Ununhexium
I closed my eyes and I slipped away...
Hi everyone. I'm on break this week but I'm at home alone with nothing to do and none of my friends are home because everyone has break next week, so enjoy this team I made.
So I don't really play a lot anymore, but occasionally I'll log on and play a few games of BW so this is the team I've been using.
The Team
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
I started with CB Tyranitar honestly because my man hits like a fucking truck. It's really nice to get in off of a Volt Switch or U-turn from Rotom-W or Celebi because it can do upwards of 40% on pretty much everything in the metagame. There's not really a lot to say about Tyranitar because it speaks for itself. Stone Edge and Crunch are the obvious STAB moves, Pursuit makes life easier for Keldeo, and Superpower nails Steel- and Fighting-types for a lot of damage if they try to switch in, but to be honest they're taking a lot from Stone Edge anyway. I suppose you can run Aqua Tail instead to hit stuff like Hippowdon and Landorus-T, but I have Latios / Celebi / Keldeo anyway so they're not exactly coming in easily.
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Expert Belt Keldeo is one of my favorite Pokemon to use ever because it's such a fun wallbreaker / lure. The moves are pretty standard and it can take out a lot of Pokemon that are threats to Tyranitar / Latios such as Celebi, Heatran, Hippowdon, Landorus-T, and other Latios. Icy Wind is also super fun because on a few occasions I've had people click X as soon as they realize that I'm faster than their Latios.
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick
The last wallbreaker on this team, Specs Latios doesn't really need any introduction as an absolute fucking monster. Again, bog standard set because it's effective in what it does. Draco Meteor hits everything hard, Psyshock offers a bit of coverage I guess but is mostly for stuff like Blissey / Chansey as well as Keldeo, as it will only force you to switch out against Dark-types, but in that case Latios is kinda screwed anyway. I prefer Trick over HP Fire on this set because I really hate the forced 30 Speed IV as it can cause you to lose what would otherwise be a 50/50 Speed tie, but you can use it if you really hate Ferrothorn and Jirachi, though I suppose the rest of the team handles them well enough.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
I opted for the more offensive variant of Heatran here because I wanted to keep up offensive pressure the set, again, is standard (it's a theme here), but I opted for HP Grass because a Gastrodon once was really pissing me off so I made it HP Grass, though it screws with Starmie too. I also opted for Air Balloon here because Leftovers didn't seem important because stuff that Leftovers help with like Scizor don't exactly get a lot of chances to come in (only Pokemon Scizor comes in "safely" against here is Celebi, which has Thunder Wave anyway).
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
I don't really remember exactly why I added Celebi here, but its a great specially defensive pivot that gives some breathing room against a whole bunch of Pokemon and gives me a plan against Water-types other than "click meteor." I have U-turn here instead of Baton Pass because Tyranitar isn't really coming in easily against this team anyway and I have Thunder Wave here because this team isn't really fast outside of Latios and Keldeo (neither of which are Scarf) so Thunder Wave can offer a bit of breathing room against faster threats. Actually it's probably pretty necessary to beating a lot of faster threats.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 244 Def / 32 Spe
Bold Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Last Pokemon here is Rotom-W, which does a good chunk of stuff for the team. It's a pretty nice pivot with Volt Switch and is a great check to Ground-types that can be annoying for Tyranitar and Heatran. Will-O-Wisp is here because Rotom-W is my best check to a lot of physical attackers and it is super nice against bulkier teams because sand + WoW will wear stuff down real fast. The EV spread is weird here and I don't remember exactly what hit it survives, but I remember it was something about a Garchomp Outrage because I ran into it once and it was a problem. That's also why HP Ice is here.
Threats
Fast Stuff - Fast Pokemon like Alakazam, Starmie, and Choice Scarf Garchomp (to a lesser degree) can be really annoying to face as this team as a whole is kind of slow. The best move is to just try to play around Alakazam and Starmie the best you can and hope for the best, as they all carry coverage for Latios / Celebi / Heatran and can hit too hard for Rotom-W to soak up hits. If you run into a Substitute + LO Alakazam, just click X unless you managed to land a Thunder Wave on it first or manage to U-turn on a Substitute and hope it doesn't land a Focus Blast against Tyranitar or Heatran.
Reuniclus - As I'm writing this, I realize that if Tyranitar is dead then Reuniclus can win without a lot of trouble.
Hazards - This team is pretty aggressive and a lot of hazard setters won't get a lot of chances to come in / set up a lot of hazards, but this team has no spinner so it can be a problem if it does happen for whatever reason.
Conclusions
So yeah this is my team and it's done well enough in the games I've played so far, where most losses are due to me being stupid rather than mistakes in the teambuilder. If there's any changes I'm really considering, it would be swapping the HPs on Heatran and Rotom-W to make them better checks to Dragon- and Water-types, respectively and changing WoW on Rotom-W to Thunder Wave to check faster threats a bit better. The biggest change I am considering is going with a Chople Berry set on Tyranitar, because Alakazam is a real big fucking problem if it has a Substitute up, and will give me at least a 51% chance to not lose to it automatically. This would also free up space for Heatran to run something like Taunt to help against Reuniclus I guess.
Anyway, if you've suffered through my ramblings for this long props to you I hope you all have a great day.
