Monotype Landorus-T (Flying) [QC: 2/2] [GP: 2/2]

Neko

When you live for love, how precious life can be
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:ss/landorus-therian:
Bad mon.

[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay on Flying teams due to its fantastic role compression as an entry hazards setter, a pivot, and a Ground-type, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock wears down threats such as Galarian Moltres and Choice Specs Kyurem, giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela and Corviknight make for great teammates. Mantine takes predicted Water moves from Water-types such as Barraskewda and Urshifu-R and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake KOes the aforementioned threats and cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also OHKOing Dragapult after Stealth Rock damage. Stone Edge allows Landorus-T to threaten Flying-types such as Crobat Zapdos and pick off Ice-types such as Alolan Ninetales and Kyurem. Landorus-T can also set Stealth Rock, as it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciates it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can set up on. Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also an option for both Landorus-T's sets, as it allows its teammates to come in unharmed. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]
 
Last edited:
AMQC, you dont actually have to implement this
add remove comments
[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-Tturn (and do this for all other mentions of uturn)
move 3: Stealth Rock
move 4: Toxic / Knock Off Knock Off Knock Off is better than toxic imo, other pokemon like zapdos / thundurus t / torn can run toxic anyway and youd much prefer knock off since most toxic targets already dislike losing their item and it allows you to actually threaten mons that dont gaf about eq/uturn. You can probably move toxic to oo.
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay in Flying teams due to its fantastic role compression abilities by being an Entry Hazards setter, a pivot, an Electric immunity, and a blanket check to physical attackers due to Intimidate ok so im not really sure about a blanket check to all physical attackers. if you really think abt it, landorus t actually kinda hates most physical attackers running around rn, those being mons like urshifu, tapu bulu, gapdos mel, etc. The only pokemon lando t should really b checking are mons like nihi and koko, so id prob focus on how its ground typing allow it to check these guys. all at once. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-Turn allows Landorus-T to preserve momentum, pivoting out of potential switchins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock provides valuable residual damage, allowing Landorus-T's team mates to have an easier time breaking the opposing team. Talk about how rocks also hinder dangerous pokemon like specs kyu, galarian moltres, etc Toxic allows Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer, while Knock Off allows it to remove crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from Galarian Corsola, Zapdos, and Celesteela. Mention how its also your best way of hitting shit like thundy t, as otherwise thundy t wouldnt actually care about u going hard lando to absorb tbolt/twave 208 Speed with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the remaining EVs are used to maximize its special bulk, allowing it to deal with threats such as Tapu Koko and Nihilego. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks such as Celesteela or Corviknight make for great team mates. Mantine takes on Water-types such as Barraskewda and Urshifu-R on a predicted Water move and provides Defog support. These Pokemon greatly appreciate Landorus-T's ability to deal with Thundurus-T and get a different example, lando can only really come in on non-boots victini like once Victini, and form the defensive core of some Flying teams. Thundurus-T shares Landorus-T's role of being the Electric immunity for Flying teams and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Mention how lando can beat thundy counters in return like gking Galarian Moltres is a strong setup sweeper that loves Landorus-T's ability to wear down the opposing team and breaks bulkier teams like Steel and Poison. also gtres really likes uturn being able to bring it in safely + rocks chipping opponents Choice Scarf Galarian Zapdos provides speed control, dealing with Ice-types such as Galarian Darmanitan and Alolan Ninetales, and can also clean Steel and Normal teams late-game. Add torn somewhere, imo torn is a fantastic landorus teammate(prob talk about how it forms a good voltturn core and how it appreciates rocks to force progress a lot faster.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-Turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
With a Choice Scarf, Landorus-T compresses the roles of being an Entry Hazards setter, a pivot, and revenge killer all at once just focus on how its a good revenge killer imo, but admittedly im not entirely sure on this one so u can still prob keep it.. Earthquake allows Landorus-T to immediately deal with threats such as Tapu Koko and Choice Specs Jirachi, while also being able to clean Steel and Electric teams late-game. U-Turn allows Landorus-T to pivot in a team mate that can take advantage of common switchins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switchins such as Galarian Corsola and Rotom-W while also allowing it to OHKO Dragapult after Stealth Rock damage. Stone Edge allows it to threaten Flying-types such as Crobat and Zapdos, and picks off Ice-types such as Alolan Ninetales and Kyurem. Stealth Rock allows Landorus-T to set entry hazards, due to its ability to force switches easily threaten out common leads such as Klefki, Nidoking, and Jirachi i dont think this part makes sense, i wouldnt say that there are really any common leads in monotype besides like.. aero? maybe lead rockers on ho steel but thats kinda bad rn. u mainly run rocks on scarf just bc theyre that good and no one else can run them lol, so you can def replace what i had there and put smt else. Choice Scarf allows Landorus-T to outspeed and remove threats such as Zeraora, Nihilego, and Arctozolt Non-Choice Scarf Thundurus-T thundy t is a bad example, both scarf and lefties lando threaten it whether its scarf or not.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch in such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciates its ability to bait in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can setup on. As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can run wallbreaking sets to improve matchups such as Poison, Water, and Fairy. i would mention these dudes separately, even tho they both are in a similar boat of being freed from running scarf. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water, and can break down Steel, Water, and Electric teams late-game. mention torn and boots zapdos(zapdos is nice when you can no longer run spd lando t+its good vs p much all lando counters :3

