Larvitar [4F]*

Status: Awaiting Proof reads, general comments
Changes made since original: 16/11: Completely overhauled SC, added other sections

http://www.smogon.com/dp/pokemon/larvitar
______________________________________

[SET]
name: Boosting Brute
move 1: Rock Polish / Dragon Dance
move 2: Earthquake
move 3: Stone Edge / Rock Slide
move 4: Crunch
item: Flame Orb
nature: Adamant / Jolly
ability: Guts
evs: 36 HP / 244 Atk / 36 Def / 188 Spe

[SET COMMENTS]

<p>Larvitar's claim to fame lies in its ability to boost both its Attack and Speed to phenomenal levels in just one turn. Rock Polish is the preferred option as it allows Larvitar to outspeed all Choice Scarf users which have 17 Speed or less while maintaining a respectable 25 Attack. Dragon Dance puts you at 21 Speed after one use, outrunning every non-boosted Pokémon in Little Cup, and allows you to reach an astronomical attack stat of 36. Earthquake, a very powerful move in Little Cup that also comes with STAB, makes an obvious choice on the moveset. However, choosing between Stone Edge and Rock Slide all depends on power and accuracy, though Stone Edge is generally the better option as Larvitar wants to deal as much damage as it can before getting KOed. Crunch makes for great filler, being able to hit the Ghost-types of Little Cup, while being your most effective move against Bronzor.</p>

<p>Toxic Orb does less damage than Flame Orb over the first two turns, equal damage on the third turn and starts to do more damage each subsequent turn after that. As Larvitar tends to stay in and sweep for as long as it can, Toxic Orb is generally more of a hassle than a benefit.</p>

<p>Priority is the bane of Larvitar. Common priority users such as Croagunk, Carvanha, and Squirtle cut Larvitar's sweep short and should be dealt with before bringing Larvitar in. Mantyke in particular is extremely effective at removing the most common of the above, Croagunk, with Hidden Power Flying. Mantyke also has great synergy with Larvitar, possessing immunities to Water- and Ground-type attacks, while taking pitiful damage from most Grass-type attacks due to its impressive Special Defense. Mantyke can also punch holes in the opponent's physical walls, making Larvitar's sweep easier. A Croagunk of your own can also greatly help Larvitar in its sweep by absorbing Water- and Grass-type attacks, as well as finish off Pokémon which barely survive Larvitar's onslaught. Choice Scarf Magnemite can remove Bronzor from the game, who is never 2HKOed by Crunch through Oran Berry. Wynaut is a great teammate to Larvitar, as it provides the important set up turn with the help of Encore. Wynaut can also remove Choice Scarf users, which is helpful if you are using Dragon Dance instead of Rock Polish. Finally, dual screen support is appreciated, as it may allow Larvitar to set up two turns in a row, though finding time to set up may prove to be a challenge.</p>

[Team Options]

<p>Larvitar needs teammates that can dispose of Croagunk and Aqua Jet users. Mantyke is a great lure for Croagunk, and also has great synergy with Larvitar, as it can absorb Water- and Ground-type attacks aimed at it. Mantyke can also proceed to sweep on its own after Larvitar has weakened the opposition after an Agility or Dragon Dance. Choice Scarf Magnemite is also a great partner to Larvitar, due to its ability to remove Bronzor, who is the only Little Cup wall not 2HKOed by Larvitar's moves after it is set up. Magnemite can also revenge kill Water-types which may give Larvitar nightmares with Aqua Jet.</p>

<p>Wynaut is perhaps the most important teammate to Larvitar though, simply due to the free set up turn it can create for Larvitar. Wynaut also does a great job at removing Choice Scarf users, easing a Dragon Dance Larvitar's sweep. Dual screens will further help Larvitar set up on resisted hits if Wynaut can't find a place on your team. Stealth Rock support, as always, is always appreciated to nullify Focus Sash. Sandstorm may increase Larvitar's mediocre Special Defense, but is more likely to be a hindrance than a help to the rest of the team.</p>

