UU Tier Mom
[QC:0/3] * / * / *
[GP:0/2] * / *
[QC:0/3] * / * / *
[GP:0/2] * / *
* Latias's unique combination of typing, good offensive stats, bulk, coverage, and reliable recovery make it one of the most dangerous and metagame-defining offensive presences in the tier.
* Access to Calm Mind as well as multiple usable Z-Moves takes this offensive prowess to the next level, allowing it to set up on and break through virtually any potential check of its choosing, all while capitalizing on the defensive utility afforded by its unique typing and high bulk for a fast offensive Pokemon.
* If this wasn’t enough, it also has access to key support moves in Defog and Healing Wish to allow it to serve certain utility purposes as needed.
* All of this versatility makes Latias extremely flexible and team-friendly, and allows it to function effectively as a sweeper, wallbreaker, revenge killer, or general attacker.
* The tier has responded to Latias's presence, however, with a wide array of offensive and defensive counterplay: common Choice Scarf users such as Hydreigon and Krookodile can outspeed and do heavy damage to it, it is vulnerable to common priority users like Scizor and Mamoswine, and perhaps most importantly, it is weak to Pursuit trappers such as Mega Aerodactyl and Krookodile.
* Further, despite its key resistances, Dragon / Psychic is a somewhat flawed defensive typing, leaving it with six common weaknesses, most notably to Pursuit, meaning it is forced out and / or trapped by a large portion of the tier depending on its set.
* Lastly, Latias's STAB combination is walled by Steel-types, meaning that it must sacrifice one of Calm Mind, Roost, or a Psychic-type attack to stand a chance against the likes of Scizor, Empoleon, Mega Aggron, and Klefki without a large amount of support.
* All of these shortcomings open up Latias to relatively straightforward methods to minimize its impact on the game, meaning that while it is rare for any Latias set to be dead weight in a given matchup, there are many in which it will have a tough time.
name: Standard Calm Mind
move 1: Calm Mind
move 2: Draco Meteor
move 3: Psyshock / Psychic
move 4: Roost / Hidden Power Fire
item: Dragonium Z / Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
* Draco Meteor is a high-powered STAB move that allows Latias to break through bulkier targets. Its high Base Power alongside the ability to boost with Calm Mind makes Draco Meteor worthwhile despite its drawback of lowering Latias's Special Attack two stages.
* Psyshock is generally preferred as Latias's Psychic-type STAB move over Psychic, as it allows it to target the lower Defense stats of Pokemon such as Blissey, Florges, and Sylveon. However, Psychic can be used for its noteworthy bump in power to break through physically defensive targets without using Draco Meteor. Such targets include Suicune, Swampert, Cobalion, and Hippowdon.
* Roost provides Latias with reliable recovery and keeps it healthy throughout the game, which allows Latias to consistently keep up offensive pressure, sweep late-game, and be generally more self-sufficient. This is key for teams that rely on its defensive utility long-term.
* Roost can be exchanged, however, for Hidden Power Fire to OHKO or 2HKO most Steel-types at +1. The cost of longevity is quite steep, however, and should only be reserved for more offensive teams that don't need Latias to be around for long.
* The neutral nuke provided by Dragonium Z is ideal for ideal for sweeping, as well as supporting teammates that need certain walls removed.
* Life Orb provides Latias with a consistent 1.3x boost to all of its attacks, which is preferable over a Z Crystal in certain scenarios, as this lets it achieve key 2HKOes at +1, most notably Blissey, Sylveon, and Florges with Psyshock. It can also OHKO Cobalion and 2HKO Hippowdon at +1 if it opts for Psychic. Do note, though, that this cost in longevity is extremely risky, as Latias is very reliant on its defensive utility to consistently come in and set up, making a Z Crystal generally a better choice.
* As an alternative, Psychium Z gives Latias a more specialized Z Move that allows sets carrying Roost to nuke Fairy-types as well as Cobalion, but a regular Psychic-type move is often enough to do this on its own. This gives it an edge versus balance teams that rely on Fairy-types to check Latias.
* Levitate is Latias's only option for an ability, but is extremely useful for exploiting bulky Ground-types such as Swampert and Hippowdon. It also allows Latias to pivot in on offensive Ground-types such as Nidoking and Choice-locked Krookodile in a pinch, as well as avoid all grounded entry hazards.
