Welcome to the land of the lost-my wifi rmt!
The Lead:
Steelix@Leftovers
Sassy
Sturdy
252 hp/252 SpDef/4 atk
Stealth Rock
Earthquake
Explosion
Roar
Steelix is my lead. Remember, this is a wi-fi rmt, so my choices are limited. I also have a metagross that could work as a lead, but i like the roar that steelix provides.
Sassy nature and 252 SpDef to take special hits from the likes of azelf better, and to come in lategame, and steelix has base 200 defense, so it can already take physical hits. Max hp to take hits from both ends of the spectrum, and 4 attack to give a little kick to earthquake and explosion.
Stealth rock is needed on a lead, earthquake is for stab and is always helpful in beating the common metagross lead, Explosion to take something down when steelix is low on hp, and roar for some hazing. I used to have gyro ball over explosion, but with aerodactyl leads loosing popularity lately, the only target for gyro ball was gengar. With 31 speed ivs, gyro ball isn't as useful as it can be with 0 speed ivs. Tell me if i should change back to gyro ball.
The Counter
Zapdos@Leftovers
Modest
Pressure
252 hp/252 SpAtk/4 spe
Discharge
Heat Wave
Hp Ice
Roost
Zapdos counters many pokemon that give my team problems, such as infernape, gyrados, salamence and scizor. I know that bold would be a better nature, but as it is wi-fi, it would be impossible to get a bold hp-ice zapdos with almost flawless ivs.
Modest to give Zapdos some serious attacking power, along with the 252 SpAtk evs. 252 hp to give it some bulk, and 4 spe to outpace 0 speed bold zapdos.
Discharge is prefered over thunderbolt for the 30% chance of paralization, and for only 15 less base power. Heat wave for the steels that can give my team some serious problems. Hp ice for dragons, as well as grounds and grasses that resist my discharge. Roost is for instant healing, and has won me many games. Roost also goes great with pressure, allowing me to stall pokemon out of much needed moves, such as dusknoir out of pain split PP. (I have actually seen a lot of dusknoirs on wi-fi lately)
Priority
Scizor@Choice Band
Adamant
Technician
32 hp/252 atk/224 spe
Superpower
Bullet Punch
U-Turn
Night Slash???
Scizor grants much needed priority to my team, and a powerful one at that. Superpower kills blissey, and can ko magnazone and heatran on the switch in. U-Turn is a staple, for switching out of situations with counters, and can heavily damage them between stealth rock and the damage from U-Turn. Night Slash would be for rotom, but as the rotom formes aern't allowed on wi-fi, I don't think that they will be a problem. I currently have aerial ace as i used it in the battle tower. I refuse to use pursuit, as it sets up my team for a lucario sweep. I was currently thinking about using quick attack. I will take any reccomendation for this spot. Bullet punch is the best thing that ever happened to scizor, as it is base 90 priority. It picks off alakazam, azelf, gengar and salamence easily, not to mention flygon and latias.
Adamant and 252 are staples to give scizor the famous attack power he is known for, 32 evs for switching into stealth rock 8 times and living, and the rest of the evs are dumped into speed. Technician is to give bullet punch the power that made it so famous.
Fire Killer
Azumarill@Choice Band
Adamant
Huge Power
212 hp/252 atk/44 spe
Aqua Jet
Waterfall
Double Edge
Superpower
Azumarill helps out my team, that before it, had a massive fire weakness. Not only does it resist fire, but it can ko slow fires with waterfall, and faster ones, like infernape and choice scarf heatran, with aqua jet.
Adamant and 252 Attack evs are to give it the power it needs to be the fire killer. 212 hp evs to give it bulk that allows it to switch in to fire attacks, and the rest of them are dumped into speed. Huge power is needed to make azumarill the awesome pokemon it is, as without it, azu would only have 218 attack.
Aqua jet is used as priority to kill faster pokemon, especially fire types, while waterfall is great stab. A CB waterfall will almost ohko a full health hippodowon. Double edge is used as coverage, as water and normal only are resisted by shedinja and empolion in OU. Superpower offers perfect neutral coverage (minus shedinja of course).
Revenge Killer
Heatran@Choice Scarf
Mild
Flash Fire
4 atk/252 SpAtk/252 spe
Fire Blast
Hp Grass
Earth Power
Explosion
Heatran helps a LOT with my fire weakness. He can easily sweep teams with flash fire boosted fire blasts, and he has a lot of oppertunities to get a boost,with 3 steels on my team. He also helps out with my swampert weakness, as well as my weakness to opposing heatran.
Mild is to boost the power of my special attacks, while not hurting the power of my explosion. I know that naive would be a better nature, but again, this is a wi-fi team. 252 SpAtk and Speed to complete its role as a revenge killer. 4 Attack is to boost the power of his explosion a little bit.
Fire blast is basic stab, Hp Grass helps me a lot with my giant swampert problem, while also koing water pokemon that resist my stab. Earth Power is for other heatran and fires, and explosion to go out with a bang when heatran's usefulness is done. Explosion also helps when i need a pokemon dead.
The Cleaner
Lucario@Life Orb
Jolly
Steadfast
4 def/252 atk/252 spe
Close Combat
Ice Punch
Extremespeed
Swords Dance
Every team needs a good sweeper, and lucario was the one of choice for me.
252 attack and speed are needed for a sweeper, and i use 4 def to help take crunches and stone edges. Jolly outspeeds zapdos, salamence and gliscor, so i can ohko with ice punch. Steadfast can help support a sweep if lucario gets flinched. I know that inner focus is the better ability, but how often do you come across a flawless, shiny lucario?
Close Combat koes everything that doesnt resist it after a SD, and even some who do. It also provides great stab. Ice punch, along with jolly, helps me ko the three bigest counters for lucario, gliscor, salamance and zapdos. Extremespeed is what made lucario the fearsome sweeper that it is today, and even helps revenge kill weakened pokes after azumarill and scizor are koed. Swords dance is for setting up for a sweep, and if luke gets one in its game over.
My team is currently 6-4, but that was before heatran and azumarill were added. Please try not to suggest new pokemon, as i cant breed pokemon very well, so all of these pokemon are from giveaways, so its gonna be hard to get new pokemon. The extra pokes that i do have with good ivs are: Hp fighting moltres, hp grass bold zapdos, hp grass articuno, latias (i dont like its evs too well, so please try not to suggest this), latios (Uber) and metagross. One of my losses was because of a missclick, so im pretty much 7-3. I feel that this team can be improved a lot, and thats where you guys come in. Thanks for your time in reading this essay of a post, and please RMT!
Remember this is a wi-fi rmt, so please dont suggest new pokemon!
Team at a glance:






