Competitive League Circuit 22 - TMan87 vs Mamoswindle

Match Type - b6p3 Singles
Half-start Rule - On
Technique Control - 3​
TMan's Team​
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta: :gouging fire: :roaring moon: :annihilape: :zapdos: :tsareena:
meloetta.gif

I have spent eons looking for this rare Pokémon. It would not be exaggeration to say that I began my journey because I wanted to find a Meloetta. And finally there she is. Oh, she's got a ways away until he sits at the very top, for sure, but that's one more beginning that I'm happy to undertake.
Hanako has... a few issues, though. While her singing voice is out of this world, her extreme shyness prevents her from singing unless she's alone. Singing her favorite song gets her in a really good mood and she can then be seen gracefully dancing all over the place. We're currently working on making that part of a battle strategy.
2f87d64af7298ed0730494ba33fc3839f78bd87d_128.gif
Meloetta | Hanako Ikezawa
Level:
4 | EXP: 0

Typing:
Normal
Psychic

Abilities: Serene Grace

Nature: Naive ( Special Defense -1, Speed x1.15, Accuracy +10 )

HP: 95
Atk: 6
Def: 6
SpA: 9
SpD: 8 (-)
Spe: 104 (+)
Size: 1
Weight: 1


meloetta-pirouette.gif

Meloetta-Pirouette
Typing
: Normal/Fighting
Abilities: Serene Grace

HP: 95
Atk: 9
Def: 7
SpA: 6
SpD: 5 (-)
Spe: 148 (+)
Size: 1
Weight: 1


Combinations (6 / 6)
Quick Attack + Close Combat
Fire Punch + Power-up Punch
Triple Axel + Charge Beam
Low Swep + Thunder
Fake Tears + Hyper Voice
Brick Break + Sing (do not use the other way around)

Movepool
Level 0
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fake Tears
Fire Punch
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Ice Punch
Light Screen
Play Rough
Protect
Psychic
Quick Attack
Rest
Round
Shadow Ball
Shadow Claw
Signal Beam
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up
Zen Headbutt

Level 1
Charm
Coaching
Confide
Confusion
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Flash
Helping Hand
Power-Up Punch
Psybeam
Rain Dance
Recycle
Rock Smash
Role Play
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Teeter Dance
Trick

Level 2
Alluring Voice
Close Combat
Covet
Dream Eater
Focus Punch
Grass Knot
Low Kick
Payback
Reversal
Secret Power
Stone Edge
Thunder
Triple Axel
Wake-Up Slap

Level 3
Acrobatics
Baton Pass
Charge Beam
Drain Punch
Frustration
Knock Off
Laser Focus
Low Sweep
Psych Up
Psyshock
Relic Song (Sig)
Return
Telekinesis
U-turn

Level 4
Ally Switch
Celebrate
Embargo
Endure
Fling
Giga Impact
Gravity
Hidden Power (Fairy)
Hyper Beam
Last Resort
Magic Coat
Magic Room
Metronome
Perish Song
Retaliate
Skill Swap
Snatch
Tera Blast
Trick Room
Wonder Room
gougingfire.gif

As the Lord of the Mountains, Pachacútec lived a secluded existence, ruling over a pack of lesser Dragon-types in a high mountain range before being caught and forced to travel the world. As a highly traditional individual, he values authority and wisdom more than anything else. He often uses defensive tactics to his advantage.
Gouging Fire | Pachacútec
Level:
4 | EXP: 0

Typing:
Fire
Dragon

Abilities: Protosynthesis

Nature: Adamant ( Attack +1, Special Attack -1 )

HP: 100
Atk: 9 (+)
Def: 9
SpA: 4 (-)
SpD: 7
Spe: 91
Size: 6
Weight: 9


Combinations (6 / 6)
Scale Shot + Crush Claw
Dragon Cheer + Howl
Breaking Swipe + Fire Fang
Sunny Day + Dragon Claw
Stone Edge + Iron Head
Fire Spin + Dragon Dance

Movepool
Level 0
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Leer
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Smart Strike
Substitute
Thunder Fang

Level 1
Ancient Power
Bite
Double Kick
Dragon Dance
Fire Spin
Howl
Incinerate
Morning Sun
Noble Roar
Scary Face
Sunny Day
Weather Ball

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Reversal
Scale Shot
Stone Edge
Take Down

Level 3
Body Slam
Breaking Swipe
Bulldoze
Burning Bulwark (Sig)
Crush Claw
Flame Charge
Heat Crash
Lava Plume
Outrage
Raging Fury
Scorching Sands
Snarl
Stomp
Temper Flare

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Overheat
Stomping Tantrum
Tera Blast
roaring%20moon.png

Well I guess we keep attracting would-be ancient gods of darkness or whatever this is. Mr. I'm-an-ancient-god over here seems chill with not doing much destruction, thankfully. He prefers to nap in the sun like an actual lizard... Huh, maybe he's actually just a lizard?
Roaring Moon | Anankos
Level:
3 | EXP: 0