* Use Latias's stellar defensive utility to your advantage and use the tier's many Ground-, Fire-, Water-, and Grass-types as setup fodder. Sets carrying Roost get to do this early and often, but you should be more precise with which foes you choose to set up on if you do not, as it will only realistically get to do so once or twice.
* Don't be afraid to set up on more passive Fairy-types such as Sylveon and Togekiss, either, as Latias's combination of Speed and special bulk allow it to set up on and break through them even in the face of super effective special attacks. This is extremely unique for a Dragon-type, and allows Fairy-weak teammates such as Hydreigon and Krookodile to follow up by spamming their attacks much more freely.
* Be careful when using Draco Meteor, as even with Calm Mind boosts, its main drawback of lowering Latias's Special Attack can prove extremely punishable versus opposing setup Pokemon like Scizor.
* Be mindful of defensive checks such as Klefki, Empoleon, or Alolan Muk waiting in the wings, as even with the proper coverage, it can be crippled by Thunder Wave, Toxic, or Pursuit, respectively, if they are healthy enough to chew a boosted attack. All of these Pokemon are heavily damaged by the appropriate Z Move at +1, however, and are quite easy to wear down.
* Calm Mind Latias with Roost fits best on balance and bulky offense teams looking for a win condition that can exploit bulky offense and balance staples like Swampert, Hippowdon, Celebi, and Rotom formes.
* This set also greatly appreciates Pokemon that can pressure Steel-types and Pursuit trappers, as well as put bulky Pokemon into range of its attacks.
* Moltres is a stellar check to most Steel-types by virtue of its typing, and is capable of wearing down Pokemon that check Latias such as Mega Aerodactyl and Alolan Muk by forcing them to switch into its high-powered STAB moves.
* Swords Dance Cobalion and Nasty Plot Infernape are both effective means of punishing Steel-types that need bulky Water- and Psychic-types worn down before they can do work, giving them great offensive synergy with Latias.
* Nihilego greatly appreciates Latias's ability to punish Ground- and Water-types, and can assist in Latias's matchup versus bulky teams with Toxic Spikes.
* Bulky Stealth Rock users such as Hippowdon, Mega Aggron, and Empoleon are very effective starting points for a defensive backbone alongside Latias, as they are capable of keeping most of Latias's offensive checks at bay, put its defensive checks into KO range with Stealth Rock, and appreciate Latias's ability to threaten out Electric-, Fire-, Water-, Grass-, and Ground-types in return..
name: Calm Mind + Electrium Z
move 1: Calm Mind
move 2: Thunder
move 3: Draco Meteor / Ice Beam
move 4: Psyshock / Roost
item: Electrium Z
evs: 252 SpA / 4 SpD / 252 Spe
* Thunder turns Calm Mind Latias into an extremely dangerous early- to mid-game wallbreaker that can beat down most key Steel-types early in the game. It provides the benefit of OHKOing most Water-types.
* Draco Meteor
* Ice Beam BoltBeam = near perfect coverage adljkfghbeskjgkjghdg
* Electrium Z
* Set up early
* Lure in an unsuspecting Steel
* Electrium Z Latias is most at home on hyper offense teams in need of an early-game wallbreaker capable of blasting through bulky cores as well as luring in and heavily damaging Steel-types. Such Pokemon include other wallbreakers such as Terrakion and Crawdaunt and sweepers such as Swords Dance Scizor, Mega Sharpedo, and Trick Room Stakataka.
* Revenge killers such as Mega Aerodactyl, Choice Scarf Hydreigon, and Mega Manectric that can follow up on holes punched by Latias early on, while in return doing an excellent job keeping off ofensive pressure by virtue of their high Speed and pivoting ability.
* Hyper offense can get away with Electrium Z Latias lacking recovery because they are dependent on overwhelming the opponent quickly before they are themselves overwhelmed, meaning that the burst damage gained versus key defensive foes is worth the trade-off of lacking longevity.
name: 3 Attacks + Roost
move 1: Draco Meteor
move 2: Psyshock / Psychic
move 3: Hidden Power Fire / Thunderbolt
move 4: Roost
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
* Draco Meteor is a high-powered Dragon-type STAB move that hits most targets for neutral damage, giving Latias the decent general firepower and the ability to threaten opposing slower Dragon-types. This firepower comes, however, with the drawback of lowering Latias's Special Attack by two stages, making it a risky move to go for.
