Competitive League Circuit 15 - Doduodrio vs Keriel

Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:ampharos:
Ampharos :leftovers: Leftovers
Static / Plus
HP: 39/95
EN: 59/100
5/8/8/7/55 Size 3 Weight 4
Chill 5 Recovery 2
:clefable:
Clefable
:life orb:
Life Orb
Cute Charm / Magic Guard / Unaware
HP: 45/95
EN: 20/100
4/7/7/7/60 Size 3 Weight 3
Chill 5 Recovery 2
Keriel's Team
Battle Hours 35
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile: Weavile :metronome: Metronome :choice band: Choice Band
Pressure / Pickpocket
HP: 85/85
EN: 100/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto: Ditto :metal powder: Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
Rolls

Step 1
:weavile: used Night Slash
-5 EN
Crit: No (349)
(7+3+14-8)*1.5=24 DMG
Effect: No (229)

:ampharos: used Substitute
But couldn’t pay the HP cost

:ampharos: healed +6 HP

Step 2
:weavile: used Fake Out
-4 EN
Crit: No (179)
4+14-8=10 DMG
Effect : No (524)

:ampharos: flinched

:ampharos: healed +2 HP

Step 3
:weavile: used Ice Shard
-4 EN
Crit: No (549)
(4+3+14-8)*1.5=20 DMG
:ampharos: fainted
Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:ampharos:
Ampharos :leftovers: Leftovers
Static / Plus
HP: KO/95
EN: 59/100
5/8/8/7/55 Size 3 Weight 4
Chill 5 Recovery 2
:clefable:
Clefable
:life orb:
Life Orb
Cute Charm / Magic Guard / Unaware
HP: 45/95
EN: 20/100
4/7/7/7/60 Size 3 Weight 3
Chill 5 Recovery 2
Keriel's Team
Battle Hours 35
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile: Weavile :metronome: Metronome :choice band: Choice Band
Pressure / Pickpocket
HP: 85/85
EN: 87/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto: Ditto :metal powder: Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2

With Ampharos softened up, Ditto exits the stage to leave Weavile to handle the rest. Bringing its natural speed and power from a stolen Choice Band, Weavile blitzes its opponent leaving no chance of counterattacking and earning the first KO of the battle. Now that all of Keriel’s cards are on the table will Duo be able to find an answer?

Doduodrio to replace :ampharos: and order
Keriel to order​
 
Sending out :clefable: Oona the Clefable holding a :life orb: Life Orb!

:rs/clefable:
"Blast off!"

Chill - Chill - Chill
At the start of the step, IF Weavile is to use Protect, THEN use Chill
At the start of the step, IF you have at least 8 EN AND Weavile is to use Substitute, THEN use Moonblast
At the start of the step, IF you have at least 20 EN AND you have Dread AND Weavile is to use Night Slash, THEN use Counter
At the start of the step, IF you have at least 9 EN AND Weavile is to use a Variable-Hit move no more than zero times this round, THEN use Meteor Beam
 
:ss/weavile: :metronome: :choice band:
Poison Jab ~ Poison Jab ~ Poison Jab

[start of turn] If Clefable has Dread, use Beat Up.
[start of turn] If Clefable has Dread and Clefable has 19 or less EN, use Night Slash.
[start of turn] If Clefable has Dread, use Feint Attack.

(I believe that Duo's 4th sub is illegal: the proper form of that clause is:)
Amount of Behavior Occurrences
[Pokemon] is to use [observed behavior] on any step [at all/at most once/at most twice/etc] this round
The clause will observe all of the steps in the round. If the observed behavior is present, and not present more than the specified number of times (if specified), then the clause is true.
 
Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:clefable:
Clefable
:life orb:
Life Orb
Cute Charm / Magic Guard / Unaware
HP: 45/95
EN: 20/100
4/7/7/7/60 Size 3 Weight 3
Chill 5 Recovery 2
:ampharos:
Ampharos KO
Keriel's Team
Battle Hours 35
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile: Weavile :metronome: Metronome :choice band: Choice Band
Pressure / Pickpocket
HP: 85/85
EN: 87/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto: Ditto :metal powder: Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
Rolls

Step 1
:weavile: used Beat Up
-7 EN
Crit: No (167), No (504), No (555)
(4+14+3-7)*1.5=21 DMG
(7)*1.5=11 DMG
(4)*1.5=6 DMG

:clefable: used Chill
-1 Chill
:clefable: healed +12 EN

Step 2
:weavile: used Beat Up
-7 EN
:clefable: fainted
Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:clefable:
Clefable
:life orb:
Life Orb
Cute Charm / Magic Guard / Unaware
HP: KO/95
EN: 20/100
4/7/7/7/60 Size 3 Weight 3
Chill 5 Recovery 2
:ampharos:
Ampharos KO
Keriel's Team
Battle Hours 35
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile: Weavile :metronome: Metronome :choice band: Choice Band
Pressure / Pickpocket
HP: 85/85
EN: 73/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto: Ditto :metal powder: Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2

Exploiting a flaw in its opponent’s orders and dealing enormous amounts of damage with Dread and Beat Up, Weavile takes its second KO in a row and shows no signs of slowing down. Left in a 1v3, whichever pokemon Duo sends out will have to complete a reverse sweep to win the battle.