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Specially defensive Landorus-T can run Rest to improve its longevity, but the possibility of becoming setup fodder makes it unreliable. do not use rest lando. Defog over Stealth Rock U-turn/Knock Off idc whether u have both uturn and knock, or u only keep one of them but im psure u always keep rocks even if its defog lando is also another option for both Landorus-T's sets, as it allows its team mates to come in unharmed, but this comes at a cost of the utility gained from U-turn/Knock Off being unable to set set entry hazards for its team mates. An alternative spread of 252248 you have 252 in the other set, so lets be consistent(just a nitpick) HP / 168 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still allowing it to outspeed threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


Felines: approving, QC 1/2
 
Last edited by a moderator:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
AMQC, you dont actually have to implement this
add remove comments
[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-Tturn (and do this for all other mentions of uturn)
move 3: Stealth Rock
move 4: Toxic / Knock Off Knock Off Knock Off is better than toxic imo, other pokemon like zapdos / thundurus t / torn can run toxic anyway and youd much prefer knock off since most toxic targets already dislike losing their item and it allows you to actually threaten mons that dont gaf about eq/uturn. You can probably move toxic to oo.
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay in Flying teams due to its fantastic role compression abilities by being an Entry Hazards setter, a pivot, an Electric immunity, and a blanket check to physical attackers due to Intimidate ok so im not really sure about a blanket check to all physical attackers. if you really think abt it, landorus t actually kinda hates most physical attackers running around rn, those being mons like urshifu, tapu bulu, gapdos mel, etc. The only pokemon lando t should really b checking are mons like nihi and koko, so id prob focus on how its ground typing allow it to check these guys. all at once. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-Turn allows Landorus-T to preserve momentum, pivoting out of potential switchins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock provides valuable residual damage, allowing Landorus-T's team mates to have an easier time breaking the opposing team. Talk about how rocks also hinder dangerous pokemon like specs kyu, galarian moltres, etc Toxic allows Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer, while Knock Off allows it to remove crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from Galarian Corsola, Zapdos, and Celesteela. Mention how its also your best way of hitting shit like thundy t, as otherwise thundy t wouldnt actually care about u going hard lando to absorb tbolt/twave 208 Speed with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the remaining EVs are used to maximize its special bulk, allowing it to deal with threats such as Tapu Koko and Nihilego. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks such as Celesteela or Corviknight make for great team mates. Mantine takes on Water-types such as Barraskewda and Urshifu-R on a predicted Water move and provides Defog support. These Pokemon greatly appreciate Landorus-T's ability to deal with Thundurus-T and get a different example, lando can only really come in on non-boots victini like once Victini, and form the defensive core of some Flying teams. Thundurus-T shares Landorus-T's role of being the Electric immunity for Flying teams and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Mention how lando can beat thundy counters in return like gking Galarian Moltres is a strong setup sweeper that loves Landorus-T's ability to wear down the opposing team and breaks bulkier teams like Steel and Poison. also gtres really likes uturn being able to bring it in safely + rocks chipping opponents Choice Scarf Galarian Zapdos provides speed control, dealing with Ice-types such as Galarian Darmanitan and Alolan Ninetales, and can also clean Steel and Normal teams late-game. Add torn somewhere, imo torn is a fantastic landorus teammate(prob talk about how it forms a good voltturn core and how it appreciates rocks to force progress a lot faster.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-Turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
