Competitive League Circuit 10 - Keriel vs Cityscapes


  • Match Type - b6p3 Singles
  • Species Restriction - On
  • Battle Level - 4
  • Substitution Count - 4
  • Recovery Count - 2
  • Chill Count - 5
  • Switching - On
  • Half-Start Rule - On
  • Ability Count - All
  • Advanced Techniques - All
  • Technique Control - 1
  • Backpack Size - 10
  • Arena - Central Processing
    This state-of-the-art facility has recently reopened to the public after being disused for several years. Inside is a wide array of monitors showing complicated data and being seemingly operated by various Magnezone and Metagross. You are led to a room with a big "SIMULATION" inscription into the metal on top of the door. There, you will have to face other Trainers in special conditions that will allow for the study of particularly interesting and oddly-behaviored Pokémon...
    • On send-in, the Trainer designates two Pokémon as Aggressors, two as Protectors, and two as Supporters.
    • Each Pokémon can be equipped with a Vocation for their role.
      • For the purpose of this Circuit, use the Vocations from the list below.
      • You can only assign the same Vocation once each.
      • Player's Pokemon are not Bosses nor Minions. (So, Aggressors don't deal x3 damage to them.)
    • Camouflage's type is Steel
    • Secret Power has a change to inflict Paralysis
    • Nature Power calls Smack Down


Team cityscapes
"insane woman cooks for league circuit 10, disastrous consequences may follow")
:choice band: Choice Band
:focus sash: Focus Sash
:heavy-duty boots: Heavy-Duty Boots
:life orb: Life Orb
:light ball: Light Ball
:light ball: Light Ball
:metal powder: Metal Powder
:pomeg berry: Pomeg Berry
:pomeg berry: Pomeg Berry
:sticky barb: Sticky Barb
Worried.png
Special0.png
Inspired.png
Determined.png
Surprised.png
Angry.png


Protectors

:zekrom: Charlotte the Zekrom - :assault vest: Commando
zekrom.png

Zekrom **Charlotte

Level: 3
EXP: 0 / 10

Type: Dragon/Electric

Abilities: Teravolt
Reduces the team's Technique Control by 1.

HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7
Jolly Nature

Moves:
[Level 0]
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

[Level 1]
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

[Level 2]
Bolt Strike (sig.)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

[Level 3]
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (sig.)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch
:mimikyu: Doll Face the Mimikyu - :rocky helmet: Engineer
mimikyu.png
mimikyu-busted.png

Mimikyu **Doll Face

Level: 4
EXP: MAX

Type: Ghost/Fairy

Abilities: Disguise

HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature

Moves:
[Level 0]
Astonish
Bulk Up
Dark Pulse
Dazzling Gleam
Facade
Feint Attack
Hone Claws
Light Screen
Play Rough
Protect
Psychic
Rest
Round
Screech
Shadow Ball
Shadow Claw
Shadow Sneak
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Work Up
X-Scissor

[Level 1]
Baby-Doll Eyes
Charm
Confide
Confuse Ray
Curse
Double Team
Infestation
Misty Terrain
Night Shade
Pain Split
Rain Dance
Safeguard
Scratch
Sunny Day
Swagger
Taunt
Trick

[Level 2]
After You
Beat Up
Burning Jealousy
Covet
Dream Eater
Nightmare
Payback
Take Down
Thief
Thunder
Wood Hammer

[Level 3]
Attract
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze

[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Last Resort
Magic Room
Mimic
Snatch
Spite
Splash
Tera Blast
Trick Room
Supporters

:ditto: Sweetheart the Ditto - :protective pads: Rearguard
ditto.png

Ditto **Sweetheart

Level: 2
EXP: 0 / 10

Type: Normal

Abilities: Limber, Imposter

HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 48
Size: 1
Weight: 1
Bashful Nature

Moves:
[Level 4]
Transform (sig.)
:staraptor: Blazing Star the Staraptor - :covert cloak: Thief
staraptor.png

Staraptor (M) **Blazing Star

Level: 3
EXP: 0 / 10

Type: Normal/Flying

Abilities: Intimidate, Reckless

HP: 90
Atk: 10 (+)
Def: 5
SpA: 3 (-)
SpD: 5
Spe: 100
Size: 2
Weight: 2
Adamant Nature

