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League of Legends: Let's Talk About uhhh??

Just gonna throw it out there that, as a newer player, free Varus has been super annoying. I haven't really had much exposure to it (along with many other people at my low level), meaning an experienced Varus on the other team is still pretty tough.

Has anyone seen anyone just destroy with Darius yet?
 
Today I learned why people build Wit's End and not Malady on Cho. It's a fantastic early game item but after that, it's lackluster in fights. i.e. you're a bit squishier! Also, I'm finding the new standard double gp5 build tougher than rushing catalyst -> roa, even if you start the game fed it just takes longer to build your first full item.
 
So, i'm abstaining from playing/buying darius for a couple of days so everyone can get him out of their system and i can have my turn with him. Played with/against in a couple of ranked smurf games, a couple of sentences on darius:

1. The longest range of any of his abilities is Apprehend (e) with 550 range (for those of you who are unfamiliar with unit range, 550 is the average auto attack range of the majority of ranged heroes, be they casters/ad). Thus, Darius's range is somewhat 'low' compared to bruisers/assassins with higher blinks/dashes (Irelia, Talon, Jax, Jarvan).

2. Darius' damage is quite high within his zone of control (Max rank Q sweetspot does 315 physical base with 1:1.05 bonus AD, meaning many can and will get early AD into DEF to abuse this) and the ability to stack his passive to full over a short period of time.

because of this, when fighting darius (as a mage or bruiser) i see only two viable strategies: Outdamage him within his zone of control [Garen, Lee sin, Riven] or poke him with spell combos/assaults with frontal burst (Jarvan IV's E-Q-aa, Jax's E-Q, etc). Attempting to skirt his range for last hits or try to deal sustained damage with heroes such as Tryndamere and Gangplank will leave you wide open to eating an Apprehend into a full spell combo, which post level 6 leaves yourself open to an ignite + Guillotine followup for a kill.

For the reasons stated in 1 and 2, i think Darius is more suited to pack Ghost than Flash, as even at early levels a 5 stack of hemorrhage will deal significant damage and can lead to an early kill combined with W spam with a high bleed count. (When considering Ghost vs Flash in Draft modes, always evaluate the enemy team. Don't take ghost vs heroes like jarvan who can lock you down easily.)

His early game damage will be quite weak if you buy armor, especially so if you can spec into Indomitable in defense, reducing damage by 2. This decreases the amount every DoT tick will do to you by a flat 2, which means a combination of this trait + armor leaves a low bleed count early game negligible.

I'll probably write a post up after i've had some games and spent some lab time working on an awesome build, but he is a hybrid melee carry and a hybrid AD caster. Earlygame, he relies on spell/bleed damage to provide him with an advantage/zoning potential, but endgame his scaling on Q means its main usage is to apply hemorrhage on as many targets as possible for movespeed bonus and focus on abusing high damage auto attacks and W spam (200% damage on a 3s cd? T_T) ala tryndamere. A mixture of the two builds (with some beef!) should generally net you good results.
 
His early game damage will be quite weak if you buy armor, especially so if you can spec into Indomitable in defense, reducing damage by 2. This decreases the amount every DoT tick will do to you by a flat 2, which means a combination of this trait + armor leaves a low bleed count early game negligible.

In practice, I've seen something very different. Earlier I had a game as Lux and my partner in top lane was Volibear; Darius was able to burst down Volibear from 75% through my shield. As Volibear tried to get away, he just got pulled back. Meanwhile, we had a ton of difficulty bursting him down. I'm not familiar with what runes / masteries / build this guy (or any guy) was using, but I feel like he's been understated early game so far.
 
Hemorrhage DoT deals magic damage, stacking Armor does nothing against it. It will obviously cut down the rest of his damage though.
 
Hemorrhage DoT deals magic damage, stacking Armor does nothing against it. It will obviously cut down the rest of his damage though.

it's actually one of the reasons i find darius very hard to counterbuild - a magic damage DoT, physical damage and a true damage ult all make for a champion that's near impossible to build defensively against.
 
Hemorrhage DoT deals magic damage, stacking Armor does nothing against it. It will obviously cut down the rest of his damage though.