With a Choice Scarf, Landorus-T compresses the roles of being an Entry Hazards setter, a pivot, and revenge killer all at once just focus on how its a good revenge killer imo, but admittedly im not entirely sure on this one so u can still prob keep it.. Earthquake allows Landorus-T to immediately deal with threats such as Tapu Koko and Choice Specs Jirachi, while also being able to clean Steel and Electric teams late-game. U-Turn allows Landorus-T to pivot in a team mate that can take advantage of common switchins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switchins such as Galarian Corsola and Rotom-W while also allowing it to OHKO Dragapult after Stealth Rock damage. Stone Edge allows it to threaten Flying-types such as Crobat and Zapdos, and picks off Ice-types such as Alolan Ninetales and Kyurem. Stealth Rock allows Landorus-T to set entry hazards, due to its ability to force switches easily threaten out common leads such as Klefki, Nidoking, and Jirachi i dont think this part makes sense, i wouldnt say that there are really any common leads in monotype besides like.. aero? maybe lead rockers on ho steel but thats kinda bad rn. u mainly run rocks on scarf just bc theyre that good and no one else can run them lol, so you can def replace what i had there and put smt else. Choice Scarf allows Landorus-T to outspeed and remove threats such as Zeraora, Nihilego, and Arctozolt Non-Choice Scarf Thundurus-T thundy t is a bad example, both scarf and lefties lando threaten it whether its scarf or not.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch in such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciates its ability to bait in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can setup on. As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can run wallbreaking sets to improve matchups such as Poison, Water, and Fairy. i would mention these dudes separately, even tho they both are in a similar boat of being freed from running scarf. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water, and can break down Steel, Water, and Electric teams late-game. mention torn and boots zapdos(zapdos is nice when you can no longer run spd lando t+its good vs p much all lando counters :3

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Specially defensive Landorus-T can run Rest to improve its longevity, but the possibility of becoming setup fodder makes it unreliable. do not use rest lando. Defog over Stealth Rock U-turn/Knock Off idc whether u have both uturn and knock, or u only keep one of them but im psure u always keep rocks even if its defog lando is also another option for both Landorus-T's sets, as it allows its team mates to come in unharmed, but this comes at a cost of the utility gained from U-turn/Knock Off being unable to set set entry hazards for its team mates. An alternative spread of 252248 you have 252 in the other set, so lets be consistent(just a nitpick) HP / 168 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still allowing it to outspeed threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]


Felines: approving, QC 1/2
Implemented, thank you so much
(btw, do I credit you or felines?)

Felines: him
 
Last edited by a moderator:

roxie

https://www.youtube.com/@noxiousroxie
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- Knock Off allows it to remove crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switchins such as Galarian Corsola, Zapdos, Thundurus-T. and Celesteela, respectively.

- Dnite is seeing way more usage than Mantine due to Mantine doing absolutely nothing in the water mu. I'd emphasis dnite more than mantine

- These Pokemon greatly appreciate Landorus-T's ability to deal with Thundurus-T and Alolan Raichu, and form the defensive core of some Flying teams. Every Mon does, this should be a general note at the beginning of the paragraph.