Moves:
[Level 0]
Aerial Ace
Air Slash
Astonish
Brave Bird
Defog
Facade
Protect
Quick Attack
Rest
Round
Sleep Talk
Snore
Substitute
Tackle
Toxic
Uproar
Whirlwind
Wing Attack
Work Up

[Level 1]
Agility
Air Cutter
Captivate
Confide
Detect
Double Team
Dual Wingbeat
Echoed Voice
Feather Dance
Growl
Helping Hand
Mud-Slap
Ominous Wind
Rain Dance
Roost
Sand Attack
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister

[Level 2]
Close Combat
Double-Edge
Fury Attack
Heat Wave
Hurricane
Pluck
Revenge
Secret Power
Sky Attack
Take Down
Thief

[Level 3]
Acrobatics
Attract
Fly
Foresight
Frustration
Laser Focus
Pursuit
Return
Struggle Bug
U-turn
Aggressors

:raichu-alola: Cyberstorm the Raichu-A - :loaded dice: Gambler
raichu-alola.png

Raichu-Alola (F) **Cyberstorm

Level: 4
EXP: MAX

Type: Electric/Psychic

Abilities: Surge Surfer, Surge Surfer

HP: 85
Atk: 6
Def: 4
SpA: 8 (+)
SpD: 5 (-)
Spe: 110
Size: 1
Weight: 2
Rash Nature

Moves:
[Level 0]
Brick Break
Calm Mind
Dizzy Punch
Facade
Fake Tears
Focus Blast
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Quick Attack
Reflect
Refresh
Rest
Round
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

[Level 1]
Agility
Captivate
Charge
Charm
Confide
Counter
Curse
Defense Curl
Detect
Disarming Voice
Discharge
Double Kick
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
Flash
Growl
Heart Stamp
Helping Hand
Mega Punch
Mud-Slap
Nuzzle
Play Nice
Psychic Terrain
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Scary Face
Seismic Toss
Shock Wave
Slam
Spark
Swagger
Sweet Kiss
Sweet Scent
Swift
Teeter Dance
Thunder Shock
Tickle
Yawn

[Level 2]
Alluring Voice
Covet
Double Slap
Double-Edge
Dynamic Punch
Expanding Force
Feint
Flail
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Present
Reversal
Rising Voltage
Secret Power
Skull Bash
Submission
Take Down
Thief
Thunder
Upper Hand
Volt Tackle (sig.)
Zap Cannon

[Level 3]
Attract
Bide
Body Slam
Charge Beam
Dig
Draining Kiss
Electro Ball
Electroweb
Extreme Speed
Fly
Follow Me
Frustration
Headbutt
Knock Off
Laser Focus
Lucky Chant
Petal Dance
Psychic Noise
Psyshock
Return
Rollout
Speed Swap
Telekinesis
Teleport
Trailblaze
Volt Switch

[Level 4]
Ally Switch
Bestow
Celebrate
Endeavor
Endure
Fling
Future Sight
Giga Impact
Happy Hour
Hidden Power (Ice)
Hold Hands
Hyper Beam
Last Resort
Magic Coat
Magic Room
Magnet Rise
Mimic
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Wish
:rotom: Love Machine the Rotom - :punching glove: Pugilist
rotom.png

Rotom **Love Machine

Level: 3
EXP: 0 / 10

Type: Electric/Ghost

Abilities: Levitate
Has the command Forme Shift.

HP: 80 — Appliance Formes
Atk: 3 — 4 (-)
Def: 6 — 8
SpA: 7 — 8
SpD: 6 — 8
Spe: 105 — 99 (+)
Accuracy: +10%
Size: 1
Weight: 1
Timid Nature

Other Formes:
rotom-mow.png
rotom-frost.png
rotom-heat.png
rotom-fan.png
rotom-wash.png
Rotom-CutRotom-FreezeRotom-HeatRotom-SpinRotom-Wash
Electric/GrassElectric/IceElectric/FireElectric/FlyingElectric/Water
Knows Leaf Storm.Knows Blizzard.Knows Overheat.Knows Air Slash.Knows Hydro Pump.
Size: 2 / Weight: 3Size: 4 / Weight: 5Size: 2 / Weight: 3Size: 1 / Weight: 2Size: 3 / Weight: 4

Moves:
[Level 0]
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

[Level 1]
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

[Level 2]
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder

[Level 3]
Charge Beam
Electro Ball
Electroweb
Frustration
Hex
Psych Up
Return
Telekinesis
Volt Switch
V.S.

