Doubles Landorus-T (Revamp) (GP 2/2)

talkingtree

Marie, the baguettes! Hurry up!
is a member of the Site Staffis a Smogon Social Media Contributoris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a defending Smogon Snake Draft Champion
Doubles Captain
[OVERVIEW]

Landorus-T has everything it needs to succeed in Doubles, with strong stats all around, one of the most widely useful abilities, and a wide movepool that includes solid attacking, utility, and pivoting moves. This wide movepool and a lack of any major weak point give Landorus-T the ability to use many different viable sets that circumvent each other's answers to a degree. Landorus-T also naturally performs well against other common Pokemon in the metagame, most crucially Incineroar. However, as an incredibly common Pokemon itself, it will face solid checks on every well-built team. Still, Landorus-T should always find a way to be useful.

[SET]
name: Bulky Pivot
move 1: Earth Power
move 2: U-turn
move 3: Knock Off / Hidden Power Ice
move 4: Stealth Rock
item: Iapapa Berry / Yache Berry
ability: Intimidate
nature: Modest
evs: 252 HP / 44 Def / 176 SpA / 28 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earth Power provides consistent damage; although Landorus-T has higher base Attack, Earthquake is considerably weaker in many situations due to spread reduction, the prevalence of Intimidate users, and the potential for Grassy Terrain. U-turn synergizes quite well with Intimidate, allowing Landorus-T to enter the field, neuter opposing physical attackers, and pivot out while also hitting decently hard on targets that are weak to it such as Hoopa-U. Knock Off primarily works as a way to remove items such as Chansey's Eviolite, but it provides fairly consistent damage as well. Alternatively, Hidden Power Ice covers opposing Landorus-T as well as Zygarde and Mega Salamence, all of which can otherwise take on this set somewhat effectively. Stealth Rock punishes pivot-dependent Pokemon like Incineroar, Kyurem-B, and Victini and makes opposing Mega Charizard Y and Volcarona considerably easier for Landorus-T's team to take down. Protect is always valuable in Doubles for scouting moves, stalling field conditions, and managing positioning, but it offers added value on a set such as this that rarely finds the room for it, as opponents won't necessarily assume that Landorus-T carries the move.

Set Details
========

With the provided spread, Landorus-T gains the ability to take two common Ice-type moves in -1 Mega Metagross's Ice Punch and Life Orb Tapu Koko's Hidden Power Ice. 176 EVs in Special Attack and a Modest nature ensure the OHKO on standard Mega Manectric with Earth Power. The remaining 8 EVs are dumped in Speed so that Landorus-T will outspeed Deoxys-A in Tailwind; if Landorus-T's team lacks Tailwind support, these can be moved to Special Attack for a slightly slower U-turn against other Landorus-T that have the given investment. An Iapapa Berry provides significant recovery when Landorus-T is low on health, which greatly augments its ability to serve as a successful pivot. Alternatively, Landorus-T might benefit more from a Yache Berry, which gives it the ability to take considerably stronger Ice-type moves without fainting. If this choice is made, a spread of 224 HP / 32 Def / 136 SpA / 116 Spe and a Modest nature should be used. With this, Landorus-T is guaranteed to take +1 Genesect's Ice Beam and outspeed up to +1 Volcarona in Tailwind, with enough Special Attack EVs to KO offensive Kartana with Earth Power and the remaining investment dumped in Defense. Regardless of item choice, there are many viable Speed benchmarks available; for example, with 88 Speed, Landorus-T will outrun Modest Volcanion and, in Tailwind, Choice Scarf Tapu Lele.

Usage Tips
========

Landorus-T functions brilliantly as a lead for a variety of reasons; it provides attack control from Intimidate, it offers the opportunity to set Stealth Rock early, it can scout foes' Speed tiers based on the timing of Intimidate's activation, and with U-turn, it can pivot out of bad matchups. Setting Stealth Rock early is hugely beneficial in many matchups for sets running the move, but it's by no means required, so use your own judgment on whether it could offer enough benefits over the course of the game. If the opponent has a guaranteed safe switch-in to Landorus-T, it's usually best to use U-turn on the switch to retain momentum. Alternatively, Knock Off works as a way to punish bulky Pokemon that otherwise don't fear Landorus-T such as Tapu Fini and Suicune. Switching Landorus-T in can be useful not only to protect the teammate that switches out but also to help an ally Pokemon take an incoming physical attack, so consider both slots when deciding whether Landorus-T should enter the field. This benefit makes Landorus-T useful throughout the game, especially upon switch-in when it activates Intimidate, so pivot it often.

Team Options
========

Nearly every team can benefit from this set's support; it fits easily onto most builds. Physically frail Pokemon appreciate Intimidate, so Mega Charizard Y, Hoopa-U, and Mega Gardevoir all benefit greatly from Landorus-T's presence. Bulky Water-types are best left for teammates to handle, so Landorus-T should be paired with checks such as Tapu Bulu, Mega Manectric, and Volcanion, which it can send in through U-turn. Similarly, Steel-types take incoming Ice-type moves for Landorus-T and check Kyurem-B. In return, Landorus-T beats Fire-types for them. Some especially notable examples include Mega Scizor, which benefits strongly from Stealth Rock support; Genesect, which forms a pivoting core with Landorus-T; and Kartana, which handily beats down opposing Water-types.

[SET]
name: Tectonic Rage
move 1: Earthquake
move 2: Stone Edge / Rock Tomb
move 3: U-turn
move 4: Protect / Stealth Rock
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 76 HP / 252 Atk / 180 Spe

[SET COMMENTS]
Moves
========

Earthquake is a powerful spread STAB attack that works especially well on this set due to Landorus-T's item unlocking the ability to use Tectonic Rage. With this Z-Move, Landorus-T can circumvent all the issues Earthquake has, as Tectonic Rage won't hit its ally, doesn't have any spread reduction, and isn't weakened by Grassy Terrain. Rock-type coverage ensures that Landorus-T can punish Flying-type foes that avoid Earthquake, and it has a few options for such moves. Stone Edge hits the hardest of these options, though some teams may prefer the speed control offered by Rock Tomb. U-turn provides a way to pivot safely out to an ally when faced with a poor matchup or to retain momentum on a predicted switch. Thanks to Protect, Landorus-T can scout the opposing Pokemon's moves, shield itself from damage while an ally deals with a threat, and stall out harmful field conditions, including Grassy Terrain. Stealth Rock support is quite valuable in some fights, punishing opposing teams with Fire-, Ice-, and Flying-type threats that like to switch around often.