Doduodrio to replace :clefable:
Keriel to order
Duo to order​
 
:ss/weavile: :metronome: :choice band:
Feint Attack + Triple Axel ~ Beat Up ~ Brick Break
[start of turn] If Spinda has Protection, use Swords Dance and push back.
[start of turn] If Spinda is to use Counter, use Swords Dance and push back.
 
(idk if battle hours are supposed to follow the same rule as everything else where players need to point out discrepancies before the next round is reffed, if not this is correct battle hour expenditure)
Round 1
Both -7 hours

Round 2
Keriel 9+33 hours, -18 hours

Round 3
Keriel -30 hours

Round 7
Duo 5 hours spent

Round 8 (this upcoming round)
Keriel 7 hours spent


Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:spinda: Spinda :weakness policy: Weakness Policy
Own Tempo / Tangled Feet
HP: 85/85
EN: 100/100
5/5/5/5/60 Size 2 Weight 1
Chill 5 Recovery 2
:ampharos:
Ampharos KO
:clefable:
Clefable KO
Keriel's Team
Battle Hours 35
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile:
Weavile
:metronome:
Metronome
:choice band:
Choice Band
Pressure / Pickpocket
HP: 85/85
EN: 73/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto:
Ditto
:metal powder:
Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
1729754342453.png


:spinda: took 12 DMG from a Stealth Rock

Step 1
:spinda: used Fake Out
-6 EN
Crit: No (403)
4+3+5-5=7 DMG

:weavile: flinched

Step 2
:weavile: used Beat Up
-7 EN
Hit: Yes (458, 424)
Crit: No (103), No (508), No (144)
4+14+3-5=16 DMG
2=2 DMG
7=7 DMG
:spinda: used Power-Up Punch+Brick Break
-12 EN -Free Tech
Crit: No (501)
(8+5-5)*2=16 DMG
:spinda: gained +1 ATK (2t)

Step 3
:weavile: used Brick Break
-6 EN
Hit: No (60, 352)

:spinda: used Brick Break
-8 EN
Crit: No (317)
(8+5-5)*2+4=20 DMG
Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:spinda: Spinda :weakness policy: Weakness Policy
Own Tempo / Tangled Feet
HP: 48/85
EN: 74/100
5/5/5/5/60 Size 2 Weight 1
Chill 5 Recovery 2
+1 ATK (1t)
:ampharos:
Ampharos KO
:clefable:
Clefable KO
Keriel's Team
Battle Hours 28
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile:
Weavile
:metronome:
Metronome
:choice band:
Choice Band
Pressure / Pickpocket
HP: 42/85
EN: 60/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto:
Ditto
:metal powder:
Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
Spinda emerges as the final fighter for Duo's team, not managing to evade all of the barrage of attacks sent its way but dishing out similar punishment against its fragile opponent. Will this Spinda continue to pose a threat with first order or will it be short-lived against the impressive power of Choice Band Weavile?

Doduodrio to order
Keriel to order​
 
Last edited:
1729784691248.png

"Red rumlli, 'k?"

Seismic Toss - Seismic Toss - Seismic Toss
At the start of the step, IF Weavile is to use Protect, THEN use Work Up
At the start of your turn, IF Weavile is to use Counter, THEN use Work Up
At the start of your turn, IF Weavile doesn't have a Decoy AND you are not Flinching, THEN use Power-Up Punch + Brick Break first instance and Brick Break remaining instances
 
Doduo's Team
Battle Hours 65
Technique Control 3
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:spinda:
Spinda
:weakness policy:
Weakness Policy
Own Tempo / Tangled Feet
HP: 48/85
EN: 74/100
5/5/5/5/60 Size 2 Weight 1
Chill 5 Recovery 2
Free Tech Used
+1 ATK (1t)
:ampharos:
Ampharos KO
:clefable:
Clefable KO
Keriel's Team
Battle Hours 28
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile:
Weavile
:metronome:
Metronome
:choice band:
Choice Band
Pressure / Pickpocket
HP: 42/85
EN: 60/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto:
Ditto
:metal powder:
Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
1730018037833.png

