. Grass-types like Amoonguss and Assault Vest Tangrowth make great teammates, as they sponge Water-, and Grass-type hits from Pokemon like Keldeo and Zarude, while Krookodile can scare out Salamence and Moltres for them. Krookodile easily beating Galarian Slowbro is appreciated by teammates like Keldeo, Primarina, and Amoonguss, as Assault Vest sets are a major roadblock for them and they can become setup fodder for Calm Mind sets if Choice-locked.
[STRATEGY COMMENTS]
Other Options
=============
Passho Berry gives Krookodile a chance to eliminate threats like Crawdaunt, Rotom-W, and Raikou. Krookodile can opt for a more offensive Choice Scarf set with Moxie, letting it accumulate Attack boosts as it KOes enemies. However, the utility that Intimidate offers is more worth it to weaken Pokemon like Lycanroc-D, and Krookodile can't break past Grass-types and Buzzwole without enough boosts. High Horsepower should be used in place of Earthquake if Tapu Bulu is on Krookodile's team, as Grassy Terrain weakens Earthquake. Choice Band Aerial Ace hits Buzzwole very hard, but that's it. Choice Band Assurance can nail Pokemon like Amoonguss as they switch in, but it requires specific conditions and good prediction
Checks and Counters
===================
**Grass-types**: Amoonguss and Tangrowth check Krookodile very well and are only bothered by Knock Off. Both cause big damage with Giga Drain and incapacitate a team member with Spore or Sleep Powder. However, Amoonguss has to wary of Choice Band Earthquake, as it is 2HKOed after Stealth Rock damage. Zarude and Tapu Bulu switch into Krookodile's STAB moves and can recover with Jungle Healing or Horn Leech.
**Water-types**: Rotom-W and Gyarados are immune to Ground and can take advantage of Krookodile being Choice-locked into Earthquake. The former can remove Stealth Rock with Defog, while the latter can get a free turn of setup. Krookodile also can't take any Water-type hits from Crawdaunt, Azumarill, Primarina, and Keldeo, but they don't like to switch in directly into its moves. Crawdaunt is also easier to switch around, since only one of its STAB types threatens Krookodile.
**Fighting-types**: Buzzwole walls any Krookodile set. It resists both of Krookodile's STAB moves, can tank any hit, has reliable recovery in Roost, and can threaten Krookodile back with its own STAB moves. Kommo-o, Mienshao, Keldeo and Cobalion also threaten Krookodile greatly. The former has enough bulk to take non-Choice Band attacks and KO back, while the latter three outspeed non-Choice Scarf sets, with Choice Scarf Mienshao outspeeding even those. However, Mienshao and Cobalion should scout for Chople Berry and Choice Scarf sets.
**Strong Wallbreakers**: Despite its ability and good defensive typing, Krookodile has subpar bulk and lacks reliable recovery, meaning it gets worn down quite quickly and can't switch into Pokemon such as Scizor and Mamoswine. Pokemon like Chandelure, Nidoqueen, and Moltres hurt it very badly with even resisted special STAB moves due to its bad special bulk.
[CREDITS]
- Written by: [[Bandkrook, 301217]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
Krookodile's high Attack, respectable Speed, and amazing offensive typing make it one of the best offensive checks to Pokemon like Aegislash, Mew, and Galarian Slowbro. Few Pokemon resist the combination of Earthquake and Knock Off, which dents even neutral targets such as Primarina, Keldeo, and Amoonguss. Intimidate lets Krookodile switch into resisted and neutral hits such as Lycanroc-D's Stone Edge without getting too worn down. It also helps prevent late-game sweeps from Pokemon like Lycanroc-D and Salamence. Moves like Stealth Rock and Taunt let Krookodile compress utility roles, and its ability to run a plethora of items, like Life Orb, Leftovers, Choice Scarf, Choice Band, and resist Berries, makes for a key factor in its unpredictability and versatility. It's one of the best Choice Scarf users in UU, capable of revenge killing threats like Nihilego and Thundurus. With Choice Band, it can remove common answers to it like Amoonguss more easily. However, Krookodile is threatened by physical attackers like Scizor and Lycanroc-D even after Intimidate, and its special bulk leaves it vulnerable to special attackers like Nidoqueen and Aegislash. Weaknesses to common types like Grass, Water, and Fighting hinder its defensive utility and leave it helpless against common Pokemon like Keldeo, Rotom-W, and Tangrowth. Coverage from Electric-types like Raikou's Scald and Thundurus's Focus Blast prevents Krookodile from checking them despite its Electric immunity, and even with coverage like Fire Fang, Buzzwole and physically defensive Tangrowth wall Krookodile. Krookodile also faces competition from Rhyperior as a Stealth Rock setter on bulky offense teams due to the latter's better bulk and similar offensive attributes.