Set Details
========

With 180 EVs invested into Speed, Landorus-T will outrun all Volcanion and most Zapdos, hitting the former with Tectonic Rage before Steam Eruption can KO Landorus-T. If Landorus-T has Rock Tomb, you may want to bump this up to 212 EVs to outspeed Mega Manectric after a Speed drop. Either way, Landorus-T should use maximum investment into its Attack to take full advantage of Tectonic Rage, with the rest dumped in HP for general bulk. If you want instead to use more bulk, just make sure Landorus-T still has 116 EVs in its Attack and an Adamant nature so that it can OHKO minimally invested Mega Metagross with -1 Tectonic Rage.

Usage Tips
========

Landorus-T works well as a pivot throughout the match thanks to Intimidate and U-turn. If the opponent has used Intimidate to cripple Landorus-T or Grassy Terrain is set, Landorus-T is usually better off pivoting directly or switching out with U-turn. You could also handle Grassy Terrain in a couple other ways; you could switch in a different Island Guardian, enabling Landorus-T's Earthquake to be fully effective, or you could use Tectonic Rage to hit the foe on which you most wanted Earthquake damage without any reduction. Tectonic Rage is also useful for taking out a bulky foe, ensuring a knockout on a weakened target that may use Protect, or dealing decent Ground-type damage without hurting Landorus-T's ally. If Landorus-T is carrying Stealth Rock, it's most beneficial when set towards the beginning of the match to maximize damage over the course of the game. However, it's by no means essential, so don't feel that Landorus-T must use Stealth Rock if the entry hazard isn't yet set.

Team Options
========

Tapu Bulu's Grassy Terrain greatly weakens Landorus-T's main form of attack in Earthquake, so Landorus-T should be paired with another Island Guardian to summon a competing Terrain. Tapu Koko is especially notable thanks to its positive matchup against Water- and Flying-types. Some form of speed control, the most noteworthy being Tailwind, ensures that Landorus-T can get off its hard hits before ideal targets such as Mega Manectric, Kyurem-B, and Mega Metagross KO it or pivot out. Tailwind is best provided by Zapdos or Kartana; like Tapu Koko, these can also help against Water-types. You should be sure to pack answers to opposing Landorus-T, which is very common and walls this set. Tapu Fini works well here, removing Grassy Terrain and using either Heal Pulse to keep Landorus-T healthy or Calm Mind to clean late-game after Landorus-T punches through an obstacle with Tectonic Rage. Ground-immune teammates let Landorus-T use Earthquake more freely, so be sure to carry at least one. Zapdos and Tornadus are a couple decent options; Wide Guard Aegislash accomplishes the goal of having a teammate to click Earthquake next to in a different way.

[SET]
name: Choice Scarf
move 1: Earth Power
move 2: U-turn
move 3: Hidden Power Ice
move 4: Stone Edge / Sludge Bomb
item: Choice Scarf
ability: Intimidate
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is Landorus-T's most widely usable STAB attack that won't be affected by Intimidate, making it a fantastic move for a Choice Scarf set. U-turn makes Landorus-T a fast pivot, which is quite useful for positioning management. Hidden Power Ice hits opposing Landorus-T and revenge kills +1 Zygarde and Mega Salamence, two foes that outspeed other Landorus-T sets and can largely ignore its other moves. Landorus-T only really needs the first three moves to succeed in its role, so its last slot is quite flexible. Stone Edge offers considerably more damage than Hidden Power Ice against some Flying-types, like Mega Charizard Y and Zapdos, which avoid Earth Power. Sludge Bomb is a decent option on teams that appreciate the removal of Tapu Bulu, netting a surprise KO on it and providing a way for Landorus-T to hit Tapu Fini super effectively. However, outside of this, it has little use. Defog is a decent fourth slot option for teams with Mega Charizard Y or Volcarona that can't afford to leave Stealth Rock on the field. Stealth Rock is another fringe option for this last slot; however, locking into Stealth Rock can be risky, as it necessitates that Landorus-T switch the following turn to avoid losing momentum.

Set Details
========

Power and Speed are maximized with a Modest nature to help this set thrive as a fast attacker and a Choice Scarf further augments its Speed. Some teams may prefer a Timid nature on Choice Scarf Landorus-T, as this ensures the set will outspeed Deoxys-A and fully invested Zeraora; however, it already gets the jump on every other relevant foe, and the power dropoff is fairly significant, giving Mega Manectric a chance to survive Earth Power.

Usage Tips
========

Choice Scarf Landorus-T works great as a lead thanks to its ability to pivot out quickly with U-turn and weaken incoming attacks from the get-go. The timing of Intimidate's activation also allows you to check for other potential Choice Scarf users, most of which will outspeed this set. For example, if Tapu Lele's Psychic Surge or Genesect's Download activates before Landorus-T's Intimidate, they are guaranteed to also be carrying a Choice Scarf. However, this can also reveal Landorus-T's set to your opponent, so if this information is best kept secret, it may be best to avoid leading with Landorus-T. This way, it can be used for a surprise KO on a threat that would normally outspeed and threaten Landorus-T, such as Mega Manectric or Mega Charizard Y, if carrying Stone Edge. Be careful to avoid locking Landorus-T into a move that's easily taken advantage of by the opponent, especially if that opponent has Gothitelle to potentially trap Landorus-T on the field using an unhelpful move. Without any defensive investment, this set isn't particularly bulky, so avoid trying to use it as a defensive check if it's needed later on to outspeed and take down a particular enemy.

Team Options
========

Teams that appreciate Landorus-T's offensive matchups but need it especially for faster foes will benefit most from this set. However, with mediocre defenses, Landorus-T will need additional teammates to patch up holes against foes that it would normally be able to handle alone. Incineroar is the most notable example, as Landorus-T will fear losing its Choice Scarf to Knock Off and is hit fairly hard by -1 Flare Blitz. Volcanion and Tapu Fini are valuable teammates for this reason; they both also appreciate Landorus-T's ability to handle Mega Manectric and Tapu Koko. Teammates that take advantage of typical switch-ins to Landorus-T are excellent for retaining momentum if Landorus-T hits these switch-ins with U-turn as they enter the field. Tapu Koko and Kartana prey on bulky Water-types, while Mega Charizard Y takes out Kyurem-B with Overheat and easily handles Grass-types. Mega Charizard Y also benefits from Landorus-T's ability to spare a moveslot for Defog support.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide deals decent spread damage with a helpful chance to induce flinches on the foes. Landorus-T's all-around nature lends well to an Assault Vest set with either fully physical or mixed attacks. One move that could find its way onto Assault Vest sets as well as others is Superpower, which hits a variety of Steel-types like Ferrothorn harder than Ground-type STAB moves. Superpower is also a solid option on a Choice Band set, which capitalizes on Landorus-T's ability to inflict heavy spread damage through Earthquake or severely hurt bulky threats such as Chansey and Porygon2 with Superpower. Explosion also works well on such sets or those with a Choice Scarf equipped, though Landorus-T needs to be careful not to take out its own allies. Life Orb sets offer a different style of offense and typically tend to focus on special attacks like Earth Power, Hidden Power Ice, and Sludge Bomb. Swords Dance finds its way onto some Tectonic Rage sets as a way to combat the usage of Intimidate, but it is somewhat difficult to fit onto the set, and Landorus-T is hard to support as a setup user.