Typing:
Dragon
Dark

Abilities: Protosynthesis

Nature: Impish ( Defense +2, Special Attack -1 )

HP: 100
Atk: 10
Def: 7 (+)
SpA: 3 (-)
SpD: 7
Spe: 119
Size: 3
Weight: 8


Combinations (4 / 4)
Breaking Swipe + Fire Fang
Sunny Day + Body Slam
Scale Shot + Crunch
Snarl + Hurricane

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt

Level 1
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down

Level 3
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn
annihilape.png

It's a simple life, being an Annihilape. You're enjoying life, perhaps even having tea and snacks, and then something triggers your anger and you go absolutely ballistic at it, leaving rubble and desolation behind you, before you reach out for your snack again, now satisfied, until the next threat to your peace comes along, and so on and so forth.
And there you have it: it's a bit scary to be next to what's essentially an overly diligent time bomb, but the fellow is nice enough in his downtime.
Annihilape | U-1146
Level:
4 | EXP: 0

Typing:
Fighting
Ghost

Abilities: Vital Spirit / Inner Focus | Hidden Ability: Defiant

Nature: Adamant ( Attack +1, Special Attack -1 )

HP: 100
Atk: 9 (+)
Def: 6
SpA: 3 (-)
SpD: 7
Spe: 90
Size: 2
Weight: 4


Combinations (6 / 6)
Ice Punch + Power-up Punch
Dynamic Punch + Gunk Shot
Screech + Bulldoze
Vacuum Wave + Role Play
Throat Chop + Fire Punch
Rage Fist + Brick Break

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Level 4
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Metronome
Mimic
Natural Gift
Overheat
Pay Day
Power Trip
Retaliate
Spite
Stomping Tantrum
Tera Blast
zapdos-128x128.png

Fearsome goddess of lightning? Majestic being riding the winds wherever she pleases? Wrong, Maya loves nothing more than hurriedly going from one shiny new thing to the next, barely stopping for a moment. Because of her size, this tends to... attract attention.
To be fair, she does have an excellent ability to control lightning, in which she takes pride. She might sometimes zap others as a prank.
Zapdos | Maya Fey
Level:
4 | EXP: 0

Typing:
Electric
Flying

Abilities: Pressure | Hidden Ability: Static

Nature: Bold ( Attack -1, Defense +2 )

HP: 95
Atk: 6 (-)
Def: 8 (+)
SpA: 9
SpD: 7
Spe: 100
Size: 4
Weight: 4


Combinations (6 / 6)
Zap Cannon + Heat Wave
Twister + Charge Beam
Discharge + Metal Sound
Thunder Shock + Dual Wingbeat
Hurricane + Ancient Power
Agility + Baton Pass

Movepool
Level 0
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Level 4
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Tera Blast
tsareena-128x128.png

Should you ever need someone who will gladly battle for you, look no further. Although Iris Heart doesn't like battling so much as crushing her opponents and making them beg for their life, she still very much enjoys any and all kind of combat as it gives her an occasion to relieve her pulsions. She is surprisingly fast and acrobatic.
She loves cute and fluffy things.
Tsareena | Iris Heart
Level:
4 | EXP: 0

Typing:
Grass

Abilities: Leaf Guard / Queenly Majesty | Hidden Ability: Sweet Veil

Nature: Jolly ( Special Attack -1, Speed x1.15, Accuracy +10 )

HP: 85
Atk: 9
Def: 7
SpA: 3 (-)
SpD: 7
Spe: 83 (+)
Size: 2
Weight: 2


Combinations (6 / 6)
Trailblaze + Play Rough
Acupressure + Aromatic Mist
High Jump Kick + Knock Off
Grassy Terrain + Power Whip
U-Turn + Aromatherapy
Trop Kick + Charm

Movepool
Level 0
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Grass Whistle
Light Screen
Petal Blizzard
Play Rough
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Toxic
Zen Headbutt

Level 1
Aromatic Mist
Captivate
Charm
Confide
Double Team
Grassy Terrain
Helping Hand
Magical Leaf
Play Nice
Rapid Spin
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Taunt
Teeter Dance

Level 2
Covet
Double Slap
Feint
Flail
Grass Knot
Grassy Glide
High Jump Kick
Low Kick
Mega Kick
Payback
Power Whip
Punishment
Solar Beam
Solar Blade
Take Down
Triple Axel

Level 3
Acrobatics
Attract
Bounce
Draining Kiss
Frustration
Giga Drain
Knock Off
Laser Focus
Low Sweep
Return
Stomp
Trailblaze
Trop Kick
U-turn
Worry Seed

Level 4
Acupressure
Celebrate
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Rock)
Hyper Beam
Leaf Storm
Nature Power
Splash
Tera Blast
Mamoswindle's Team
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:mamoswine: :incineroar: :sneasler: :walking wake: :roaring moon: :rillaboom:
mamoswine-f.png

Florence (Mamoswine)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ice/Ground
Abilities: Oblivious, Snow Cloak Hidden Ability: Thick Fat