[Other Options]

<p>Sadly, Larvitar does not have much of a movepool apart from what has been mentioned already. Outrage may be used for great neutral coverage, although the undesirable side effect discourages usage. Superpower hits Bronzor harder than any other move, but the Attack drop is usually not worth it. Larvitar can try and pull off a Curse set, but with the huge amount of weaknesses it possesses, Larvitar won't be staying around long enough to make full use of it.</p>

[EVs]

<p>The EVs are straightforward: maximum Attack and maximum Speed with the remaining EVs in HP and Defense. An Adamant nature should be used with Rock Polish to maximize damage output, whereas Jolly is needed for Dragon Dance to reach 21 Speed after one Dragon Dance.</p>

[Opinion]

<p>Larvitar is one of the more underrated Little Cup Pokémon. While many think of it to be in the shadow of other status abusers such as Taillow and Teddiursa, Larvitar can be a formidable physical sweeper with correct support. Although its weaknesses to common priority moves reduce its effectiveness, much like Tyranitar in OU, the little dinosaur can rip holes in unprepared teams with little difficulty.</p>

[Counters]

<p>Larvitar's only true counter is Bronzor. Resistance to its STAB attacks alongside the ability to OHKO Larvitar with Gyro Ball solidify its place as a Larvitar counter. Besides Bronzor, priority users such as Croagunk and Carvanha can also check Larvitar with ease. Effectively, anything with a super effective priority move can be considered a decent check to the little dinosaur.</p>
 
I'd probably make Rock Polish the first option the set because it is definitely more likely to sweep then the Dragon Dance variant due to common Scarfers being in the range of 21 - 26.

You could also add a line or two about Gravity.
 
Im starting to think about seperating the two sets, mostly because of the way its played. It would be a bit daft though considering the only changes are in nature and move :/

Explain Gravity, though. There are like no good Gravity mons in LC and they are extreeeeeemely rare.

ok I'll change it around, but bare in mind DD is Larvitar's tru niche thanks to the stellar attack it reaches after a Dragon Dance
 
Im starting to think about seperating the two sets, mostly because of the way its played. It would be a bit daft though considering the only changes are in nature and move :/

Explain Gravity, though. There are like no good Gravity mons in LC and they are extreeeeeemely rare.


ok I'll change it around, but bare in mind DD is Larvitar's tru niche thanks to the stellar attack it reaches after a Dragon Dance
Abra, Bronzor, Magnemite (etc) are all bad? I disagree.

DD isn't its true niche at all. It's niche is boosting it's speed and sweeping with Guts. Dragon Dance versus Rock Polish is just a choice of which Pokemon will stop you / counter you, but Rock Polish is much more effective at sweeping late game because its easier to weaken the counters than make the DD counters..slower...?
 

Seven Deadly Sins

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Gonna agree with Heysup here. Larvitar is essentially the physical equivalent of LO Mantyke, except instead of getting a 30% boost for 10% per turn, you get a 50% boost for 12.5% per turn. (you are also resistant to sr rather than weak to it but that's an aside) Rock Polish is easily the best use for it, as it allows you to have a far better chance at sweeping midgame once the opponent's fast scarfer is dead.

Speaking of Mantyke, add it to team options. Its gargantuan Special Defense makes it an easy mode switchin to most Water and Grass-types, and it resists Fighting and packs an immunity to Ground which can be vital to its utility on a team. Larvitar can also take advantage of Electric attacks aimed at it and set up from there.
 
Ok, I see where you guys are coming from.
Ill switch around the set up move, and then rewrite the paragraph on it.