- Mention G-Molt for Psychic also, preferably over Poison. Poison can have selective variants that gives moltres a very hard time to break past. re: knock off nihilego

- Choice Scarf allows Landorus-T to outspeed and remove threats such as Zeraora, Nihilego, and Slush Rush Arctozolt in hail.

- As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can run wallbreaking sets non-choices sets like x and y, respectively.

2/2
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
- Knock Off allows it to remove crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switchins such as Galarian Corsola, Zapdos, Thundurus-T. and Celesteela, respectively.

- Dnite is seeing way more usage than Mantine due to Mantine doing absolutely nothing in the water mu. I'd emphasis dnite more than mantine

- These Pokemon greatly appreciate Landorus-T's ability to deal with Thundurus-T and Alolan Raichu, and form the defensive core of some Flying teams. Every Mon does, this should be a general note at the beginning of the paragraph.

- Mention G-Molt for Psychic also, preferably over Poison. Poison can have selective variants that gives moltres a very hard time to break past. re: knock off nihilego

- Choice Scarf allows Landorus-T to outspeed and remove threats such as Zeraora, Nihilego, and Slush Rush Arctozolt in hail.

- As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can run wallbreaking sets non-choices sets like x and y, respectively.

2/2
Check implemented, thank you so much Roxieeee :blobnom:
 
AM check for grammar
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(AC) Add Comma (AH) Add Hyphen (RC) Remove Comma

[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay in Flying teams due to its fantastic role compression abilities by being an Entry Hazards hazards (Just plain hazards is fine because they all activate when you come in, making it a bit repetitive; also I'm pretty sure there's no need to capitalize it.) setter, a pivot, and an Electric immunity, allowing it to check threats such as Nihilego and Tapu Koko. Earthquake, (AC) its STAB, (AC) threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins (AH) such as Slowbro, Rotom-W, and Corviknight. Stealth Rock provides valuable residual damage to wear down threats such as Galarian Moltres and Choice Specs Kyurem and Galarian Moltres (I'm assuming by this you mean only the Kyurem is Choice Specs, but if you mean they both are keep it how it was.) and allow Landorus-T's team mates to have an easier time breaking the opposing team. Knock Off allows it to remove crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins (AH) such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela, respectively. 208 Speed with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the remaining EVs are used to maximize its special bulk, allowing it to deal with threats such as Tapu Koko and Nihilego more easily. (It already deals with these threats normally, but the Sp.Def. helps hence the "more easily" being added.) Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T's ability to deal with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks such as Celesteela or Corviknight make for great team mates. Mantine takes on Water-types such as Barraskewda and Urshifu-R on a predicted Water move and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's role of being the Electric immunity for Flying teams and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite is an offensive setup sweeper that helps in the Water matchup (RC) and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T's ability to wear down the opposing team and breaks bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos provides speed control, dealing with Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T (RC) and can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-Turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. STAB Earthquake allows Landorus-T to check the aforementioned threats and clean Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a team mate that can take advantage of common switch-ins (AH) such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes
switch-ins (AH) such as Galarian Corsola and Rotom-W while also allowing letting (You've been using "allow" and it's forms a lot; you'll want some variety.) it to OHKO Dragapult after Stealth Rock damage. Stone Edge allows it to threaten Flying-types such as Crobat and Zapdos (RC) and picks off Ice-types such as Alolan Ninetales and Kyurem. Stealth Rock allows Landorus-T to set entry hazards, due to its ability to force switches easily. Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under Hail, Zeraora, and Nihilego, and Slush Rush Arctozolt in Hail. (This removes ambiguity about who is abusing Slush Rush under Hail.)