Team Keriel
Keriel
:jaboca berry: Jaboca Berry
:rowap berry: Rowap Berry
:sticky barb: Sticky Barb
:choice scarf: Choice Scarf
:expert belt: Expert Belt
:azure flute: Sovereign Malevolence
:safety goggles: Safety Goggles
:heavy-duty boots: Heavy-Duty Boots
:lucky egg: Lucky Egg
:mew: Psychic
:unown-p: Pugilist
:ninetales-alola: Daredevil
:sableye: Thief
:togekiss: Rearguard
:gallade: Commando
:sv/mew:
Harbinger of the Reified Dream (Mew)
Level 4 EXP: -- / 10

Naive nature ( +Speed, -Special Defense, Accuracy +10 )
Typing: Psychic
Abilities: Synchronize
Trait: Reduce the team's Technique Control by 1.

HP: 95
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 6 (-)
Speed: 115 (+)
Size: 1
Weight: 1


Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Avalanche
Blaze Kick
Brave Bird
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Calm Mind
Cross Poison
Crunch
Dark Pulse
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Fake Tears
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Iron Head
Leaf Blade
Light Screen
Liquidation
Metal Sound
Nasty Plot
Petal Blizzard
Play Rough
Poison Jab
Power Gem
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Vacuum Wave
Waterfall
Whirlwind
Wild Charge
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Air Cutter
Amnesia
Ancient Power
Barrier
Brutal Swing
Bubble Beam
Captivate
Charge
Charm
Coaching
Confide
Confuse Ray
Confusion
Cosmic Power
Counter
Curse
Cut
Defense Curl
Detect
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Dual Chop
Dual Wingbeat
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
False Swipe
Feather Dance
Fire Spin
Flash
Grassy Terrain
Hail
Haze
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Incinerate
Infestation
Iron Defense
Life Dew
Magical Leaf
Mega Punch
Metal Claw
Misty Terrain
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Poison Tail
Pollen Puff
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Role Play
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Seismic Toss
Shock Wave
Silver Wind
Sludge Bomb
Snowscape
Soft-Boiled
Spikes
Stealth Rock
Steel Roller
Steel Wing
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Tailwind
Taunt
Toxic Spikes
Trick
Twister
Venom Drench
Water Gun
Water Pulse
Weather Ball
Whirlpool

Level 2:
Acid Spray
After You
Alluring Voice
Aqua Tail
Assurance
Beat Up
Bind
Blizzard
Burning Jealousy
Close Combat
Corrosive Gas
Covet
Double-Edge
Dragon Cheer
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Foul Play
Grass Knot
Grassy Glide
Gunk Shot
Heat Wave
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Low Kick
Mega Drain
Mega Kick
Megahorn
Meteor Beam
Misty Explosion
Nightmare
Payback
Pin Missile
Pluck
Poltergeist
Power Whip
Quash
Razor Wind
Revenge
Reversal
Rising Voltage
Rock Blast
Scale Shot
Secret Power
Skull Bash
Sky Attack
Solar Beam
Solar Blade
Steel Beam
Stone Edge
String Shot
Submission
Supercell Slam
Superpower
Tail Slap
Take Down
Terrain Pulse
Thief
Thunder
Triple Axel
Upper Hand
Venoshock
Zap Cannon

Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Bulldoze
Charge Beam
Chilling Water
Darkest Lariat
Dig
Dive
Drain Punch
Draining Kiss
Electro Ball
Electroweb
Flame Charge
Flip Turn
Fly
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Guard Swap
Gyro Ball
Hard Press
Headbutt
Heat Crash
Heavy Slam
Hex
Icy Wind
Knock Off
Laser Focus
Lash Out
Leech Life
Low Sweep
Lunge
Mud Shot
Muddy Water
Mystical Fire
Outrage
Phantom Force
Pounce
Power Swap
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Rollout
Scald
Scorching Sands
Self-Destruct
Skitter Smack
Sky Drop
Sludge Wave
Smack Down
Snarl
Speed Swap
Struggle Bug
Super Fang
Telekinesis
Teleport
Temper Flare
Throat Chop
Torment
Trailblaze
U-turn
Volt Switch
Worry Seed

