Kyurem-B (Choice Specs)

Albacore

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[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Draco Meteor
move 3: Earth Power
move 4: Hidden Power Fire / Focus Blast
item: Choice Specs
ability: Teravolt
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam is Kyurem-B's primary STAB move, as it's powerful, has no immunities, comes with no drawbacks, and cannot miss. Draco Meteor is Kyurem-B's most powerful available move, dealing massive damage to Water-types such as Keldeo, Manaphy, Rotom-W, Slowbro, Starmie, and Suicune, as well as Ice-types like Weavile and opposing Kyurem-B. Its raw power enables it to score OHKOs that Ice Beam cannot achieve, against Pokemon such as Mega Charizard Y, Terrakion, and Gyarados. Earth Power deals super effective damage on Steel-types that resist Kyurem-B's STAB moves like Heatran, Bisharp, Mega Metagross, Excadrill, and Jirachi. It also 2HKOes Choice Band Azumarill after Stealth Rock damage. Hidden Power Fire OHKOes most Scizor variants, 2HKOes Klefki after a Magnet Rise, and has a chance to OHKO Ferrothorn. However, Focus Blast is still a viable option, since it OHKOes Tyranitar and helps prediction against Heatran + Ferrothorn cores. It's also Kyurem-B's best option against Chansey, the best counter to this set. However, it has low accuracy and cannot OHKO Scizor.

Set Details
========

A full specially offensive spread enables Kyurem-B to hit as hard as possible while outspeeding positive-natured base 80s and Speed tying with opposing Kyurem-B. Teravolt is Kyurem-B's only ability and enables it to bypass Skarmory's Sturdy, Mega Venusaur's Thick Fat, and Rotom-W's Levitate. Choice Specs allows Kyurem-B to hit extremely hard, most notably, scoring 2HKOs on Pokemon that otherwise beat it such as Clefable, Ferrothorn, Mega Sableye and certain Mew sets. Unlike Life Orb, it does not cause recoil, preventing Kyurem-B from being worn down and thus conserving its bulk. A Modest nature is needed in order to guarantee the 2HKO on standard Clefable. A Timid nature can be run in order to at least Speed tie with opposing Kyurem-B; however, this is usually not necessary, since most non-Choice Scarf Kyurem-B variants do not run a Dragon STAB move and therefore cannot OHKO Kyurem-B, thus losing to this set one-on-one regardless.

Usage Tips
========

Try to use VoltTurn support as well as double switches to bring Kyurem-B in safely, and remove entry hazards before sending Kyurem-B out, since otherwise, it will get worn down by them very fast. Thanks to its typing, Kyurem-B can switch in relatively well on a few Water-, Grass- and Electric-types. However, when sending Kyurem-B in, try to use good timing to make sure it takes as little damage as possible from the move it switches in on. For example, while it can switch in on many Electric-types, they are likely to Volt Switch into a check, wearing Kyurem-B down, so try to play around that with a Ground-type, forcing them to use Hidden Power Ice and giving a free switch to Kyurem-B. This also applies to Stealth Rock setters such as Landorus-T, Skarmory, and Hippowdon, which Kyurem-B can switch in on as they set up hazards, though it must be wary of U-turn, Iron Head, or Stone Edge; to Starmie, which, if Stealth Rock is up on the opposing side of the field, is likely to Rapid Spin, thus giving a free opportunity for Kyurem-B to switch in; and Amoonguss, which Kyurem-B can only reliably switch in on if Sleep Clause is already active.

If Fairy-types are still present on the opposing team, Ice Beam is usually the best move to go for, since it can severely cripple Pokemon that resist it and surprise Pokemon that would otherwise switch into Kyurem-B with relative ease like Clefable and Ferrothorn. Otherwise, Draco Meteor should be the move of choice, since it deals high damage to most of the metagame and even chips away at Steel-types, most of which lack reliable recovery. However, you should avoid using it when there are still Fairies on the opposing team, since they can easily turn a Kyurem-B locked into Draco Meteor into a liability. Try to predict around Steel-types by using Kyurem-B's secondary coverage to hit them on the switch in. However, keep in mind that being locked into its non-STAB moves makes Kyurem-B very exploitable and that most Steels do not enjoy taking an Ice Beam or Draco Meteor, so it's better to stick with Kyurem-B's STAB moves most of the time. Generally speaking, you should always be wary of the consequences of locking Kyurem-B into a particular move; for instance, it's a bad idea to use Ice Beam or Draco Meteor if it would allow an opposing Mega Scizor to set up and sweep. Try to use the element of surprise to your advantage early on in the battle. For example, even though Azumarill is a good check to this set, it is checked by all other Kyurem-B sets, so staying in on Azumarill may be a good idea. Likewise, it's easy to bluff a Choice Scarf with this set, since many people will assume that an Ice Beam-using Kyurem-B without Leftovers or Life Orb is holding a Choice Scarf. However, using Draco Meteor gives away the fact that you are using a Choice Specs set.

