Rules
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Glacier Knight
YAS the Murkrow [M]
Nature: Serious [No Stat changes]
Abilities: Insomnia/Super Luck/Prankster [UNLOCKED]
Insomnia [Passive]: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck [Passive]: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster [Passive]: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 3
SPD: 2
SPE: 91
SC/WC: 1/1
BRT: 15
Moves:
Peck
Astonish
Pursuit
Wing Attack
Night Shade
Assurance
Haze
Quick Attack
Sky Attack
Perish Song
Roost
Psycho Shift
Taunt
Torment
Embargo
Thunderwave
Protect
Fly
Mirror Move
Foul Play
Facade
Steel Wing
Feint Attack
Thief
Shadow Ball
Psychic
Icy Wind
Heat Wave
Snarl
Dark Pulse
Defog
Endure
Snatch
Attract
Toxic
Tailwind
Whirlwind
Confuse Ray
Mean Look
Substitute
Birkal the Meditite [F]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Pure Power/Telepathy (LOCKED)
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: Lol singles so doesn't matter.
Stats:
HP: 90
ATK: 3 [5 with Pure Power] (+)
DEF: 2
SPA: 1
SPD: 2
SPE: 60
SC/WC: 1/2
BRT: 12
Moves:
Confusion
Hidden Power (Dark)
Feint
Force Palm
Calm Mind
Bide
Meditate
Detect
Swagger
Mind Reader
Endure
Bullet Punch
Fake Out
Drain Punch
Psycho Cut
Foresight
Brick Break
Low Sweep
Rock Slide
Poison Jab
Grass Knot
Facade
Dynamic Punch
Low Kick
Counter
Reversal
Hi Jump Kick
Power Up Punch
Focus Punch
Thunder Punch
Ice Punch
Fire Punch
Zen Headbutt
Pain Split
Magic Coat
Gravity
Light Screen
Reflect
Toxic
Metronome
Leethoof the Aipom [M]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Run Away/Pick Up/ Skill Link [UNLOCKED]
Run Away [Passive]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up [Passive]: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link [Passive, Unlocked]: This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
ATK: 4 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 85
SC/WC: 1/2
BRT: 14
Moves:
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Fake Out
Pursuit
Bounce
Counter
Switcheroo
Taunt
Protect
Fling
Thunderwave
Acrobatics
[19 moves above, 21 Below]
U-Turn
Low Sweep
Shadow Claw
Covet
Endure
Return
Frustration
Focus Punch
Hone Claws
Substitute
Snatch
Thunder Punch
Ice Punch
Fire Punch
Seed Bomb
Role Play
Low Kick
Knock Off
Gunk Shot
Foul Play
Agility
Texas Cloverleaf
Murkrow (M)
Nature: Naughty (+Atk, -SpD)
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Prankster (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Sucker Punch
Brave Bird*
Drill Peck
Mirror Move
Perish Song*
Psycho Shift*
Quick Attack*
Sky Attack*
Whirlwind
Dark Pulse
Endure
Heat Wave
Icy Wind
Snatch
Swagger
Toxic*
Taunt*
Protect*
Roost*
Psychic*
Shadow Ball
Double Team
Torment
Detect
Rest
Steel Wing
Embargo
Thunder Wave
Sleep Talk
Substitute
Fly
Defog
Total Moves: 40
Misdreavus (F)
Nature: Timid (+Spe, +22% Acc, -Atk)
Type: Ghost
Abilities: Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Growl*
Psywave*
Spite*
Astonish*
Confuse Ray*
Mean Look*
Psybeam*
Hex*
Pain Split
Shadow Ball
Perish Song
Power Gem
Curse
Destiny Bond*
Imprison*
Shadow Sneak*
Skill Swap*
Sucker Punch*
Endure
Heal Bell
Icy Wind
Magic Coat
Snatch
Thunder Wave
Trick
Toxic*
Zap Cannon
Taunt*
Protect*
Thunderbolt*
Psychic*
Double Team
Torment
Rest
Will-O-Wisp
Embargo
Sleep Talk
Substitute
Trick Room
Dazzling Gleam
Total Moves: 40
Snubbull (M)
Nature: Adamant (+Atk, -SpA)
Type: Fairy
Abilities: Intimidate / Run Away / Rattled (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ice Fang*
Fire Fang*
Thunder Fang*
Tackle*
Scary Face*
Tail Whip*
Charm*
Bite*
Lick*
Headbutt*
Roar*
Play Rough
Close Combat*
Crunch*
Focus Punch*
Heal Bell*
Reflect*
Counter
Fire Punch
Ice Punch
Low Kick
Super Fang
Thunder Punch
Thunder Wave
Toxic*
Taunt*
Protect*
Earthquake*
Dig*
Brick Break
Torment
Facade
Rest
Thief
Overheat
Bulldoze
Sleep Talk
Substitute
Wild Charge
Dazzling Gleam
Total Moves: 40
Pokemon: 3v3
Format: Singles
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Switch: OK
Items: ON
Abilities: ALL
Substitutions: THREE
Mega Evolutions: ZERO
∞ Recovers / ∞ Chills
Arena
The ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Format: All
Restrictions: No Restrictions
Description: Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokémon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying-type Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
YAS the Murkrow [M]
Nature: Serious [No Stat changes]
Abilities: Insomnia/Super Luck/Prankster [UNLOCKED]
Insomnia [Passive]: This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck [Passive]: This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Prankster [Passive]: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 3
SPD: 2
SPE: 91
SC/WC: 1/1
BRT: 15
Moves:
Peck
Astonish
Pursuit
Wing Attack
Night Shade
Assurance
Haze
Quick Attack
Sky Attack
Perish Song
Roost
Psycho Shift
Taunt
Torment
Embargo
Thunderwave
Protect
Fly
Mirror Move
Foul Play
Facade
Steel Wing
Feint Attack
Thief
Shadow Ball
Psychic
Icy Wind
Heat Wave
Snarl
Dark Pulse
Defog
Endure
Snatch
Attract
Toxic
Tailwind
Whirlwind
Confuse Ray
Mean Look
Substitute
Birkal the Meditite [F]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Pure Power/Telepathy (LOCKED)
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: Lol singles so doesn't matter.