Checks and Counters
===================

**Water-types**: Water-types like Tapu Fini and Suicune are typically bulky enough to take an attack from Landorus-T and retaliate with a super effective STAB attack. Milotic is especially notable due to its Competitive enabling it to take advantage of Landorus-T's Intimidate. Kingdra in the rain outspeeds even Choice Scarf Landorus-T and can knock it out with any Water-type move.

**Ice-types**: Kyurem-B is an incredibly threatening foe, as offensive sets outspeed and OHKO non-Choice Scarf Landorus-T even through a potential Yache Berry. Many Pokemon also use Ice-type coverage specifically for Landorus-T, so watch out for those that can outspeed and KO it with such coverage like Genesect, Mega Metagross, and Mew. Zapdos and Porygon2 run Ice-type coverage and are bulky enough to take Landorus-T on defensively too, and both have access to speed control that's especially damaging to Choice Scarf sets.

**Ground-immune Pokemon**: With no readily available Flying-type STAB attack, Landorus-T is often unable to deal with Ground-immune Pokemon. Mega Charizard Y can OHKO Landorus-T with Overheat, only really fearing Choice Scarf Stone Edge sets. Zapdos also sets up Tailwind, while Cresselia carries Icy Wind.

**Faster Pokemon**: Being outsped is mostly problematic for more offensive sets that don't have the bulky set's ability to take a hit and retaliate. Choice Scarf Genesect outspeeds all Landorus-T and threatens it with Ice Beam. Tornadus gets an Attack boost from Intimidate thanks to Defiant and hits hard with boosted Acrobatics, only really fearing Rock-type coverage moves. Tapu Lele has a fairly common Choice Scarf set to outspeed Choice Scarf Landorus-T, and if Landorus-T isn't holding Choice Scarf, Life Orb or Psychium Z Tapu Lele can OHKO it.

**Grassy Terrain**: Earthquake sets have their primary mode of attack drastically weakened by Grassy Terrain, though Tectonic Rage doesn't have the same consequences. Grassy Terrain also lets foes benefit from passive healing that Landorus-T can't receive due to its Flying typing.

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Earlier versions by: [[talkingtree, 232101]]
- Quality checked by: [[MajorBowman, 188164], [qsns, 230771]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [frenzyplant, 185509]]
 
Last edited:
  • Like
Reactions: lyd

MajorBowman

I need tempo
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Doubles Colonel
Bulky set
  • [Moves] Can also mention that Earth Power bypasses Grassy Terrain damage reduction, making Bulu a slightly less effective check
Tectonic Rage set
  • [SET] I can't help but think max Attack is the best option on this set just to get the most mileage out of your Z move, especially because the HP is just a generic dump
  • [SET] I know Stone Edge is in OO but I it feels weird to not include it here? Idk if I'd drop tomb or slide though. Stone Edge 2HKOing Zapdos is pretty good though, might be worth at least a mention in the moves section
Choice Scarf set
  • [SET] 0 Atk Modest rock slide is super super super weak and probably not worth including imo. If you really want a rock move on the set I'd go with Stone Edge because it still does real damage when uninvested. I think edge/sludge bomb/defog/stealth rock are all better than rock slide in this slot, rock slide is honestly only good here for flinches
    • 0- Atk Landorus-Therian Rock Slide vs. 0 HP / 4 Def Charizard-Mega-Y: 248-292 (83.5 - 98.3%) -- guaranteed 2HKO
  • [Usage Tips] Specifically mention scouting for other choice scarves when talking about speed checking
  • [Usage Tips] As mentioned before, the current set (0 modest rock slide) doesn't KO Charizard so "outspeed and KO threats like Charizard" isn't entirely correct
Other options
  • Choice Band?
Checks and counters
  • Possibly mention Tapu Lele under faster pokemon? Scarf lele outspeeds and heavily damages scarf lando, and life orb lele outspeeds non scarf lando and can ko with psychic
Overall a super good analysis, most of what I came up with is pretty nitpicky. This one is pretty important though given landorus-t's ubiquity so I figured I'd leave no stone unturned. Implement/tell me why I'm wrong for 1/2
 
Last edited:
  • Like
Reactions: lyd
Bulky Set
[SET] Said this in Discord but would remove the slashes for HP Ice and Protect behind SR. Rocks are one of the biggest draws to the set right now and I think removing those is a lot more representative of what's being used. Indifferent on keeping the Protect mention in the Moves section, though.
[MOVES] One of the biggest reasons for considering Knock Off in context of a team is Chansey's Eviolite, would specifically mention that one.
[USAGE TIPS] Bolded sentence - I don't know if I'd consider this interaction niche but it applies to nearly everything with an HP recovery berry and it's not the only option on this set. I'd remove this sentence.

Tec Rage
[USAGE TIPS] "especially as most teams have no means of hazard removal" is unfortunately for my sanity becoming less and less true over time and is also not super relevant to why you want to set up SR early. Would say something like "to maximize damage over the game" or just remove this part of the sentence as it's kinda obvious.

Scarf
[MOVES] Would change "can largely ignore other Landorus-T sets" in reference to Zygarde and Salamence considering HP Ice is slashed on Bulky and Tec Rage / Stone Edge on Groundium thwack them pretty hard. I think "can ignore its other moves" or something about revenge killing them is probably better to mention here.
[SET DETAILS] Modest unfortunately underspeeds max Speed Zeraora. I don't think this is worth slashing Timid for, but mention it and change the Zeraora mention in Team Options to Tapu Koko.
[USAGE TIPS] Bolded sentence - This sentence is pretty relevant to how Scarf Landorus-T plays as an initial info scout - I would leave this in.


excellent as usual, the flow in OO caught my eye for being written really well lol. 2/2
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Smogon Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Landorus-T has everything it needs to succeed in Doubles, with strong stats all around, one of those the most widely useful abilities, and a wide movepool that includes solid attacking, utility, and pivoting moves. This wide movepool and lack of any major weak point gives Landorus-T the ability to use many different viable sets that circumvent each other's answers to a degree. Landorus-T also naturally performs well against other common Pokemon in the metagame, most crucially Incineroar. However, as an incredibly common Pokemon itself, it will face solid checks in every well-built team. Still, Landorus-T should always find a way to be useful.

