PU Lanturn

[Overview]
Lanturn's unique defensive typing lets it check most of the tier's prominent Electric-, Fire-, and Water-types, such as Charizard, Togedemaru, and Jellicent. Using Volt Switch to gain momentum and bring in wallbreakers is Lanturn's main appeal; however, its reliance on passive recovery means it risks easily being worn down. Other bulky Water-types in the tier such as Wishiwashi, Jellicent, and Quagsire don't suffer nearly as much from entry hazards or physical attacks, and Jellicent and Quagsire also don't need to rely on passive recovery. Even so, Lanturn sets itself apart from other bulky Water-types thanks to its rare combination of defensive utility—including an Electric immunity from Volt Absorb—and pivoting.

[SET]
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Toxic
move 4: Protect / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 88 HP / 172 Def / 248 SpD

[SET COMMENTS]
[Set Description]
Volt Switch brings in frailer wallbreakers like Sneasel, Scyther, and Archeops on Pokemon like Eldegoss and Audino, while Scald and Toxic spread status and help weaken the opposing team. Protect lets Lanturn slowly gain HP back with Leftovers and scout out potential Choice item users such as Aggron, Galarian Articuno, and Whimsicott. Heal Bell can be utilized over Protect for teammates that need to stay status free, like Silvally-Fairy, -Ghost, and Scyther. However, this leaves Lanturn vulnerable to aforementioned Choice item users. Lanturn benefits heavily from teammates that can keep entry hazards off the field, especially with its frequent pivoting, such as Eldegoss and Charizard. Because Lanturn is unable to beat Grass- and Ground-types such as Sandaconda, Sandslash, and Whimsicott one-on-one, it appreciates teammates like Weezing, Gourgeist-XL, and Centiskorch to help pressure them.

[CREDITS]
- Written by: [[Haffling, 515009]]
- Quality checked by: [[avarice, 346653], [MZ, 202117]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

avarice

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[Overview]
Lanturn's unique defensive typing lets it check most of the prominent Electric-, Fire- and Water-types, such as Charizard, Togedemaru and Jellicent. Using Volt Switch to gain momentum and bring in wallbreaker is Lanturn main appeal; However Lanturn lacks any form of reliable recovery means it has to rely on Leftovers, this makes Lanturn extremely weak to entry hazards such as Stealth Rock this can be condensed w/ phrases like prone to being worn down b/c of passive recovery. This makes Lanturn less appealing than other bulky Water-types in the tier such as Jellicent what do they do that lanturn can't? is there another water besides jelly w/ immediate recovery?, Lanturn is however the only one that resists Flying-types is this a big deal? how does matter in practice?.

[SET]
Name: Bulky Pivot
Move 1: Scald
Move 2: Volt Switch
Move 3: Toxic
Move 4: Protect/Heal Bell
Item: Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 88 HP / 172 Def / 248 SpD

[SET COMMENTS]
[Set Description]
Lanturn fits best on bulkier teams as a momentum stoper, Lanturns ability Volt Absorb lets it stop opposing Volt Switch users and regain 25% of its HP back content explaining very basics is seen as filler + volt absorb isn't thaattt necessary in PU unless you like fear ladder jolteon. All while using Volt Switch to bring in frailer wallbreakers like Sneasel, Scyther and Archeops, Scald and Toxic is used to spread status and help weaken the opposing team. what pokemon can lanturn pivot on for these mons to break? Protect lets Lanturn slowly regain HP back with Leftovers/scope moves from potential choice item users like?, Heal Bell can be utilized over Protect which lets Lanturn be a cleric who appreciates cleric support?, however this leaves Lanturn vulnerable to aforementioned choice item users. Lanturn benefits heavenly from having teammates that can keep hazards off the field, such as Eldegoss and Charizard, another great teammate is Weezing. All help deal with Grass- and Ground-types such as?, whom Lanturn is unable to beat in a 1v1.