* Psyshock or Psychic grant Latias Psychic-type STAB coverage and a move that can threaten the tier's many Fighting-types. Psyshock is generally preferred for the ability to do more damage to specially defensive targets, but Psychic grants Latias key 2HKOs on some physically defensive targets, such as Cobalion and defensive Mega Altaria after Stealth Rock.
* Hidden Power Fire gives Latias coverage versus most Steel-types. With a Life Orb boost, Hidden Power Fire cleanly OHKOes Scizor, 2HKOes Cobalion 100% of the time, and does a decent chunk to Klefki.
* However, Thunderbolt can be used for neutral coverage against most Steel-types in exchange for the ability to hit Empoleon and Togekiss for solid damage, giving Latias an edge versus balance teams that rely on Empoleon as their primary Steel-type.
* Roost keeps Latias consistently healthy throughout the game, making its defensive capabilities much more reliable.
* Lastly, Defog can alternatively be used over a coverage move to make Latias a decent entry hazard remover, but it is often outclassed in this role by Hydreigon, and losing out on the ability to hit Steel-types is very risky.
* Life Orb is used to give Latias much more immediate power at the cost of 10% of its health with each attack. The damage boost provided by Life Orb is worth this drawback because the lack of a boosting move means that Latias would be extremely weak without it.
* Levitate is Latias's only option for an ability, and grants it a key immunity to Spikes, Toxic Spikes, Sticky Web, and Ground-type attacks.
* Latias checks a broad array of Pokemon by virtue of its typing and bulk. Use this to take advantage of these Pokemon to either fire off attacks or heal up as needed.
* Predict obvious switches to Steel-types early on with Hidden Power Fire to wear them down quickly, but be discerning with your predictions, as reading incorrectly versus Pokemon such as Terrakion, Moltres, or Nidoking can prove deadly.
* Though Latias can be tough to wear down thanks to its resistances and immunity to most entry hazards, be careful with its health while threats that it checks are still active, and be careful to position yourself so that Latias can use Roost for free.
* This set is best used as a generalist attacker for bulky offense teams that already have wallbreaking power but still need Latias's defensive utility to keep Fighting-, Grass-, and Electric-types consistently in check.
* Offensive Moltres is a potent attacker for bulky offense and does an excellent job checking Steel-types, as well as pressuring other checks to Latias such as Blissey, Stakataka, and Mamoswine. In return, Latias maintains decent pressure on Nihilego, non-Life Orb Starmie, Electric-types, and opposing Dragon-types that keep Moltres at bay.
* Though Latias is a decent switch-in to Electric-types, it can nevertheless forfeit momentum by switching into Volt Switch from Mega Manectric and Rotom formes. For this reason, it should be used as a secondary switch-in to such Pokemon in favor of an Electric immunity such as Hippowdon, Choice Scarf Krookodile, or Swampert.
* Steel-types pair extremely well with such Pokemon, as they are effective defensive checks to the Grass- and Dragon-types commonly used to punish them and appreciate Latias's ability to check Electric- and Fire-types. Klefki can wear down Latias's defensive checks into KO range thanks Spikes, as well as shut out most of Latias's offensive checks bar Scizor and Mamoswine thanks to its typing. Mega Aggron is a reliable Stealth Rock setter, a powerful tank, and a consistent hard check to Pokemon such as Scizor, Mega Aerodactyl, and opposing Latias.
name: Choice Scarf
move 1: Draco Meteor
move 2: Psychic
move 3: Trick / Defog
move 4: Healing Wish
item: Choice Scarf
evs: 252 SpA / 4 SpD 252 Spe
* Draco Meteor's high base power lets Choice Scarf Latias serve its role as a revenge killer, taking out weakened threats like Infernape, Crawdaunt, and Zeraora with little to no chip damage.
* Psychic is used over Psyshock to more reliably revenge kill Fighting-types, as this set is extremely weak and needs all the power it can get. It also cannot do meaningful damage to special walls even with Psyshock.
* Trick allows Latias to cripple a switch-in for the duration of the game, which gives it an edge in stall and balance matchups that most Choice Scarf users lack.
* Defog can be used, though, as emergency hazard removal for more offensive teams that have a good enough matchup versus bulky teams. This is far from ideal, though, as Latias loses to most defensive entry hazard setters.
* Healing Wish is crucial to Latias's success as a Choice Scarf user, as it allows you to play much more aggressively with a given teammate then bring it back later in exchange for Latias's life.
* Despite the Speed boost provided by Choice Scarf, Latias still needs a Timid nature over Modest to outspeed other Choice Scarf users, as well as Speed-boosting threats like Mega Sharpedo and Haxorus.