[SET]
name: Bulky Pivot
move 1: Earth Power
move 2: U-turn
move 3: Knock Off / Hidden Power Ice
move 4: Stealth Rock
item: Iapapa Berry / Yache Berry
ability: Intimidate
nature: Modest
evs: 252 HP / 44 Def / 176 SpA / 28 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earth Power provides consistent damage; although Landorus-T has higher base Attack, Earthquake's spread reduction, ever-present the prevalence of Intimidate users, and the potential for Grassy Terrain makes make Earthquake it (readability + wording consistency) considerably weaker in many situations. U-turn synergizes quite well with Intimidate, allowing Landorus-T to enter the field, neuter opposing physical attackers, and pivot out with an attack that also hits decently hard on targets that are weak to it such as Hoopa-U. Knock Off primarily works as a way to remove items such as Chansey's Eviolite, but it provides fairly consistent damage as well. Alternatively, Hidden Power Ice covers opposing Landorus-T as well as Zygarde and Mega Salamence, all of which can otherwise take on this set somewhat effectively. Stealth Rock punishes pivot-dependent Pokemon like Incineroar, Kyurem-B, and Victini and makes opposing Mega Charizard Y and Volcarona considerably easier for its Landorus-T's team to take down. Protect is always valuable in Doubles for scouting moves, stalling field conditions, and managing positioning, but it offers added value on a set such as this that rarely finds the room for it, as opponents won't necessarily assume that Landorus-T carries the move.

Set Details
========

With the provided spread, Landorus-T gains the ability to take two common Ice-type moves in -1 Mega Metagross's Ice Punch or and Life Orb Tapu Koko's Hidden Power Ice. 176 EVs in Special Attack and a Modest nature ensures ensure the OHKO on standard Mega Manectric with Earth Power. The remaining 8 EVs are dumped in Speed so that Landorus-T will outspeed Deoxys-A in Tailwind; if Landorus-T's team lacks Tailwind support, these can be moved to Special Attack for a slightly slower U-turn against other Landorus-T that have this investment. An Iapapa Berry provides significant recovery when Landorus-T is low on health, which significantly augments its ability to serve as a successful pivot. Alternatively, Landorus-T might benefit more from a Yache Berry, which gives it the ability to take considerably stronger Ice-type moves without fainting. If this choice is made, a spread of 224 HP / 32 Def / 136 SpA / 116 Spe and a Modest nature should be used. With this, Landorus-T is guaranteed to take +1 Genesect's Ice Beam and outspeed up to +1 Volcarona in Tailwind, with enough Special Attack EVs to hit a jump point and the remaining investment dumped in Defense. Regardless of item choice, there are many viable Speed benchmarks available; for example, with 88 Speed, Landorus-T will outrun Modest Volcanion and, in Tailwind, Choice Scarf Tapu Lele.

Usage Tips
========

Landorus-T functions brilliantly as a lead for a variety of reasons; it provides attack control from Intimidate, it offers the opportunity to set Stealth Rock early, it can Speed check scout foes' Speed tiers based on the timing of Intimidate's activation, and with U-turn, it can pivot out of bad matchups. Setting Stealth Rock early is hugely beneficial in many matchups for sets running the move, but it's by no means required, (AC) so use your own judgment on whether it could offer enough benefits over the course of the game. If the opponent has a guaranteed safe switch-in to Landorus-T, it's usually best to use U-turn on the switch to retain momentum. Alternatively, Knock Off works as a way to punish bulky Pokemon that otherwise don't fear Landorus-T such as Tapu Fini and Suicune. Switching Landorus-T in can be useful for protecting the teammate that switches out but also to help an ally Pokemon take an incoming physical attack, so consider both slots when deciding whether Landorus-T should enter the field. This benefit makes Landorus-T useful throughout the game, especially upon switch-in when it activates Intimidate, so pivot it often.

Team Options
========

Nearly every team can benefit from this set's support; it fits easily onto most builds. Physically frail Pokemon appreciate Intimidate, so Mega Charizard Y, Hoopa-U, and Mega Gardevoir all benefit greatly from Landorus-T's presence. Bulky Water-types are best left for teammates to handle, so Landorus-T should be paired with checks such as Tapu Bulu, Mega Manectric, and Volcanion to provide Landorus-T a good teammate to send in through U-turn. Similarly, Steel-types take incoming Ice-type moves for Landorus-T and check Kyurem-B. In return, Landorus-T beats Fire-types for them. Some especially notable examples include Mega Scizor, which benefits strongly from Stealth Rock support; (SC) Genesect, which forms a pivoting core with Landorus-T; (SC) and Kartana, which handily beats down opposing Water-types.

[SET]
name: Tectonic Rage
move 1: Earthquake
move 2: Stone Edge / Rock Tomb
move 3: U-turn
move 4: Protect / Stealth Rock
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 76 HP / 252 Atk / 180 Spe

[SET COMMENTS]
Moves
========

Earthquake is a powerful spread STAB attack that works especially well on this set due to Landorus-T's item unlocking the ability to use Tectonic Rage. With this Z-Move, Landorus-T can circumvent all the issues Earthquake has, as Tectonic Rage won't hit its ally, doesn't have any spread reduction, and isn't weakened by Grassy Terrain. Rock-type coverage ensures that Landorus-T can punish Flying-type foes that avoid Earthquake, and it has a few options for such moves. Stone Edge hits the hardest of these options, though some teams may prefer the speed control offered by Rock Tomb. U-turn provides a way to pivot safely into out to an ally when faced with a poor matchup or to retain momentum on a predicted switch. Thanks to Protect, Landorus-T can scout the opponent's opposing Pokemon's move, shield itself from damage while an ally deals with a threat, and stall out harmful field conditions, including Grassy Terrain. Stealth Rock support is quite valuable in some fights, punishing opposing teams with Fire-, Ice-, and Flying-type threats that like to switch around often.

Set Details
========

With 180 EVs invested into Speed, Landorus-T will outrun all Volcanion and most Zapdos, hitting the former with Tectonic Rage before it can be knocked out with a Steam Eruption. If Landorus-T has Rock Tomb, you may want to bump this up to 212 EVs to outspeed Mega Manectric after hitting it with Rock Tomb a Speed drop. (repetition) Either way, Landorus-T should use maximum investment into its Attack to take full advantage of Tectonic Rage, with the rest dumped in HP for general bulk. If you want instead to use more bulk, just make sure Landorus-T still has 116 EVs in its Attack and an Adamant nature so that it can still OHKO minimally invested Mega Metagross with -1 Tectonic Rage.