[CREDITS]
- Written by: [[Haffling, 515009]]
- Quality checked by: [[avarice, 346653], [, ], [, ]]
- Grammar checked by: [[, ], [,

Just in case i used the wrong format, ive added this condenced v.
for future reference, we are using the mini format (your original second post) you can find other analysis resources here. tag me on discord (dillon#0001) once implemented for 1/2, nice work
 

MZ

And now for something completely different
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Please remove the hyperlinks on Lanturn's moves, item, and abilities. The way analysis formatting works, as long as all the formatting is correct at this stage the hyperlinks will get created automatically when this analysis gets uploaded. Putting them in now might mess with that process
[Overview]
also please change the size and bold here so it's in line with the [set] and [set comments] tags, again it's just a thing to make sure the automatic processes that happen when you upload an analysis don't fail

Lanturn's unique defensive typing lets it check most of the prominent Electric-, Fire- and Water-types, such as Charizard, Togedemaru and Jellicent. Using Volt Switch to gain momentum and bring in wallbreaker is Lanturn main appeal; However Lanturn's Reliance no capitalization on passive recovery leaves it at risk of easily being worn down. Other bulky Water-types in the tier such as Wishiwashi, Jellicent and Quagsire dont suffer nearly as much from hazards or physical attacks. Jellicent and Quagsire also don't need to rely on passive recovery and has access to multiple items lanturn could run multiple items too, i would fold the recovery point into the earlier sentence. Even so Lanturn sets itself apart from the other bulky Waters by receiving abysmal this means the opposite of what you want, maybe "very little". but rather than focus on specifically hurricane from a couple mons, i would note that its unique combo of abilities and pivoting are really what matter damage from Hurricane from both Charizard and Articuno-Galar.

[SET]
Name: Bulky Pivot
Move 1: Scald
Move 2: Volt Switch
Move 3: Toxic
Move 4: Protect/Heal Bell
Item: Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 88 HP / 172 Def / 248 SpD

[SET COMMENTS]
[Set Description]
Lanturn uses Volt Switch to bring in frailer wallbreakers like Sneasel, Scyther and Archeops on pokemon like Eldegoss and Audino, whilst Scald and Toxic is used to spread status and help weaken the opposing team. Protect lets Lanturn slowly gain HP back with Leftovers/scope moves from potential choice item users such as Aggron, Articuno-Galar and Whimsicott, period not comma Heal Bell can be utilized over Protect for teammates that need to stay status free, like Silvally-Fairy, -Ghost and Scyther. However this leaves Lanturn vulnerable to aforementioned choice item users. Lanturn benefits heavily from having teammates that can keep hazards off the field, such as Eldegoss and Charizard, another great teammate is Weezing awkward grammar here, maybe try to separate the defensive helpers from the hazard removing helpers. All help deal with Grass- and Ground-types such as Sandaconda, Sandslash and Whimsicott whom Lanturn is unable to beat in a 1v1.

[CREDITS]
- Written by: [[Haffling, 515009]]
- Quality checked by: [[avarice, 346653], [, ], [, ]] MZ, 202117
- Grammar checked by: [[, ], [,
Careful with grammar and formatting and lmk if you have any questions on that stuff but 2/2
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AMGP check
Add Remove Comment
AC (Add Comma) AA (Add Apostrophe)
Capt. (Capitalize) Lowc. (Lowercase)
RS (Remove Slash)

[Overview]
Lanturn's unique defensive typing lets it check most of the prominent Electric-, Fire-, (AC) and Water-types, such as Charizard, Togedemaru, (AC) and Jellicent. Using Volt Switch to gain momentum and bring in wallbreakers is Lanturn's (AA) main appeal; however (Lowc.) Lanturn's its reliance on passive recovery leaves it at risk of easily being worn down. Other bulky Water-types in the tier such as Wishiwashi, Jellicent, (AC) and Quagsire don't suffer nearly as much from hazards or physical attacks and Jellicent and Quagsire also don't need to rely on passive recovery. Even so, (AC) Lanturn sets itself apart from the other bulky Waters thanks to its rare combination of abilities, defensive utility, (AC) and pivoting.

(Don't forget about the oxford comma in a list of three, or more.)

