Leave No Survivors (Undefeated OU)

Hey everyon, Maci12 here, and I want to share this team with you. I have been fine tuning it for about a month, and in the past week, I have used this exact set, to test how well it did. It has played 25 games and has won 25 games, so I must be doing something right =P. If you have any suggestions, please tell me and I'll test them out.

The Team

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Offensive Taunt
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Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 88 HP/252 Atk/168 Spd
Jolly nature (+Spd, -SAtk)

- Taunt
- Dragon Dance
- Waterfall
- Stone Edge


Taunt - Puts a stop to countless leads that are slower: Bronzong, Swampert, Metagross, Hippowdon, and so many more.

Dragon Dance - Sets up for a sweep, with these EVs, after one DD he outspeeds all base 130s with a positive nature, which is the fastest non-scarf he will encounter in OU. Also, with 125 Base Attack and 252 EVs he rips apart Starmie with Stone Edge, someone I find to be a common switch in for him.

Waterfall - Physical STAB boosted by Waterfall.

Stone Edge - Provides a secondary Physical move that deals obscene damage with +1 Atk.
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Description

Gyarados is an amazing lead for this team, because he not only screws with opposing leads via Taunt, but he has the potential to sweep with Dragon Dance and two powerful attacks on his side. Gyarados as a lead also gears the rest of the match towards offense versus defense, due to Taunt causing changes. I tried Aerodactyl in this position for a while, but found him to be lackluster beyond Taunting. He didn't have the potential to sweep with the Taunt set like Gyarados does.
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EVs

The EV spread on this Gyarados is important, because it is calculated so that after one DD, it can begin a sweep if necessary.

88 HP - Adds some bulk, makes many Grass Knots into potential 4HKOs versus an assured 3HKO.
252 Atk - Adds to Gyarados' beastly Base 125 Atk, so that after a DD, Offensive Starmie's are OHKOd by Stone Edge.
168 Spd - Gives enough speed so that after a DD, he outpaces all non-Scarfers in OU.
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Teamwork

Gyarados brings out the Electric and Rock types, as well as Starmie, at which point I can bring out Breloom for Rock, Water, or Electric types, and set up a Sub-Punch sweep, or if it is a Rock or a Ground type using Rock moves, I can stay in and risk getting hurt, while dealing damage, or switch to Bronzong to set up Kingdra in a sweep.
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Counters To Gyarados

~Starmie - Gyarados +1 DD can OHKO with Stone Edge. Breloom can setup on Choice variants. Gengar can revenge kill with Shadow Ball. Kingdra can setup on Choice variants.
~Porygon2 - Breloom and Gengar can both do heavy damage to Porygon2.
~Celebi - Bronzong can easily setup on it then explode, then Gengar can revenge kill.
~Jolteon - Breloom can easily setup on Jolteon, however Aerodactyl doesn't like speed ties with it.
~Most Electrics - Countered by Breloom and Aerodactyl.
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Life Orb Sweeper
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Aerodactyl (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Stone Edge
- Aqua Tail
- Earthquake
- Fire Blast

Stone Edge - Powerful Physical STAB.

Aqua Tail - Great Type Coverage and powerful Physical damage.

Earthquake - Great Type Coverage and powerful Physical damage.

Fire Blast - Used for those who have 4x weaknesses to it, and Skarmory who takes a 2HKO from it.

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Description

Aerodactyl is a potent Physical Sweeper. With 3 Physical moves and Base 105 Atk/130 Spd backing them up, he can rip through many threats in OU. After taking SR damage, he can OHKO DDtar with Standard EVs with STAB Earthquake. While he doesn't enjoy Jolteon speed ties, if he wins them he OHKOs Jolteon, and the majority of Electrics in OU. STAB Stone Edge takes a big chunk out of anything that doesn't resist it. Because of his lack of bulk, he is a great Life Orb sweeper, because he is barely taking any extra damage. He's a great late game sweeper due to his great type coverage and speed.
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EVs

Aerodactyl's EVs have the sole purpose to allow him to strike first and deal large damage to many OU threats. They are simple but effective.