Usage Tips
========

Landorus-T works well as a pivot throughout the match thanks to Intimidate and U-turn. If the opponent has used Intimidate to cripple Landorus-T or Grassy Terrain is set, Landorus-T is usually better off pivoting directly or switching out with U-turn. You could also handle Grassy Terrain in a couple other ways; you could switch in a different Island Guardian, enabling Landorus-T's Earthquake to be fully effective, or you could use Tectonic Rage to hit the foe on which you most wanted Earthquake damage without any reduction. Tectonic Rage is also useful for taking out a bulky foe, ensuring a knockout on a weakened target that may use Protect, or dealing decent Ground-type damage without hurting Landorus-T's ally. If Landorus-T is carrying Stealth Rock, it's most beneficial when set towards the beginning of the match to maximize damage over the course of the game. However, it's by no means essential, so don't feel that Landorus-T must use Stealth Rock if the entry hazards aren't yet set.

Team Options
========

Tapu Bulu's Grassy Terrain greatly weakens Landorus-T's main form of attack in Earthquake, so it Landorus-T should be paired with another Island Guardian to summon a competing Terrain. Tapu Koko is especially notable thanks to its positive matchup against Water- and Flying-types. Some form of speed control, the most noteworthy being Tailwind, ensures that Landorus-T can get off its strong hard hits before ideal targets such as Mega Manectric, Kyurem-B, and Mega Metagross KO it or pivot out. Tailwind is best provided by Zapdos or Kartana; like Tapu Koko, these can also help against Water-types. You should be sure to pack answers to opposing Landorus-T, which is very common and walls this set. Tapu Fini works well here, removing Grassy Terrain and either using Heal Pulse to keep Landorus-T healthy or Calm Mind to clean late-game after Landorus-T punches through an obstacle with Tectonic Rage. Ground-immune teammates let Landorus-T use Earthquake more freely, so be sure to carry at least one. Zapdos and Tornadus are a couple decent options; Wide Guard Aegislash accomplishes the goal of having a teammate to click Earthquake next to in a different way.

[SET]
name: Choice Scarf
move 1: Earth Power
move 2: U-turn
move 3: Hidden Power Ice
move 4: Stone Edge / Sludge Bomb
item: Choice Scarf
ability: Intimidate
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is Landorus-T's most widely usable STAB attack that won't be affected by Intimidate, making it a fantastic move for a Choice Scarf set. U-turn access turns Landorus-T into a fast pivot, which is quite useful for positioning management. Hidden Power Ice hits opposing Landorus-T and revenge kills +1 Zygarde and Mega Salamence, two foes that outspeed other Landorus-T sets and can largely ignore its other moves. Landorus-T only really needs the first three moves to succeed in its role, so its last slot is quite flexible. Stone Edge offers considerably more damage than Hidden Power Ice against some Flying-types, like Mega Charizard Y and Zapdos, which avoid Earth Power. Sludge Bomb is a decent option on teams that appreciate the removal of Tapu Bulu, netting a surprise KO on it and providing a way for Landorus-T to hit Tapu Fini and Tapu Koko super effectively. However, outside of this, it has little use. Defog is a decent fourth slot option for teams with Mega Charizard Y or Volcarona that can't afford to leave Stealth Rock on the field. Stealth Rock is another fringe option for this last slot; however, locking into Stealth Rock can be risky, as it necessitates that Landorus-T switch the following turn to avoid losing momentum.

Set Details
========

Power and speed are maximized with a Modest nature to help this set thrive as a fast attacker, with a Choice Scarf equipped to further augment its speed. Some teams may prefer a Timid nature on Choice Scarf Landorus-T, as this ensures the set will outspeed Deoxys-A and fully invested Zeraora; however, it already gets the jump on every other relevant foe and the power dropoff is fairly significant, giving Mega Manectric a chance to survive Earth Power.

Usage Tips
========

Choice Scarf Landorus-T works great as a lead thanks to its ability to pivot out quickly with U-turn and weaken incoming attacks from the get-go. The timing of Intimidate's activation also allows you to check for other potential Choice Scarf users, most of which will outspeed this set. For example, if Tapu Lele's Psychic Surge or Genesect's Download activate before Landorus-T's Intimidate, they are guaranteed to also be carrying a Choice Scarf. However, this can also reveal Landorus-T's set to your opponent, so if this information is best kept secret, it may be best to avoid leading Landorus-T. This way, it can be used for a surprise KO on a threat that would normally outspeed and threaten Landorus-T can move, such as Mega Manectric or Mega Charizard Y, if carrying Stone Edge. Be careful to avoid locking Landorus-T into a move that's easily taken advantage of by the opponent, especially if that opponent has Gothitelle to potentially trap Landorus-T on the field using an unhelpful move. Without any investment, this set isn't particularly bulky, so avoid trying to use it as a defensive check if it's needed later on to outspeed and take down a particular enemy.

Team Options
========

Teams that appreciate Landorus-T's offensive matchups but need it especially for faster foes will benefit most from this set. However, with mediocre defenses, it will need additional teammates to patch up holes against foes that Landorus-T would normally be able to handle alone. Incineroar is the most notable example, as Landorus-T will fear losing its Choice Scarf to Knock Off and is hit fairly hard by -1 Flare Blitz. Volcanion and Tapu Fini are valuable teammates for this reason; they both also appreciate Landorus-T's ability to handle Mega Manectric and Tapu Koko. Teammates that take advantage of typical switch-ins to Landorus-T are excellent for retaining momentum if Landorus-T hits these switch-ins with U-turn as they enter the field. Tapu Koko and Kartana prey on bulky Water-types, while Mega Charizard Y takes out Kyurem-B with Overheat and easily handles Grass-types. Mega Charizard Y also benefits from Landorus-T's ability to free up a moveslot for Defog support.

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide deals decent spread damage with a helpful chance to induce flinches on the foes. Landorus-T's all-around nature lends well to an Assault Vest set with either fully physical or mixed attacks. One move that could find its way onto Assault Vest sets as well as others is Superpower, which hits a variety of Steel-types like Ferrothorn more stronglyharder than Ground-type STAB moves. Superpower is also a solid option on a Choice Band set, which capitalizes on Landorus-T's ability to inflict heavy spread damage through Earthquake or severely hurt bulky threats such as Chansey or Porygon2 with Superpower. Explosion also works well on such sets or those with a Choice Scarf equipped, though Landorus-T needs to be careful not to take out its own allies. Life Orb sets offer a different style of offense and typically tend to be more focused on special attacks like Earth Power, Hidden Power Ice, and Sludge Bomb. Swords Dance finds its way onto some Tectonic Rage sets as a way to combat the usage of Intimidate, but it is somewhat difficult to fit onto the set and support as a setup user.

Checks and Counters
===================

**Water-types**: Water-types like Tapu Fini or Suicune are typically bulky enough to take an attack from Landorus-T and retaliate with a super effective STAB attack. Milotic is especially notable due to its Competitive enabling it to take advantage of Landorus-T's Intimidate. Kingdra in the rain outspeeds even Choice Scarf Landorus-T and can knock it out with any Water-type move.