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch in such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciates its ability to bait in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can setup on. As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water (RC) and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos can take takes (It does, and also you sound more confident now.) advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that can wear down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also another option for both Landorus-T's sets, as it allows its team mates to come in unharmed, but this comes at a cost of the utility gained from U-turn or Knock Off. An alternative spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still allowing it to outspeed threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more (They were already vulnerable before. Doing this makes your team weaker to Ice Beam Nidoking.) vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Implemented most of the checks, thank you so much Power of Memes! :blobnom:
Entry Hazards hazards (Just plain hazards is fine because they all activate when you come in, making it a bit repetitive; also I'm pretty sure there's no need to capitalize it.)
Pretty sure its always entry hazards, based on the recent spotlights/analyses I've worked on. Decapitalized it tho yea :o
Earthquake, (AC) its STAB, (AC)
Idt its needed to say its STAB, since most mons have their STABs listed and its not mentioned as a STAB (whether the sentence should exist in the first place tho is prolly up to GP.
Landorus-T and Thundurus-T (RC) and
eee I think the comma should be kept because there is an and before that and (makes it weird), but Idk ;w;
STAB Earthquake allows
Same reasoning as above
Stealth Rock allows Landorus-T to set entry hazards,
Same reasoning as above
 
eee I think the comma should be kept because there is an and before that and (makes it weird), but Idk ;w;
If you want to keep the comma, you can put “it” after the “and” or “Tornadus-T” if you think “it” might cause ambiguity or confusion on who is running the Nasty Plot set.
 
Last edited:

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe

[SET COMMENTS]
Landorus-T is a mainstay in Flying teams due to its fantastic role compression, (AC) abilities by being an entry hazards setter, a pivot, and an Electric immunity, allowing immune to Electric simultaneously, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock provides valuable residual damage to wear down wears down threats such as Galarian Moltres and Choice Specs Kyurem, and allow Landorus-T's team mates to have giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off allows it to remove removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela, respectively. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the remaining EVs are used to maximize its special bulk, allowing it to HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T's ability to deal Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela or and Corviknight make for great team mates. teammates. Mantine takes predicted Water-type moves on Water-types such as Barraskewda and Urshifu-R on a predicted Water move and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's role of being the Electric immunity for Flying teams Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite is an offensive setup sweeper that helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T's ability to wear Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos provides speed control, dealing with revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-Turn U-turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe (removed extra line under)

[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake allows Landorus-T to check KOes the aforementioned threats and cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a team mate that can take advantage of teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also letting it to OHKO OHKOing Dragapult after Stealth Rock damage. Stone Edge allows it Landorus-T to threaten Flying-types such as Crobat and Zapdos, and it picks off Ice-types such as Alolan Ninetales and Kyurem. Stealth Rock allows Landorus-T to set entry hazards, due to its ability to force Landorus-T can also set Stealth Rock because it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciate its ability to bait it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can setup set up on. As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that can wear wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also another option for both Landorus-T's sets, as it allows its team mates to come in unharmed, but this comes at a cost of the utility gained from U-turn or Knock Off. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still allowing it to outspeed outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]

finland-GP.gif
1/2
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe

[SET COMMENTS]
Landorus-T is a mainstay in Flying teams due to its fantastic role compression, (AC) abilities by being an entry hazards setter, a pivot, and an Electric immunity, allowing immune to Electric simultaneously, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock provides valuable residual damage to wear down wears down threats such as Galarian Moltres and Choice Specs Kyurem, and allow Landorus-T's team mates to have giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off allows it to remove removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela, respectively. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the remaining EVs are used to maximize its special bulk, allowing it to HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T's ability to deal Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela or and Corviknight make for great team mates. teammates. Mantine takes predicted Water-type moves on Water-types such as Barraskewda and Urshifu-R on a predicted Water move and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's role of being the Electric immunity for Flying teams Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite is an offensive setup sweeper that helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T's ability to wear Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos provides speed control, dealing with revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-Turn U-turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe (removed extra line under)