HP: 100
Attack: 9
Defen.: 6
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 5
Weight: 7



Combinations (6 / 6)
Snowscape + Knock Off
Ice Shard + High Horsepower
Ice Fang + Throat Chop
Reflect + Charm
Light Screen + Amnesia
Powder Snow + Rock Slide


Movepool
Level 0
Avalanche
Earth Power
Earthquake
Facade
Horn Attack
Ice Beam
Ice Shard
Iron Head
Light Screen
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Whirlwind

Level 1
Amnesia
Ancient Power
Bite
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Hit
Double Team
Hail
Haze
High Horsepower
Ice Fang
Mist
Mud-Slap
Peck
Powder Snow
Rain Dance
Rock Climb
Rock Smash
Sand Tomb
Sandstorm
Scary Face
Snowscape
Stealth Rock
Swagger

Level 2
Blizzard
Double-Edge
Flail
Fury Attack
Icicle Spear
Mud Bomb
Reversal
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down

Level 3
Attract
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icicle Crash
Icy Wind
Knock Off
Mud Shot
Odor Sleuth
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
Trailblaze

Level 4
Block
Body Press
Endeavor
Endure
Fissure
Freeze-Dry
Giga Impact
Hidden Power (Fire)
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Tera Blast
incineroar.png

Wolfey (Incineroar)
Level 4 — EXP: 0 / 10

Techniques:
Triple Combo

Impish nature ( Defense +2, Special Attack -1 )
Typing: Fire/Dark
Abilities: Blaze Hidden Ability: Intimidate

HP: 95
Attack: 8
Defen.: 9 (+)
Sp.Atk: 5 (-)
Sp.Def: 7
Speed: 60
Size: 3
Weight: 4



Combinations (6 / 6)
Swords Dance + Bulk Up + Power Trip
Nasty Plot + Baton Pass
Sunny Day + Parting Shot
Throat Chop + Fire Fang
Will-O-Wisp + Knock Off
Fire Spin + U-Turn

Movepool
Level 0
Aerial Ace
Blaze Kick
Brick Break
Bulk Up
Crunch
Dark Pulse
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Iron Head
Leer
Nasty Plot
Protect
Rest
Roar
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Work Up

Level 1
Bite
Brutal Swing
Confide
Double Kick
Double Team
Dual Chop
Ember
Fake Out
Fire Spin
Growl
Helping Hand
Lick
Mega Punch
Scary Face
Scratch
Sunny Day
Swagger
Taunt

Level 2
Assurance
Bind
Burning Jealousy
Close Combat
Covet
Cross Chop
Double-Edge
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Low Kick
Mega Kick
Quash
Revenge
Reversal
Superpower
Take Down
Thief

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bulldoze
Darkest Lariat (Sig)
Drain Punch
Flame Charge
Frustration
Heat Crash
Knock Off
Lash Out
Leech Life
Low Sweep
Outrage
Parting Shot
Return
Scorching Sands
Snarl
Temper Flare
Thrash
Throat Chop
Torment
Trailblaze
U-turn

Level 4
Blast Burn
Embargo
Endeavor
Endure
Fire Pledge
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Overheat
Pay Day
Power Trip
Snatch
Stomping Tantrum
Tera Blast
sneasler.png

Harlequin (Sneasler)
Level 4 — EXP: 0 / 10

Techniques:
Terastal (Dark)

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Fighting/Poison
Abilities: Pressure, Unburden Hidden Ability: Poison Touch

HP: 90
Attack: 10 (+)
Defen.: 5
Sp.Atk: 2 (-)
Sp.Def: 6
Speed: 120
Size: 3
Weight: 3



Combinations (6 / 6)
Acid Spray + Dire Claw
Swords Dance + Gunk Shot
U-Turn + Sunny Day
Throat Chop + Fire Punch
Screech + Close Combat
Rock Slide + Low Sweep

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Calm Mind
Facade
Fire Punch
Focus Blast
Hone Claws
Leer
Nasty Plot
Night Slash
Poison Jab
Protect
Quick Attack
Rest
Rock Slide
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1
Agility
Coaching
Counter
Double Hit
Fake Out
False Swipe
Metal Claw
Poison Tail
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Toxic Spikes

Level 2
Acid Spray
Close Combat
Feint
Focus Punch
Grass Knot
Gunk Shot
Low Kick
Reversal
Take Down
Thief
Upper Hand
Venoshock

Level 3
Acrobatics
Dig
Dire Claw
Lash Out
Low Sweep
Rock Tomb
Sludge Wave
Throat Chop
Trailblaze
U-turn

Level 4
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Spite
Tera Blast
walkingwake.png

Luna (Walking Wake)
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water/Dragon
Abilities: Protosynthesis

HP: 95
Attack: 5 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 126 (+)
Size: 5
Weight: 7



Combinations (6 / 6)
Sunny Day + Weather Ball
Rain Dance + Hyper Beam
Flip Turn + Whirlpool
Chilling Water + Fire Fang
Aqua Jet + Hydro Steam
Dragon Cheer + Draco Meteor

Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Tera Blast
roaringmoon.png

Halley (Roaring Moon)
Level 4 — EXP: 0 / 10

Adamant nature ( Attack +1, Special Attack -1 )
Typing: Dragon/Dark
Abilities: Protosynthesis

HP: 100
Attack: 11 (+)
Defen.: 5
Sp.Atk: 3 (-)
Sp.Def: 7
Speed: 119
Size: 3
Weight: 8



Combinations (6 / 6)
Fire Fang + Breaking Swipe
Thunder Fang + Throat Chop
Facade + Bite
Dragon Dance + Dragon Cheer
Jaw Lock + Aerial Ace
Tailwind + U-Turn

Movepool
Level 0
Aerial Ace
Air Slash
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Substitute
Thunder Fang
X-Scissor
Zen Headbutt

Level 1
Bite
Dragon Breath
Dragon Dance
Fire Spin
Incinerate
Metal Claw
Roost
Scary Face
Sunny Day
Tailwind
Taunt

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Fire Blast
Focus Energy
Heat Wave
Hurricane
Hydro Pump
Scale Shot
Stone Edge
Take Down

Level 3
Acrobatics
Body Slam
Breaking Swipe
Dig
Fly
Headbutt
Knock Off
Lash Out
Outrage
Snarl
Throat Chop
U-turn

Level 4
Body Press
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Jaw Lock
Stomping Tantrum
Tera Blast
rillaboom.png

Beatrice (Rillaboom)
Level 3 — EXP: 5 / 10

Careful nature ( Special Attack -1, Special Defense +2 )
Typing: Grass
Abilities: Overgrow Hidden Ability: Grassy Surge

HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 7 (+)
Speed: 85
Size: 4
Weight: 4



Combinations (4 / 4)
Sunny Day + Solar Blade
Grassy Glide + Boomburst
Knock Off + U-Turn
Swords Dance + Wood Hammer

Movepool
Level 0
Brick Break
Bulk Up
Bullet Seed
Earth Power
Earthquake
Energy Ball
Facade
Focus Blast
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Uproar
Work Up

Level 1
Branch Poke
Brutal Swing
Double Hit
Fake Out
False Swipe
Grassy Terrain
Growl
Growth
High Horsepower
Magical Leaf
Mega Punch
Noble Roar
Razor Leaf
Scary Face
Scratch
Seed Bomb
Slam
Sunny Day
Swift
Taunt

Level 2
Assurance
Double-Edge
Focus Energy
Focus Punch
Grass Knot
Grassy Glide
Hammer Arm
Leech Seed
Low Kick
Mega Kick
Solar Beam
Solar Blade
Superpower
Take Down
Thief
Wood Hammer

Level 3
Acrobatics
Attract
Body Slam
Boomburst
Bulldoze
Darkest Lariat
Drain Punch
Drum Beating (Sig)
Giga Drain
Knock Off
Low Sweep
Mud Shot
Snarl
Trailblaze
U-turn
Worry Seed

For this month's League Circuit competitors were given backpacks full of trash unappreciated artifacts to use instead of assembling their own. Are all of these items really as bad as their reputation or lack thereof makes them seem or are there some diamonds in the rough waiting to be found?

1748904488280.png

Mamoswindle to send out
TMan87 to send out and order
Mamoswindle to order

The battle (and round hours) officially start at 00:00 UTC on June 3rd!
 
Psychic_m_OD.png
"Oh boy I'm excited for this one! Alright, let's make sure this Sneasler doesn't get out of control fast..."


Sending out :annihilape:U-1146 the Annihilape w/ :white apricorn:Fresh-Start Mochi!
:annihilape: "Detecting harmful poisonous substance. Engaging extermination mode."

Earthquake | Earthquake

At start of step, IF Fire Punch as a combination AND you do not hold Fresh Start Mochi THEN Protect
At start of step, IF Spite AND Sneasler is not to use Fire Punch as a combination next step AND you do not hold Fresh Start Mochi THEN Protect
At start of step, IF U-Turn not as a combination AND Sneasler is not to use U-Turn on any other step this round THEN Pursuit
At start of turn, IF Sneasler has Protection THEN Stealth Rock
 
Last edited:
TMan's Team
72 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:annihilape:Annihilape :white apricorn: Fresh-Start Mochi
Vital Spirit / Inner Focus / Defiant
HP: 100/100
EN: 30/30
9/6/3/7/90 Size 2 Weight 4
:meloetta: Meloetta
:gouging fire: Gouging Fire
:roaring moon: Roaring Moon
:zapdos: Zapdos
:tsareena: Tsareena
Mamoswindle's Team
72 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler: Sneasler :oran berry: Oran Berry
Pressure / Unburden / Poison Touch
HP: 90/90
EN: 30/30
10/5/2/6/120 Size 3 Weight 3
:mamoswine: Mamoswine
:incineroar: Incineroar
:walking wake: Walking Wake
:roaring moon: Roaring Moon
:rillaboom: Rillaboom
1748986749153.png