Stats:
HP: 90
ATK: 3 [5 with Pure Power] (+)
DEF: 2
SPA: 1
SPD: 2
SPE: 60
SC/WC: 1/2
BRT: 12
Moves:
Confusion
Hidden Power (Dark)
Feint
Force Palm
Calm Mind
Bide
Meditate
Detect
Swagger
Mind Reader
Endure
Bullet Punch
Fake Out
Drain Punch
Psycho Cut
Foresight
Brick Break
Low Sweep
Rock Slide
Poison Jab
Grass Knot
Facade
Dynamic Punch
Low Kick
Counter
Reversal
Hi Jump Kick
Power Up Punch
Focus Punch
Thunder Punch
Ice Punch
Fire Punch
Zen Headbutt
Pain Split
Magic Coat
Gravity
Light Screen
Reflect
Toxic
Metronome
Leethoof the Aipom [M]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Run Away/Pick Up/ Skill Link [UNLOCKED]
Run Away [Passive]: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up [Passive]: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Skill Link [Passive, Unlocked]: This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
ATK: 4 (+)
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 85
SC/WC: 1/2
BRT: 14
Moves:
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Fake Out
Pursuit
Bounce
Counter
Switcheroo
Taunt
Protect
Fling
Thunderwave
Acrobatics
[19 moves above, 21 Below]
U-Turn
Low Sweep
Shadow Claw
Covet
Endure
Return
Frustration
Focus Punch
Hone Claws
Substitute
Snatch
Thunder Punch
Ice Punch
Fire Punch
Seed Bomb
Role Play
Low Kick
Knock Off
Gunk Shot
Foul Play
Agility
Murkrow (M)
Nature: Naughty (+Atk, -SpD)
Type: Dark / Flying
Abilities: Insomnia / Super Luck / Prankster (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Sucker Punch
Brave Bird*
Drill Peck
Mirror Move
Perish Song*
Psycho Shift*
Quick Attack*
Sky Attack*
Whirlwind
Dark Pulse
Endure
Heat Wave
Icy Wind
Snatch
Swagger
Toxic*
Taunt*
Protect*
Roost*
Psychic*
Shadow Ball
Double Team
Torment
Detect
Rest
Steel Wing
Embargo
Thunder Wave
Sleep Talk
Substitute
Fly
Defog
Total Moves: 40
Misdreavus (F)
Nature: Timid (+Spe, +22% Acc, -Atk)
Type: Ghost
Abilities: Levitate
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Growl*
Psywave*
Spite*
Astonish*
Confuse Ray*
Mean Look*
Psybeam*
Hex*
Pain Split
Shadow Ball
Perish Song
Power Gem
Curse
Destiny Bond*
Imprison*
Shadow Sneak*
Skill Swap*
Sucker Punch*
Endure
Heal Bell
Icy Wind
Magic Coat
Snatch
Thunder Wave
Trick
Toxic*
Zap Cannon
Taunt*
Protect*
Thunderbolt*
Psychic*
Double Team
Torment
Rest
Will-O-Wisp
Embargo
Sleep Talk
Substitute
Trick Room
Dazzling Gleam
Total Moves: 40
Snubbull (M)
Nature: Adamant (+Atk, -SpA)
Type: Fairy
Abilities: Intimidate / Run Away / Rattled (H)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Ice Fang*
Fire Fang*
Thunder Fang*
Tackle*
Scary Face*
Tail Whip*
Charm*
Bite*
Lick*
Headbutt*
Roar*
Play Rough
Close Combat*
Crunch*
Focus Punch*
Heal Bell*
Reflect*
Counter
Fire Punch
Ice Punch
Low Kick
Super Fang
Thunder Punch
Thunder Wave
Toxic*
Taunt*
Protect*
Earthquake*
Dig*
Brick Break
Torment
Facade
Rest
Thief
Overheat
Bulldoze
Sleep Talk
Substitute
Wild Charge
Dazzling Gleam
Total Moves: 40
The partial mirror match is interesting here as is Snubbull's place in it all. The real question though is whether Texas can weather the horrible storm that is Ambipom? Given two of his mons are fast enough to avoid most of the flinches I'll say he might be able to.
Front = Glacier Back = Texas
[FRONT:BACK] 5818/10000: BACK
Turn Order
Texas Cloverleaf sends out first Pokemon with item.
Glacier Knight sends out first Pokemon with item and issues actions.
Texas Cloverleaf issues actions.
Mowtom referees.
Front = Glacier Back = Texas
[FRONT:BACK] 5818/10000: BACK
Turn Order
Texas Cloverleaf sends out first Pokemon with item.
Glacier Knight sends out first Pokemon with item and issues actions.
Texas Cloverleaf issues actions.
Mowtom referees.