You're right! For some reason after playing vs him 3x and the initial sweep of his stats page i was thinking it was physical damage, similar to talon's bleed. My b! I probably just never let him hit me enough to obtain a high bleed count.

Also Ray Jay, when i refer to his earlygame i mean compared to other popular solo laners 1v1 toplane (which becomes near mandatory once you get 30+, iirc you are new to the game?). I can definitely imagine him being extremely potent in a duo lane, as anyone with CC will allow him to just pound someone but in a 1v1 setting especially during levels 1-4 there are heroes that do an obnoxious amount of damage, more than darius can during this time.
 
Tried out Darius. he's op. I built shurelyas/randuins/trinity/Maw/Mercury's/Atmas. (I had 3K hp, but in retrospect, bloodthirster or something wouldve been better than Atmas. I had like 2K leftover gold after I finished my build AND bought elixirs lol plus I was too fed for an aegis) For being level 16 and the opponent sucking, I may not be able to brag about this, but I went 25/6/9. I went duo top with riven because there are no junglers at my level yet. I got a few assists early with my E(grab) and Q(Spin), dying once to a tower dive. Later I got more kills because my E was so clutch. Then there was that one moment where I got a triple kill by ult spamming. I also noticed a bug where the R cooldown refreshes when I use it, doesn't kill, but then finish it with my other abilities.

My personal opinion when using Darius is that he does way too much damage for a lot of tankiness. Other than that he can get in the middle of a team fight and does lots of damage, while also apprehending enemies out of position, I don't know what else to say about him. He'll probably get nerfed soon.

EDIT:Not a bug I think
http://na.leagueoflegends.com/board/showthread.php?p=24408060#24408060
 
Playing a few Dominion games with Kinneas and my bf last night, I can attest to Darius' damage being OP. He can execute someone from 30-40% of their health with his ult, and he had quite the tanky build. I daresay he's an even more effective 1v1 dueler than Jax. As previously stated, the solution isn't as simple as stacking armor. I remember both games going "who the fuck designed this champion?". Sadly we have to wait til next patch for the nerf bat.

YAYtears, if you think it's a bug then it should be reported to Riot. If it's not how the ability is supposed to work then it shouldn't go on...
 
not totally sure, but i think i heard something about a few ashe bugs right now that they said they'd be fixing.

also, new update makes me okay with not being able to run or play Diablo III.
 
Had a good game with Varus. AD Carry is my worst position but I did pretty well with him. Bad CS and I started to die a little too much but I carried my team to victory so that's cool. I really like his kit except I have trouble landing his R for some reason...
 
Also Ray Jay, when i refer to his earlygame i mean compared to other popular solo laners 1v1 toplane (which becomes near mandatory once you get 30+, iirc you are new to the game?). I can definitely imagine him being extremely potent in a duo lane, as anyone with CC will allow him to just pound someone but in a 1v1 setting especially during levels 1-4 there are heroes that do an obnoxious amount of damage, more than darius can during this time.

You're right, but I imagine he would still be crazy in the top lane early in competitive, as someone drew the comparison to Jax, who is a pretty common top pick nowadays in competitive. I've seen Jax struggle before he gets his ultimate, and I feel like Darius would be similar to Jax with a stronger early game. May just be me though.
 
Who is "smogoner" again? Sorry.

Smogoner is Nauris on the NA server-he normally plays on EUW.

I guess I'm not that annoyed at the end of the tournament, since nobody ever even played a game.

In the meantime, what's a good build for Poppy? I've had her forever but I still don't know how to build her to deal the absurd amounts of damage I always see other people dealing with her.
 
Ive seen people build trinity force then straight tank items and deal crazy damage. Where as I've built full ap or ad and the damage never seems to be there.
 
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dem ganks
 
Man, fuck the fucking player base of this game. Want to unwind after a long day so I decide to play a game. Enemy volibear runs into my turret 17 times giving me the kill almost every time. (Ashe KS a few) Surrender at 20. Pissed that I didn't get to actually play (I seriously just had to stand there at turret and wait for Volibear to run at me) I decide to play another. This time we surrender at twenty because we have a 0/10 Soraka, a 1/6 Cassiopeia, and a 2/6 Riven.

So I didn't actually get to fucking play. What the fuck.
 
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