Step 1
:sneasler: used Shadow Claw
-3 EN
Crit: Yes (3)
(7+10-6+3)*1.5=21 DMG
:annihilape: was Poisoned
:annihilape: ate its Fresh-Start Mochi and was no longer Poisoned

:annihilape: used Earthquake
-4 EN
Crit: No (7)
(10+9-5)*1.5=21 DMG
:sneasler: ate its Oran Berry and healed +9 HP and lost -1 EN

Step 2
:sneasler: used Acrobatics
-3 EN
Crit: No (16)
(11+10-6)*1.5=23 DMG
:annihilape: was Poisoned (2)

:annihilape: used Earthquake
-4 EN
Crit: No (10)
(10+9-5)*1.5=21 DMG

:annihilape: took 2 Poison DMG

Round Summary
:annihilape: HP: -21 -23 -2 = -46
:annihilape: EN: -4 -4 = -8
:sneasler: HP: -21 +9 -21 = -33
:sneasler: EN: -3 -1 -3 = -7
TMan's Team
72 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: 54/100
EN: 22/30
9/6/3/7/90 Size 2 Weight 4
Poisoned (2)
:meloetta:
Meloetta
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: 57/90
EN: 23/30
10/5/2/6/240 Size 3 Weight 3
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:roaring moon:
Roaring Moon
:rillaboom:
Rillaboom

Mamo leads with Sneasler, looking to use the shorter round to abuse Fake Out and Poison Touch but TMan sends out Annihilape to parry the threat. Despite this, Sneasler works through the Mochi, poisoning Annihilape and trading evenly in the round. Will Sneasler be able to repeat that performance in the next round with first order or has it already done enough?

Mamoswindle to order
TMan87 to order​
 
Last edited:
mother hen.png

"Good stuff Harlequin, it's about time you got to show off being able to just duke it out sometimes"

sneasler.png

Gunk Shot ~ Gunk Shot ~ Gunk Shot
At start of step IF Annihilape is to use Fire Punch in combination THEN use Protect
At start of step IF Annihilape is to use Final Gambit AND Annihilape's HP is 31 or higher THEN use Protect
At start of turn IF Annhilape is to use Counter AND Annihilape's HP is 27 or higher THEN use Spite first instance, Sludge Wave further instances
At start of turn IF Annihilape lacks protection AND Annihilape lacks Evasive THEN use Gunk Shot+Swords Dance first instance, Acrobatics further instances
 
Last edited:
TMan's Team
41 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: 54/100
EN: 22/30
9/6/3/7/90 Size 2 Weight 4
Poisoned (2)
:meloetta:
Meloetta
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: 57/90
EN: 23/30
10/5/2/6/240 Size 3 Weight 3
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:roaring moon:
Roaring Moon
:rillaboom:
Rillaboom
1749158802765.png


Step 1
:sneasler: used Gunk Shot + Swords Dance
-4 EN -1 Tech
:sneasler: gained +2 ATK (n5t)
Crit: No (15)
(12+3+10-6)*0.75+8=22 DMG

:annihilape: used Skull Bash
-5 EN
:annihilape: gained +1 DEF (n5t)
Crit: No (19)
13+9-5=17 DMG

:annihilape: took 2 Poison DMG

Step 2
:sneasler: used Acrobatics
-3 EN
Crit: No (14)
(11+10-6)*1.5+4=27 DMG
:annihilape:'s Poison worsened to (3)

:annihilape: used Acrobatics
-4 EN
Crit: No (15)
(11+9-5)*1.5=23 DMG

:annihilape: took 3 Poison DMG
:annihilape: fainted

Round Summary
:annihilape: KO
:sneasler: HP: -17 -23 = -40
:sneasler: EN: -4 -3 = -7
TMan's Team
41 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:meloetta:
Meloetta
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: 17/90
EN: 16/30
10/5/2/6/240 Size 3 Weight 3
+2 ATK (3t)
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:roaring moon:
Roaring Moon
:rillaboom:
Rillaboom

Using a Swords Dance combo Sneasler wins the race and brings an increased attack stage to the next round but with its last breath Annihilape leaves and opening for one of its teammates to take revenge. Who will TMan send out to catch the weasel?

TMan87 to replace :annihilape: and order
Mamoswindle to order​
 
Psychic_m_OD.png
"Now that's a debut I was easgerly awaiting! Go forth!
:meloetta: "U-Um..."
Psychic_m_OD.png
"I... I think you're supposed to stand at the center of the field, not the very edge of it..."


Sending out :meloetta:Hanako Ikezawa the Meloetta w/ :sea incense:Sea Incense!

