OU Kyurem-B

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus

QC: p2 / PK Gaming / Hootie
GP: talkingtree

[OVERVIEW]

* Kyurem-B is a strong wallbreaker able to dent defensive teams hard due to its great offensive stats and good movepool.
* Teravolt is a useful ability for Kyurem-B, as it nullifies abilities to ease prediction against Levitate users like Rotom-W, and helps Kyurem-B break past the likes of Mega Venusaur's Thick Fat.
* Kyurem-B h Has great bulk along with solid resistances to Water-, Electric-, and Grass-type attacks, allowing it to check threats such as Manaphy, Greninja, Electric Z-Conversion Porygon-Z, Mega Venusaur, and Tapu Koko lacking Dazzling Gleam.
* The ability to run a variety of different sets ranging from a Mixed Wallbreaker to a Choice Band set can make it difficult for the opponent to play around Kyurem-B until they have fully figured out its set.
* Being w Worn down easily due to its weakness to Stealth Rock can limit the turns that it is able to wallbreak.
* Kyurem-B also suffers from n Numerous weaknesses to Fighting, Steel, Dragon, Fairy, and Rock which, along with its subpar Speed stat, leave it easily checked by numerous faster threats such as Mega Metagross, Latios, and Nihilego.

[SET]
name: Icium Z Wallbreaker
move 1: Freeze Shock
move 2: Fusion Bolt
move 3: Ice Beam
move 4: Roost
item: Icium Z
ability: Teravolt
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Freeze Shock is the main draw for using this set, as it gives Kyurem-B a devastatingly powerful physical 200 BP STAB move when used as its Z-Move, being able to break past a number of threats that normally switch into it with ease, such as Ferrothorn.
* Fusion Bolt is a strong physical Electric-type move which complements Ice Beam and Freeze Shock well, hitting Water- and Steel-types neutrally, which would normally resist its Ice-type STAB attacks.
* Ice Beam is a safe Ice-type STAB attack that hits decently hard even without much investment in Special Attack and is drawback-free since unlike Freeze Shock, it doesn't require the usage of a Z-Move.
* Roost is the preferred move in the last slot, as it allows Kyurem-B to heal off the damage that it has taken throughout the match from entry hazards and other weaker attacks.
* Substitute allows Kyurem-B to ease prediction a bit, as it is able to set up a Substitute on a predicted switch to use Subzero Slammer without fear of being KOed first; it also helps Kyurem-B to avoid status from the likes of Rotom-W and Heatran, which cripple this set with burns, as Fusion Bolt is its best way of breaking past these two.
* Dragon Claw or Outrage are also options to take advantage of this set's high Attack investment, as either move hits hard due to the STAB. boost. Dragon Claw provides consistency while Outrage hits harder with the drawback of locking into the move.

Set Details
========

* Maximum Attack and Speed EVs with a Naughty nature give Kyurem-B the most power for Subzero Slammer without lowering the power behind its Ice Beam, while also giving it enough Speed to outspeed the likes of Heatran, Hoopa-U, and Mega Gyarados.
* Icium Z is the necessary item for this set, as it gives Kyurem-B the ability to turn Freeze Shock into a 200 Base Power Subzero Slammer.
* A Naive nature may appear to be a good option for this set in order to outspeed opposing Kyurem-B, Jolly Excadrill, unboosted Porygon-Z, and Modest Hydreigon, but this set needs all the power it can get for Fusion Bolt and Subzero Slammer, so Naughty is preferred here.

Usage Tips
========

* The key to using this set is to avoid using Subzero Slammer immediately; while it may catch the opponent off guard, they will usually try to play around Kyurem-B in order to figure out what type of set it is running before trying to designate proper switchins for it.
* Merely the threat of Subzero Slammer is enough to keep the opponent at bay, so use Fusion Bolt and Ice Beam in order to weaken potential Water- and Steel-type switchins early-game to the point where they will not be able to take the Subzero Slammer.
* Try to clear the field of hazards; this will allow Kyurem-B to have more opportunities to wallbreak and switch in safely.
* You are able to use Kyurem-B's bulk and defensive typing to switch into weaker Water-, Grass-, and Electric-type moves as well as weaker Fire- and Ice-type coverage; however, try not to switch Kyurem-B directly into Scald users such as Toxapex, as this set will be crippled immensely if inflicted with burns.
* It is appropriate to throw out Subzero Slammer when the opponent's team has been sufficiently weakened to the point where it will guarantee a kill against what would normally be a switch-in, such as against a Ferrothorn, which can handle the rest of Kyurem-B's sets but cannot take Subzero Slammer with prior damage.
* Kyurem-B can heal itself with Roost against predicted switches in order to mitigate the residual damage you have taken throughout the match.
* In general, try not to use Subzero Slammer immediately and have the opponent keep the threat of the move in mind, as this will allow you to gain momentum on them until the point where it is appropriate to use it.

