Landorus (Special Attacker)

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Landorus

Because Danny said I could.

QC: 2/2
GP: 2/2

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Psychic / Grass Knot
move 4: Protect
item: Yache Berry / Life Orb
ability: Sand Force
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While often overlooked in favor of its higher Attack stat, Landorus does possess a base 115 Special Attack stat, and can run an effective special-based set. This enables Landorus to surprise its normal counters and threaten many of the most common Pokemon in the tier. Earth Power provides a reliable STAB move, and unlike Earthquake, does not hit Landorus's ally, allowing any Pokemon to be run alongside it. Hidden Power Ice gives Landorus a way to hit Zapdos and Dragon-type Pokemon, who otherwise wall this set, for super effective damage. The last attacking move comes down to what the team needs. When using Psychic, this set is able to counter Hitmontop, one of the most common Pokemon in the metagame, with ease. Psychic 2HKOes Hitmontop, while Intimidate doesn't bother Landorus at all. On the other hand Grass Knot allows Landorus to damage Pokemon such as Swampert, Jellicent, and Gastrodon, who can normally survive Landorus's assaults. Protect is generally recognized as a necessary move for any VGC Pokemon, and for good reason. This is because with Protect, Landorus can stall out the effects of Trick Room, wait for its partner to take out a threat, or let a weather condition whittle down its opponent's HP.</p>

[ADDITIONAL COMMENTS]

<p>Because of Landorus's gaping 4x weakness to Ice, a Yache Berry must be used to allow it to survive one Ice-type attack. However, a Yache Berry may already be in use elsewhere, however, in which case a Life Orb is an acceptable alternative for the power boost provided. A positive Speed nature is wasted on Landorus, as it outspeeds nothing important with its peculiar base 101 Speed stat, so a Modest nature is used to raise Landorus's Special Attack.</p>

<p>Landorus greatly appreciates sandstorm support, weakening the omnipresent Blizzard and strengthening Earth Power, thanks to Landorus's ability Sand Force. Because of this, Tyranitar makes for a great partner, bringing permanent sand and the ability to hit the Special Defense beast Cresselia with Crunch. Any Pokemon who can take out the Ice-types that threaten Landorus would be a greatly appreciated partner, especially to defeat the deadly Abomasnow. While Landorus can run Rock Slide on the physical side to take care of these Pokemon, hitting with its unboosted Attack stat makes this method ineffective. Water-types are a constant bug to Landorus, so Electric-type Pokemon, such as Zapdos, make for great teammates. Zapdos is able to abuse STAB Discharge, thanks to Landorus's Ground-typing, while Landorus can use Earth Power to wreck the Rock-types who want to ruin Zapdos's fun.</p>

<p>Because of Landorus's inability to hit Ice-types, Focus Blast is an option. Whilst its 70% accuracy is less than desirable, it does give a way to take out the Ice-types who make Landorus's life miserable. Hidden Power Flying provides a secondary STAB and hits harder than Psychic, though the drop in power towards Dragon-types and other Landorus is noticeable. Hidden Power Fire is a decent choice if one is overly worried about Scizor or Abomasnow, but the sacrifice in coverage makes this a less attractive option.</p>
 
You should include HP Fire for Ferrothorn, Abomasnow, Scizor who resist stabs decently.

Also Hippowdon is a good setter for sandstorm with access to the elemental fangs to hit what landorus cannot.

A negative speed nature with 0 Speed IV's may allow Landorus a spot in TR but only if you benefit from TR
 
You lose out on so much coverage if you use HP Fire, but I'll add it to AC.

Hippowdon is generally an inferior Tyranitar, and the elemental fangs are really quite pitiful.

A base 101 Speed Pokemon shouldn't be trying to work in TR. It will be too fast to work in TR even against normal Pokemon, and too slow outside to outspeed what it needs to outspeed.
 