Duo -14 Hours, Keriel -5 Hours

Step 1
:weavile: used Detect
-15 EN
:weavile: Protected itself
:weavile: began following the Beat

:spinda: used Power-Up Punch+Brick Break
-12 EN -1 Tech
:weavile: was Protected

Step 2
:weavile: used Feint Attack
-4 EN
Crit: Yes
6+3+6+14-5=24 DMG
:weavile: lost the Beat

:spinda: used Brick Break
-6 EN
Crit: No (6)
(8+5-5)*2=16 DMG

Step 3
:weavile: used Feint Attack
-4 EN
Crit: No (8)
6+3+14-5=18 DMG

:spinda: used Brick Break
-6 EN
Crit: No (4)
(8+5-5)*2=16 DMG
Doduo's Team
Battle Hours 51
Technique Control 2
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:spinda:
Spinda
:weakness policy:
Weakness Policy
Own Tempo / Tangled Feet
HP: 8/85
EN: 50/100
5/5/5/5/60 Size 2 Weight 1
Chill 5 Recovery 2
Free Tech Used
:ampharos:
Ampharos KO
:clefable:
Clefable KO
Keriel's Team
Battle Hours 23
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile:
Weavile
:metronome:
Metronome
:choice band:
Choice Band
Pressure / Pickpocket
HP: 10/85
EN: 37/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto:
Ditto
:metal powder:
Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2

Weavile manages to avoid the second consecutive combo Spinda throws at it and both combatants continue to pummel each other. Now each on the brink of fainting, will Weavile secure the sweep or will the underdog Spinda find a final trick to leave Weavile with a scar to remember it by?

Keriel to order
Doduodrio to order​
 
1730091071751.png

"Eestna cyz zidoot?"

Fake Out - Fake Out - Fake Out
IF Spinda crits Fake Out, THEN use a Lo-EXP Record and an EXP Record and a Hi-EXP Record on Spinda
 
Doduo's Team
Battle Hours 51
Technique Control 2
Stealth Rock
:focus sash:
Focus Sash
:life orb:
Life Orb
:leftovers:
Leftovers
:metal powder:
Metal Powder
:choice band:
Choice Band (Contraband)
:choice specs:
Choice Specs
:choice scarf:
Choice Scarf
:lucky egg:
Lucky Egg
:red card:
Red Card
:weakness policy:
Weakness Policy
:spinda:
Spinda
:weakness policy:
Weakness Policy
Own Tempo / Tangled Feet
HP: 8/85
EN: 50/100
5/5/5/5/60 Size 2 Weight 1
Chill 5 Recovery 2
Free Tech Used
:ampharos:
Ampharos KO
:clefable:
Clefable KO
Keriel's Team
Battle Hours 23
Technique Control 3
:ability shield:
Ability Shield
:choice scarf:
Choice Scarf
:focus sash:
Focus Sash
:heavy-duty boots:
Heavy-Duty Boots
:leftovers:
Leftovers
:lucky egg:
Lucky Egg
:metal powder:
Metal Powder
:metronome:
Metronome
:petaya berry:
Petaya Berry
:azure flute:
Sovereign Malevolence
:weavile:
Weavile
:metronome:
Metronome
:choice band:
Choice Band
Pressure / Pickpocket
HP: 10/85
EN: 37/100
9/5/3/6/144 Size 2 Weight 3
Chill 5 Recovery 2
:mesprit:
Mesprit
:leftovers:
Leftovers
Levitate
HP: 40/90
EN: 15/100
7/8/8/8/92 Size 1 Weight 1
Chill 5 Recovery 1
:ditto:
Ditto
:metal powder:
Metal Powder
HP: 59/80
EN: 64/100
(Ditto)
Chill 5 Recovery 2
1730138792185.png


Step 1
:spinda: used Fake Out
-4 EN
Crit: No
4+3+5-5=7 DMG

:weavile: used Feint Attack
:spinda: was KOed

Keriel won the battle

Rewards
Keriel - +3 TC +4 RC +1 LC Victory
Duo - +3 TC +4 RC
Prismat - +11 JC +2 Star Pieces​
 
:rs/clefable:
"I present to you Doduodrio's battle notes!"

Oona holds up a scroll of parchment which unrolls itself. It keeps unrolling for quite some time. The handwriting looks very neat and orderly at the top, but near the bottom, it turns into a messy scrawl, eventually becoming illegible.