Team Options
========

* Landorus-T is able to lure in Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, and opposing Landorus-T so that it can pivot into Kyurem-B using U-turn and gain momentum; Landorus-T is also able to provide helpful Stealth Rock support.
* Rotom-W can bring in Kyurem-B with Volt Switch while assisting it in breaking down Steel- and Water-types with Will-O-Wisp.
* Latios is able to remove hazards with Defog for Kyurem-B while assisting it in breaking down opposing Steel-types with its strong STAB Draco Meteor so that they will not be able to survive Subzero Slammer later on in the match.
* Mold Breaker Excadrill can spin away hazards while also being able to eliminate Rotom-W, which is important as this set lacks Earth Power or the ability to 2HKO it with Band Fusion Bolt or Outrage.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn, which frees up its moveset so that it can more freely run Outrage or Roost.
* Since this set can act as a lure for normal Kyurem-B switchins such as Ferrothorn, partners that appreciate having Ferrothorn taken out, such as Mega Gyarados, find it easier to set up and sweep late game thanks to Subzero Slammer.
* Tapu Koko is a notable partner here, as it can lure in Grass-types such as Mega Venusaur for Kyurem-B and appreciates it removing Ferrothorn so that Tapu Koko can freely use Electric Terrain-boosted Thunderbolt.
* Tapu Lele can protect Kyurem-B from priority moves such as Mega Scizor's Bullet Punch and can help wear down opposing Steel-types for Kyurem-B to take advantage of while also beating Fairy- and Fighting-types for it.

[SET]
name: Mixed Wallbreaker
move 1: Ice Beam
move 2: Fusion Bolt
move 3: Earth Power
move 4: Outrage / Hidden Power Fire / Roost
item: Life Orb
ability: Teravolt
nature: Naughty / Rash
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Ice Beam is Kyurem-B's most reliable Ice-type STAB move, which is useful for denting foes that don't resist it and is a great neutral move to use.
* Fusion Bolt is one of Kyurem-B's main signature moves, as it allows Kyurem-B to beat would-be counters such as Tapu Fini and Celesteela due to being a strong physical Electric-type move, which complements Ice Beam well.
* Earth Power provides great coverage due to Teravolt negating abilities such as Levitate which allows it to hit the likes of Rotom-W while also nailing Alolan Marowak and Steel-types such as Mega Metagross, Heatran, and Jirachi.
* Outrage allows Kyurem-B to break past special walls that it normally has issues dealing with, such as Chansey, and is overall Kyurem-B's strongest STAB attack and severely dents even foes that resist it, although the move comes with the drawback of locking Kyurem-B into it.
* Hidden Power Fire is very useful to hit Mega Scizor and Ferrothorn, both of which would otherwise easily switch into Kyurem-B's attacks.
* Roost allows Kyurem-B to mitigate the lost health from Life Orb and other residual damage taken throughout the match.
* Substitute is an option which allows Kyurem-B to take advantage of the switches that it forces and guarantee that it will be able to throw out a strong hit; it works well in conjunction with Roost.

Set Details
========

* The EV spread is easily customizable, this spread allows Kyurem-B to hit as hard as possible with Fusion Bolt and Outrage while also giving its special moves the necessary firepower to break past opposing threats.
* A Naughty nature is used to bolster its Attack stat, though a Naive nature is also an option to outspeed the likes of Modest Hydreigon, Jolly Excadrill, and Porygon-Z without a Speed boost.
* If desired, a spread of 4 Atk / 252 SpA / 252 Spe with a Rash or Naive nature allows Kyurem-B to give its special moves as much power as possible while still giving Outrage the ability to 2HKO Chansey.
* Life Orb is necessary for Kyurem-B to hit as hard as possible.
* If running Substitute, you can run a spread with 56 HP EVs to avoid having its Substitutes be broken by Seismic Toss; this spread may also be run with Leftovers over Life Orb to give Kyurem-B more longevity.

Usage Tips
========

* Kyurem-B generally acts as an early-game wallbreaker, meant for punching holes in the opposing team; ridding the field of hazards is helpful so that Kyurem-B has more opportunities to wallbreak.
* Try to use the appropriate coverage option to predict what the opponent will switch into Kyurem-B to try and weaken it or take it out; Kyurem-B's coverage easily allows it to do this.
* Kyurem-B can either be brought in on double switches, with the assistance of U-turn and Volt Switch users, or by switching Kyurem-B into weaker Water-, Electric-, and Grass-type attacks, although be wary of switching it directly into Scald users such as Toxapex, as burns will decrease Kyurem-B's longevity while also affecting its wallbreaking potential.
* If running Roost, it is appropriate to use it whenever Kyurem-B is able to force out opposing threats so that you have the opportunity to heal back up.
* If running Substitute, Kyurem-B can set up Substitutes against predicted switches, which gives momentum for it to throw out the appropriate coverage move or heal back up with Roost.