Mantyke sounds excellent to sponge water attacks aimed at Larvitar, although between all that switching Ill have to mention a rapid spinner or two to add as well, or a Taunt Lead. Speaking of which, I just realised that a Taunt SR Lead Gligar would be a good lead to set this game off with, as it prevents SR from the opponent, puts in your own, and is a good go to man when you are facing ground or electric attacks threatening to cut your sweep short.
Wynaut is def in there for the Encore Set up Support

However I would really like help with OTHER SET IDEAS. I dont see a LO sweeper working, the boost isnt as great as a Guts boost, and you still take recoil.

Scarf is pointless since other stuff does it way better

Choice Band is Choice Band.
 

Brambane

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You could always try a Curse set. It might be effective with Sandstorm support from Hippopotato. something like Curse/EQ/Stone Edge/Payback. I can't think of many other sets, though. Larvi isn't as diverse as his big bro T-tar.
 
Curse can be OO i guess, because hoenstly you are still going to die to any Grass or Water move that comes across, as Larvitar doesnt even have any defensive stats :/

OK I'll wait for a day more before I put up the overall Opinion OO Evs and TO Counters sections

Getting down on rewriting the first set with RP first choice
 

eric the espeon

maybe I just misunderstood
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The problem with other sets on Larv is that the three other Rock/Ground types have pretty much everything it does bar Guts. Stats wise it looks like:

Larv: 50/64/50/45/50/41
Rhy: 80/85/95/30/30/25
Geo: 40/80/100/30/30/20
Onix: 30/45/160/30/45/70

Geo and Rhy have very similar spreads, but with significantly better Physical defense and Attack in exchange for a bit of SpD, HP and a somewhat important drop to Speed. For Larv sets to differentiate themselves from the other Pokemon they need to make use of either its ability to hit 14 Speed (21 with a boost), or one of its competitive moves that the others lack, which is basically Dragon Dance and to some extent Outrage, or Guts.

Maybe Scarf could be halfway workable, better attack than Onix, or a Bulky DD set? Larv is also the only one for which a sub berry set without another boosting move could conceivably work decently... hard to think of much else.
 
I think we just need to face this fact: if you aren't using DD / RP Tar then you are flat out using it wrong. This set is all it needs.
 
I agree with HYU. Bulky Tar is lol: 60/50/50, plus a fuckton of weaknesses

Expect the whole thing to be up near end of tomorrow, as I have like 10 minutes before I go off to sleep

Team Options would be nice if i could get more additions to :

Mantyke for awesome resistance synergy, and lure kill Croagunk with HP Flying
Magnemite / Magby for taking out the darned Bronzor
Wynaut for set up chance
Gunk to finish off weakened mons with its excellent priority moves, also a water and grass sponge

Cant think of anything else barring usual DS and SR support, for which Zor could bea dded. Which is actually quite good here due to resistance to grass and larv resist to fire
 

Matthew

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Hi fixed this up

[SET COMMENTS]

<p>Larvitar's claim to fame lies in its ability to boost both its Attack and Speed to phenomenal levels in just one turn. Rock Polish is the preferred option as it allows Larvitar to outspeed all Choice Scarf users which have 17 Speed or less while maintaining a respectable 25 Attack. Dragon Dance puts Larvitar at 21 Speed after one use, which outpaces every non boosted Pokemon in Littlecup, this also allows you to reach an astronomical attack stat of 36. Earthquake a very powerful move in Little Cup also comes with STAB, making it an obvious choice on a moveset. However, choosing between Stone Edge and Rock Slide all depends on power and accuracy, though Stone Edge is generally the better option, as Larvitar wants to deal as much damage as it can. Crunch makes for great filler, being able to the Ghost-types of Little Cup, while being your most effective move against Bronzor.</p>

<p>Toxic Orb does less damage than Flame Orb over the first two turns, equal damage on the third turn, and starts to do more damage after that. As Larvitar tends to stay in and sweep for as long as it can, Toxic Orb is generally more of a hassle than a benefit.</p>