Quick Attack + Close Combat | Quick Attack | Quick Attack

At start of step, IF Upper Hand THEN Psychic
At start of step, IF priority attack THEN Psychic
At start of step, IF Quick Guard THEN Psychic
At start of priority +2, IF Sneasler has Protection THEN Work Up and push back
 
TMan's Team
41 Battle Hours
3 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta:
Meloetta :sea incense: Sea Incense
Serene Grace
HP: 95/95
EN: 30/30
6/6/9/8/104(+) Size 1 Weight 1
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: 17/90
EN: 16/30
10/5/2/6/240 Size 3 Weight 3
+2 ATK (3t)
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:roaring moon:
Roaring Moon
:rillaboom:
Rillaboom
1749267725356.png


Step 1
:sneasler: used Endure
-4 EN
:sneasler: braced itself to Endure (1r)

:meloetta: used Quick Attack + Close Combat
-5 EN -1 Tech
Crit: No (2)
12+3+6-5-3=13 DMG
:meloetta: received -1 DEF and SPD (n2t)

Step 2
:sneasler: used Feint
-2 EN
Crit: No (19)
4+10-6+12=20 DMG
:meloetta: was Poisoned (2)

:meloetta: used Quick Attack
-3 EN
Crit: No (6)
4+3+6-5-3=5 DMG
:sneasler: fainted

:meloetta: took 2 Poison DMG
TMan's Team
41 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta:
Meloetta :sea incense: Sea Incense
Serene Grace
HP: 73/95
EN: 22/30
6/6/9/8/104(+) Size 1 Weight 1
Poisoned (2), -1 DEF (1t) -1 SPD (1t)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:roaring moon:
Roaring Moon
:rillaboom:
Rillaboom

The legendary Meloetta takes the stage, aiming to hide take revenge for its fallen ally. However this Sneasler won't go down without a fight and makes Meloetta pay a heavy price in the process. Each side is down to two after 3 rounds, will this blow-for-blow blazing pace continue or will someone find a way to put on the brakes?

Mamoswindle to replace :sneasler: and order
TMan87 to order​
 
mother hen.png

"Time to keep up the pressure, blitzing is the name of this game"

Sending out Halley the Roaring Moon holding a Lax Incense

roaringmoon.png
:lax incense:
Earthquake ~ Earthquake ~ Earthquake
At start of step IF Meloetta is to use Fire Punch in combination then use Protect
At start of step IF Meloetta is to use Quick Attack THEN use Knock Off first instance, Jaw Lock second instance, Throat Chop third instance
At start of step IF Tman is to use a revive THEN use Jaw Lock
At start of turn IF Meloetta does not have a decoy AND Meloetta does not have protection THEN use Throat Chop + Thunder Fang first instance, Jaw Lock second instance, Knock Off third instance
 
TMan's Team
41 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 73/95
EN: 22/30
6/6/9/8/104(+) Size 1 Weight 1
Poisoned (2), -1 DEF (1t) -1 SPD (1t)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:roaring moon:
Roaring Moon :lax incense: Lax Incense
Protosynthesis
HP: 100/100
EN: 30/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:rillaboom:
Rillaboom
1749336991752.png


Step 1
:meloetta: used Protect
-4 EN
:meloetta: Protected itself

:roaring moon: used Earthquake
-3 EN
:meloetta: was unaffected

:meloetta: took 2 Poison DMG

Step 2
:roaring moon: used Throat Chop + Thunder Fang
-4 EN -1 Tech
Crit: No (9)
(8+3+11-6)*1.5=24 DMG
:meloetta: was Silenced (n6t), Paralyzed (1), and Flinching (1)

:meloetta: Flinched

:meloetta: took 2 Poison DMG

Step 3
:meloetta: used Protect
-4 EN
:meloetta: Protected itself

:roaring moon: used Earthquake
-3 EN
:meloetta: was unaffected

:meloetta: took 2 Poison DMG and its Paralysis worsened to (2)
TMan's Team
41 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (2), Flinch Counter (1)
Silenced (4t)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:gouging fire:
Gouging Fire
:roaring moon:
Roaring Moon
:zapdos:
Zapdos
:tsareena:
Tsareena
Mamoswindle's Team
72 Battle Hours
1 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:roaring moon:
Roaring Moon :lax incense: Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3
:mamoswine:
Mamoswine
:incineroar:
Incineroar
:walking wake:
Walking Wake
:rillaboom:
Rillaboom

Meloetta reaches for the emergency brakes, nearly bringing the battle to a standstill but Roaring Moon's combo still gets through inflicting heavy damage and further debilitating its foe. Precious time has been bought but what will be able to turn the tide of this battle?

