Hosted by 35Q71N | Approved by A Cake Wearing A Hat
Questionable temporary logo by me
Welcome everyone to the debut of a new project in this community: the Random Battles Ladder Achievements Project!
As we all know, grinding for hours and hours on ladders is one of the favorite activities of the people in this community and it's finally time to have a dedicated project that hopes to create something cool and fun for everyone involved.
Cycle 3 and big changes to the structure
Questionable temporary logo by me
Welcome everyone to the debut of a new project in this community: the Random Battles Ladder Achievements Project!
As we all know, grinding for hours and hours on ladders is one of the favorite activities of the people in this community and it's finally time to have a dedicated project that hopes to create something cool and fun for everyone involved.
Cycle 3 and big changes to the structure
I have decided to make some big changes to the structure of the LAP in order to address problems both me and the players have noticed in the first two cycles. These changes are not necessarily going to be definitive but this cycle is to be viewed as an experiment with the purpose of creating a better event with an increased playerbase
1) Start of the LAP > the first two LAPs started halfway through the cycle of the Spotlights to announce and advertise the project in advance and give myself more time to think about the challenges. However, instead of keeping the ladder alive, the project started with an already limited playerbase since most people had already left the ladder. Now the aim is to exploit the novelty of the Spotlight ladder to make it more relevant and drag players into the competition
2) Duration of the LAP > another problem I have detected is that three weeks of challenges can be overwhelming for the players, especially if the ladder is quite inactive. That's why I have decided to remove the third week of Fun Challenges, while Standard Challenges will actually go on for more weeks, and I'll keep the week 2 thread open so that people can update their peak result
3) Removal of the Side Quests > due to their unique nature, it's not easy to come up with 3 different Side Quests challenges every cycle. Most importantly, the lack of "real" rewards that are truly different from the ones the other two challenges give, makes them a bit unappealing. Hopefully they can return when we finally implement the trainer profile system in the randbats room, but for now, they are going on a hiatus
The important dates for this cycle will be:
- Week 1 of the LAP (Standard and Fun Challenges) > November 17th-23rd
- Week 2 of the LAP (Standard and Fun Challenges) > November 24th-30th
- Deadline for the Standard Challenges > December 14th
As always, if you have any suggestions and feedback to improve the LAP and make it a more fun project, let us know in this thread! Down below, a reminder of how the LAP is articulated and the prizes you can win for completing the challenges.
THE CHALLENGES (cycle 3)
The three main categories of achievements/challenges are:
1) Standard Challenges > they are centered around a classic player activity like climbing the ladder, trying to break some records in the process.
Example of Standard Challenges: reaching a certain rank/elo/gxe/win streak on the ladder
2) Fun Challenges > clearing the Fun Challenges is less about being a ladder fiend and more about playing multiple matches and get lucky enough to find certain pokemon, items, moves or to witness certain rare events in the battles.
Example of Fun Challenges: getting a certain number of kills with a specific pokemon, spotting unique groups of pokemon on the ladder, witnessing an event with very low odds of happening etc.
THE PRIZES
As of now, we have thought of the following prizes to give for clearing the challenges:
- The person with the most Standard Challenges won is going to get room prize winner in the Random Battles room for one month. In case of tie, that reward will go to the person who has registered the highest peak elo.
- The people who clear all the Fun Challenges of a specific week will gain a certain amount of tokens to spend to request a room tournament. If no one clears all the challenges, the tokens will go to the person(s) who has gotten the most achievements.