[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake allows Landorus-T to check KOes the aforementioned threats and cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a team mate that can take advantage of teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also letting it to OHKO OHKOing Dragapult after Stealth Rock damage. Stone Edge allows it Landorus-T to threaten Flying-types such as Crobat and Zapdos, and it picks off Ice-types such as Alolan Ninetales and Kyurem. Stealth Rock allows Landorus-T to set entry hazards, due to its ability to force Landorus-T can also set Stealth Rock because it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciate its ability to bait it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can setup set up on. As Choice Scarf Landorus-T provides speed control, Galarian Zapdos and Thundurus-T can Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that can wear wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also another option for both Landorus-T's sets, as it allows its team mates to come in unharmed, but this comes at a cost of the utility gained from U-turn or Knock Off. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still allowing it to outspeed outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[Finland, 517429], [<username2>, <userid2>]]

View attachment 4253121/2
checks implemented, thank you so much Finland :blobnom:
 

UT

Roaring 20s, tossing pennies in the pool
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay in on Flying teams due to its fantastic role compression, being compression as an entry hazards setter, a pivot, and immune to Electric simultaneously a Ground-type, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock wears down threats such as Galarian Moltres and Choice Specs Kyurem, giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela and Corviknight make for great teammates. Mantine takes predicted Water-type moves on from Water-types such as Barraskewda and Urshifu-R and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake KOes the aforementioned threats and clean cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also OHKOing Dragapult after Stealth Rock damage. Stone Edge allows Landorus-T to threaten Flying-types such as Crobat and Zapdos, and picks Zapdos and pick off Ice-types such as Alolan Ninetales and Kyurem. Landorus-T can also set Stealth Rock because Rock, as it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciate appreciates it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can set up on. Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also another an option for both of Landorus-T's sets, as it allows its team mates teammates to come in unharmed. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[Finland, 517429], [UT, 523866]]

GP 2/2! Please be a little bit careful when implementing, there were a few minor corrections from the first GP check that did not get implemented. Great read!

 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
add remove conjecture
[SET]
name: Bulky Pivot (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Stealth Rock
move 4: Knock Off
item: Leftovers
ability: Intimidate
nature: Jolly
evs: 252 HP / 48 SpD / 208 Spe


[SET COMMENTS]
Landorus-T is a mainstay in on Flying teams due to its fantastic role compression, being compression as an entry hazards setter, a pivot, and immune to Electric simultaneously a Ground-type, which allows it to check threats such as Nihilego and Tapu Koko. Earthquake threatens Steel- and Poison-types such as Excadrill and Nidoking. U-turn allows Landorus-T to preserve momentum, pivoting out of potential switch-ins such as Slowbro, Rotom-W, and Corviknight. Stealth Rock wears down threats such as Galarian Moltres and Choice Specs Kyurem, giving Landorus-T's teammates an easier time breaking through the opposing team. Knock Off removes crucial items such as Eviolite, Heavy-Duty Boots, and Leftovers from switch-ins such as Galarian Corsola, Zapdos, Thundurus-T, and Celesteela. 208 Speed EVs with a Jolly nature allows Landorus-T to outspeed and remove Nidoking, while the HP and Special Defense EVs let it deal with threats such as Tapu Koko and Nihilego more easily. Leftovers allows Landorus-T to remain healthy throughout the match to check Electric-, Rock-, and Steel-types like Zeraora, Nihilego, and Excadrill.

All Flying teams greatly appreciate Landorus-T dealing with Electric-types such as Thundurus-T and Alolan Raichu. Landorus-T is extremely vulnerable to Ice-types such as Kyurem and Weavile, so checks to them such as Celesteela and Corviknight make for great teammates. Mantine takes predicted Water-type moves on from Water-types such as Barraskewda and Urshifu-R and provides Defog support. Celesteela or Corviknight, Mantine, and Landorus-T form a potent defensive core for some Flying teams. Thundurus-T shares Landorus-T's Electric immunity and also deals with Water-types such as Gastrodon, Slowbro, and Urshifu-R that Landorus-T struggles with. Landorus-T repays this by threatening special walls such as Dragalge and Galarian Slowking for Thundurus-T. Dragon Dance Dragonite helps in the Water matchup and can sweep types such as Electric late-game. Galarian Moltres is a strong setup sweeper that loves Landorus-T wearing down the opposing team and breaks through bulkier teams like Steel and Psychic. Choice Scarf Galarian Zapdos revenge kills Ice-types such as Galarian Darmanitan and Alolan Ninetales, and it can also clean Steel and Normal teams late-game. Tornadus-T forms a strong pivoting core alongside Landorus-T and Thundurus-T, and Tornadus-T can wear down the opposing team further with a utility or Nasty Plot set.

