dice are d600, roll low to hit/crit/effect
Step 1:

endure
-15 en

is ready to endure harsh attacks

encore
-10 en

tells sable eye to endure again, but sable eye doesn't care!
Step 2:

disable(electro ball)
-7 en

electro ball
it cannot be attempted
Step 3:

struggle
-5 en
246 crit no
(5 + 14 - 6 - 3) = 10 damage

takes 9 damage from struggling!

knock off
-7 en
130 crit no
(10 + 7 + 3 - 4) * 1.5 = 24 damage

drops their light ball!
steel, attack bonus 2, spD maxed