Level 4:
Ally Switch
Blast Burn
Block
Body Press
Draco Meteor
Egg Bomb
Embargo
Endeavor
Endure
Explosion
Fire Pledge
Fissure
Fling
Frenzy Plant
Future Sight
Giga Impact
Grass Pledge
Gravity
Hidden Power (Fairy)
Horn Drill
Hydro Cannon
Hyper Beam
Imprison
Last Resort
Leaf Storm
Magic Coat
Magic Room
Magnet Rise
Me First
Metronome
Mimic
Natural Gift
Nature Power
Overheat
Pay Day
Reflect Type
Retaliate
Skill Swap
Snatch
Spite
Stomping Tantrum
Stored Power
Tera Blast
Transform
Trick Room
Water Pledge
Wonder Room
:sv/sableye:
Refraction of Brilliance (Sableye)
Level 4 EXP: -- / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Dark/Ghost
Abilities: Keen Eye, Stall Hidden Ability: Prankster

HP: 80
Attack: 7 (+)
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 50
Size: 1
Weight: 2

Movepool
Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt

Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse

Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment

Level 4:
Ally Switch
Embargo
Endure
Fling
Giga Impact
Gravity
Hidden Power (Poison)
Hyper Beam
Imprison
Magic Coat
Mean Look
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Spite
Tera Blast
Wonder Room
:sv/ninetales-alola:
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2


Movepool
Level 0:
Avalanche
Calm Mind
Dark Pulse
Dazzling Gleam
Facade
Fake Tears
Feint Attack
Heal Bell
Hypnosis
Ice Beam
Ice Shard
Nasty Plot
Play Rough
Protect
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Agility
Aurora Beam
Baby-Doll Eyes
Captivate
Charm
Confide
Confuse Ray
Disarming Voice
Double Team
Encore
Extrasensory
Hail
Helping Hand
Howl
Mist
Misty Terrain
Pain Split
Powder Snow
Rain Dance
Role Play
Safeguard
Snowscape
Swagger
Swift
Weather Ball

Level 2:
Aqua Tail
Blizzard
Covet
Disable
Double-Edge
Dream Eater
Flail
Foul Play
Icicle Spear
Iron Tail
Payback
Secret Power
Solar Beam
Tail Slap
Take Down
Triple Axel

Level 3:
Attract
Aurora Veil
Baton Pass
Body Slam
Chilling Water
Dig
Draining Kiss
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Return

Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Sheer Cold
Spite
Stored Power
Tera Blast
Wonder Room
:sv/togekiss:
Flow of the Zephyr (Togekiss)
Level 4 EXP: -- / 10

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 3 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 3


Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis

Level 4:
Ally Switch
Bestow
Endeavor
Endure
Fling
Future Sight
Giga Impact
Hidden Power (Fighting)
Hyper Beam
Imprison
Last Resort
Magic Coat
Metronome
Mimic
Mirror Move
Natural Gift
Retaliate
Stored Power
Wish
:sv/gallade:
Blade of Salvation (Gallade)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Psychic/Fighting
Abilities: Steadfast, Sharpness Hidden Ability: Justified

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 8
Speed: 92 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Hidden Power (Dark)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
:sv/unown:
Dream of Infinity (Unown)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Psychic
Abilities: Levitate
See 5.10 "Unique Pokemon" in the Handbook.

HP: 80
Attack: 5
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 48
Size: 1
Weight: 1

Movepool


Cityscapes is 1 (heads)
Keriel is 2 (tails)
View attachment 621513

cityscapes to send + equip first
Keriel to send + equip + 1/2 order first
cityscapes to 1/2 order 2nd

Battle Starts April 3rd 0:00 UTC​
 
Sending out Refraction of Brilliance (Sableye) @ Jaboca Berry.

:ss/sableye: :jaboca berry:
Phantom Force ~ Phantom Force.

[start of step] If Zekrom is to use Stealth Rock as a combination targeting Sableye, and Zekrom has a Combo Token, and Keriel's team lacks Stealth Rock, use Protect.
[start of step] If Zekrom is to use Stealth Rock, and Keriel's team lacks Stealth Rock, use Taunt.
[start of step] If Zekrom is to use an Attack-boosting move not as a combination targeting itself, use Snatch.
[start of turn] If Zekrom lacks Evasion and Zekrom lacks Protection, use Seismic Toss.
 