[SET]
name: Choice Scarf (Flying)
move 1: Earthquake
move 2: U-turn
move 3: Knock Off
move 4: Stone Edge / Stealth Rock
item: Choice Scarf
ability: Intimidate
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a Choice Scarf, Landorus-T becomes a fearsome revenge killer that can remove threats such as Tapu Koko and Choice Specs Jirachi. Earthquake KOes the aforementioned threats and clean cleans Steel and Electric teams late-game. U-turn allows Landorus-T to pivot in a teammate that beats its common switch-ins such as Slowbro, Tapu Bulu, and Amoonguss. Knock Off punishes switch-ins such as Galarian Corsola and Rotom-W while also OHKOing Dragapult after Stealth Rock damage. Stone Edge allows Landorus-T to threaten Flying-types such as Crobat and Zapdos, and picks Zapdos and pick off Ice-types such as Alolan Ninetales and Kyurem. Landorus-T can also set Stealth Rock because Rock, as it forces switches easily. Besides the aforementioned targets, Choice Scarf allows Landorus-T to outspeed and remove threats such as Slush Rush Arctozolt under hail, Zeraora, and Nihilego.

Choice Scarf Landorus-T is unfortunately outsped by faster Choice Scarf users such as Tapu Lele, Galarian Darmanitan, and Latias, so Pokemon that can switch into them such as Corviknight and Celesteela are greatly appreciated. Galarian Moltres appreciate appreciates it baiting in defensive Pokemon such as Slowbro and Amoonguss that Galarian Moltres can set up on. Landorus-T running Choice Scarf lets Galarian Zapdos and Thundurus-T run non-Choice Scarf sets such as Choice Band and Heavy-Duty Boots, respectively. Choice Band Galarian Zapdos pressures slower teams such as Poison and Steel, while Heavy-Duty Boots Thundurus-T can devastate teams such as Water, Poison, and Flying due to its colorful coverage. Dragon Dance Dragonite is a strong setup sweeper that covers for Landorus-T's vulnerability to Water and can break down Steel, Water, and Electric teams late-game. Tornadus-T wears down the opposing team, provides Defog, and spreads status with a utility set. Zapdos takes advantage of physical walls such as Slowbro and Ferrothorn with a Choice Specs set, or it can function as a defensive pivot that wears down opposing defensive Pokemon such as Rotom-W and opposing Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

Flying
--------
Toxic over Knock Off allows specially defensive Landorus-T to put defensive Pokemon such as opposing Landorus-T, Porygon2, and Rotom-W, which do not fear Earthquake, on a timer. Defog over Knock Off or U-turn is also another an option for both of Landorus-T's sets, as it allows its team mates teammates to come in unharmed. An alternative EV spread of 252 HP / 164 SpD / 92 Spe with a Careful nature may be used to improve Landorus-T's special bulk while still outspeeding threats such as Bisharp and specially defensive Heatran, but this leaves Flying teams more vulnerable to Nidoking.

[CREDITS]
- Written by: [[Neko, 542526]]
- Flying analysis by: [[Neko, 542526]]
- Quality checked by: [[hyperspace12, 469369], [roxiee, 481576]]
- Grammar checked by: [[Finland, 517429], [UT, 523866]]

GP 2/2! Please be a little bit careful when implementing, there were a few minor corrections from the first GP check that did not get implemented. Great read!

checks implemented, thank you so much UT! :blobnom:
there were a few minor corrections from the first GP check that did not get implemented.
Oh oki, I'll be a bit more careful next time please dont brave bird me
 

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