
Teambuilding Process:
Basically me and my friend came up with the idea for laddering with a DeoSharp Hyper Offense team during a Showdown Live for my channel and so most of the teambuilding and testing occurs in the video below, including my idea to include Kyurem-B to pressure Defog and stall.
tl:dr version of the video, Deoxys-D and Greninja suck dick.
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The Team:

Not Ubers (Kyurem-Black) @ Life Orb
Ability: Teravolt
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Roost
- Ice Beam
- Fusion Bolt
- Earth Power
Kyurem-B is definitely the star supporter of the team, smashing through common stall team archetypes such as MegaVenuTran that typically harass offense teams, while recovering possible status damage and LO recoil with Roost. (Note: Teravolt allows Kyurem to bypass abilities like Thick Fat, Multiscale and Levitate, making Mega Venusaur, Dragonite, and Rotom-W respectively susceptible to Kyurem’s moves.)
Chansey is really the only common stall Pokemon that stands up to Kyurem, which is why I have considered Outrage over Fusion Bolt for a Physical STAB that can 2HKO the blobs, however, Bisharp and Zard X often have few problems handling Chansey anyway.
Kyurem slays some common users of Defog like Zapdos and Mandibuzz to ease pressure off of Bisharp, as well as bulky Ground types like Landorus-T and Hippowdon that can threaten Charizard-X.
Max speed allows Kyurem to outspeed and OHKO threats like Standard Lucario and Dragonite, as well as outspeed 267 Spd Zard X and Jolly Mega Ttar.
A Mild nature is used to power up Kyurem’s devastating Ice Beam and Earth Power while keeping his monstrous Attack intact for Fusion Bolt, which allows for Super Effective blows on Skarmory and Azumarril, while fully taking advantage of Kyurem’s better resistances on the Special side to make switching into Pokemon like Rotom-W easier.
Kyurem is also the only Pokemon on this team that handles Quagsire well.

GUCCI (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide
Jolly Scarf Mold Breaker Excadrill is a Pokemon I was initially very skeptical about, but after some testing it delivers quite well and matches the fast paced offense style of this team, sometimes landing surprise KOs on speedy Pokemon like Talonflame and Greninja that could otherwise bully a frail, offensive team like this one while also providing a semi-reliable way of removing opposing hazards only (unlike Defog).
JollyScarf Excadrill also provides a failsafe against many dangerous set up sweepers that Deoxys-S often can’t handle such as +1 Adamant Zard X and +1 Mega Tyranitar.
Being locked into Earthquake sounds like a terrible idea on paper, but Excadrill manages to spam it quite well thanks to Mold Breaker, allowing it to hit Pokemon with Levitate like Latios.
Access to its secondary STAB allows Excadrill to heavily damage Fairy types that can harass Kyurem and Thundurus with either their typing or special bulk respectively, while Rock Slide can take down opposing Thundurus and other Flying types.
I did end up trying Latios over Excadrill at one point but it made the team very Pursuit weak and extremely Tyranitar and Aegislash weak bar Bisharp, plus, Defog often ended up blowing away my own hazards too which was annoying. Excadrill just had better synergy with the team overall, making a solid offensive core with Zard X.

DefNotUbers (Deoxys-Speed) @ Focus Sash
Ability: Pressure
EVs: 24 Atk / 232 SAtk / 252 Spd
Naive Nature
- Psycho Boost
- Spikes
- Ice Beam
- Superpower
As evidenced by the previous member, this team loves to go fast, and Deoxys-S is no exception. Deoxys is often a solid lead to set up entry hazards quickly and efficiently early game, then switching out to preserve its usefulness as a revenge killer, or to simply set up hazards again once the opponent’s Defog or Rapid Spin user is gone.
Ice Beam is a great coverage move to counter other hazard leads like Garchomp (running just enough SAtk EVs to OHKO it) and Landorus-T, and can also deal decent damage to common Defog Pokemon like Latios and Mandibuzz.
I opted for a STAB move in Psycho Boost instead of another entry hazard move for a strong, reliable option to hit targets for neutral damage before going down. Psycho Boost also allows Deoxys-S to smack Fighting types like Keldeo and Conkeldurr, which my team is otherwise very weak to, and Deoxys-D sets up multiple hazards better anyway.
Superpower ensures I'm not fodder for other Bisharp and Tyranitar and also allows me to hit opposing Excadrill hard.
Choice Scarf Garchomp is another huge threat that Deoxys can reliably revenge kill for my team, otherwise it easily runs through me in the hands of a smart player.