City: 72h - 5h = 67h
:Zekrom:Zekrom :Sticky Barb:Sticky Barb :Focus Sash:Focus Sash
HP: 95/95 EN: 100/100
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
C/R/CT: 5/2/1
+10% Acc


Keriel: 72h
:Sableye:Sableye :Jaboca Berry:Jaboca Berry
HP: 80/80 EN: 100/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
C/R/CT: 5/2/1
Field:
n/a

Round 1

1712446669843.png


Step 1
:sableye:
Snatch
-4 en
snatching

:zekrom:
Dragon Dance
-7 en
Sableye snatches
-7 en
+1 Atk, Spe (4t)

Step 2
:sableye:
Snatch
-4 en
snatching

:zekrom:
Dragon Dance
-7 en
Sableye snatches
-7 en
+1 Atk, Spe (+2, 4t)

End of Round
Jaboca Sash go away

City: 67h
:Zekrom:Zekrom :Sticky Barb:Sticky Barb
HP: 95/95 EN: 86/100
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
:mimikyu:mimikyu adamant engineer
:ditto:ditto bashful rearguard
:staraptor:staraptor adamant thief
:raichu-alola:raichu-a rash gambler
:rotom:rotom timid pugilist
:choice band: Choice Band
:heavy-duty boots: Heavy-Duty Boots
:life orb: Life Orb
:light ball: Light Ball
:light ball: Light Ball
:metal powder: Metal Powder
:pomeg berry: Pomeg Berry
:pomeg berry: Pomeg Berry


Keriel: 72h
:Sableye:Sableye
HP: 80/80 EN: 78/100
7/6/4/5/[125] | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
Thief Vocation
C/R/CT: 5/2/1
+2 Atk, +2 Spe (4t)
naive psychic mew:mew:
bold daredevil ninetales-a:ninetales-alola:
timid rearguard togekiss:togekiss:
jolly commando gallade:gallade:
serious pugilist unown:unown:
:rowap berry: Rowap Berry
:sticky barb: Sticky Barb
:choice scarf: Choice Scarf
:expert belt: Expert Belt
:azure flute: Sovereign Malevolence
:safety goggles: Safety Goggles
:heavy-duty boots: Heavy-Duty Boots
:lucky egg: Lucky Egg
Field:
n/a

cityscapes to order
Keriel to order
Hyjack to ref​
 
disarming voice stop being the weakest move in the game challenge (impossible)

rotom-heat.png

Disarming Voice ~ Disarming Voice + Hyper Voice ~ Shock Wave
If Sableye is to use a physical-returning attack, and Sableye does not have a decoy, then use Reflect the first instance, Confuse Ray the second instance, and Chill the third instance, pushing down each time.
If you are confused, Sableye does not have Evasive, and Sableye does not have a decoy, then use Confuse Ray the first instance and Discharge the second instance, pushing down each time.
If Sableye is to use Foul Play on any step, then replace all Psych Ups with Foul Play the first instance.
If Sableye does not have Evasive, then use Psych Up if it is Step 1 and Overheat otherwise.
 
:sv/rotom-heat: @ :pomeg berry:
HP = 95 | EN = 100
4/8/8/8/99/2/3
5 Chills 2 Recoveries

Foul Play ~ Struggle ~ Shock Wave

:sv/sableye: @ nothin
HP = 80 | EN = 78
6/6/5/5/50/1/2
5 Chills 2 Recoveries
+2 ATK +2 SPE (4) Turns

Disarming Voice ~ Disable (Overheat) ~ Foul Play​


Round 2 No Crits
:sableye: 50*2.5 Spe > :rotom-heat: 99 Spe

Step 1
:sableye: Throat Chop -6 EN vs Rotom-Heat
Crit d24=
8+3+7-8+8 = 20 Damage

Step 2
:sableye: Disable -7 EN vs Rotom-Heat
Overheat is Sealed (Forever)

:rotom heat: Struggle -5 EN vs Sableye
Crit d24=
5+12-6 = 11 Damage
-10 Recoil Damage