Team Options
========

* Landorus-T is able to bring in Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, as well as opposing Landorus-T so that it can pivot into Kyurem-B using U-turn and gain momentum; Landorus-T is also able to provide helpful Stealth Rock support.
* Rotom-W can help Kyurem-B deal with the likes of Mega Scizor and other physical threats while also being able to bring Kyurem-B in safely using Volt Switch.
* Heatran can handle threats to Kyurem-B such as Mega Scizor and Ferrothorn while also setting up Stealth Rock for it.
* Latios is able to Defog hazards away for Kyurem-B while assisting it in breaking down opposing Steel-types.
* Steel-type partners such as Mega Scizor, Mega Metagross, and Excadrill pair up well with Kyurem-B, as they are able to assist it in weakening opposing Steel- and Fairy-types; Excadrill deserves a notable mention for being able to handle Tapu Koko, which Kyurem-B can have issues with, while also providing Rapid Spin support for it.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn for Kyurem-B, which frees up its moveset so that it can more freely run Outrage or Roost.
* Tapu Koko appreciate Kyurem-B's ability to wear down Ferrothorn so that Tapu Koko can more freely spam Electric Terrain-boosted Thunderbolt.

[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Dragon Claw
move 4: Iron Head / Ice Beam
item: Choice Band
ability: Teravolt
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Outrage is Kyurem-B's strongest physical Dragon-type STAB move, which hits like a truck thanks to its massive Attack stat and can even 2HKO foes that resist Dragon such as Heatran, although you must be wary of locking Kyurem-B into it when Fairy-types are present on the opposing team.
* Fusion Bolt hits Water-types such as Tapu Fini and also hits most Steel-types such as Mega Metagross neutrally.
* Dragon Claw is Kyurem-B's most reliable STAB move to use on this set due to not being locked into like Outrage and still hits relatively hard.
* Iron Head is Kyurem-B's best option to hit Fairy-types such as Clefable and Tapu Bulu, which it cannot touch without Ice Beam otherwise.
* Ice Beam is very useful, as even though it is not powered by Choice Band, it is able to hit many targets that would otherwise give this set issues, such as defensive Landorus-T, while still netting coverage against the likes of Tapu Bulu.

Set Details
========

* Max Attack and Speed EVs with an Adamant nature and a Choice Band take advantage of Kyurem-B's massive Attack stat and allow it to perform as a tremendous wallbreaker.
* A Jolly nature is usable in order to outspeed opposing Kyurem-B, Modest Hydreigon, Modest Tapu Lele, and Jolly Excadrill.

Usage Tips
========

* Try to rid the field of hazards for Kyurem-B and bring it in through double switches or U-turn support.
* Sending it in on weaker Electric-, Grass-, and Water-type attacks is advisable, but take even more caution against Scald users, as this set will be even more crippled by burns than other sets.
* Dragon Claw and Fusion Bolt are generally the safer options to use early-game; avoid using Outrage when potential Fairy-type revenge killers are present, as they can take advantage of Kyurem-B easily due to this.
* If Fairy-types are either not present or the opponent has a potential Steel-type switchin that gets 2HKO'd by Outrage, then it is okay to use Outrage, but overall assess the situation and decide if it is better to use either Outrage or Dragon Claw in a specific situation.

Team Options
========

* This set requires more team support to assist Kyurem-B in taking out Steel-types such as Ferrothorn, as Kyurem-B now has difficulty doing so itself; Magnezone complements this set perfectly.
* As mentioned, Landorus-T and Rotom-W provide U-turn and Volt Switch support, respectively, to bring Kyurem-B in safely.
* Partners that appreciate Steel-types being worn down for them, such as Shift Gear Magearna, are benefitted from the sheer wallbreaking potential that Kyurem-B can provide for them.
* Tapu Lele can break down opposing Steel-type enemies so that Kyurem-B has an easier time wallbreaking.
* Other Steel-type partners like Excadrill can free the field of hazards with Rapid Spin and assist in taking on Fairy-types.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Scarf is an option which allows Kyurem-B to serve as a revenge killer against threats such as Choice Scarf Landorus-T, although it misses the ability to outspeed threats such as +1 Jolly Mega Charizard X and Choice Scarf Garchomp, making this a less appealing option.
* A Choice Specs set can work due to Kyurem-B's solid special movepool and has a great surprise factor, although it set faces severe competition from base Kyurem, which has a higher Special Attack stat allowing it to hit harder overall, although Kyurem-B has Teravolt which allows it to slightly ease prediction against threats such as Rotom-W.