Lt. Aldo (Bisharp) (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Stealth Rock
- Knock Off
- Iron Head
- Sucker Punch
The second half of the legendary DeoSharp core is quite the nifty attacker indeed, thanks to its excellent ability Defiant. Bisharp is a great answer to the Defoggers that Kyurem can’t really handle on its own, Latios, Latias, and Scizor, and even gets an Attack boost if they use Defog on it, making him a great partner to have on teams with a suicide hazard lead.
Cancelling out the secondary effect of King’s Shield also makes Bisharp a nice Aegislash check, being able to spam Knock Off at will against it and do a huge chunk to it even in Shield form.
Iron Head hits Pokemon that resist Dark for a decent chunk, including Tyranitar, Mandibuzz and Azumarril, the chance to flinch is nice too.
Aside from discouraging Defog, Bisharp is a decent answer for wearing down slower, bulkier Pokemon like Ferrothorn, Mandibuzz, Scizor, and Chansey by removing their items.
A couple of Zard X’s typical checks like Defensive Gyarados and Landorus-T only make Bisharp stronger rather than weaker with Intimidate, and Bisharp can deal a massive chunk to these Pokemon with Knock Off as well as crippling them by removing their Leftovers for Zard to come back in and sweep later.
Fast, offensive Pokemon are also threatened by Bisharp thanks to its access to a powerful STAB priority move in Sucker Punch, and if hazards are up Bisharp can often KO many common offensive threats.
Stealth Rocks have been added in the 4th slot simply because all the other moves I tried saw little use and Stealth Rock allows Deoxys-S to use Spikes and Bisharp threatens a lot of the common Defoggers and Spinners, not to mention the plethora of switches it forces, making it a great hazard setter.

GENWUN! (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 40 HP/ 252 Atk / 216 Spd
Adamant Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance
Near the end of our teambuilding process we realized we hadn’t used our Mega slot yet, and the first Pokemon that came to mind for the team was Charizard-X.
Zard-X has great synergy with the rest of the team, especially Excadrill, and is my main late game sweeper, often sweeping successfully with just one boost thanks to Deoxys-S’s reliable hazard setting, Kyurem and Bisharp’s wall breaking capabilities, great dual STABs, and good offensive stats. Charizard also added a little more bulk to the team and can further support itself with reliable recovery in Roost, mostly from hazard damage and priority attacks.
Charizard is the team’s go to switch in to bulky Steel type Pokemon not weak to Earthquake, such as Ferrothorn and Scizor, and often has few issues setting up on them. Charizard X is also a decent answer to the common Zard-Y teams, being able to set up on Zard-Y itself and then blow through some of its common teammates with relative ease, even benefitting from Drought.
Zard runs just enough Speed EVs to outspeed opposing neutral natured Kyurem-B unboosted and Scarf KyuB at +1 (fuck that thing seriously), the rest invested in some extra bulk.

Volke III (Thundurus) @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
- Thunder Wave
Nasty Plot Thundurus is a staple on offense for good reason, being the main muscle of the team on the special side, and being able to set up on and pressure physically tanky Pokemon that can wall most of my team. Thundurus gets great coverage from just HP Ice and its excellent Electric STAB, and often has little problem sweeping teams late game once faster checks have been KOed.
Speaking of faster threats, Thundurus also services the team defensively with Prankster Thunder Wave to cripple fast threats for Kyurem, Bisharp , and Zard-X to KO later, or to halt a rampant sweeper that managed to set up on me. Once again, the 4 EVs in Def instead of HP maximize the number of times I can switch in on Rocks.
Life Orb gives HP Ice a much needed kick in power to OHKO threats like Garchomp and Landorus-T without boosts while also making Thundurus incredibly powerful after single Nasty Plot
Conclusion:
Obviously the team isn’t perfect, and there are still some threats that concern my ability to climb the ladder:
As stated earlier, ScarfChomp outpaces and KOes nearly my entire team and cannot be paralyzed with Thunder Wave, which is simply awful, meaning I have to rely on Deoxys to keep it in check.
I had a similar problem with a Sand Rush Excadrill once, and I ended up losing that battle because I couldn’t even rely on Deoxys to outspeed it or KO it.
Quagsire is a real nuisance to break, the best I can do usually is Knock Off its Lefties then dance around it in order to safely switch Kyurem-B in to avoid switching in on Toxic (this has happened before and while I still won the match it was not fun at all). Chansey provides a similar problem, though Bisharp and Zard both set up on it.
Keldeo checks so much of my team it isn't even funny, and it also resists quite a few of my attacks and every time it safely comes in with those damn Spectacles it becomes a guessing game to conserve one of my Pokemon. Azumarril is also in this boat to an extent.
Fuck Baton Pass.
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