* Hold onto Latias to revenge kill offensive threats as well as bring a teammate back late-game with Healing Wish.
* If you don't find Choice Scarf Latias's Speed important for winning the game, feel free to use Trick early on to cripple obvious switch-ins. Taking a threat such as Blissey or Swords Dance Scizor out of the equation can prove an extremely powerful tool for supporting the team.
* Both of Latias's attacks are very easy to punish with Dark-types, Fairy-types, and Steel-types. Compensate for this by playing aggressively with your teammates and predicting how your opponent will react.
* As the fastest Pokemon in the tier, Choice Scarf Latias does well on offensive teams in need of a means to revenge Fighting-types, frailer offensive threats, and opposing Choice Scarf users. Certain balance teams that rely on slower wallbreakers also appreciate these attributes.
* Many setup sweepers as well as entry hazard prone offensive Pokemon appreciate Latias's ability to heal them up late-game, which allows for muc more aggressive gameplans.
* Scizor, Lucario, Heracross, Nidoking, and Crawdaunt are all potent offensive Pokemon that are easily worn down and revenge killed, making them prime candidates for Healing Wish. They also compensate for Choice Scarf Latias's unreliable matchup against defensive teams by abusing walls that have been Tricked on top of being fantastic wallbreakers in their own right.
* Since Choice Scarf Latias is not a reliable check to Water- or Ground-types, a solid means of breaking defensive cores reliant on such Pokemon is needed. Mixed attacking Zeraora sets are very capable of this, as they compensate for Latias's lack of pivoting ability with Volt Switch and can serve as backup Speed if Latias goes down.
* Colbur Berry allows Latias to circumvent mind-games versus Pursuit users once and punish teams that rely on Dark-types to check Latias offensively. This also allows Latias to much more easily support teammates that are also weak to support trappers, such as Gengar and Mega Sceptile. However, this eliminates but this comes at an extreme cost in power due to the loss of a Z Crystal or Life Orb, relegating it to teams that are desperate to have the likes of Choice Scarf Krookodile and Alolan Muk removed.
* Reflect Type is also a viable method of circumventing Latias's Pursuit weakness, as well as potentially set up on Steel-types, but this comes at the steep cost of sacrificing a moveslot, leaving it with only a single attack and making it very easy to wall. It is also very prediction-reliant, as once Reflect Type is revealed, a competent opponent will attempt to position themselves with a Pokemon that will hit Latias's current typing super effectively.
* Choice Specs Latias can act as a faster alternative to Choice Specs Kyurem or Choice Specs Hydreigon, but the drop in power is extremely noticeable, and unlike those aforementioned Pokemon, Latias sorely lacks a spammable STAB move, making being Choice-locked much more easily punishable.
Checks and Counters
**Steel-Types**: Steel-types wall Latias's STAB combination, and are generally bulky enough to do so consistently unless they are heavily weakened or Latias has the appropriate coverage move. Klefki, Mega Aggron, Empoleon, and Scizor are all capable of forcing out or crippling Latias to some capacity, either with status or with strong attacks.
** Dark-types and Pursuit**: Dark-types are immune to Latias's Psychic moves and can heavily damage or eliminate it with their STAB moves. Though uncommon, Umbreon in particular hard counters all Latias variants indefinitely unless it is Tricked a Choice Scarf. The tier is also littered with Pursuit trappers, Dark-type or otherwise, capable of putting Latias in a checkmate position. Such Pokemon include Choice Scarf Krookodile, Mega Aerodactyl, Scizor, and Alolan Muk.
**Revenge Killers**: Latias's Speed tier is above average, but not enough to prevent it from being greatly threatened by faster offensive threats. Mega Aerodactyl, Mega Sceptile, Mega Beedrill, and Choice Scarf users such as Krookodile and Hydreigon are capable of outspeeding and eliminating Latias with little to no chip damage regardless of Calm Mind boosts.
**Special Bulky Pokemon**: Even with boosted Psyshock, Latias struggles to break through most special walls without significant chip damage. Blissey is never 2HKOed by anything except +1 Life Orb Psyshock and can hit Latias with Toxic, Curse Snorlax can beat it one-on-one with properly timed attacks and recovery, and Umbreon hard counters it indefinitely. They must all be wary of being Tricked a Choice Scarf, however, as this will cripple them entirely.
- Written by: [[eht, 237235]]
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