The Lead:

Steelix@Leftovers
Sassy
Sturdy
252 hp/252 SpDef/4 atk
Stealth Rock
Earthquake
Explosion
Roar
Steelix is my lead. Remember, this is a wi-fi rmt, so my choices are limited. I also have a metagross that could work as a lead, but i like the roar that steelix provides.
Sassy nature and 252 SpDef to take special hits from the likes of azelf better, and to come in lategame, and steelix has base 200 defense, so it can already take physical hits. Max hp to take hits from both ends of the spectrum, and 4 attack to give a little kick to earthquake and explosion.
Stealth rock is needed on a lead, earthquake is for stab and is always helpful in beating the common metagross lead, Explosion to take something down when steelix is low on hp, and roar for some hazing. I used to have gyro ball over explosion, but with aerodactyl leads loosing popularity lately, the only target for gyro ball was gengar. With 31 speed ivs, gyro ball isn't as useful as it can be with 0 speed ivs. Tell me if i should change back to gyro ball.
The Counter

Zapdos@Leftovers
Modest
Pressure
252 hp/252 SpAtk/4 spe
Discharge
Heat Wave
Hp Ice
Roost
Zapdos counters many pokemon that give my team problems, such as infernape, gyrados, salamence and scizor. I know that bold would be a better nature, but as it is wi-fi, it would be impossible to get a bold hp-ice zapdos with almost flawless ivs.
Modest to give Zapdos some serious attacking power, along with the 252 SpAtk evs. 252 hp to give it some bulk, and 4 spe to outpace 0 speed bold zapdos.
Discharge is prefered over thunderbolt for the 30% chance of paralization, and for only 15 less base power. Heat wave for the steels that can give my team some serious problems. Hp ice for dragons, as well as grounds and grasses that resist my discharge. Roost is for instant healing, and has won me many games. Roost also goes great with pressure, allowing me to stall pokemon out of much needed moves, such as dusknoir out of pain split PP. (I have actually seen a lot of dusknoirs on wi-fi lately)
Priority

Scizor@Choice Band
Adamant
Technician
32 hp/252 atk/224 spe
Superpower
Bullet Punch
U-Turn
Night Slash???
Scizor grants much needed priority to my team, and a powerful one at that. Superpower kills blissey, and can ko magnazone and heatran on the switch in. U-Turn is a staple, for switching out of situations with counters, and can heavily damage them between stealth rock and the damage from U-Turn. Night Slash would be for rotom, but as the rotom formes aern't allowed on wi-fi, I don't think that they will be a problem. I currently have aerial ace as i used it in the battle tower. I refuse to use pursuit, as it sets up my team for a lucario sweep. I was currently thinking about using quick attack. I will take any reccomendation for this spot. Bullet punch is the best thing that ever happened to scizor, as it is base 90 priority. It picks off alakazam, azelf, gengar and salamence easily, not to mention flygon and latias.
Adamant and 252 are staples to give scizor the famous attack power he is known for, 32 evs for switching into stealth rock 8 times and living, and the rest of the evs are dumped into speed. Technician is to give bullet punch the power that made it so famous.
Fire Killer

Azumarill@Choice Band
Adamant
Huge Power
212 hp/252 atk/44 spe
Aqua Jet
Waterfall
Double Edge
Superpower
Azumarill helps out my team, that before it, had a massive fire weakness. Not only does it resist fire, but it can ko slow fires with waterfall, and faster ones, like infernape and choice scarf heatran, with aqua jet.
Adamant and 252 Attack evs are to give it the power it needs to be the fire killer. 212 hp evs to give it bulk that allows it to switch in to fire attacks, and the rest of them are dumped into speed. Huge power is needed to make azumarill the awesome pokemon it is, as without it, azu would only have 218 attack.
Aqua jet is used as priority to kill faster pokemon, especially fire types, while waterfall is great stab. A CB waterfall will almost ohko a full health hippodowon. Double edge is used as coverage, as water and normal only are resisted by shedinja and empolion in OU. Superpower offers perfect neutral coverage (minus shedinja of course).
Revenge Killer

Heatran@Choice Scarf
Mild
Flash Fire
4 atk/252 SpAtk/252 spe
Fire Blast
Hp Grass
Earth Power
Explosion
Heatran helps a LOT with my fire weakness. He can easily sweep teams with flash fire boosted fire blasts, and he has a lot of oppertunities to get a boost,with 3 steels on my team. He also helps out with my swampert weakness, as well as my weakness to opposing heatran.
Mild is to boost the power of my special attacks, while not hurting the power of my explosion. I know that naive would be a better nature, but again, this is a wi-fi team. 252 SpAtk and Speed to complete its role as a revenge killer. 4 Attack is to boost the power of his explosion a little bit.
Fire blast is basic stab, Hp Grass helps me a lot with my giant swampert problem, while also koing water pokemon that resist my stab. Earth Power is for other heatran and fires, and explosion to go out with a bang when heatran's usefulness is done. Explosion also helps when i need a pokemon dead.
The Cleaner

Lucario@Life Orb
Jolly
Steadfast
4 def/252 atk/252 spe
Close Combat
Ice Punch
Extremespeed
Swords Dance
Every team needs a good sweeper, and lucario was the one of choice for me.
252 attack and speed are needed for a sweeper, and i use 4 def to help take crunches and stone edges. Jolly outspeeds zapdos, salamence and gliscor, so i can ohko with ice punch. Steadfast can help support a sweep if lucario gets flinched. I know that inner focus is the better ability, but how often do you come across a flawless, shiny lucario?
Close Combat koes everything that doesnt resist it after a SD, and even some who do. It also provides great stab. Ice punch, along with jolly, helps me ko the three bigest counters for lucario, gliscor, salamance and zapdos. Extremespeed is what made lucario the fearsome sweeper that it is today, and even helps revenge kill weakened pokes after azumarill and scizor are koed. Swords dance is for setting up for a sweep, and if luke gets one in its game over.
My team is currently 6-4, but that was before heatran and azumarill were added. Please try not to suggest new pokemon, as i cant breed pokemon very well, so all of these pokemon are from giveaways, so its gonna be hard to get new pokemon. The extra pokes that i do have with good ivs are: Hp fighting moltres, hp grass bold zapdos, hp grass articuno, latias (i dont like its evs too well, so please try not to suggest this), latios (Uber) and metagross. One of my losses was because of a missclick, so im pretty much 7-3. I feel that this team can be improved a lot, and thats where you guys come in. Thanks for your time in reading this essay of a post, and please RMT!
Remember this is a wi-fi rmt, so please dont suggest new pokemon!