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Toxic
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Knock Off pressures walls that rely on their items, like Celesteela and Chansey, and discourages Pokemon like Rotom-H and Salamence from switching in. Stone Edge threatens Pokemon immune to Ground like Gyarados, Moltres, and Rotom-H. Close Combat lets Krookodile hit targets such as Zarude, Chansey, and opposing Krookodile harder. Toxic cripples switch-ins such as Buzzwole and Tangrowth, but since others like Amoonguss and Jungle Healing Zarude are immune or resilient to it, it's quite matchup reliant. Darkest Lariat is useful to hit Pokemon like Rotom-W harder after they've had their items removed and comes in handy against the niche Grassy Seed Galarian Slowbro and Reuniclus. Lash Out serves as a good way to punish Intimidate from opposing Krookodile and Salamence and also punishes Defog from the latter, but it has no use outside of that because Krookodile outspeeds the Rotom-H formes and Moltres, the only other relevant Defoggers. Fire Fang OHKOes Scizor, which is helpful for teams lacking good answers to it like Moltres. Stealth Rock can be used to take advantage of Krookodile's ability to force switches against Pokemon such as Mew and Nihilego, but it should only be used when the role compression is necessary, and it requires very good prediction. Choice Scarf turns Krookodile into an amazing revenge killer, outspeeding key Pokemon and sweepers such as Lycanroc-D, Nihilego, Thundurus, +1 Jolly Gyarados, +1 Jolly Kommo-o, and +2 Modest Celesteela.
This set fits well on offense, bulky offense, and balance teams that need a fast revenge killer. These kinds of teams appreciate Krookodile's defensive utility in its two immunities and Intimidate. Even though Intimidate allows Krookodile to take on physical attacks a bit better, it shouldn't be relied on, so teammates like Aegislash and Tangrowth help it against wallbreakers like Lycanroc-D and Scizor. Assault Vest Tangrowth takes on threatening Water-types such as Primarina, Rotom-W, and Keldeo well, and Zarude can pressure said Water-types and bring in Krookodile with U-turn against Pokemon like Moltres. Strong wallbreakers such as Primarina, Chandelure, and Thundurus-T can get past Krookodile's checks such as Buzzwole and Tapu Bulu, allowing it to spam its STAB moves more freely. In return, Krookodile removes Pokemon like Nihilego. Krookodile is helpless against Grass-types, so partners that can pressure them like Nidoqueen, Mamoswine, and Galarian Moltres are great. Rotom-H is another good teammate that can scare away Grass-types and brings Krookodile in on checks like Nihilego. Entry hazard support from teammates such as Rhyperior, Kommo-o, and Mew is key to weaken checks like Scizor and Kommo-o and help teammates such as Lycanroc-D and Nihilego sweep. Salamence, Aegislash, and Moltres ensure Buzzwole is not given free turns to wallbreak, as it can freely come into Krookodile.