Checks and Counters
===================

**Steel-types**: Although switching into Kyurem-B is a difficult feat due to its strong movepool and offensive stats, Steel-types such as Mega Scizor, Ferrothorn, and Mega Metagross can easily take many of Kyurem-B's attacks and respond with a strong STAB move. Ferrothorn and Mega Scizor specifically have to watch out for Hidden Power Fire, but otherwise are great answers.

**Fairy-types**: Although they have difficulty switching into the likes of Fusion Bolt or Iron Head, Fairy-types such as Tapu Lele, Tapu Koko, and Clefable all prevent Kyurem-B from freely using Outrage and force it into using its coverage options or the safer, but weaker, Dragon Claw and can hit back hard with their STAB attacks.

**Fighting-types**: Faster Fighting-types such as Keldeo and Pheromosa, as well as those with priority such as Breloom, are able to hit Kyurem-B hard with their STAB moves despite having great difficulty switching in.

**Revenge Killers**: In general, despite not having many switchins, Kyurem-B is easily checked by faster threats which can take it out with a super effective coverage or STAB move such as Nihilego, Mega Charizard X, and Latios.
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Ready for QC, will appreciate feedback on the final slashes for both sets, specifically the first set, but I'd like feedback from the rest of the QC team to see if they still like Iron Head all too much on the Band set atm or if they prefer Ice Beam as the first slash in the last slot.
 

p2

Banned deucer.
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Roost / Substitute / coverage

This absolutely needs to be a set, freeze shock z-ice kyub is so mindless

physically biased wallbreaker (z-ice) > cb > mixed is what i feel the set order should be
 
Yeah definitely backing up support for that set. It's absolutely insane how strong it is. Even if it is a one-time use, it usually picks up a kill or at worst heavily damages something bulky. Don't think any option but Roost is best there personally. Substitute is nice for faster threats and such, but it can't recover back any HP lost from using it and is already Stealth Rock weak, so keeping it as moves option instead of a slash should suffice.
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Cool, Icium-Z Wallbreaker set added and sets rearranged just a bit, thanks for the suggestion to officially add it since I wasn't sure if you guys were that big a fan of the set or not; ready for QC now
 

p2

Banned deucer.
looks fine from a glance but this needs to get out of 0/3 hell

make naughty the main nature on icium-z, reducing spdef is generally better than phys def

i think mixed attacker is generally more appealing than cb in this meta because cb is super limited when it comes to breaking down shit with outrage which is what its best for due to all the fairies and prep for fairies in multiple steels per team etc. so icium z > mixed > cb

1/3
 

Martin

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Mention more stuff +spe natures do imo. Beat opposing Kyurem-B, unboosted PZ, jolly Drill and other arbitrary stuff. I'm not sure if jolly Bulu or jolly 80s beat the neutral 95 tier but if the do maybe mention them too.
 

PK Gaming

Persona 5
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* Substitute allows Kyurem-B to ease prediction a bit, as it is able to set up a Substitute on a predicted switch to potentially throw out its Z-Freeze Shock with ease.
Probably worth also mentioning that it helps Kyurem-B avoid status from Heatran / Rotom-W, since it'll take some time to power through them with Fusion Bolt.

Otherwise, this is fantastic. The ideal analysis

2/3

 

Colonel M

I COULD BE BORED!
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Hey fam I come delivering a tip.

It's fine to state what move to use for a Z Move (in this case Freeze Shock); however, you should reference it by its Z Move name - Subzero Slammer. Z (Move) is more reserved for things that don't really transform into another move, i.e. Z Sandstorm.

Think of it like "Icium Z changes Freeze Shock into Subzero Slammer" or something along those lines. You can also mention its base power.
 
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Tapu Lele can Counter Fighting-Types, Dragons, and bring Psychic Terrain to stop Priority, like, say, Bullet Punch. Maybe that is a good partner? Also A-Ninetales and Abomasnow are great partners, for obvious reasons.
 
Tapu Lele can Counter Fighting-Types, Dragons, and bring Psychic Terrain to stop Priority, like, say, Bullet Punch. Maybe that is a good partner? Also A-Ninetales and Abomasnow are great partners, for obvious reasons.
I agree with the Tapu Lele part, but having Abomasnow and Ninetales as partners doesn't do much imao, as hail neither boosts Ice moves, like Sun and Rain, nor they boost defenses, like Snadstorm. Arguably Ninetales-A can help with Aurora Veil, but that can be said for Nearly every single Pokemon, not to mention that they share a huge Steel Weakness
 
I agree with the Tapu Lele part, but having Abomasnow and Ninetales as partners doesn't do much imao, as hail neither boosts Ice moves, like Sun and Rain, nor they boost defenses, like Snadstorm. Arguably Ninetales-A can help with Aurora Veil, but that can be said for Nearly every single Pokemon, not to mention that they share a huge Steel Weakness
Having Blizzard over Ice Beam is still useful, and the passive damage from Hail helps too. Also, the mentioned Aurora Veil or Aboma's Leech Seed, alongside their resistances, and Ice Spam, it should be good.
 