**Ice-types**: Kyurem-B is an incredibly threatening foe, as offensive sets outspeed and OHKO non-Choice Scarf Landorus-T even through a potential Yache Berry. Many Pokemon also use Ice-type coverage specifically for Landorus-T, so watch out for those that could outspeed and KO with such coverage like Genesect, Mega Metagross, and Mew. Zapdos and Porygon2 are bulky enough to take Landorus-T on defensively too, and both have access to speed control that's especially damaging to Choice Scarf sets.

**Ground-immune Pokemon**: With no readily available Flying-type STAB attack, Landorus-T is often unable to deal with Ground-immune Pokemon. Mega Charizard Y can OHKO Landorus-T with Overheat, only really fearing Choice Scarf Stone Edge sets. Zapdos also sets up Tailwind, while Cresselia carries Icy Wind.

**Faster Pokemon**: Being outsped is mostly problematic for more offensive sets that don't have the bulky set's ability to take a hit and retaliate. Choice Scarf Genesect outspeeds all Landorus-T and threatens with Ice Beam. Tornadus gets an Attack boost from Intimidate thanks to Defiant and hits hard with boosted Acrobatics, only really fearing Rock-type coverage moves. Tapu Lele has a fairly common Choice Scarf set to outspeed Choice Scarf Landorus-T, and if Landorus-T isn't Choice Scarf, Life Orb or Psychium Z Tapu Lele can OHKO it.

**Grassy Terrain**: Earthquake sets have their primary mode of attack drastically weakened by Grassy Terrain, though Tectonic Rage doesn't have the same consequences. Grassy Terrain also lets foes benefit from passive healing that Landorus-T can't receive due to its Flying typing.

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Earlier versions by: [[talkingtree, 232101]]
- Quality checked by: [[MajorBowman, 188164], [name, ID]]
- Grammar checked by: [[name, ID], [name, ID]]
 

frenzyplant

Inertia is a property of matter.
is a Top Contributoris a Smogon Media Contributor
2/2 :)

add remove (comments)

[OVERVIEW]

Landorus-T has everything it needs to succeed in Doubles, with strong stats all around, one of the most widely useful abilities, and a wide movepool that includes solid attacking, utility, and pivoting moves. This wide movepool and a lack of any major weak point (you don't mention this lack before, so I don't think it can be taken under the "this") gives give Landorus-T the ability to use many different viable sets that circumvent each other's answers to a degree. Landorus-T also naturally performs well against other common Pokemon in the metagame, most crucially Incineroar. However, as an incredibly common Pokemon itself, it will face solid checks in on every well-built team. Still, Landorus-T should always find a way to be useful.

[SET]
name: Bulky Pivot
move 1: Earth Power
move 2: U-turn
move 3: Knock Off / Hidden Power Ice
move 4: Stealth Rock
item: Iapapa Berry / Yache Berry
ability: Intimidate
nature: Modest
evs: 252 HP / 44 Def / 176 SpA / 28 SpD / 8 Spe

[SET COMMENTS]
Moves
========

Earth Power provides consistent damage; although Landorus-T has higher base Attack than Special Attack, (optional as well tbh) Earthquake is considerably weaker in many situations due to Earthquake's spread reduction, the prevalence of Intimidate users, and the potential for Grassy Terrain make it considerably weaker in many situations. (all these changes optional and essentially for readability - agree with plumberjack's check that leading the sentence with Earthquake makes it clearer, but I agree with your original wording in that just "spread reduction" makes more sense to me) U-turn synergizes quite well with Intimidate, allowing Landorus-T to enter the field, neuter opposing physical attackers, and pivot out with an attack that also hits (I think you could reword to, for example, "while also hitting" for brevity's sake, unless you feel that loses some of the meaning. in addition, "hit hard on targets" doesn't quite sit well with me, what about "deals/does decent damage to targets ..."?) decently hard on targets that are weak to it such as Hoopa-U. Knock Off primarily works as a way to remove items such as Chansey's Eviolite, but it provides fairly consistent damage as well. Alternatively, Hidden Power Ice covers opposing Landorus-T as well as Zygarde and Mega Salamence, all of which can otherwise take on this set somewhat effectively. Stealth Rock punishes pivot-dependent Pokemon like Incineroar, Kyurem-B, and Victini and makes opposing Mega Charizard Y and Volcarona considerably easier for Landorus-T's team to take down. Protect is always valuable in Doubles for scouting moves, stalling field conditions, and managing positioning, but it offers added value on a set such as this that rarely finds the room for it, as opponents won't necessarily assume that Landorus-T carries the move.

Set Details
========

With the provided spread, Landorus-T gains the ability to take two common Ice-type moves in -1 Mega Metagross's Ice Punch and Life Orb Tapu Koko's Hidden Power Ice. 176 EVs in Special Attack and a Modest nature ensure the OHKO on standard Mega Manectric with Earth Power. The remaining 8 EVs are dumped in Speed so that Landorus-T will outspeed Deoxys-A in Tailwind; if Landorus-T's team lacks Tailwind support, these can be moved to Special Attack for a slightly slower U-turn against other Landorus-T that have this the given investment. An Iapapa Berry provides significant recovery when Landorus-T is low on health, which significantly (you already use "significant" in this sentence, pick another word?) augments its ability to serve as a successful pivot. Alternatively, Landorus-T might benefit more from a Yache Berry, which gives it the ability to take considerably stronger Ice-type moves without fainting. If this choice is made, a spread of 224 HP / 32 Def / 136 SpA / 116 Spe and a Modest nature should be used. With this, Landorus-T is guaranteed to take +1 Genesect's Ice Beam and outspeed up to +1 Volcarona in Tailwind, with enough Special Attack EVs to hit a jump point (does it grab any significant KOs?) and the remaining investment dumped in Defense. Regardless of item choice, there are many viable Speed benchmarks available; for example, with 88 Speed, Landorus-T will outrun Modest Volcanion and, in Tailwind, Choice Scarf Tapu Lele.

Usage Tips
========

Landorus-T functions brilliantly as a lead for a variety of reasons; it provides attack control (should this be capitalized? i know it follows the same pattern as speed control, but it's not in the standards and the two on-site precedents, XY Kangaskhan and XY Mamoswine, differ) from Intimidate, it offers the opportunity to set Stealth Rock early, it can scout foes' Speed tiers based on the timing of Intimidate's activation, and with U-turn, it can pivot out of bad matchups. Setting Stealth Rock early is hugely beneficial in many matchups for sets running the move, but it's by no means required, so use your own judgment on whether it could offer enough benefits over the course of the game. If the opponent has a guaranteed safe switch-in to Landorus-T, it's usually best to use U-turn on the switch to retain momentum. Alternatively, Knock Off works as a way to punish bulky Pokemon that otherwise don't fear Landorus-T such as Tapu Fini and Suicune. Switching Landorus-T in can be useful for protecting not only to protect the teammate that switches out but also to help an ally Pokemon take an incoming physical attack, so consider both slots when deciding whether Landorus-T should enter the field. This benefit makes Landorus-T useful throughout the game, especially upon switch-in when it activates Intimidate, so pivot it often.