League Circuit 15 Notes

pre-round:
lovely i'm first send. keriel's team looks relatively frail except for mesprit, so in theory i should try to hit hard right? clefable and ampharos are probably my hardest hitters. i think it's safe to say that keriel will not be sending out zoroark no matter what, and he is almost definitely sending out iron valiant and/or mesprit. if i send out slowbro as my lead, keriel will probably send out weavile, so that's *probably* a no-go. if i send out clefable... the biggest threat is probably mesprit or starmie with neutral coverage? maybe? or ditto, but we outdamage that. hmm, what happens if i send out ampharos first? ...wow ampharos actually has both screens *and* volt switch. i should use this mon more often. i think i probably should have brought an expert belt because that probably helps us here. but, amphy can probably set up a screen for us. wait... do we even want a screen up? i don't think keriel has a defogger so it's probably relatively safe to do so.

tldr; i'm sending out ampharos as a screen setter with a focus sash, probably. update from future duo: yes that is exactly what i did.

round 1:
keriel sent out mesprit and seems to be setting up hazards and screens, just as i expected. unfortunately, i don't think ampharos has hazards, so i will have to settle with light screen i think. then, i also think adding on paralysis will pay off in the long term, probably? okay oops i spent three hours already, so i'm going to send the orders now.

round 2:
thunder wave means mesprit is at 3 strain, and if it switches, it gets another strain which is good. i don't think ampharos can make good progress here, so i probably want to switch in a physical attacker because mesprit set light screen ...actually i don't have any physical attackers. man, mesprit is just a wall to my team just like ampharos is a wall to keriel's team. overall, clefable is probably the best choice though, since clef gets to spam meteor beams that deal 14 through light screen while taking ...15 from iron tail? clefable also ignores stealth rock which is great. alright i'll switch to clefable @ life orb.

keriel declined to counterswitch, so i guess we get to order first. yippee my favorite *grumble grumble*
what i want to be doing here is mashing meteor beams. best case scenario i deal 14+18+14-6-2-2 = 36 damage, and mesprit deals 15+15+15 = 45 damage. that certainly hurts, but i feel like keriel will not go for iron tail, as it is only 75% accurate. double edge deals 12 damage with recoil as the second-highest damaging move i think? unfortunately i am not faster, so i cannot sub "if iron tail use minimize" and i can see potential abuse there, so i think i am fine with letting keriel raw order iron tail (if keriel orders aim, i get more damage anyways). let's see what else we need to sub for...
protection (need), decoy (no need), evasive (no need), sealed (no need), encore (no need...?), sleep status (no need), ah steel and poison combos

tldr; mash meteor beam and sub for protect and super-effective combos

holy crap i just realized i'm an idiot and i didn't even read keriel's major status sub in round 1. at least it all worked out fine lmao

round 3:
second ordering time! keriel seems to want to spam psyshock, and he has written a sub to try and prevent meteor beam.
however, he forgot we can substitute, so we can trigger the meteor beam subs behind the sub and he does nothing! i am going to pick calm minding over meteor beaming one more time because i think it gives us more long-term value. hopefully this pays off.

round 4:
first order yay... let's see what we want to do here. probably blast right?
okay copying last time's orders except i don't think mesprit has any good poison combos (except with water pulse) so let's swap that out for a pain split sub. then, let's add a confusion sub to use safeguard and then we're all good i think? yeah. probably. let's see if keriel finds something.

round 5:
very sad mesprit copied abilities and dodged big damage, letting it survive. i should've gone for substitute that time probably. anyways he switched to ditto @ metal powder which is super fat, so we should go to ampharos (deny him boosts). why are there so many fat mons this game aaaa
okay so our game plan right now is just mash seismic toss because i don't trust meteor beam. do we care about magnetic flux? probably not right. we can sub to use it if protect i guess. meteor beam from him deals 17 or 21 and recoil deals a lot, so let's sub to use confuse ray if he meteor beams. do we want to phaze him? if we phaze him we order first which is sad, but we do force him into either a bad matchup or a neutral matchup, so maybe? he could also literally just meteor beam x3 me and deal 55 damage. scary. oh i can light screen. let's do that and turn his 17/21 damage into a 12/16. but is it worth it? we probably want confuse ray right. and magnetic flux reduces damage by more anyways. what else do we care about... i think that is probably it right. oh let's sub to use meteor beam just in case keriel does a weird bulldoze - dig - dig thing. okay i think we are ready to post. let's go, and let's hope keriel doesn't find a sub exploit.

round 5:
okay let's catch up on what happened. keriel ordered counter x3 which is sad. then he switched to weavile @ metronome @ choice band so i was like sure order first with two subs buddy. then he didn't sub for decoy because he kind of couldn't. so yay sub punch!

rip sub punch. anyways we're just mashing fighting attacks with spinda and hoping for the best now.
 
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