Not sure if i am allowed to post here, so forgive me if i am not. IMO Tapu Koko deserves to be mentioned as a partner, since it appreciates stuff like Ferro being weakened or gone (by Subzeroslammer or just LO ice beam), it also uturns out on M-venusaur and Alolanmarowak, bulky ground types like Hippowdon and Lando-T which it lures in and can bring Kyurem-B in that threatens those with Ice-Stab or Earth Power (if you have that). Electric Terrain also makes Fusion Bolt scary strong, being able to 2hko chansey without much attack investment (the 6th gen spread basically).
4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 4 HP / 252+ Def Eviolite Chansey: 295-348 (45.9 - 54.2%) -- 53.1% chance to 2HKO
4 Atk Life Orb Teravolt Kyurem-Black Fusion Bolt vs. 4 HP / 252+ Def Eviolite Chansey: 295-348 (45.9 - 54.2%) -- guaranteed 2HKO after Stealth Rock
 

Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Added Lele and Koko in teammates, ready for GP check

Removed Genesect mentions since RIP
 
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talkingtree

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GP 1/1

add
remove comments (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen; RH=remove hyphen)
[OVERVIEW]

* Kyurem-B is a strong wallbreaker able to dent defensive teams hard due to its great offensive stats and good movepool.
* Teravolt is a useful ability for Kyurem-B, as it is able to nullify nullifies abilities to ease prediction such as against Levitate users like Rotom-W, or and helps Kyurem-B break past the likes of Mega Venusaur's Thick Fat.
* Kyurem-B h Has great bulk along with solid resistances to Water-, (AH) Electric-, (AH, AC) and Grass-type attacks, allowing it to check threats such as Manaphy, Greninja, Electric Z-Conversion Porygon-Z, Mega Venusaur, and Tapu Koko lacking Dazzling Gleam.
* Able The ability to run a variety of different sets ranging from a Mixed Wallbreaker to a physical redundant imo Choice Band set which the opponent can struggle to deal with can make it difficult for the opponent to play around Kyurem-B until they have fully figured out the its set.
* Being w Worn down easily from due to its weakness to Stealth Rock which can limit the turns that it is able to wallbreak.
* Kyurem-B also suffers from n Numerous weaknesses to Fighting, Steel, Dragon, Fairy, (AC) and Rock Rock-type attacks which, along with its subpar Speed stat, (AC) mean leave it is easily checked by numerous faster threats such as Mega Metagross, Latios, (AC) and Nihilego.

[SET]
name: Icium Z (RH) Wallbreaker
move 1: Freeze Shock
move 2: Fusion Bolt
move 3: Ice Beam
move 4: Roost
item: Icium Z (RH)
ability: Teravolt
nature: Naughty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Freeze Shock is the main purpose draw for using this set, as it gives Kyurem-B a devastatingly powerful physical 200 BP STAB move when used as its Z-Move, being able to break past a number of threats that normally switch into it with ease, such as Ferrothorn.
* Fusion Bolt is a strong physical Electric-type move which complements Ice Beam and Freeze Shock well, hitting Water- (AH) and Steel-types neutrally, (AC) which would normally resist its Ice-type STAB's attacks.
* Ice Beam is a safe Ice-type STAB attack that hits decently hard even without much investment in its Special Attack stat and is drawback-free since unlike Freeze Shock, it doesn't require the usage of a Z-Move like Freeze Shock does.
* Roost is the preferred move in the last slot, as it allows Kyurem-B to heal off the damage that it has taken throughout the match from switching in on entry hazards and other weaker attacks.
* Substitute allows Kyurem-B to ease prediction a bit, as it is able to set up a Substitute on a predicted switch to potentially throw out use Subzero Slammer with ease; without fear of being KOed first; it also helps you Kyurem-B to avoid status from the likes of Rotom-W and Heatran, which cripple this set with burns, (AC) as Fusion Bolt is this set's its best way of breaking past these two.
* Dragon Claw or Outrage are also options to take advantage of this set's high Attack investment, (AC) as either move hits hard due to the STAB. boost. Dragon Claw is for provides consistency while Outrage hits harder with the drawback of locking yourself into the move.