Step 3
:sableye: Foul Play -7 EN vs Rotom-Heat
Crit d24=
10+3+4-8+8 = 17 Damage

:rotom-heat: Shock Wave -4 EN vs Sableye
Crit d24=
6+3+12-6 = 15 Damage

End of Round 2
:sv/rotom-heat: @ consumed
HP = 95 -20 -10 -17 = 48 | EN = 100 -5 -4 = 91
4/8/8/8/99/2/3
5 Chills 2 Recoveries

:sv/sableye: @ nothin
HP = 80 -11 -15 = 54 | EN = 78 -6 -7 -7 = 58
7/6/4/5/50/1/2
5 Chills 2 Recoveries
+2 ATK +2 SPE (1) Turn​


Keriel 1st (72 -2 = 70 BH)
cityscapes 2nd (67 BH)

Point out mistakes on smogon rather than discord please​
 
Last edited:
:ss/sableye:
Fake Out ~ Shadow Claw ~ Night Shade

[start of step 1] If Rotom is to use a Protective move, use Bulk Up and push back, and ignore this Pokemon's 2nd substitution, and ignore this Pokemon's 3rd substitution until the end of next step.
[when Sableye is hit, step 2 or 3] If able, use Counter.
[start of turn] If Rotom has Evasive, use Counter.
[start of priority +1] If Rotom is to use Pain Split, and Rotom's HP is less than half of Sableye's, and Sableye's HP is more than 30, use Taunt.
 
check this shit out

rotom-heat.png

Struggle ~ Confuse Ray ~ Volt Switch
When you are hit critically S2, if able, use Pain Split on S3.
When you are hit critically S1, if able, then start using Charge ~ Electro Ball and ignore Rotom's first substitution until the end of the round.
 
Last edited:
Round 3
Battlefield:
Team cityscapes 67h
:Rotom-Heat:Rotom-Heat : pugilist
HP: 48/80 EN: 91/100
12*/8/8/8/99 | 2/3
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 70h
:Sableye:Sableye : thief
HP: 54/80 EN: 58/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
+2 ATK +2 SPE (1) Turn


dice are d600, roll low to hit/crit/effect
1713130433297.png

:Rotom-Heat: :Sableye:
Step 1:
:Sableye: fake-out
-4 en
421 crit no
(4 + 7 - 8) + 8 = 12 damage
:Rotom-Heat: flinches!
Step 2:
:Rotom-Heat: confuse ray
-5 en
:Sableye: is confused! (3t)
:Sableye: shadow claw
-5 en
182 crit no
(7 + 7 - 8 + 3) = 9 damage
takes 5 from confusion
Step 3:
:Rotom-Heat: volt switch
-5 en
362 crit no
(7 + 12 + 3 - 6) = 16 damage
:Rotom-Heat: gets a switching token
:Sableye: counter
-14 en
16*1.5 = 24 damage
12 damage from confusion
Battlefield:
Team cityscapes 67h
:Rotom-Heat:Rotom-Heat : pugilist
HP: 3/80 EN: 81/100
12*/8/8/8/99 | 2/3
switching
Type: Electric/Fire
Abilities: Levitate
+10% Acc
:Zekrom:Zekrom commando
HP: 95/95 EN: 86/100:sticky barb:
11/9/8/7/104 | 5/7
Type: Dragon/Electric
Abilities: Teravolt
Commando Vocation
C/R/CT: 5/2/1
+10% Acc
Team Keriel 60h
:Sableye:Sableye : thief
HP: 21/80 EN: 35/100
7/6/4/5/50 | 1/2
Type: Dark/Ghost
Abilities: Keen Eye, Stall, Prankster
confused (1t)
fake out used
cityscapes to replace and order
Keriel to order
 
Last edited:
note that zekrom is still holding sticky barb

playing against damage-returning attacks with confusion is very thematic. i think i saw eve or epic do it once

anyway I LOVE GAMBLING!!!!! hoping for no [redacted]

raichu-alola.png

Raichu @ Light Ball

Draining Kiss + Feint ~ Electro Ball ~ Electro Ball
[KO sub] If Sableye is KO'd, then use Charge.
If Sableye has Protection, then use Electric Terrain and push back.
If Sableye has Endure status, then use Encore the first instance.
When you are hit, if able, then use Draining Kiss.
 
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