Team Options
========

This set fits well on bulky offensive teams in search of a special wallbreaker that can threaten Grass-, Water- and Electric-types. Entry hazard removal is a necessity when using Kyurem-B, so a Defogger like Latios or a spinner like Starmie is required. Both of these also check Keldeo, one of the primary threats to Kyurem-B, and Latios can even lure and eliminate Steel-types for it with Hidden Power Fire. It also appreciates Spikes support, since many of its checks, such as Chansey, Azumarill, Heatran, and Mega Metagross, are quickly worn down by them. Because Kyurem-B is vulnerable to Fairies, specifically Mega Diancie, Azumarill, and Mega Gardevoir, a Fairy check such as Jirachi, Mega Venusaur, or Klefki is required on a Kyurem-B team. Offensive Steel-types such as Mega Scizor and Mega Metagross serve as good partners, since they both check Fairies and benefit from Kyurem-B's ability to check bulky Waters like Rotom-W and Slowbro, check Electric-types like Raikou and Mega Manectric, and lure and eliminate Ferrothorn and Mega Scizor, both of which can be difficult for them to handle. Kyurem-B also requires a good answer to faster Fighting- and Steel-types that can revenge kill it, such as Landorus-T or Slowbro. Excadrill in particular provides great support for Kyurem-B, since it can remove hazards and can revenge kill faster threats that can take advantage of Kyurem-B's Choice lock. Heatran simultaneously checks Steel- and Fairy-types while providing Stealth Rock support.

Rotom-W in particular pairs up well with Kyurem-B, since it provides Volt Switch support for it, checks Pokemon that can revenge kill it such as Sand Rush Excadrill, Mega Scizor, Azumarill, Mega Metagross and Jirachi, and can lure in Grass- and Electric-types, which Kyurem-B can easily take advantage of. Kyurem-B has huge trouble with Chansey and thus benefits from being paired with a lure like Rain Dance Manaphy, a strong Pursuit user like Bisharp or Choice Band Tyranitar, or a special attacker carrying Knock Off, such as Serperior, Alakazam or Mega Venusaur. Since Clefable is often used as a Kyurem-B check and can easily be 2HKOed by this set, something that appreciates Clefable removed, such as Mega Sableye or Mega Lopunny, can make for a good Kyurem-B partner. Given that Kyurem-B can handle most Electric-, Ground-, Water-, and Grass- types, it also pairs up well with Pokemon that struggle with some of these, like Talonflame, Thundurus, and Keldeo.
 
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Excadrill mentioned as a teammate, Kyurem-B blows right through most of its defensive checks and gets a spinner in return

Also mention Mega Scizor, Mega Lopunny, and Choice Scarf Jirachi, as they harass most offensive Kyurem-B checks and would love the pressure being put on their defensive checks
 
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bludz

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Set Details
It doesn't outspeed Hydreigon so remove that

Usage Tips
Feel like most of the mons here have drawbacks to switching into. Rotom can Volt out, Gliscor can Knock Off your specs, Amoonguss is capable of status spreading and Celebi can Baton Pass. Instead, I would recommend switching it in on common hazard setters (Skarmory, Hippowdon being the most passive) on a predicted setup. Bringing it in is more about timing than what it comes in on - if you know your opponent will HP Ice with Raikou or Rapid Spin with Defensive Starmie, these are the times to bring it in. That said, I'd move up the Volt Turn mentions and also emphasize double switches as the best way to bring in Kyurem.

As with any choice user, understanding the consequences of being locked into the wrong move is important. You've touched on analyzing the opponent's team to decide what move to use (Ice Beam if fairies are still around, etc). That said, make note that you don't want to lock yourself into Ice Beam or Draco Meteor if the opponent has a Mega Scizor that is primed to sweep after a Swords Dance. This is just an example since there are other situations like locking into Earth Power allowing Double Dance Landorus-T to set up, and so on.