[SET]
name: Stealth Rock
move 1: Earthquake
move 2: Knock Off
move 3: Stealth Rock
move 4: Taunt
item: Chople Berry / Life Orb / Leftovers
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Krookodile's role compression and item versatility let it perform on both hyper offense teams and on more defensive ones, like balance and bulky offense. With Life Orb, this set fits on hyper offense teams as a great lead. If running Leftovers or a Berry, this set fits on bulky offense and balance teams, which appreciate Krookodile's utility, immunities, and ability to face and potentially remove Pokemon like Lycanroc-D and Nihilego due to a Berry. Knock Off is useful for checks like Amoonguss, Rotom-W, and Celesteela, crippling them for Krookodile's teammates. Stealth Rock wears down Pokemon like Celesteela and Tangrowth for teammates like Scizor and Choice Specs Primarina. Taunt prevents Stealth Rock and Defog from Pokemon like Rhyperior, Seismitoad, Rotom-W, and Moltres. Chople Berry lets Krookodile take Lycanroc-D's Close Combat and set up Stealth Rock or attack with Earthquake. It also helps Krookodile take Thundurus formes' Focus Blast to then weaken or KO them. Alternatively, Life Orb lets Krookodile pressure Pokemon such as Amoonguss, Mew, and Scizor more easily, while Leftovers offsets entry hazard damage and gives Krookodile longevity to keep threats like Nihilego and Aegislash in check more easily. Rindo Berry is another option to survive +1 Nihilego's Grass Knot and OHKO back with Earthquake. A Jolly nature lets Krookodile outspeed and use Taunt on Pokemon such as Gyarados, Rotom-H, and Chandelure.
Setup sweepers such as Kommo-o and Galarian Moltres work well with Krookodile, as it can set Stealth Rock up and weaken their checks such as Diancie. Special attackers like Thundurus and Nihilego appreciate Krookodile denting and crippling their checks in Chansey and Celesteela with Knock Off and Taunt, paving their way to sweep. Amoonguss serves as a nice Water- and Grass-type switch-in, checking Primarina, Keldeo, and Zarude for Krookodile, and Krookodile in return checks Steel-types like Aegislash. Starmie and Thundurus compensate for Krookodile's lower Speed tier and remove Pokemon like Buzzwole and Keldeo. Starmie also removes entry hazards for Krookodile with Rapid Spin. In return, Krookodile pressures foes like Assault Vest Galarian Slowbro and Chansey for Starmie. Spikes Mew forms an amazing hazard stacking core with Krookodile. Furthermore, Mew can pressure Salamence with Ice Beam, and together, they can spam Knock Off to remove Heavy-Duty Boots from foes like Rotom-H, Scizor, and Galarian Slowbro to make their hazards even more annoying. They also have good defensive synergy, with Krookodile taking on resisted moves like Lycanroc-D's Crunch and Mew absorbing special hits from Pokemon like Nidoqueen. Zarude and Tangrowth are good answers to Rotom-W, one of the only Defoggers that Krookodile struggles with, and absorb Water- and Grass-type moves from foes like Crawdaunt and Tapu Bulu. Checks to Zarude and Buzzwole, like and Salamence, are very appreciated. Salamence also forms a double Intimidate core with Krookodile, weakening Pokemon like Jirachi and stopping setup sweepers like Gyarados from getting out of control.
[SET]
name: Choice Band
move 1: Earthquake
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Toxic
item: Choice Band
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Earthquake and Knock Off threaten a large portion of the metagame and together have almost unresisted coverage, hitting even Amoonguss hard thanks to Choice Band. Stone Edge hits Pokemon immune to Ground like Salamence, Moltres, and Galarian Moltres. Close Combat hits Zarude and Chansey harder. Toxic cripples common switch-ins, such as Buzzwole and Tapu Bulu. Lash Out punishes Intimidate Salamence and Krookodile for switching in and Salamence for using Defog. Darkest Lariat hits Rotom-W and Colbur Berry Mew harder after Knock Off, also hitting Grassy Seed Reuniclus and Galarian Slowbro. Fire Fang OHKOes Scizor and reliably hits offensive Buzzwole. Stealth Rock capitalizes on Krookodile's ability to force switches, but it requires near-perfect predictions and should be used only if the role compression is needed. Choice Band gives Krookodile extra power to break through would-be checks like Amoonguss and defensive Kommo-o, notably 2HKOing the former with Earthquake and OHKOing Scizor with Fire Fang.