Team Options
========

Nearly every team can benefit from this set's support; it fits easily onto most builds. Physically frail Pokemon appreciate Intimidate, so Mega Charizard Y, Hoopa-U, and Mega Gardevoir all benefit greatly from Landorus-T's presence. Bulky Water-types are best left for teammates to handle, so Landorus-T should be paired with checks such as Tapu Bulu, Mega Manectric, and Volcanion, which it can to provide a good teammate to send in through U-turn. (their being able to be sent in via U-turn seems to be secondary to their ability to check Water-types as a reason to be a teammate, right?) Similarly, Steel-types take incoming Ice-type moves for Landorus-T and check Kyurem-B. In return, Landorus-T beats Fire-types for them. Some especially notable examples include Mega Scizor, which benefits strongly from Stealth Rock support; Genesect, which forms a pivoting core with Landorus-T; and Kartana, which handily beats down opposing Water-types.

[SET]
name: Tectonic Rage
move 1: Earthquake
move 2: Stone Edge / Rock Tomb
move 3: U-turn
move 4: Protect / Stealth Rock
item: Groundium Z
ability: Intimidate
nature: Adamant
evs: 76 HP / 252 Atk / 180 Spe

[SET COMMENTS]
Moves
========

Earthquake is a powerful spread STAB attack that works especially well on this set due to Landorus-T's item unlocking the ability to use Tectonic Rage. With this Z-Move, Landorus-T can circumvent all the issues Earthquake has, as Tectonic Rage won't hit its ally, doesn't have any spread reduction, and isn't weakened by Grassy Terrain. Rock-type coverage ensures that Landorus-T can punish Flying-type foes that avoid Earthquake, and it has a few options for such moves. Stone Edge hits the hardest of these options, though some teams may prefer the speed control offered by Rock Tomb. U-turn provides a way to pivot safely out to an ally when faced with a poor matchup or to retain momentum on a predicted switch. Thanks to Protect, Landorus-T can scout the opposing Pokemon's moves, (can you assume multiple opposing Pokemon are using moves?) shield itself from damage while an ally deals with a threat, and stall out harmful field conditions, including Grassy Terrain. Stealth Rock support is quite valuable in some fights, punishing opposing teams with Fire-, Ice-, and Flying-type threats that like to switch around often.

Set Details
========

With 180 EVs invested into Speed, Landorus-T will outrun all Volcanion and most Zapdos, hitting the former with Tectonic Rage before Steam Eruption can KO Landorus-T. it can be knocked out with a Steam Eruption. (optional, especially if a bare minimum of meta knowledge makes the meaning obvious. this might make it more awkward, but the way this section is worded made me think that "it" referred to Volcanion at first) If Landorus-T has Rock Tomb, you may want to bump this up to 212 EVs to outspeed Mega Manectric after a Speed drop. Either way, Landorus-T should use maximum investment into its Attack to take full advantage of Tectonic Rage, with the rest dumped in HP for general bulk. If you want instead to use more bulk, just make sure Landorus-T still has 116 EVs in its Attack and an Adamant nature so that it can still OHKO minimally invested Mega Metagross with -1 Tectonic Rage. (taking out one "still" from this sentence preserves the meaning)

Usage Tips
========

Landorus-T works well as a pivot throughout the match thanks to Intimidate and U-turn. If the opponent has used Intimidate to cripple Landorus-T or Grassy Terrain is set, Landorus-T is usually better off pivoting directly or switching out with U-turn. You could also handle Grassy Terrain in a couple other ways; you could switch in a different Island Guardian, enabling Landorus-T's Earthquake to be fully effective, or you could use Tectonic Rage to hit the foe on which you most wanted Earthquake damage without any reduction. Tectonic Rage is also useful for taking out a bulky foe, ensuring a knockout on a weakened target that may use Protect, or dealing decent Ground-type damage without hurting Landorus-T's ally. If Landorus-T is carrying Stealth Rock, it's most beneficial when set towards the beginning of the match to maximize damage over the course of the game. However, it's by no means essential, so don't feel that Landorus-T must use Stealth Rock if the entry hazards aren't hazard isn't yet set.

Team Options
========

Tapu Bulu's Grassy Terrain greatly weakens Landorus-T's main form of attack in Earthquake, so Landorus-T should be paired with another Island Guardian to summon a competing Terrain. Tapu Koko is especially notable thanks to its positive matchup against Water- and Flying-types. Some form of speed control, the most noteworthy being Tailwind, ensures that Landorus-T can get off its hard hits before ideal targets such as Mega Manectric, Kyurem-B, and Mega Metagross KO it or pivot out. Tailwind is best provided by Zapdos or Kartana; like Tapu Koko, these can also help against Water-types. You should be sure to pack answers to opposing Landorus-T, which is very common and walls this set. Tapu Fini works well here, removing Grassy Terrain and either using either Heal Pulse to keep Landorus-T healthy or Calm Mind to clean late-game after Landorus-T punches through an obstacle with Tectonic Rage. Ground-immune teammates let Landorus-T use Earthquake more freely, so be sure to carry at least one. Zapdos and Tornadus are a couple decent options; Wide Guard Aegislash accomplishes the goal of having a teammate to click Earthquake next to in a different way. (a lot of prepositional phrases pile up here; "Aegislash is a teammate you can click ..." would be shorter and possibly clearer, but loses much of your phrasing's character)

[SET]
name: Choice Scarf
move 1: Earth Power
move 2: U-turn
move 3: Hidden Power Ice
move 4: Stone Edge / Sludge Bomb
item: Choice Scarf
ability: Intimidate
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Earth Power is Landorus-T's most widely usable STAB attack that won't be affected by Intimidate, making it a fantastic move for a Choice Scarf set. U-turn access turns makes Landorus-T into a fast pivot, (optional; to split hairs, it's not really access to U-turn so much as the fact that U-turn is being used on this set, right?) which is quite useful for positioning management. Hidden Power Ice hits opposing Landorus-T and revenge kills +1 Zygarde and Mega Salamence, two foes that outspeed other Landorus-T sets and can largely ignore its other moves. Landorus-T only really needs the first three moves to succeed in its role, so its last slot is quite flexible. Stone Edge offers considerably more damage than Hidden Power Ice against some Flying-types, like Mega Charizard Y and Zapdos, which avoid Earth Power. Sludge Bomb is a decent option on teams that appreciate the removal of Tapu Bulu, netting a surprise KO on it and providing a way for Landorus-T to hit Tapu Fini and Tapu Koko super effectively. (wouldn't Earth Power also be super effective against Tapu Koko, or am I missing something?) However, outside of this, it has little use. Defog is a decent fourth slot option for teams with Mega Charizard Y or Volcarona that can't afford to leave Stealth Rock on the field. Stealth Rock is another fringe option for this last slot; however, locking into Stealth Rock can be risky, as it necessitates that Landorus-T switch the following turn to avoid losing momentum.