Team Options
Offensive Steel-types are good partners: Mega Metagross, Excadrill, Mega Scizor and Scarf Jirachi all appreciate Kyurem-B's ability to dunk on Skarmory, Ferrothorn and many bulky waters (helps that it can lure Mega Scizor too). In case Kyu-B's choice lock allows an opposing mon to set up, most of these are good emergency checks to a lot of the metagame. Excadrill in particular gets a mention for Sand builds as a Spinner and potent sweeper while Tyranitar pursuits trap Latis which are a prominent check to Kyu-B. Jirachi gives U-turn support and Healing Wish if necessary.

Heatran is an excellent teammate for Kyurem-Black as it applies immediate pressure to opposing Steel and Fairy types, and it sets up Stealth Rock.

1/3
 
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p2

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this looks mostly fine, throw in a mention of knock off lures (ie alakazam) for chansey since kyu-b 2hkos after its eviolite is gone

2/3
 
Just split usage tips and team options into two paragraphs because both are already quite lengthy, otherwise, this is well done.

3/3
 

The Dutch Plumberjack

ace of wands
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C&C & TFP Leader
also as an fyi, i pulled this through a find / replace in word to fix the curly apostrophes, meaning i didn't mark those. won't be a problem though if you're implementing this with the reply button, as you should be doing anyways :>

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Draco Meteor
move 3: Earth Power
move 4: Hidden Power Fire / Focus Blast
item: Choice Specs
ability: Teravolt
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam is Kyurem-B's primary STAB, as it's powerful, has no immunities, comes with (or any verb really, for parallelism only) no drawbacks, (AC) and cannot miss. Draco Meteor is Kyurem-B's most powerful available move, dealing massive damage to Water-types such as Keldeo, Manaphy, Rotom-W, Slowbro, Starmie, (AC) and Suicune, as well as Ice-types like Weavile and opposing Kyurem-B. Its raw power enables it to score OHKOes which OHKOs that Ice Beam cannot achieve, against Pokemon such as Mega Charizard Y, Terrakion, (AC) and Gyarados. Earth Power deals super effective (RH) damage on Steel-types that resist Kyurem-B's STAB moves like Heatran, Bisharp, Mega Metagross, Excadrill, (AC) and Jirachi. It also 2HKOes Choice Banded Azumarill after Stealth Rock damage. Hidden Power Fire OHKOes most Scizor variants, 2HKOes Klefki after a Magnet Rise, and has a chance to OHKO Ferrothorn. However, Focus Blast is still a viable option, since it OHKOes Tyranitar (RC) and helps prediction against Heatran + Ferrothorn (spaces) cores. It's also Kyurem-B's best option against Chansey, the best counter to this set. However, it has low accuracy and cannot OHKO Scizor. (AP)

Set Details
========

A full specially offensive spread enables Kyurem-B to hit as hard as possible while outspeeding positive-natured base 80s and tying with opposing Kyurem-B. Teravolt is Kyurem-B's only ability (RC) and enables it to bypass Skarmory's Sturdy, Mega Venusaur's Thick Fat, and Rotom-W's Levitate. Choice Specs enables allows (repetition) Kyurem-B to hit extremely hard, most notably, scoring 2HKOes 2HKOs on Pokemon that otherwise beat it such as Clefable, Ferrothorn, Mega Sableye and certain Mew sets. Unlike Life Orb, it does not cause recoil, preventing Kyurem-B from being worn down and thus conserving its bulk. A Modest nature is needed in order to guarantee the 2HKO on standard Clefable. A Timid nature can be run in order to at least Speed tie with opposing Kyurem-B; (SC) however, this is usually not necessary, since most non-scarfed non-Choice Scarf Kyurem-B variants do not run a Dragon STAB move and therefore cannot OHKO Kyurem-B, thus losing to this set one-on-one regardless.