Hidden Power Flying is nice if your not using HP Ice. It hits pretty much everything harder than Psychic except for Toxicroak, even having a chance to 1HKO Hitmontop with Life Orb, and hits Volcarona and Ludicolo for SE damage, also threatening to 1HKO them with LO.
 
Hidden Power Flying is nice if your not using HP Ice. It hits pretty much everything harder than Psychic except for Toxicroak, even having a chance to 1HKO Hitmontop with Life Orb, and hits Volcarona and Ludicolo for SE damage, also threatening to 1HKO them with LO.

The only problem is you can't run HP Ice, and then you're stuck against dragons and other Landorus. It may hit harder, but not enough (I think) to lose out on any OHKOs or 2HKOs. I'll put it in AC, though.
 
I personally like HP Rock for fliers that ignore Earth Power and Grass Knot (Earth Power is just as good as Psychic in almost every case), particularly if you have a Sand Stream Pokemon on your team.
 
As a player who has been using special landorus for months, I think smack down should be used as the third slot over grass knot and psychic(no use for this move at all earth power is better in almost all situations)

Smack down allows you to ko bulky zapdos with earth power and enables you to use other hidden powers namely flying.
 
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[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Psychic / Grass Knot
move 4: Protect
item: Yache Berry / Life Orb
ability: Sand Force
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While often overlooked in favor of its higher Attack stat, Landorus does possess a base 115 Special Attack stat, and can run an effective special-based set.[Add Period] This enables Landorus to surprise its normal counters and threaten many of the most common Pokemon in the tier. Earth Power provides a reliable STAB move, and unlike Earthquake, does not hit Landorus's ally, allowing any Pokemon to be run alongside it. Hidden Power Ice gives Landorus a way to hit Zapdos and Dragon-type Pokemon, who otherwise wall this set, for super effective damage. The last attacking move most often comes down to what the team needs. When using Psychic, this set is able to counter Hitmontop, one of the most common Pokemon in the metagame, with ease. Psychic 2HKOes Hitmontop, while its Intimidate doesn't bother Landorus at all, and its moves are ineffective. On the other hand Grass Knot allows Landorus to damage Pokemon such as Politoed, Jellicent, and Gastrodon, who can may normally resist survive [Can they? Politoed doesn't resist Earth Power.] Landorus's assaults. Protect is generally recognized as a necessary move for any VGC Pokemon, and for good reason. This is because with it Protect, Landorus can stall out the effects of Trick Room, wait for its partner to take out a threat, or let a weather condition whittle down its opponent's HP.</p>

[ADDITIONAL COMMENTS]

<p>Because of Landorus's gaping 4x weakness to Ice, a Yache Berry must be used to allow it to survive one Ice-type assault attack [An "assault" can be a series of attacks.]. However, a Yache Berry may already be in use elsewhere, however, in which case a Life Orb is an acceptable alternative to boost the power of all of Landorus's moves, at the cost of 10% HP per attack for the power boost provided. A positive Speed nature is wasted on Landorus, as it outspeeds nothing important with its peculiar base 101 Speed stat, so a Modest nature is used to raise Landorus's Special Attack.</p>

<p>Landorus greatly appreciates Sandstorm support, weakening the omnipresent Blizzard and strengthening Earth Power, thanks to Landorus's ability Sand Force. Because of this,[Add Comma] Tyranitar makes for a great partner, bringing permanent sand and the ability to hit the Special Defense beast Cresselia, a counter to Landorus's special-based assaults, with Crunch [Something like this. The seperating comma's are getting pretty redundant.]. Any Pokemon who can take out the Ice-types that threaten Landorus, especially Abomasnow, would be a greatly appreciated partner,[Add Comma] especially to defeat the deadly Abomasnow [With that in the middle of the sentence, it could be misinterpreted (AKA It could seem as though Abomasnow makes a good teammate).]. While Landorus can run Rock Slide on the physical side to take care of these Pokemon, hitting from the other side of the spectrum renders it unable to do so with its unboosted Attack stat makes this method ineffective. Water-types are a constant bug to Landorus, and so Electric-type Pokemon, such as Zapdos, make for great teammates. Zapdos is able to abuse STAB Discharge, thanks to Landorus's Ground-typing, while Landorus can use Earth Power to wreck the Rock-types who want to ruin Zapdos's fun.</p>