TMan87 to order
Mamoswindle to order​
 
mother hen.png

"Alright, if the brakes are going on time to fall back to the ol' reliable playmaker"

Counterswitching to Wolfey the Incineroar holding a Rocky Helmet!

incineroar.png
:rocky helmet:
Earthquake ~ Earthquake ~ Earthquake
At start of step IF Gouging Fire is to use a protective move THEN use Revive(Sneasler) first instance, Bulk Up further instances
At start of step IF Gouging Fire is to use Dragon Dance not in combination THEN use Snatch
[once] At start of turn IF Gouging Fire is to use a switch forcing move THEN use Baton Pass
At start of turn IF Gouging Fire does not have a decoy THEN use Power Trip + Bulk Up + Swords Dance
 
Last edited:
TMan's Team
41->31 Battle Hours
2 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:gouging fire:
Gouging Fire :oran berry: Oran Berry
Protosynthesis
HP: 100/100
EN: 30/30
9/9/4/7/91 Size 6 Weight 9
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (3)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
Mamoswindle's Team
72 Battle Hours
1 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:incineroar:
Incineroar :rocky helmet: Rocky Helmet
Blaze / Intimidate
HP: 95/95
EN: 30/30
8/9/5/7/60 Size 3 Weight 4
:roaring moon:
Roaring Moon
:lax incense:
Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3
1749530893776.png


:gouging fire: was Intimidated and received -1 ATK (n6t)

Step 1
:gouging fire: used Scale Shot + Crush Claw
-4 EN -1 Tech
Hit: Yes (357)
Hit Count: 4 (386)
Hit 1 Crit: No (254)
3+3+9-9-3=3 DMG
Effect: Yes (141)
:gouging fire: took 1 Rocky Helmet DMG and :incineroar: received -1 DEF (n4t)
Hit 2 Crit: No (449)
3=3 DMG
Effect: Yes (128)
:gouging fire: took 1 Rocky Helmet DMG and :incineroar: received -1 DEF (n4t)
Hit 3 Crit: No (590)
3=3 DMG
Effect: Yes (83)
:gouging fire: took 1 Rocky Helmet DMG and :incineroar: received -1 DEF (n4t)
Hit 4 Crit: No (505)
3=3 DMG
Effect: Yes (162)
:gouging fire: took 1 Rocky Helmet DMG and received -1 DEF and +1 SPE (n3t) and :incineroar: received -1 DEF (n4t)

:incineroar: used Power Trip + Bulk Up + Swords Dance
-5 EN -1 Tech
:incineroar: gained +3 ATK (n8t) and +1 DEF (n8t)
Crit: No (262)
8+3+8-9+16=26 DMG
:gouging fire:
ate its Oran Berry and healed +10 HP and lost 1 EN

Step 2
:gouging fire: used Earthquake
-3 EN
Crit: No (442)
(10+9-9)*1.5+8=23 DMG

:incineroar: used Earthquake
-3 EN
Crit: No (170)
(10+8-9)*1.5+16=30 DMG

Step 3
:gouging fire: used Earthquake
-3 EN
Crit: No (313)
(10+9-9)*1.5+8=23 DMG

:incineroar: used Earthquake
-3 EN
Crit: No (237)
(10+8-9)*1.5+16=30 DMG

Round Summary
:gouging fire: HP: -1 -1 -1 -1 -26 +10 -30 -30 = -80
:gouging fire: EN: -4 -1 -3 -3 = -11
:incineroar: HP: -3 -3 -3 -3 -23 -23 = -58
:incineroar: EN: -5 -3 -3 = -11
TMan's Team
31 Battle Hours
1 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:gouging fire:
Gouging Fire
Protosynthesis
HP: 20/100
EN: 19/30
9/9/4/7/91 Size 6 Weight 9
-1 ATK (3t) -1 DEF (1t) +1 SPE (1t)
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (3)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
Mamoswindle's Team
72 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:incineroar:
Incineroar :rocky helmet: Rocky Helmet
Blaze / Intimidate
HP: 37/95
EN: 19/30
8/9/5/7/60 Size 3 Weight 4
+3 ATK (6t) -3 DEF (1t)
:roaring moon:
Roaring Moon
:lax incense:
Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3

The final mon's for both teams are locked in and the battle immediately heats back up with earth-shattering attacks being traded. Gouging Fire lands four hits and as many defense drops with its combo but Incineroar swings back with a combo of its own generating four stages for itself. As the dust settles Gouging Fire is the worse for wear but TMan still has a faint glimmer of hope with one technique control remaining to Mamoswindle's zero. Is there a way out or will the world champ take another battle home?

TMan87 to order
Mamoswindle to order​
 
Last edited:
Psychic_m_OD.png
"If we go out, we go out blazing."
:gouging fire: "¡Nina wawqe, ¡kikillan dioskunaq kachamusqan contrario kasqaykitan rikuchirqanki!"


Earthquake | Earthquake | Earthquake

At start of step, IF Mamo is to use Revive (Sneasler) THEN Earthquake and disregard the last sub for the rest of the round
Once at start of step, IF Endure THEN Dragon Cheer
At start of turn, IF Incineroar has Protection THEN Revive (Annihilape) first instance, Dragon Dance any other instance
At start of turn, IF Incineroar does not have Decoy THEN Breaking Swipe + Fire Fang
 
TMan's Team
31 Battle Hours
1 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:gouging fire:
Gouging Fire
Protosynthesis
HP: 20/100
EN: 19/30
9/9/4/7/91 Size 6 Weight 9
-1 ATK (3t) -1 DEF (1t) +1 SPE (1t)
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (3)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
Mamoswindle's Team
72 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:incineroar:
Incineroar
:rocky helmet:
Rocky Helmet
Blaze / Intimidate
HP: 37/95
EN: 19/30
8/9/5/7/60 Size 3 Weight 4
+3 ATK (6t) -3 DEF (1t)
:roaring moon:
Roaring Moon
:lax incense:
Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3