Set Details
========

Power and speed Speed are maximized with a Modest nature to help this set thrive as a fast attacker, with and a Choice Scarf equipped to further augment its Speed. speed. Some teams may prefer a Timid nature on Choice Scarf Landorus-T, as this ensures the set will outspeed Deoxys-A and fully invested Zeraora; however, it already gets the jump on every other relevant foe, (comma) and the power dropoff is fairly significant, giving Mega Manectric a chance to survive Earth Power.

Usage Tips
========

Choice Scarf Landorus-T works great as a lead thanks to its ability to pivot out quickly with U-turn and weaken incoming attacks from the get-go. The timing of Intimidate's activation also allows you to check for other potential Choice Scarf users, most of which will outspeed this set. For example, if Tapu Lele's Psychic Surge or Genesect's Download activate activates before Landorus-T's Intimidate, they are guaranteed to also be carrying a Choice Scarf. However, this can also reveal Landorus-T's set to your opponent, so if this information is best kept secret, it may be best to avoid leading with Landorus-T. This way, it can be used for a surprise KO on a threat that would normally outspeed and threaten Landorus-T can move, such as Mega Manectric or Mega Charizard Y, if carrying Stone Edge. Be careful to avoid locking Landorus-T into a move that's easily taken advantage of by the opponent, especially if that opponent has Gothitelle to potentially trap Landorus-T on the field using an unhelpful move. Without any defensive investment, this set isn't particularly bulky, so avoid trying to use it as a defensive check if it's needed later on to outspeed and take down a particular enemy.

Team Options
========

Teams that appreciate Landorus-T's offensive matchups but need it especially for faster foes will benefit most from this set. However, with mediocre defenses, it Landorus-T will need additional teammates to patch up holes against foes that Landorus-T it would normally be able to handle alone. Incineroar is the most notable example, as Landorus-T will fear losing its Choice Scarf to Knock Off and is hit fairly hard by -1 Flare Blitz. Volcanion and Tapu Fini are valuable teammates for this reason; they both also appreciate Landorus-T's ability to handle Mega Manectric and Tapu Koko. Teammates that take advantage of typical switch-ins to Landorus-T are excellent for retaining momentum if Landorus-T hits these switch-ins with U-turn as they enter the field. Tapu Koko and Kartana prey on bulky Water-types, while Mega Charizard Y takes out Kyurem-B with Overheat and easily handles Grass-types. Mega Charizard Y also benefits from Landorus-T's ability to free up a moveslot for to provide Defog support. (a little confused about which Pokemon's moveslots are freed up, is this what you mean?)

[STRATEGY COMMENTS]
Other Options
=============

Rock Slide deals decent spread damage with a helpful chance to induce flinches on the foes. Landorus-T's all-around nature lends well to an Assault Vest set with either fully physical or mixed attacks. One move that could find its way onto Assault Vest sets as well as others is Superpower, which hits a variety of Steel-types like Ferrothorn harder than Ground-type STAB moves. Superpower is also a solid option on a Choice Band set, which capitalizes on Landorus-T's ability to inflict heavy spread damage through Earthquake or severely hurt bulky threats such as Chansey or and Porygon2 with Superpower. Explosion also works well on such sets or those with a Choice Scarf equipped, though Landorus-T needs to be careful not to take out its own allies. Life Orb sets offer a different style of offense and typically tend to be more focused focus on special attacks like Earth Power, Hidden Power Ice, and Sludge Bomb. Swords Dance finds its way onto some Tectonic Rage sets as a way to combat the usage of Intimidate, but it is somewhat difficult to fit onto the set, and Landorus-T is hard to support as a setup user. (Swords Dance is the original subject here)

Checks and Counters
===================

**Water-types**: Water-types like Tapu Fini or and Suicune are typically bulky enough to take an attack from Landorus-T and retaliate with a super effective STAB attack. Milotic is especially notable due to its Competitive enabling it to take advantage of Landorus-T's Intimidate. Kingdra in the rain outspeeds even Choice Scarf Landorus-T and can knock it out with any Water-type move.

**Ice-types**: Kyurem-B is an incredibly threatening foe, as offensive sets outspeed and OHKO non-Choice Scarf Landorus-T even through a potential Yache Berry. Many Pokemon also use Ice-type coverage specifically for Landorus-T, so watch out for those that could can outspeed and KO it with such coverage like Genesect, Mega Metagross, and Mew. Zapdos and Porygon2 run Ice-type coverage and are bulky enough to take Landorus-T on defensively too, (optional; to me, it wasn't immediately clear how this sentence connected to the previous one) and both have access to speed control that's especially damaging to Choice Scarf sets.

**Ground-immune Pokemon**: With no readily available Flying-type STAB attack, Landorus-T is often unable to deal with Ground-immune Pokemon. Mega Charizard Y can OHKO Landorus-T with Overheat, only really fearing Choice Scarf Stone Edge sets. Zapdos also sets up Tailwind, while Cresselia carries Icy Wind.

**Faster Pokemon**: Being outsped is mostly problematic for more offensive sets that don't have the bulky set's ability to take a hit and retaliate. Choice Scarf Genesect outspeeds all Landorus-T and threatens it with Ice Beam. Tornadus gets an Attack boost from Intimidate thanks to Defiant and hits hard with boosted Acrobatics, only really fearing Rock-type coverage moves. Tapu Lele has a fairly common Choice Scarf set to outspeed Choice Scarf Landorus-T, and if Landorus-T isn't holding Choice Scarf, Life Orb or Psychium Z Tapu Lele can OHKO it.

**Grassy Terrain**: Earthquake sets have their primary mode of attack drastically weakened by Grassy Terrain, though Tectonic Rage doesn't have the same consequences. Grassy Terrain also lets foes benefit from passive healing that Landorus-T can't receive due to its Flying typing.

(nicely written :) this is mostly nitpicking, let me know if you have questions)

[CREDITS]
- Written by: [[talkingtree, 232101]]
- Earlier versions by: [[talkingtree, 232101]]
- Quality checked by: [[MajorBowman, 188164], [qsns, 230771]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [frenzyplant, 185509]]
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top