Usage Tips
========

Try to use VoltTurn support as well as double switches to to get Kyurem-B in safely, and should remove entry hazards before sending Kyurem-B out, since otherwise, it will get worn down by them very fast. Thanks to its typing, Kyurem-B can switch in relatively well on a few Water-, Grass- and Electric-types. However, when sending Kyurem-B in, try to use good timing to make sure it takes as little damage as possible from the move it switches in on. For example, while it can switch in on many Electric-types, they are likely to Volt Switch into a check, wearing Kyurem-B down, so try to play around that with a Ground-type, (AH) forcing them to use HP Hidden Power Ice and giving a free switchin to Kyurem-B. This also applies to Stealth Rock setters such as Landorus-T, Skarmory, (AC) and Hippowdon, which Kyurem-B can switch in on as they set up hazards, but though it must be wary of U-turn, Iron Head, (AC) and or Stone Edge respectively; (SC) as well as to Starmie, (AC) which, if Stealth Rocks are Rock is up on the opposing side of the field, is likely to Rapid Spin, thus giving a free opportunity for it Kyurem-B to switch in; (SC) and Amoonguss, which Kyurem-B can only reliably switch in on if Sleep Clause is already broken active.

If Fairy-types (AH) are still present on the opposing team, Ice Beam is usually the best move to go for, since it can severely cripple resists Pokemon that resist it (RC) and lure surprise Pokemon that would otherwise switch into it ("the move" or "Kyurem-B"? with "otherwise" implying "when Kyube isn't running Specs" obv) with relative ease like Clefable and Ferrothorn. Otherwise, Draco Meteor should be the move of choice, since it deals high damage to most of the metagame and even chips away at Steel-types, most of which lack recovery. However, you should avoid using it when there are still Fairies on the opposing team, since they can easily turn a Kyurem-B locked into Draco Meteor into a liability. Try to predict around Steel-types by using Kyurem-B's secondary coverage to hit them. However, keep in mind that being locked into its non-STAB (AH) moves makes Kyurem-B very exploitable (RC) and that most Steels do not enjoy taking an Ice Beam or Draco Meteor, so it's better to stick with Ice Beam and Draco Meteor Kyurem-B's STAB moves most of the time. Generally speaking, you should always be wary of the consequences of locking Kyurem-B into a particular move; (SC) for instance, it's a bad idea to use Ice Beam or Draco Meteor if it would allow an opposing Mega Scizor to sweep. Try to use the element of surprise to your advantage early on in the battle. For example, even though Azumarill is a good check to this set, it is checked by all other Kyurem-B sets, therefore, so staying in on Azumarill may be a good idea. Likewise, it's easy to bluff a Choice Scarf with this set, since many people will assume that an Ice Beam-using Kyurem-B without Leftovers or Life Orb is Scarfed holding a Choice Scarf. However, using Draco Meteor gives away the fact that you are using a Choice Specs set.

Team Options
========

This set fits well on bulky offensive teams in search of a special wallbreaker which that can threaten Grass-, Water- and Electric-types. Entry hazard removal is a necessity when using Kyurem-B, so a Defogger like Latios or a spinner like Starmie is required. Both of these also check Keldeo, one of the primary threats to Kyurem-B, and Latios can even lure and eliminate Steel-types for it.(space)It also appreciates Spikes support, since many of its checks, such as Chansey, Azumarill, Heatran, (AC) and Mega Metagross, (AC) are quickly worn down by them. Because Kyurem-B is vulnerable to Fairies, specifically Mega Diancie, Azumarill, (AC) and Mega Gardevoir, (AC) Thus, a Fairy resist check (or "a Pokemon that resists Fairy" or "a Fairy-resistant Pokemon", whatever works, just not "resist") such as Jirachi, Mega Venusaur, (AC) or Klefki is required on a Kyurem-B team. Offensive Steel-types (RC) such as Mega Scizor and Mega Metagross serve as good partners, since they both check Fairies and benefit from Kyurem-B's ability to check bulky Waters like Rotom-W and Slowbro, check Electric-types like Raikou and Mega Manectric, (AC) and lure and eliminate Ferrothorn and Mega Scizor, both of which can be difficult for them to handle. Kyurem-B also requires a good answer to faster Fighting- and Steel-types which that can revenge kill it, like such as Landorus-T or Slowbro. Excadrill in particular provides great support for Kyurem-B, (AC) since it can remove hazards and can revenge kill faster threats which that can take advantage of Kyurem-B's Choice lock. Heatran simultaneously checks Steel- and Fairy-types while providing Stealth Rock support.