Set Details
========

* Maximum Attack and Speed EVs with a Naughty nature give Kyurem-B the most power for Subzero Slammer without lowering the power for behind its Ice Beam, (AC) while also giving it enough Speed to outspeed the likes of Heatran, Hoopa-Unbound, (AC) and Mega Gyarados.
* Icium Z (RH) is the necessary item for this set, as it gives Kyurem-B the ability to use turn Freeze Shock and turn it into a 200 BP STAB Ice move in Base Power Subzero Slammer.
* A Naive nature may appear to be a good option for this set in order to outspeed opposing Kyurem-Black, Jolly Excadrill, unboosted Porygon-Z, and Modest Hydreigon, although but this set needs all the power it can get for Fusion Bolt and Subzero Slammer, so Naughty is preferred here.

Usage Tips
========

* The key to using this set is to not use avoid using Subzero Slammer immediately; while it may catch the opponent off guard, they will usually try to play around Kyurem-B in order to figure out what type of set it is running before trying to designate proper switchins for it.
* Merely the threat of Subzero Slammer is enough to keep the opponent at bay, so use Fusion Bolt and Ice Beam in order to weaken potential Water- (AH) and Steel-type switchins early-game (AH) to the point where they will not be able to take the Subzero Slammer.
* Try to clear the field of hazards; this will allow Kyurem-B to have more opportunities to wallbreak and switch in safely.
* You are able to use Kyurem-B's bulk and defensive typing to switch into weaker Water-, (AH) Grass-, (AH, AC) and Electric-type moves as well as weaker Fire- (AH) and Ice-type coverage; (SC) however, (AC) try not to switch Kyurem-B directly into Scald users such as Toxapex, (AC) as this set will be crippled immensely if inflicted with burns.
* It is appropriate to throw out your Subzero Slammer when the opponent's team has been sufficiently weakened to the point where it will guarantee a kill against what would normally be a switch-in, (AH) such as against a Ferrothorn, (AC) which can handle the rest of Kyurem-B's sets but cannot take Subzero Slammer with prior damage.
* You Kyurem-B can heal itself with Roost up against predicted switches in order to mitigate the residual damage you have taken throughout the match.
* In general, try not to use Subzero Slammer immediately and have the opponent keep the threat of the move in mind, (AC) as this will allow you to gain momentum on them until the point where it is appropriate to use it.

Team Options
========

* Landorus-Therian is able to bring lure in the likes of Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, (AC) and as well as opposing Landorus-Therian so that it can pivot into Kyurem-B using U-Turn U-turn so that it is able to and gain momentum; on the opposing team; Landorus-Therian is also able to provide helpful Stealth Rock support.
* Rotom-W can bring in Kyurem-B with Volt Switch while assisting it in breaking down Steel-types and Water-types with Will-O-Wisp.
* Latios is able to remove hazards with Defog hazards away for Kyurem-B while assisting it in breaking down opposing Steel-types with its strong STAB Draco Meteors so that they will not be able to take survive Subzero Slammer later on in the match.
* Mold Breaker Excadrill can spin away hazards while also being able to eliminate Rotom-W, which is important as this set lacks Earth Power or the ability to 2HKO it with Band Fusion Bolt or Outrage.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn, for Kyurem-B, which frees up its moveset so that it can more freely run the likes of Outrage or Roost.
* Since this set can act as a lure for normal Kyurem-B switchins such as Ferrothorn, partners which that appreciate having Ferrothorn taken out, (AC) such as Mega Gyarados, (AC) find it easier to set up and sweep late game thanks to Subzero Slammer.
* Tapu Koko is a notable partner here, as it can lure in Grass-types such as Mega Venusaur for Kyurem-B and appreciates it removing Ferrothorn so that Tapu Koko can freely use Electric Terrain-boosted (remove first hyphen) Thunderbolts.
* Tapu Lele can protect Kyurem-B from priority moves such as Mega Scizor's Bullet Punch and can help wear down opposing Steel-types for Kyurem-B to take advantage of while also beating Fairy- and Fighting-types for it.

[SET]
name: Mixed Wallbreaker
move 1: Ice Beam
move 2: Fusion Bolt
move 3: Earth Power
move 4: Outrage / Hidden Power Fire / Roost
item: Life Orb
ability: Teravolt
nature: Naughty / Rash
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

* Ice Beam is Kyurem-B's most reliable Ice-type STAB move, (AC) which is useful for denting those who foes that don't resist it and is a great neutral move to use.
* Fusion Bolt is one of Kyurem-B's main signature moves, (AC) as it allows it Kyurem-B to beat would-be counters such as Tapu Fini and Celesteela due to being a strong physical Electric-type move, (AC) which complements Ice Beam well.
* Earth Power provides great coverage due to Teravolt negating abilities such as Levitate which allows it to hit the likes of Rotom-W while also nailing Alolan Marowak and Steel-types such as Mega Metagross, Heatran, and Jirachi. and Rotom-Wash
* Outrage allows Kyurem-B to break past special walls which that it normally has issues dealing with, such as Chansey, (AC) and is overall Kyurem-B's strongest STAB attack and severely dents even those which foes that resist it, although it the move comes with the drawback of locking yourself Kyurem-B into it.
* Hidden Power Fire is very useful to hit Mega Scizor and Ferrothorn, both of which would otherwise easily switch into Kyurem-B's attacks.
* Roost allows Kyurem-B to mitigate the lost health from Life Orb and other residual damage taken throughout the match.
* Substitute is an option which allows Kyurem-B to take advantage of the switches that it forces and guarantee that it will be able to throw out a strong hit; it works well in conjunction with Roost.