1749613846794.png


Step 1
:gouging fire: used Breaking Swipe + Fire Fang
-4 EN -1 Tech
Crit: No (21)
7+3+9-9+8=18 DMG
:gouging fire: took 5 Rocky Helmet DMG and :incineroar: was inflicted with Flinching and -1 ATK

:incineroar: flinched

Step 2
:gouging fire: used Earthquake
-3 EN
Crit: No (10)
(10+9-9)*1.5-3=12 DMG

:incineroar: used Fling
-3 EN
:incineroar: threw its Rocky Helmet at its opponent
Crit: No (9)
8+3+8-9+8=18 DMG
:gouging fire: fainted
TMan's Team
31 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:gouging fire:
Gouging Fire
Protosynthesis
HP: KO/100
EN: KO/30
9/9/4/7/91 Size 6 Weight 9
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (3)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
Mamoswindle's Team
72 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:incineroar:
Incineroar
Blaze / Intimidate
HP: 7/95
EN: 16/30
8/9/5/7/60 Size 3 Weight 4
Flinch Counter (1)
+2 ATK (4t)
:roaring moon:
Roaring Moon
:lax incense:
Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3

...I'm not sure what Gouging Fire just said, perhaps some kind of ritual chant. It follows up its words with a last-ditch effort, but falls just short of taking down Incineroar who throws it a parting shot and shot to end the round. Meloetta remains as the final mon standing for TMan's team but Incineroar is on its last legs.

TMan87 to replace :gouging fire:
Mamoswindle to order
TMan to order​
 
mother hen.png

"This has been intense, but it's about time to start closing this off"

Switching to Halley the Roaring Moon holding its Lax Incense (No counterswitch options)

roaringmoon.png
:lax incense:
Earthquake ~ Earthquake ~ Earthquake
At start of turn IF Meloetta has protection THEN use Revive(Sneasler) first instance, Dragon Dance second instance
At start of turn IF Meloetta is to use Relic Song AND Meloetta does not have a decoy THEN use Throat Chop
At start of turn IF Meloetta is to use Sing AND Meloetta does not have a decoy THEN use Throat Chop
At start of turn IF Meloetta does not have a decoy THEN use Knock Off first instance, Jaw Lock second instance, Throat Chop third instance
 
TMan's Team
31 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:meloetta:
Meloetta
:sea incense:
Sea Incense
Serene Grace
HP: 43/95
EN: 14/30
6/6/9/8/52(+) Size 1 Weight 1
Poisoned (2), Paralyzed (3)
:annihilape:
Annihilape
Vital Spirit / Inner Focus / Defiant
HP: KO/100
EN: KO/30
9/6/3/7/90 Size 2 Weight 4
:gouging fire:
Gouging Fire
Protosynthesis
HP: KO/100
EN: KO/30
9/9/4/7/91 Size 6 Weight 9
Mamoswindle's Team
72 Battle Hours
0 Technique Control
:rule book:
Adventure Rules
:float stone:
Float Stone
:focus band:
Focus Band
:white apricorn:
Fresh-Start Mochi
:grip claw:
Grip Claw
:lax incense:
Lax Incense
:oran berry:
Oran Berry
:rage candybar:
Rage Candybar
:rocky helmet:
Rocky Helmet
:sea incense:
Sea Incense
:revive:
Revive
:roaring moon:
Roaring Moon
:lax incense:
Lax Incense
Protosynthesis
HP: 100/100
EN: 20/30
11/5/3/7/119 Size 3 Weight 8
:incineroar:
Incineroar
Blaze / Intimidate
HP: 7/95
EN: 16/30
8/9/5/7/60 Size 3 Weight 4
:sneasler:
Sneasler
Pressure / Unburden / Poison Touch
HP: KO/90
EN: KO/30
10/5/2/6/240 Size 3 Weight 3
1749699322878.png


Step 1
:roaring moon: used Knock Off
-3 EN
Crit: No (16)
(10+3+11-6)*1.5=27 DMG
:meloetta: dropped its Sea Incense

:meloetta: used Dazzling Gleam
-3 EN
Crit: No (19)
(8+9-7-2)*1.5=12 DMG

:meloetta: took 2 Poison DMG

Step 2
:roaring moon: used Jaw Lock
-3 EN
Crit: No (18)
(8+3+11-6)*1.5=24 DMG
:meloetta: fainted

After a couple of clean hits Roaring Moon takes the final KO, ending the round and the match. Mamoswindle snowballed early from the advantage generated in the :annihilape: vs :sneasler: matchup but TMan put up a fight throughout the battle. Well played to both competitors and hope to see them in next month's League Circuit!

Rewards
Mamoswindle +3 TC +4 RC Victory Reward
TMan87 +3 TC +4 RC
Prismat +8 JC +2 Star Pieces​
 
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