[SET]
Name: Bulky Pivot
Move 1: Scald
Move 2: Volt Switch
Move 3: Toxic
Move 4: Protect / Heal Bell (I added a space between the moves and the slash, on both sides.)
Item: Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 88 HP / 172 Def / 248 SpD

[SET COMMENTS]
[Set Description]
Lanturn uses Volt Switch to bring brings (You're talking about the moves; it's best to lead off with them.) in frailer wallbreakers like Sneasel, Scyther, (AC) and Archeops on Pokemon (Capt.) like Eldegoss and Audino, whilst Scald and Toxic is are (Using "and" means the subject is plural; you could replace it with "or", though, if you wanted to remove the added "are".)used to spread status and help weaken the opposing team. Protect lets Lanturn slowly gain HP back with Leftovers (RS) and scout out scope moves from potential choice item users such as Aggron, Articuno-Galar, (AC) and Whimsicott. Heal Bell can be utilized over Protect for teammates that need to stay status free, like Silvally-Fairy, -Ghost, (AC) and Scyther. However this leaves Lanturn vulnerable to aforementioned choice item users. (This isn't my position to do so, but, here, I would add the explanation of Lannturn's EVs, if you knew them.) Lanturn benefits heavily from having teammates that can keep hazards off the field, such as Eldegoss and Charizard. Because Lanturn is unable to beat Grass- and Ground-types such as Sandaconda, Sandslash, (AC) and Whimsicott in a 1v1, (AC) (dependent clause) it appreciates teammates like Weezing, Gourgeist-XL, (AC) and Centiskorch all help pressure common Grass- and Ground types.

[CREDITS]
- Written by: [[Haffling, 515009]]
- Quality checked by: [[avarice, 346653], [Mz, 202117], [, ]]
- Grammar checked by: [[, ], [,
 

Adeleine

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(AC): Add Comma

[Overview]
Lanturn's unique defensive typing lets it check most of the tier's prominent Electric-, Fire-, and Water-types, such as Charizard, Togedemaru, and Jellicent. Using Volt Switch to gain momentum and bring in wallbreakers is Lanturn's main appeal; however it's however, its reliance on passive recovery leaves it at risk of means it risks easily being worn down. Other bulky Water-types in the tier such as Wishiwashi, Jellicent, and Quagsire don't suffer nearly as much from entry hazards or physical attacks, (AC) and Jellicent and Quagsire also don't need to rely on passive recovery. Even so, Lanturn sets itself apart from the other bulky Waters Water-types thanks to its rare combination of abilities, defensive utility, defensive utility—including an Electric immunity from Volt Absorb—and pivoting.

[SET] ("name" "move 1" etc. all lowercase)
name: Bulky Pivot
move 1: Scald
move 2: Volt Switch
move 3: Toxic
move 4: Protect / Heal Bell
item: Leftovers
ability: Volt Absorb
nature: Calm
evs: 88 HP / 172 Def / 248 SpD

[SET COMMENTS]
[Set Description]
Volt Switch brings in frailer wallbreakers like Sneasel, Scyther, and Archeops on Pokemon like Eldegoss and Audino, whilst while Scald and Toxic are used to spread status and help weaken the opposing team. Protect lets Lanturn slowly gain HP back with Leftovers and scout out moves from potential choice Choice item users such as Aggron, Articuno-Galar, Galarian Articuno, and Whimsicott. Heal Bell can be utilized over Protect for teammates that need to stay status free, like Silvally-Fairy, Silvally-Ghost, and Scyther. However, (AC) this leaves Lanturn vulnerable to the aforementioned choice Choice item users. Lanturn benefits heavily from having teammates that can keep entry hazards off the field, especially with its frequent pivoting, such as Eldegoss and Charizard. Because Lanturn is unable to beat Grass- and Ground-types such as Sandaconda, Sandslash, and Whimsicott in a 1v1, one-on-one, it appreciates teammates like Weezing, Gourgeist-XL, and Centiskorch all help pressure common Grass- and Ground types. to help pressure them.

[CREDITS]
- Written by: [[Haffling, 515009]]
- Quality checked by: [[avarice, 346653], [MZ, 202117]]
- Grammar checked by: [[Finland, 517429]] (only official checks are included here, not am checks)

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1/1, this analysis is done when this is implemented
GP Team done
 

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