Set Details
========

* The EV spread is easily customizable, this spread allows Kyurem-B to hit as hard as possible with Fusion Bolt and Outrage while also giving its special moves the necessary firepower to break past opposing threats.
* A Naughty nature is used to bolster its Attack stat, and though a Naive nature is also an option to outspeed the likes of Modest Hydreigon, Jolly Excadrill, and Porygon-Z without a Speed boost.
* If desired, a spread of 4 Atk / 252 SpA / 252 Spe with a Rash or a Naive nature if Speed is desired allows Kyurem-B to give its special moves as much power as possible while still giving Outrage the ability to 2HKO Chansey. with Outrage.
* Life Orb is necessary for Kyurem-B to hit as hard as possible.
* If running Substitute, you can run a spread with 56 HP EV's EVs to avoid having its Substitutes be broken by Seismic Toss; this spread may also be run with Leftovers over Life Orb to give Kyurem-B more longevity.

Usage Tips
========

* Kyurem-B generally acts as an early-game (AH) wallbreaker, (AC) meant for punching holes in the opposing team; ridding the field of hazards is helpful so that Kyurem-B has more opportunities to wallbreak.
* Try to use the appropriate coverage option to predict what the opponent will switch into Kyurem-B to try and weaken it or take it out; Kyurem-B's coverage easily allows it to do this.
* Kyurem-B can either be brought in on double switches, with the assistance of U-Turn U-turn and Volt Switch users, or by switching Kyurem-B into weaker Water-, (AH) Electric-, (AC, AH) and Grass-type attacks, although be wary of switching it directly into Scald users such as Toxapex, (AC) as burns will decrease Kyurem-B's longevity while also affecting its wallbreaking potential.
* If running Roost, it is appropriate to use it whenever you are Kyurem-B is able to force out opposing threats so that you have the opportunity to heal back up.
* If running Substitute, you Kyurem-B can set up Substitutes against predicted switches, (AC) which gives momentum for you it to throw out the appropriate coverage move or heal back up with Roost. if you have it.

Team Options
========

* Landorus-Therian is able to bring in the likes of Grass-types such as Tapu Bulu, Steel-types such as Celesteela and Skarmory, (AC) as well as opposing Landorus-Therian so that it can pivot into Kyurem-B using U-Turn U-turn so that it is able to and gain momentum; on the opposing team; Landorus-Therian is also able to provide helpful Stealth Rock support.
* Rotom-W can help Kyurem-B deal with the likes of Mega Scizor and other physical threats while also being able to bring Kyurem-B in safely using Volt Switch.
* Heatran can handle threats to Kyurem-B such as Mega Scizor and Ferrothorn while also setting up Stealth Rock for it.
* Latios is able to Defog hazards away for Kyurem-B while assisting it in breaking down opposing Steel-types.
* Steel-type partners such as Mega Scizor, Mega Metagross, (AC) and Excadrill pair up well with Kyurem-B, as they are able to assist Kyurem-B it in weakening opposing Steel-types and Fairy-types; Excadrill deserves a notable mention for being able to handle Tapu Koko, (AC) which Kyurem-B can have issues with, (AC) while also providing Rapid Spin support for it.
* Magnezone is a notable partner for Kyurem-B, being able to eliminate Mega Scizor and Ferrothorn for Kyurem-B, which frees up its moveset so that it can more freely run the likes of Outrage or Roost.
* Tapu Koko appreciate Kyurem-B's ability to wear down Ferrothorn so that Tapu Koko can more freely spam Electric Terrain-boosted (remove first hyphen) Thunderbolts.

[SET]
name: Choice Band
move 1: Outrage
move 2: Fusion Bolt
move 3: Dragon Claw
move 4: Iron Head / Ice Beam
item: Choice Band
ability: Teravolt
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Outrage is Kyurem-B's strongest physical Dragon-type STAB move, (AC) which hits like a truck thanks to its massive Attack stat and can even 2HKO resists foes that resist Dragon such as Heatran, although you must be wary of locking yourself Kyurem-B into it when Fairy-types are present on the opposing team.
* Fusion Bolt hits Water-types such as Tapu Fini and also hits most Steel-types such as Mega Metagross neutrally.
* Dragon Claw is Kyurem-B's most reliable STAB move to use on this set due to not being locked into like Outrage and still hits relatively hard.
* Iron Head is Kyurem-B's best option to hit Fairy-types such as Clefable and Tapu Bulu, (AC) which it cannot touch without Ice Beam otherwise.
* Ice Beam is very useful, as even though it is not powered by Choice Band, it is able to hit many targets that would otherwise give this set issues, (AC) such as defensive Landorus-Therian, (AC) while still netting coverage against the likes of Tapu Bulu.