Rotom-W in pairs up well with Kyurem-B, since it provides Volt Switch support for it, checks Pokemon that can revenge kill it such as Sand Rush Excadrill, Mega Scizor, Azumarill, Mega Metagross and Jirachi, and can lure in Grass- and Electric-types, (AC) which Kyurem-B can easily take advantage of. Kyurem-B has huge trouble with Chansey (RC) and thus benefits from being paired with a lure like Rain Dance Manaphy, a strong Pursuit user like Bisharp or Choice Banded Tyranitar, or a special attacker carrying Knock Off, such as Serperior, Alakazam or Mega Venusaur. Since Clefable is often used as a Kyurem-B check (RC) and can easily be 2HKOed by this set, something which that appreciates Clefable removed, such as Mega Sableye or Mega Lopunny, can make for a good Kyurem-B partner. Given that Kyurem-B can handle most Electric-, Ground-, Water-, (AC) and Grass- types, Kyurem-B it also pairs up well with Pokemon which that struggle with some of these, like Talonflame, Thundurus, (AC) or and Keldeo.
 
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add remove comments
[SET]
name: Choice Specs
move 1: Ice Beam
move 2: Draco Meteor
move 3: Earth Power
move 4: Hidden Power Fire / Focus Blast
item: Choice Specs
ability: Teravolt
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam is Kyurem-B's primary STAB, as it's powerful, has no immunities, comes with no drawbacks, and cannot miss. Draco Meteor is Kyurem-B's most powerful available move, dealing massive damage to Water-types such as Keldeo, Manaphy, Rotom-W, Slowbro, Starmie, and Suicune, as well as Ice-types like Weavile and opposing Kyurem-B. Its raw power enables it to score OHKOs that Ice Beam cannot achieve, against Pokemon such as Mega Charizard Y, Terrakion, and Gyarados. Earth Power deals super effective damage on Steel-types that resist Kyurem-B's STAB moves like Heatran, Bisharp, Mega Metagross, Excadrill,(space)and Jirachi. It also 2HKOes Choice Band Azumarill after Stealth Rock damage. Hidden Power Fire OHKOes most Scizor variants, 2HKOes Klefki after a Magnet Rise, and has a chance to OHKO Ferrothorn. However, Focus Blast is still a viable option, since it OHKOes Tyranitar and helps prediction against Heatran + Ferrothorn cores. It's also Kyurem-B's best option against Chansey, the best counter to this set. However, it has low accuracy and cannot OHKO Scizor.

Set Details
========

A full specially offensive spread enables Kyurem-B to hit as hard as possible while outspeeding positive-natured base 80s and Speed tying with opposing Kyurem-B. Teravolt is Kyurem-B's only ability and enables it to bypass Skarmory's Sturdy, Mega Venusaur's Thick Fat, and Rotom-W's Levitate. Choice Specs allows Kyurem-B to hit extremely hard, most notably, scoring 2HKOs on Pokemon that otherwise beat it such as Clefable, Ferrothorn, Mega Sableye and certain Mew sets. Unlike Life Orb, it does not cause recoil, preventing Kyurem-B from being worn down and thus conserving its bulk. A Modest nature is needed in order to guarantee the 2HKO on standard Clefable. A Timid nature can be run in order to at least Speed tie with opposing Kyurem-B; however, this is usually not necessary, since most non-Choice Scarf Kyurem-B variants do not run a Dragon STAB move and therefore cannot OHKO Kyurem-B, thus losing to this set one-on-one regardless.

Usage Tips
========

Try to use VoltTurn support as well as double switches to to get bring Kyurem-B in safely, and remove entry hazards before sending Kyurem-B out, since otherwise, it will get worn down by them very fast. Thanks to its typing, Kyurem-B can switch in relatively well on a few Water-, Grass- and Electric-types. However, when sending Kyurem-B in, try to use good timing to make sure it takes as little damage as possible from the move it switches in on. For example, while it can switch in on many Electric-types, they are likely to Volt Switch into a check, wearing Kyurem-B down, so try to play around that with a Ground-type, forcing them to use Hidden Power Ice and giving a free switch to Kyurem-B. This also applies to Stealth Rock setters such as Landorus-T, Skarmory, and Hippowdon, which Kyurem-B can switch in on as they set up hazards, though it must be wary of U-turn, Iron Head, or Stone Edge; to Starmie, which, if Stealth Rock is up on the opposing side of the field, is likely to Rapid Spin, thus giving a free opportunity for Kyurem-B to switch in; and Amoonguss, which Kyurem-B can only reliably switch in on if Sleep Clause is already active.