<p>Because of Landorus's inability to hit Ice-types, Focus Blast makes for a viable option if nothing else is available is an option. Though Whilst its 70% accuracy is less than desirable, it does give a way to take out the Ice-types who make Landorus's life miserable. Hidden Power Flying provides a secondary STAB and hits harder than Psychic, though being unable to damage drop in power towards Dragon-types and other Landorus leaves this as a a less attractive option is noticable. Hidden Power Fire is a decent choice if one is overly worried about Scizor or Abomasnow, though but the sacrifice in coverage makes this a less attractive option is usually not worth it.</p>

Great stuff.

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GP 1/2
 
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Landorus

Because Danny said I could.

QC: 2/2
GP: 1/2

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Psychic / Grass Knot
move 4: Protect
item: Yache Berry / Life Orb
ability: Sand Force
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While often overlooked in favor of its higher Attack stat, Landorus does possess a base 115 Special Attack stat, and can run an effective special-based set. This enables Landorus to surprise its normal counters and threaten many of the most common Pokemon in the tier. Earth Power provides a reliable STAB move, and unlike Earthquake, does not hit Landorus's ally, allowing any Pokemon to be run alongside it. Hidden Power Ice gives Landorus a way to hit Zapdos and Dragon-type Pokemon, who otherwise wall this set, for super effective damage. The last attacking move comes down to what the team needs. When using Psychic, this set is able to counter Hitmontop, one of the most common Pokemon in the metagame, with ease. Psychic 2HKOes Hitmontop, while Intimidate doesn't bother Landorus at all. On the other hand Grass Knot allows Landorus to damage Pokemon such as Swampert, Jellicent, and Gastrodon, who can normally survive Landorus's assaults. Protect is generally recognized as a necessary move for any VGC Pokemon, and for good reason. This is because with Protect, Landorus can stall out the effects of Trick Room, wait for its partner to take out a threat, or let a weather condition whittle down its opponent's HP.</p>

[ADDITIONAL COMMENTS]

<p>Because of Landorus's gaping 4x weakness to Ice, a Yache Berry must be used to allow it to survive one Ice-type attack. However, a Yache Berry may already be in use elsewhere, however, in which case a Life Orb is an acceptable alternative for the power boost provided. A positive Speed nature is wasted on Landorus, as it outspeeds nothing important with its peculiar base 101 Speed stat, so a Modest nature is used to raise Landorus's Special Attack.</p>

<p>Landorus greatly appreciates Sandstorm sandstorm support, weakening the omnipresent Blizzard and strengthening Earth Power, thanks to Landorus's ability Sand Force. Because of this, Tyranitar makes for a great partner, bringing permanent sand and the ability to hit the Special Defense beat beast? (I don't know what you mean here, but beat seems wrong in any case) Cresselia with Crunch. Any Pokemon who can take out the Ice-types that threaten Landorus would be a greatly appreciated partner, especially to defeat the deadly Abomasnow. While Landorus can run Rock Slide on the physical side to take care of these Pokemon, hitting with its unboosted Attack stat makes this method ineffective. Water-types are a constant bug to Landorus, and so Electric-type Pokemon, such as Zapdos, make for great teammates. Zapdos is able to abuse STAB Discharge, thanks to Landorus's Ground-typing, while Landorus can use Earth Power to wreck the Rock-types who want to ruin Zapdos's fun.</p>

<p>Because of Landorus's inability to hit Ice-types, Focus Blast is an option. Whilst its 70% accuracy is less than desirable, it does give a way to take out the Ice-types who make Landorus's life miserable. Hidden Power Flying provides a secondary STAB and hits harder than Psychic, though the drop in power towards Dragon-types and other Landorus is noticeable. Hidden Power Fire is a decent choice if one is overly worried about Scizor or Abomasnow, but the sacrifice in coverage makes this a less attractive option.</p>

GP Approved 2/2

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REMOVE ADD COMMENTS

Great stuff.

gpstamp

GP 1/2

Placeholder. Checking this.