<p>Priority is the bane of Larvitar. Common priority users such as Croagunk, Carvanha, and Squirtle cut Larvitar's sweep short and should be dealt with before bringing Larvitar in. Croagunk, the most common of the three listed Pokemon, is easily handled by Mantyke due to it resisting its STAB and being able to hit with a super effective Hidden Power Flying. Mantyke also has great synergy with Larvitar, possessing immunities to Water- and Ground-type attacks, while taking pitiful damage from most Grass-type attacks due to its gargantuan Special Defense. Mantyke can also take care of your opponent’s physical walls, making a clear opening for Larvitar to sweep. A Croagunk of your own can also greatly help Larvitar in its sweep by absorbing Water- and Grass-type attacks, as well as finish off Pokémon which barely survive Larvitar's onslaught. Choice Scarf Magnemite can remove Bronzor from the game, who is at best 2HKOd by Crunch. Wynaut is also a great teammate to Larvitar, as it provides the all-important set up turn with the help of Encore. Wynaut also can remove Choice Scarf users, which is helpful if you are running Dragon Dance over Rock Polish. Finally, dual screen support is appreciated, as it may allow Larvitar to set up two turns in a row, though finding time to set up may prove to be a challenge.</p>

[Team Option]

<p>Larvitar needs teammates that can dispose of Croagunk and Aqua Jet users. Mantyke is a great counter for the poisonous frog, and also has great synergy with Larvitar, as it can absorb Water- and Ground-type attacks aimed at the little beast. Mantyke can also proceed to sweep on its own after Larvitar has weakened the opposition after an Agility. Choice Scarf Magnemite is also a great partner to Larvitar, due to its ability to remove Bronzor, who is the only Little Cup wall not 2HKOed by Larvitar's moves after set up. Magnemite can also revenge kill Water-types which may give Larvitar nightmares with Aqua Jet.</p>

<p>Wynaut is perhaps the most important teammate to Larvitar though, simply due to the free set up turn it can create for Larvitar. Wynaut also does a great job at removing Choice Scarf users, easing a Dragon Dance Larvitar's sweep, however if you cannot fit Wynaut in your team dual screens will further help Larvitar set up on resisted hits. Stealth Rock support is always appreciated to nullify Focus Sashes, while sandstorm may increase Larvitar's mediocre Special Defense, it is more likely to be a hindrance than a help to the rest of the team.</p>

[Other Options]

<p>Sadly, Larvitar does not have much of a movepool apart from what has been mentioned already. Outrage may be used for great neutral coverage, although the undesirable side effect discourages usage. Superpower hits Bronzor harder than any other move, but the Attack drop is usually not worth it. Larvitar can try and pull off a Curse set, but with the huge amount of weaknesses it possesses, Larvitar won't be staying around long enough to make full use of it.</p>

[EVs]

<p>The EVs are straightforward: maximum Attack, and maximum Speed with the remaining EVs placed in HP and Defense. An Adamant nature should be used with Rock Polish to maximize damage output, whereas Jolly is needed for Dragon Dance to reach 21 Speed after one Dragon Dance.</p>

[Opinion]

<p>Larvitar is one of the more underrated Little Cup Pokémon. While many think of it to be in the shadow of other status-abusers such as Taillow and Teddiursa, Larvitar can be a formidable physical sweeper with correct support .Although its weaknesses to common priority moves reduce its effectiveness, much like Tyranitar in OU, Larvitar can rip holes in unprepared teams with little difficulty.</p>

[Counters]

<p>Larvitar's only true counter is inarguably Bronzor. Resistance to its STAB attacks alongside the ability to OHKO Larvitar with Gyro Ball solidify its place as a Larvitar counter. Besides the Bronzor, priority users such as Croagunk and Carvanha can also check Larvitar with ease. Effectively, anything with a super effective priority move can be considered a decent check to the little dinosaur.</p>
 
Thanks for that Gen

I left out one or two changes, because it basically meant the same thing, so unless someone else points it out I'll wait before changing it

Nothing personal, just that IMO one or two are just different ways of saying the same thing
 

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