If Fairy-types are still present on the opposing team, Ice Beam is usually the best move to go for, since it can severely cripple Pokemon that resist it and surprise Pokemon that would otherwise switch into Kyurem-B with relative ease like Clefable and Ferrothorn. Otherwise, Draco Meteor should be the move of choice, since it deals high damage to most of the metagame and even chips away at Steel-types, most of which lack reliable recovery (add reliable if you mean recover/roost/moonlight, don't add it if you include leftovers/leech seed too). However, you should avoid using it when there are still Fairies on the opposing team, since they can easily turn a Kyurem-B locked into Draco Meteor into a liability. Try to predict around Steel-types by using Kyurem-B's secondary coverage to hit them on the switch in (i doubt kyurem-b stays in on a 1v1 matchup against them). However, keep in mind that being locked into its non-STAB moves makes Kyurem-B very exploitable and that most Steels do not enjoy taking an Ice Beam or Draco Meteor, so it's better to stick with Kyurem-B's STAB moves most of the time. Generally speaking, you should always be wary of the consequences of locking Kyurem-B into a particular move; for instance, it's a bad idea to use Ice Beam or Draco Meteor if it would allow an opposing Mega Scizor to set up and (i guess?) sweep. Try to use the element of surprise to your advantage early on in the battle. For example, even though Azumarill is a good check to this set, it is checked by all other Kyurem-B sets,(space)so staying in on Azumarill may be a good idea. Likewise, it's easy to bluff a Choice Scarf with this set, since many people will assume that an Ice Beam-using Kyurem-B without Leftovers or Life Orb is holding a Choice Scarf. However, using Draco Meteor gives away the fact that you are using a Choice Specs set.

Team Options
========

This set fits well on bulky offensive teams in search of a special wallbreaker that can threaten Grass-, Water- and Electric-types. Entry hazard removal is a necessity when using Kyurem-B, so a(space)Defogger like Latios or a spinner like Starmie is required. Both of these also check Keldeo, one of the primary threats to Kyurem-B, and Latios can even lure and eliminate Steel-types for it (how? i assume hp fire?). It also appreciates Spikes support, since many of its checks, such as Chansey, Azumarill, Heatran, and Mega Metagross, are quickly worn down by them. Because Kyurem-B is vulnerable to Fairies, specifically Mega Diancie, Azumarill, and Mega Gardevoir, a Fairy check such as Jirachi, Mega Venusaur, or Klefki is required on a Kyurem-B team. Offensive Steel-types such as Mega Scizor and Mega Metagross serve as good partners, since they both check Fairies and benefit from Kyurem-B's ability to check bulky Waters like Rotom-W and Slowbro, check Electric-types like Raikou and Mega Manectric, and lure and eliminate Ferrothorn and Mega Scizor, both of which can be difficult for them to handle. Kyurem-B also requires a good answer to faster Fighting- and Steel-types that can revenge kill it, such as Landorus-T or Slowbro. Excadrill in particular provides great support for Kyurem-B, since it can remove hazards and can revenge kill faster threats that can take advantage of Kyurem-B's Choice lock. Heatran simultaneously checks Steel- and Fairy-types while providing Stealth Rock support.

Rotom-W in pairs up well with Kyurem-B, since it provides Volt Switch support for it, checks Pokemon that can revenge kill it such as Sand Rush Excadrill, Mega Scizor, Azumarill, Mega Metagross, (AC) and Jirachi, and can lure in Grass- and Electric-types, which Kyurem-B can easily take advantage of. Kyurem-B has huge trouble with Chansey and thus benefits from being paired with a lure like Rain Dance Manaphy, a strong Pursuit user like Bisharp or Choice Band Tyranitar, or a special attacker carrying Knock Off, such as Serperior, Alakazam or Mega Venusaur. Since Clefable is often used as a Kyurem-B check and can easily be 2HKOed by this set, something that appreciates Clefable removed, such as Mega Sableye or Mega Lopunny, can make for a good Kyurem-B partner. Given that Kyurem-B can handle most Electric-, Ground-, Water-, and Grass- types, it also pairs up well with Pokemon that struggle with some of these, like Talonflame, Thundurus, and Keldeo.

2/2
 
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