So I don't really play a lot anymore, but occasionally I'll log on and play a few games of BW so this is the team I've been using.
The Team
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
I started with CB Tyranitar honestly because my man hits like a fucking truck. It's really nice to get in off of a Volt Switch or U-turn from Rotom-W or Celebi because it can do upwards of 40% on pretty much everything in the metagame. There's not really a lot to say about Tyranitar because it speaks for itself. Stone Edge and Crunch are the obvious STAB moves, Pursuit makes life easier for Keldeo, and Superpower nails Steel- and Fighting-types for a lot of damage if they try to switch in, but to be honest they're taking a lot from Stone Edge anyway. I suppose you can run Aqua Tail instead to hit stuff like Hippowdon and Landorus-T, but I have Latios / Celebi / Keldeo anyway so they're not exactly coming in easily.
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Bug]
- Icy Wind
Expert Belt Keldeo is one of my favorite Pokemon to use ever because it's such a fun wallbreaker / lure. The moves are pretty standard and it can take out a lot of Pokemon that are threats to Tyranitar / Latios such as Celebi, Heatran, Hippowdon, Landorus-T, and other Latios. Icy Wind is also super fun because on a few occasions I've had people click X as soon as they realize that I'm faster than their Latios.
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick
The last wallbreaker on this team, Specs Latios doesn't really need any introduction as an absolute fucking monster. Again, bog standard set because it's effective in what it does. Draco Meteor hits everything hard, Psyshock offers a bit of coverage I guess but is mostly for stuff like Blissey / Chansey as well as Keldeo, as it will only force you to switch out against Dark-types, but in that case Latios is kinda screwed anyway. I prefer Trick over HP Fire on this set because I really hate the forced 30 Speed IV as it can cause you to lose what would otherwise be a 50/50 Speed tie, but you can use it if you really hate Ferrothorn and Jirachi, though I suppose the rest of the team handles them well enough.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Stealth Rock
I opted for the more offensive variant of Heatran here because I wanted to keep up offensive pressure the set, again, is standard (it's a theme here), but I opted for HP Grass because a Gastrodon once was really pissing me off so I made it HP Grass, though it screws with Starmie too. I also opted for Air Balloon here because Leftovers didn't seem important because stuff that Leftovers help with like Scizor don't exactly get a lot of chances to come in (only Pokemon Scizor comes in "safely" against here is Celebi, which has Thunder Wave anyway).
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Giga Drain
- Recover
- U-turn
- Thunder Wave
I don't really remember exactly why I added Celebi here, but its a great specially defensive pivot that gives some breathing room against a whole bunch of Pokemon and gives me a plan against Water-types other than "click meteor." I have U-turn here instead of Baton Pass because Tyranitar isn't really coming in easily against this team anyway and I have Thunder Wave here because this team isn't really fast outside of Latios and Keldeo (neither of which are Scarf) so Thunder Wave can offer a bit of breathing room against faster threats. Actually it's probably pretty necessary to beating a lot of faster threats.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 232 HP / 244 Def / 32 Spe
Bold Nature
IVs: 2 Atk / 30 Def
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Hidden Power [Ice]
Last Pokemon here is Rotom-W, which does a good chunk of stuff for the team. It's a pretty nice pivot with Volt Switch and is a great check to Ground-types that can be annoying for Tyranitar and Heatran. Will-O-Wisp is here because Rotom-W is my best check to a lot of physical attackers and it is super nice against bulkier teams because sand + WoW will wear stuff down real fast. The EV spread is weird here and I don't remember exactly what hit it survives, but I remember it was something about a Garchomp Outrage because I ran into it once and it was a problem. That's also why HP Ice is here.
Threats
Fast Stuff - Fast Pokemon like Alakazam, Starmie, and Choice Scarf Garchomp (to a lesser degree) can be really annoying to face as this team as a whole is kind of slow. The best move is to just try to play around Alakazam and Starmie the best you can and hope for the best, as they all carry coverage for Latios / Celebi / Heatran and can hit too hard for Rotom-W to soak up hits. If you run into a Substitute + LO Alakazam, just click X unless you managed to land a Thunder Wave on it first or manage to U-turn on a Substitute and hope it doesn't land a Focus Blast against Tyranitar or Heatran.
Reuniclus - As I'm writing this, I realize that if Tyranitar is dead then Reuniclus can win without a lot of trouble.
Hazards - This team is pretty aggressive and a lot of hazard setters won't get a lot of chances to come in / set up a lot of hazards, but this team has no spinner so it can be a problem if it does happen for whatever reason.
Conclusions
So yeah this is my team and it's done well enough in the games I've played so far, where most losses are due to me being stupid rather than mistakes in the teambuilder. If there's any changes I'm really considering, it would be swapping the HPs on Heatran and Rotom-W to make them better checks to Dragon- and Water-types, respectively and changing WoW on Rotom-W to Thunder Wave to check faster threats a bit better. The biggest change I am considering is going with a Chople Berry set on Tyranitar, because Alakazam is a real big fucking problem if it has a Substitute up, and will give me at least a 51% chance to not lose to it automatically. This would also free up space for Heatran to run something like Taunt to help against Reuniclus I guess.
Anyway, if you've suffered through my ramblings for this long props to you I hope you all have a great day.