Set Details
========

* Max Attack and Speed EVs with an Adamant nature and a Choice Band take advantage of Kyurem-B's massive Attack stat and allow it to perform as a tremendous wallbreaker.
* A Jolly nature is usable in order to outspeed opposing Kyurem-B, Modest Hydreigon, Modest Tapu Lele, and Jolly Excadrill.

Usage Tips
========

* Try to rid the field of hazards for Kyurem-B and bring it in through double switches or U-Turn U-turn support.
* Sending it in on weaker Electric-, (AH) Grass-, (AH, AC) and Water-type attacks is advisable, but take even more caution against Scald users, (AC) as this set will be even more crippled by burns than the Mixed Wallbreaker set. other sets. (cross-set referencing isn't allowed, it prevents the reader from getting all the necessary information out of the one set alone.)
* Dragon Claw and Fusion Bolt are generally the safer options to use early-game; (AH) avoid using Outrage when potential Fairy-type revenge killers are present, (AC) as they can take advantage of Kyurem-B easily due to this.
* If Fairy-types are either not present or the opponent has a potential Steel-type switchin that gets 2HKO'd by Outrage, then it is okay to use Outrage, but overall assess the situation and decide if it is better to use either Outrage or Dragon Claw in a specific situation.

Team Options
========

* This set requires more team support to assist Kyurem-B in taking out Steel-types such as Ferrothorn, (AC) as Kyurem-B now has difficulty doing so itself; Magnezone complements this set perfectly.
* As mentioned, Landorus-Therian and Rotom-Wash provide U-Turn U-turn and Volt Switch support, respectively, (AC) to bring Kyurem-B in safely.
* Partners that appreciate Steel-types being worn down for them, (AC) such as Shift Gear Magearna, (AC) are benefitted from the sheer wallbreaking potential that Kyurem-B can provide for them.
* Tapu Lele can break down opposing Steel-type enemies so that Kyurem-B has an easier time wallbreaking.
* Other Steel-type partners like Excadrill can Spin away hazards free the field of hazards with Rapid Spin and can assist in taking on Fairy-types.

[STRATEGY COMMENTS]
Other Options
=============

* Choice Scarf is an option which allows Kyurem-B to serve as a revenge killer against threats such as Choice Scarf Landorus-Therian, although it misses the ability to outspeed threats such as +1 Jolly Mega Charizard X (RH) and Choice Scarf Garchomp, making this a less appealing option.
* A Choice Specs set can work due to Kyurem-B's solid special movepool and has a great surprise factor, although this it set faces severe competition from its Normal counterpart base Kyurem, which has a higher Special Attack stat allowing it to hit harder overall, although Kyurem-B has Teravolt which allows it to slightly ease prediction against threats such as Rotom-W.


Checks and Counters
===================

**Steel-types**: Although switching into Kyurem-B is a difficult feat due to its strong movepool and offensive stats, Steel-types such as Mega Scizor, Ferrothorn, and Mega Metagross can easily take many of Kyurem-B's attacks and respond with a strong STAB move. Ferrothorn and Mega Scizor specifically have to watch out for Hidden Power Fire, but otherwise are great answers.

**Fairy-types**: Although they have difficulty switching into the likes of Fusion Bolt or Iron Head, Fairy-types such as Tapu Lele, Tapu Koko, (AC) and Clefable all prevent Kyurem-B from freely using Outrage and force it into using its coverage options or the safer, but weaker, Dragon Claw and can hit back hard with their STAB attacks.

**Fighting-types**: Faster Fighting-types such as Keldeo and Pheromosa, (AC) as well as threats those with priority such as Breloom, (AC) are able to hit Kyurem-B hard with their STAB moves despite having great difficulty switching into Kyurem-B. in.

**Revenge Killers**: In general, despite not having many switchins, Kyurem-B is easily checked by faster threats which can take it out with a super effective (RH) coverage or STAB move such as Nihilego, Mega Charizard X, (RH, AC) and Latios.
 
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Eclipse

Like a chimp with a machine gun
is a Contributor Alumnus
Ah yes sorry, schoolwork's been ramping up the past week so I havent gotten around to it, its getting implemented tonight though, no worries

Edit: My b for the delay, this is ready to get uploaded now ͜..
 
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