Krookodile fits on bulky offense and balance teams, where it acts as a potent wallbreaker and clears the way for late-game sweepers like Substitute + Calm Mind Primarina and Nasty Plot Mew by removing threats like Amoonguss and Chansey. Krookodile's immunities and defensive utility in Intimidate are also appreciated. Due to its frailty, Krookodile loves VoltTurn support from teammates like Scizor, Jirachi, and Rotom-W, which can bring it in safely against Pokemon such as Jirachi and Aegislash to start wreaking havoc. Rotom-H is an especially great teammate, since it can bring in Krookodile with Volt Switch and scares out switch-ins like Tangrowth, Zarude, and Buzzwole. Entry hazard support from allies like Nihilego, Kommo-o, and Mew is greatly appreciated to weaken checks like Tangrowth. Late-game sweepers like Choice Scarf Mienshao and Dragon Dance Salamence appreciate Krookodile weakening checks like Amoonguss, Celesteela, and Buzzwole. Grass-types like Amoonguss and Assault Vest Tangrowth make great teammates, as they sponge Water-, and Grass-type hits from Pokemon like Keldeo and Zarude, while Krookodile can scare out Salamence and Moltres for them. Krookodile easily beating Galarian Slowbro is appreciated by teammates like Keldeo, Primarina, and Amoonguss, as Assault Vest sets are a major roadblock for them and they can become setup fodder for Calm Mind sets if Choice-locked.
[STRATEGY COMMENTS]
Other Options
=============
Passho Berry gives Krookodile a chance to eliminate threats like Crawdaunt, Rotom-W, and Raikou. Krookodile can opt for a more offensive Choice Scarf set with Moxie, letting it accumulate Attack boosts as it KOes enemies. However, the utility that Intimidate offers is more worth it to weaken Pokemon like Lycanroc-D, and Krookodile can't break past Grass-types and Buzzwole without enough boosts. High Horsepower should be used in place of Earthquake if Tapu Bulu is on Krookodile's team, as Grassy Terrain weakens Earthquake. Choice Band Aerial Ace hits Buzzwole very hard, but that's it. Choice Band Assurance can nail Pokemon like Amoonguss as they switch in, but it requires specific conditions and good prediction
Checks and Counters
===================
**Grass-types**: Amoonguss and Tangrowth check Krookodile very well and are only bothered by Knock Off. Both cause big damage with Giga Drain and incapacitate a team member with Spore or Sleep Powder. However, Amoonguss has to wary of Choice Band Earthquake, as it is 2HKOed after Stealth Rock damage. Zarude and Tapu Bulu switch into Krookodile's STAB moves and can recover with Jungle Healing or Horn Leech.
**Water-types**: Rotom-W and Gyarados are immune to Ground and can take advantage of Krookodile being Choice-locked into Earthquake. The former can remove Stealth Rock with Defog, while the latter can get a free turn of setup. Krookodile also can't take any Water-type hits from Crawdaunt, Azumarill, Primarina, and Keldeo, but they don't like to switch in directly into its moves. Crawdaunt is also easier to switch around, since only one of its STAB types threatens Krookodile.
**Fighting-types**: Buzzwole walls any Krookodile set. It resists both of Krookodile's STAB moves, can tank any hit, has reliable recovery in Roost, and can threaten Krookodile back with its own STAB moves. Kommo-o, Mienshao, Keldeo and Cobalion also threaten Krookodile greatly. The former has enough bulk to take non-Choice Band attacks and KO back, while the latter three outspeed non-Choice Scarf sets, with Choice Scarf Mienshao outspeeding even those. However, Mienshao and Cobalion should scout for Chople Berry and Choice Scarf sets.
**Strong Wallbreakers**: Despite its ability and good defensive typing, Krookodile has subpar bulk and lacks reliable recovery, meaning it gets worn down quite quickly and can't switch into Pokemon such as Scizor and Mamoswine. Pokemon like Chandelure, Nidoqueen, and Moltres hurt it very badly with even resisted special STAB moves due to its bad special bulk.
[CREDITS]
- Written by: [[Bandkrook, 301217]]
- Quality checked by: [[Twilight, 344575], [Lilburr, 481709], [Monky25, 515132]]
- Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]]
Last edited: