Flying genie thing comin thru
Overview
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-At first glance, mediocre offenses, but actually hits very hard because of sheer force/sand force
-Sheer force + life orb gives it lots of damage on certain moves, while sheer force negates LO recoil
-101 base speed means it outspeeds a huge number of threats in the tier, like xgod/ygod, gene, kia, mega kanga, and all those base 90s
-Excellent movepool that provides good coverage and good boosting capabilities (calm mind, rock polish, swords dance)
-Decent typing, immunity to spikes/tspikes, as well as ground moves, hit neutrally by SR - however, 4x weakness to ice and 2x weakness to water can be problematic
-OK defenses, but can't take very many hits
Mixed Attacker
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name: Mixed Attacker
move 1: Earth Power
move 2: Focus Blast/Sludge Wave
move 3: Psychic/U-turn/Grass Knot
move 4: Rock Slide/Hidden Power Ice/Gravity
ability: Sheer Force
item: Life Orb
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Naive/Timid/Modest
Moves
========
-Earth power is your main attacking move - boosted by STAB, LO and sheer force, while sheer force negates LO recoil
-Sludge Wave hits fairy types extremely hard (fairyceus, xern, sylveon)
-Rock slide hits Ho-oh and other flying types, while HP ice hits dragons, flying types and other ground types
-Grass knot hits Groudon and Kyogre
-Focus blast hits steel pokemon with air balloons, as well as taking out threats like bulky ekiller
-Psychic allows it to hit mega gengar without having to predict the mega evolution
-U-turn for momentum
-Gravity allows flying types to be hit by a strong EP, but beware - it affects yourself, too
Set Details
========
-Naive if running rock slide, timid/modest for HP ice or gravity
-Rock slide hits most flying types (OHKO against 252 HP/0 Def ho-oh even with timid/modest and no investment), HP ice provides coverage against the abundant dragons (although many have a secondary resist to ice), and gravity allows you to hit everything with earth power
-U-turn if you have other ways of dealing with mega-gengar
Usage Tips
========
-Can do serious damage throughout the game
-Can clean late game
-Forces switches, and can use u-turn to take advantage of this
Team Options
========
-Can be used to clear out things that would otherwise wall Xerneas (Aegislash, Ho-oh, etc.)
-Yveltal can take out things that would otherwise wall it (Lugia, Giratina)
-A good switch-in into threats like Kyogre and Palkia is important, as it is easily OHKO'd by super effective water and ice moves
Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Earth Power
move 3: Focus Blast/Sludge Wave
move 4: Hidden Power Ice/Gravity
Ability: Sheer Force
item: Life Orb
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Timid/Modest
Moves
========
-CM to set up, boosting its damage
-Earth power to hit everything (that isn't flying and doesn't resist) very hard
-Focus blast and HP ice for coverage
-Rock polish can be used over CM to outspeed scarfers, in which case you can run 52 speed/modest with the rest in HP (outspeeds up to scarf garchomp), extra speed possible for scarf skymin
Set Details
========
-Timid if you have trouble with positive base 90+ pokemon, modest for the extra damage
-Max speed and spatk for maximum offensive ability
Usage Tips
========
-Good as a late game sweeper when walls have been either taken out or worn down into KO range
-Still usable in early game to deal good amounts of damage
Team Options
========
-Can be used to break walls for pokemon like Xerneas to sweep
-Requires a safe switch in for scarfed water types (ogre/kia)
Physically Biased Scarf
########
name: Physically Biased Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Hidden Power Ice
move 4: U-turn
Ability: Sand Force
item: Choice Scarf
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
Moves
========
-EQ hits fairly hard off of 125 base atk, boosted by SF
-Stone edge/rock slide complete the edgequake combo, boosted by SF
-HP ice for coverage
-U-turn for momentum
Set Details
========
-Sand Force boosts earthquake and stone edge's power
-You can drop the scarf for something LO or earth plate if you feel uncomfortable being choice locked
Usage Tips
========
-With scarf, Lando-I can outspeed almost all common sets in the tier, but is unfortunately quite a bit weaker
-Can revenge some weakened scarfers (ogre/kia) and outright kill other healthy scarfers (krom/dialga)
-Can also clean late-game
Team Options
========
-A sand streamer (hippo/ttar) is important, providing a boost to EQ and SE
-Clerics are useful for healing up burn, especially in this status heavy meta, which could otherwise cripple it
-Can be used in a voltturn core
Specially Biased Scarf
########
name: Specially Biased Scarf
move 1: Earth power
move 2: Grass knot
move 3: Rock slide/Hidden power ice
move 4: U-turn
Ability: Sheer Force
item: Choice Scarf
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Rash/Timid/Modest
Moves
========
-Earth power if enemy flying/levitating pokemon are down
-Grass knot allows it to outspeed and revenge weakened Kyogre, as well as hitting Groudon very hard
-Rock slide hits Ho-oh and other flying types, while HP ice hits dragons, flying types and ground types
-U-turn gives momentum
Set Details
========
-Rock slide if you have troubles with ho-oh, HP ice if you have trouble with dragons/other ground or flying types
Usage Tips
========
-With scarf, Lando-I can outspeed almost all common sets in the tier, but is unfortunately quite a bit weaker
-Can revenge some weakened scarfers (ogre/kia) and outright kill other healthy scarfers (krom/dialga)
-Can also clean late-game
Team Options
========
-Can be used in a voltturn core
Other Options
########
-A specs set is possible, but LO provides similar damage, without being choice locked
-Band is also possible with a physical set, but is generally inferior to lando-T, which has better attack
-Can run swords dance or double dance, but lando-t generally does it better - with physical sand force sets, you often can't afford to use up precious sandstorm turns boosting
-SR is a possibility, but lando-t again does it better
Checks & Counters
########
-Walls like lugia and giratina that can tank repeated hits and recover the damage
-Scarf kyogre and scarf kia outspeed non scarf sets and OHKO
-Faster offensive mons (e.g. Mewtwo, Darkrai) can outspeed and do serious damage
Overview
########
-At first glance, mediocre offenses, but actually hits very hard because of sheer force/sand force
-Sheer force + life orb gives it lots of damage on certain moves, while sheer force negates LO recoil
-101 base speed means it outspeeds a huge number of threats in the tier, like xgod/ygod, gene, kia, mega kanga, and all those base 90s
-Excellent movepool that provides good coverage and good boosting capabilities (calm mind, rock polish, swords dance)
-Decent typing, immunity to spikes/tspikes, as well as ground moves, hit neutrally by SR - however, 4x weakness to ice and 2x weakness to water can be problematic
-OK defenses, but can't take very many hits
Mixed Attacker
########
name: Mixed Attacker
move 1: Earth Power
move 2: Focus Blast/Sludge Wave
move 3: Psychic/U-turn/Grass Knot
move 4: Rock Slide/Hidden Power Ice/Gravity
ability: Sheer Force
item: Life Orb
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Naive/Timid/Modest
Moves
========
-Earth power is your main attacking move - boosted by STAB, LO and sheer force, while sheer force negates LO recoil
-Sludge Wave hits fairy types extremely hard (fairyceus, xern, sylveon)
-Rock slide hits Ho-oh and other flying types, while HP ice hits dragons, flying types and other ground types
-Grass knot hits Groudon and Kyogre
-Focus blast hits steel pokemon with air balloons, as well as taking out threats like bulky ekiller
-Psychic allows it to hit mega gengar without having to predict the mega evolution
-U-turn for momentum
-Gravity allows flying types to be hit by a strong EP, but beware - it affects yourself, too
Set Details
========
-Naive if running rock slide, timid/modest for HP ice or gravity
-Rock slide hits most flying types (OHKO against 252 HP/0 Def ho-oh even with timid/modest and no investment), HP ice provides coverage against the abundant dragons (although many have a secondary resist to ice), and gravity allows you to hit everything with earth power
-U-turn if you have other ways of dealing with mega-gengar
Usage Tips
========
-Can do serious damage throughout the game
-Can clean late game
-Forces switches, and can use u-turn to take advantage of this
Team Options
========
-Can be used to clear out things that would otherwise wall Xerneas (Aegislash, Ho-oh, etc.)
-Yveltal can take out things that would otherwise wall it (Lugia, Giratina)
-A good switch-in into threats like Kyogre and Palkia is important, as it is easily OHKO'd by super effective water and ice moves
Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Earth Power
move 3: Focus Blast/Sludge Wave
move 4: Hidden Power Ice/Gravity
Ability: Sheer Force
item: Life Orb
EVs: 252 SpA / 252 Spe / 4 HP
Nature: Timid/Modest
Moves
========
-CM to set up, boosting its damage
-Earth power to hit everything (that isn't flying and doesn't resist) very hard
-Focus blast and HP ice for coverage
-Rock polish can be used over CM to outspeed scarfers, in which case you can run 52 speed/modest with the rest in HP (outspeeds up to scarf garchomp), extra speed possible for scarf skymin
Set Details
========
-Timid if you have trouble with positive base 90+ pokemon, modest for the extra damage
-Max speed and spatk for maximum offensive ability
Usage Tips
========
-Good as a late game sweeper when walls have been either taken out or worn down into KO range
-Still usable in early game to deal good amounts of damage
Team Options
========
-Can be used to break walls for pokemon like Xerneas to sweep
-Requires a safe switch in for scarfed water types (ogre/kia)
Physically Biased Scarf
########
name: Physically Biased Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Hidden Power Ice
move 4: U-turn
Ability: Sand Force
item: Choice Scarf
EVs: 252 Atk / 4 SpA / 252 Spe
Nature: Naive
Moves
========
-EQ hits fairly hard off of 125 base atk, boosted by SF
-Stone edge/rock slide complete the edgequake combo, boosted by SF
-HP ice for coverage
-U-turn for momentum
Set Details
========
-Sand Force boosts earthquake and stone edge's power
-You can drop the scarf for something LO or earth plate if you feel uncomfortable being choice locked
Usage Tips
========
-With scarf, Lando-I can outspeed almost all common sets in the tier, but is unfortunately quite a bit weaker
-Can revenge some weakened scarfers (ogre/kia) and outright kill other healthy scarfers (krom/dialga)
-Can also clean late-game
Team Options
========
-A sand streamer (hippo/ttar) is important, providing a boost to EQ and SE
-Clerics are useful for healing up burn, especially in this status heavy meta, which could otherwise cripple it
-Can be used in a voltturn core
Specially Biased Scarf
########
name: Specially Biased Scarf
move 1: Earth power
move 2: Grass knot
move 3: Rock slide/Hidden power ice
move 4: U-turn
Ability: Sheer Force
item: Choice Scarf
EVs: 4 Atk / 252 SpA / 252 Spe
Nature: Rash/Timid/Modest
Moves
========
-Earth power if enemy flying/levitating pokemon are down
-Grass knot allows it to outspeed and revenge weakened Kyogre, as well as hitting Groudon very hard
-Rock slide hits Ho-oh and other flying types, while HP ice hits dragons, flying types and ground types
-U-turn gives momentum
Set Details
========
-Rock slide if you have troubles with ho-oh, HP ice if you have trouble with dragons/other ground or flying types
Usage Tips
========
-With scarf, Lando-I can outspeed almost all common sets in the tier, but is unfortunately quite a bit weaker
-Can revenge some weakened scarfers (ogre/kia) and outright kill other healthy scarfers (krom/dialga)
-Can also clean late-game
Team Options
========
-Can be used in a voltturn core
Other Options
########
-A specs set is possible, but LO provides similar damage, without being choice locked
-Band is also possible with a physical set, but is generally inferior to lando-T, which has better attack
-Can run swords dance or double dance, but lando-t generally does it better - with physical sand force sets, you often can't afford to use up precious sandstorm turns boosting
-SR is a possibility, but lando-t again does it better
Checks & Counters
########
-Walls like lugia and giratina that can tank repeated hits and recover the damage
-Scarf kyogre and scarf kia outspeed non scarf sets and OHKO
-Faster offensive mons (e.g. Mewtwo, Darkrai) can outspeed and do serious damage
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