Its called lazy rain cuz you literally just throw up hazards and clean up with swamp and kabutops ohkoing almost every offensive mon after 3 layers of spikes and rocks. Thund sets rain after toad rip and checks skarm compared to torn.
The only mon with drizzle that you can use in OU so why not use it specially cuz it's pretty bulky and learns encore so stuff like baton pass and set up sweepers cant do shit against you. I chose Mega Latios instead of Swampert since from past experience it was pretty average and didnt get any set up moves compared to kabutops which can touch things like rotom wash.
Picked up a couple mons and gave mega lati some nice support. Keldeo keeping bisharp from winning but that thing only gets +2 on ferro so it isnt gonna be sweeping anyways. Needed a check and another mon that gets rain and since torn covered the skarm weakness and being faster than latios being able to check mons with taunt to so stuff like skarm and ferro cant lay up hazards. Ferro checks drill and swine from doing work crippling set up sweepers with seeds and setting up spikes for KABUXSWAMP.
I decided on changing thund to torn because of movepool and coverage I needed something that took out venusaur and also gain access to moves that ohko ferrothorn seeing as I had a huge weakness to that poke and forced me to sack keld or risk hazards on my side which slowed down rain turns. Since keldeo is gone I needed a dark resist that gained access to taunt which brought to the HORSE which works fantastically with this form of offense providing rocks,taunt and two main stabs that 2hkos half of the tier. I still think thund is better than torn to beat bird spam but torn gets heat wave it's still filler I guess, they both do the same job torn gets hurricane thund gets thunder In the end I chose thundurus over tornadus which gave me a better time dealing skarm and water absorbs. I chose swamp over lati after the manectric savaged the squad and it gave me a better resistance to volturn. Swamp isnt the best but it can clean once hazards are up 7/10 imo.
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- Waterfall
- Low Kick/Superpower
- Ice Punch
Ability: Drizzle
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
- Ice Beam
- Scald
- Toxic/Counter
- Encore
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin/Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder/Thunderbolt
- Psychic/Knock Off
- Focus Blast
- Rain Dance
After Toad is gone the rest of the members are useless KABUXSWAMP is a no no [Im in love with the coco melody] Prankster rain is better than slow rain I had torn b4 because of heat wave but In rain that move is just garbage + focus blast doesnt become powerless and also hits heatran :] I left knock off as an option over psychic to hit Lati but it isnt needed but is something to take in mind but overall psychic is better for stuff like mega venusaur which widdles this team and nothing apreciattes a life orb thunder coming from a life orb thundurus. Having a electric typing helped me deal with birdspam which torn couldnt do before and also gave me a way to ohko pinsir skarm depending on what you want its left as an option if you wanna miss or hit less but im saying if you miss you can just blame it on hax hehhehe jk do what you do.
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Power Whip
- Leech Seed
You see that "1" speed IV yes thats right its their to be faster than all the other ferrothorns and you dont have to risk a speed tie on who is gonna hit the gyro ball first sounds stupid but being 0 and 1 doesnt make much of a difference in power. Gyro and Powerwhip should always be on ferro having the coverage for fairies and fat waters. Ferro has the best typing to wall rain and probably is the offensive mon that can check kingdra. Under rain you live fire moves better seeing as how that is I took advantage and threw alot in spdef to have a 12.5% chance to live a timid overheat from heatran also having a 16.1% chance to get 4HKOD after Leftovers recovery giving you more spikes and leech seeds than ever. I threw the rest in Defense to take hits from its resistances. Simple mon Simple job.
THREAT LIST
IMPORTABLE
Senor Pink (Swampert) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- Waterfall
- Low Kick
- Ice Punch
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Psychic
- Focus Blast
- Rain Dance
Kabutops @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
Politoed @ Damp Rock
Ability: Drizzle
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
- Ice Beam
- Scald
- Toxic
- Encore
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Power Whip
- Leech Seed
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Jolly Nature
- Earthquake
- Waterfall
- Low Kick
- Ice Punch
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Psychic
- Focus Blast
- Rain Dance
Kabutops @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Stone Edge
- Swords Dance
- Waterfall
Politoed @ Damp Rock
Ability: Drizzle
EVs: 160 HP / 252 Def / 96 Spe
Bold Nature
- Ice Beam
- Scald
- Toxic
- Encore
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 136 Def / 120 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Power Whip
- Leech Seed
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt
XTRA TEAMS
Used these during ninja requirements and had fun with them and proved to be pretty good they arent needed but I'm leaving it here for people that are bored like me and need some teams to have fun with and so that I can get them out of the way.
Team #1
http://pastebin.com/xVKUKdDw
Team #2
http://pastebin.com/ai3QxRwS
Team #3
http://pastebin.com/tbuU0e43
Team #1
Team #2
Team #3
CONCLUSION
Feel free to leave suggestions and hope you like the team!
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