Lampent (QC 2/3)

Blast

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Lamphy

[Overview]
  • Very niche Pokémon
  • Only niche is that it can utilize Trick Room better than its competition
  • Fairly decent offensive typing, alongside key resistances to let it set up despite relatively poor bulk
  • Several common weaknesses, including SR and Sucker Punch + Pursuit
  • Tons of competition from Zard as a Fire-type and Missy as a Ghost-type
  • Trick Room in general isn’t a particularly great strategy
[SET]
name: Trick Room
move 1: Trick Room
move 2: Fire Blast
move 3: Shadow Ball
move 4: Energy Ball / Memento
item: Life Orb
ability: Flash Fire / Flame Body
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe

[SET COMMENTS]
  • Can use its good amount of resistances / immunities to set up Trick Room
  • Outspeeds the majority of stuff under TR and can dish out decent damage with its good coverage
  • Fire Blast is the main STAB and hurts anything
  • Shadow Ball is another STAB that provides good general coverage
  • Energy Ball hits bulky Waters like Toad and Rock-types like Golem
  • Memento can be used to play around counters like Skuntank, also supports teammates and helps them set up
[ADDITIONAL COMMENTS]
  • LO to achieve key KOs, such as OHKOing Sawk and Charizard after SR w/ Fire Blast and Shadow Ball (respectively)
  • Flash Fire allows you to set up freely against Specs Zard which hardly anything can claim to do
  • Flame Body is another option that can potentially punish priority abusers since other than Zard, Fire-types are somewhat rare
  • Slow pivots are good partners to get Lampent in safely
  • Eel is immune to Ground, has a slow Volt Switch, and benefits from TR
  • Mold Breaker Sawk and Taunt Samurott are good partners to help prevent SR and break down walls
  • Roselia has decent synergy and can set up Spikes
[Other Options]
  • Eviolite
  • Choice Specs
  • Calm Mind
  • Will-O-Wisp
  • Pain Split
  • Substitute
  • Taunt
  • Haze
  • Other coverage options like Psychic
[Checks and Counters]
  • Dark-types like Skunk + Mandibuzz
  • Water-types, esp. Samurott / Costa because of Aqua Jet
  • Specially defensive things like Audino, Licky, Probopass, SpD Regirock, and Zweilous
  • Sucker Punch users like Skunk, Kanga, and Golem
  • Residual damage, esp. SR and Toxic Spikes
  • Stalling out Trick Room leaves it pretty easy to revenge kill
 
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have you considered a physically defensive pivot-ish set with flame body? Cock-Blocking U-turn users/WoW/Pain Split/Fighting-type immunity seems to have more merits than TR CM. It just seems so hard to actually set up with that set.
 
have you considered a physically defensive pivot-ish set with flame body? Cock-Blocking U-turn users/WoW/Pain Split/Fighting-type immunity seems to have more merits than TR CM. It just seems so hard to actually set up with that set.
Not a bad idea per se, but you kinda have to ask "Why am I not using Missy?" The main problem with a purely defensive Lampent is how outclassed it is: it's slower, has less special bulk, SR weak, weak to Ground as opposed to Missy's immunity, etc. Flame Body can be sorta useful but it's pretty hax-reliant which so Flash Fire is pretty much better.

Will-O-Wisp could be useful though. It could be nice in the last slot for burning stuff, so I'm not opposed to that. What does QC think?
 
you dont need to ev it to survive 2 zard air slashes if you cant even hit it neutrally

trick room + cm is really hard to set up and lampent isnt even all that bulky

i would scrap this set and use a tr + 3 attacks set with memento slashed with energy ball. the item should be lo first and eviolite second since you really need the extra power. ability should be flame body since there arent many fire type attackers in the tier. iirc zeb had success with this set past time he touched this tier

also a defensive set isnt worth it since it lost its main niche of walling magmortar and missy does physical walling better

Lampent @ Life Orb
Ability: Flame Body
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Fire Blast
- Shadow Ball
- Energy Ball / Memento
 
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Implemented, though I'm keeping Flash Fire as at least a slash for now because even though Fire-types are somewhat rare an immunity to them is still really useful (esp. when you don't have Evio to help you set up).

I'll finish the skelly at some point.
 
eviolite in oo

i would give choice specs a bigger mention than just trick + choice item, as it can dish out a lot of damage if played correctly

spdef regirock in c&c

qc 1/3
 
I believe Flame Body is an interesting option for it as it can punish priority users such as Kangaskhan/Samurott/Carracosta trying to kill it with some luck, so I guess it could be nice to mention this when you talk about Flame Body in AC! Also, no Fire-types would use their Fire-type attack on Lampent lol, so it has no problem surviving one with its typing, but this comes to preference.

rIocqDZ.gif

qc 2/3 Dat Blast
 
Implemented, I'll write this up asap

Also js but

252 SpA Choice Specs Charizard Fire Blast vs. 248 HP / 0 SpD Lampent: 195-231 (60.3 - 71.5%) -- guaranteed 2HKO

Zard too stronk
 
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