EDIT:

Add
Remove
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645.png

Landorus

Because Danny said I could.

QC: 2/2
GP: 1/2

[SET]
name: Special Attacker
move 1: Earth Power
move 2: Hidden Power Ice
move 3: Psychic / Grass Knot
move 4: Protect
item: Yache Berry / Life Orb
ability: Sand Force
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>While often overlooked in favor of its higher Attack stat, Landorus does possess a base 115 Special Attack stat, and can run an effective special-based set. This enables Landorus to surprise its normal counters and threaten many of the most common Pokemon in the tier. Earth Power provides a reliable STAB move, and unlike Earthquake, does not hit Landorus's ally, allowing any Pokemon to be run alongside it. Hidden Power Ice gives Landorus a way to hit Zapdos and Dragon-type Pokemon, who otherwise wall this set, for super effective damage. The last attacking move comes down to what the team needs. When using Psychic, this set is able to counter Hitmontop, one of the most common Pokemon in the metagame, with ease. Psychic 2HKOes Hitmontop, while Intimidate doesn't bother Landorus at all. On the other hand Grass Knot allows Landorus to damage Pokemon such as Swampert, Jellicent, and Gastrodon, who can normally survive Landorus's assaults. Protect is generally recognized as a necessary move for any VGC Pokemon, and for good reason. This is because with Protect, Landorus can stall out the effects of Trick Room, wait for its partner to take out a threat, or let a weather condition whittle down its opponent's HP.</p>

[ADDITIONAL COMMENTS]

<p>Because of Landorus's gaping 4x weakness to Ice, a Yache Berry must be used to allow it to survive one Ice-type attack. However, a Yache Berry may already be in use elsewhere, however, in which case a Life Orb is an acceptable alternative for the power boost provided. A positive Speed nature is wasted on Landorus, as it outspeeds nothing important with its peculiar base 101 Speed stat, so a Modest nature is used to raise Landorus's Special Attack.</p>

<p>Landorus greatly appreciates Sandstorm sandstorm support, weakening the omnipresent Blizzard and strengthening Earth Power, thanks to Landorus's ability Sand Force. Because of this, Tyranitar makes for a great partner, bringing permanent sand and the ability to hit the Special Defense beat beast? (I don't know what you mean here, but beat seems wrong in any case) Cresselia with Crunch. Any Pokemon who can take out the Ice-types that threaten Landorus would be a greatly appreciated partner, especially to defeat the deadly Abomasnow. While Landorus can run Rock Slide on the physical side to take care of these Pokemon, hitting with its unboosted Attack stat makes this method ineffective. Water-types are a constant bug to Landorus, and so Electric-type Pokemon, such as Zapdos, make for great teammates. Zapdos is able to abuse STAB Discharge, thanks to Landorus's Ground-typing, while Landorus can use Earth Power to wreck the Rock-types who want to ruin Zapdos's fun.</p>

<p>Because of Landorus's inability to hit Ice-types, Focus Blast is an option. Whilst its 70% accuracy is less than desirable, it does give a way to take out the Ice-types who make Landorus's life miserable. Hidden Power Flying provides a secondary STAB and hits harder than Psychic, though the drop in power towards Dragon-types and other Landorus is noticeable. Hidden Power Fire is a decent choice if one is overly worried about Scizor or Abomasnow, but the sacrifice in coverage makes this a less attractive option.</p>

GP Approved 2/2

contrib_gp.png

Thanks guys, this is done. Just wish it could go on-site, but SOMEONE *coughdannycough* isn't done with the rest of Landorus :P
 
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