252 Atk - Allows him to deal high damage with his 3 Physical moves.
252 Spd - With a positive nature, it ties him for the fastest pokemon in OU.
4 SpA - Filler.
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Teamwork

Aerodactyl's typing allows him to switch into Choice Band Scizor's U-turn with applaud (the strongest in OU.), and because of his versatility, he can hit whatever is sent in with at least neutral damage. He and Breloom work well in conjunction with one another, as they can switch into eachother's weaknesses extremely well. (Though Aerodactyl doesn't like taking STAB Psychic, so that job is handed to Bronzong.) He is also great when the opposing team switches out Hippowdon to screw with Kingdra's weather because Aerodactyl benefits from Sandstorm and is immune to Hippowdon's STAB. He has the same advantage over Tyranitar, though he doesn't like coming in on Tyranitar's STAB. Aerodactyl is a very useful pokemon for late game sweeps when he is faster then almost everything left, and when picking things off is easy.
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Counters
~Jolteon - Aerodactyl can counter, but losing the speed tie isn't good for him. Breloom counters Jolteon wonderfully.
~Swampert - Swampert lacks the means to deal significant damage to Breloom, even with Ice attacks, so Breloom counters it. Kingdra counters it too.
~Machamp - Gengar counters Machamp locked into Dynamic Punch, and Gyarados can screw with Machamp too.
~Vaporeon - Kingdra destroys Vaporeon with a 4x resistence to its STAB. Breloom can't switch in without risking Ice Beam, but if it gets in it will win.
~Scizor - By the time Scizor shows his face, Kingdra is usually out and setup and can OHKO with Hydro Pump while taking low damage. Otherwise Aerodactyl has to be sacrificed to the beast in order for Scizor to be revenge killed. NOTE: Aerodactyl likes switching into Scizor's U-Turn, he doesn't like Scizor switching into him to Bullet Punch.
~Weavile - Ice Shard is countered by Bronzong, who can setup if it is Choice Band Weavile.
~Rotom Appliances - Having no way to attack the Rotom appliances hurts, but luckily Breloom and Gengar are there to save the day through Stall and Sweep.
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Torrential Suicide
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Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Explosion
- Earthquake
- Stealth Rock


Rain Dance - Setup for Kingdra and reduce Fire Attacks by 50%, effectively making him weak to nothing when paired with Levititate.

Explosion - Deals significant damage to anything that's not Ghost after he has setup.

Earthquake - If Magnezone wants to come in and rain on my Rain parade with trap, I get a OHKO by abusing his 4x weakness to Earthquake.

Stealth Rock - Bronzong is my Utility, and setting up SR turns some 2HKOs into OHKOs for Kingdra.
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Description

I cannot describe my love for Bronzong, though I will attempt to. He is the reason that this team is 25-0. Setting up Rain Dance makes Kingdra an absolute terror, Explosion OHKOs Blissey and 252 HP/0 Def Snorlax, among other walls. Earthquake punishes trappers, and setting up SR is important for Kingdra. He and Kingdra work brilliantly in conjunction with eachother because of this set. He is the reason Kingdra has an average of 4 KOs a match.
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EVs

Bronzong's EVs center around allowing him to do his job in setting up Rain Dance for Kingdra. That is his first priority, Stealth Rock is his second. If he gets to Explosion, Yippee! But if not, the EVs allow him to at least setup Raind Dance, and if I want something dead, Explode.

252 HP - Provides general bulkiness.
128 Atk - Ensures OHKO on 252 HP/0 Def Snorlax. Also allows OHKO on Heatran with Earthquake.
128 Def - Makes it a safe switch in on Outrages.
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Team Work

As I have highlighted prior to this, Bronzong is the biggest teamplayer on this team. Rain Dance makes it safe for him to operate, boosts Kingdra so that he can sweep, and also allows Breloom to setup on the likes of Heatran. Stealth Rock is another important part of Bronzong. It punishes those who chose to switch in, and turns 3 & 2HKOs into 2 and OHKOs respectively. Usually I bring Bronzong out as early in the battle as possible because he sets up Gyarados (+50% Waterfall), Kingdra, and Breloom niceley, and he also explodes on anyone who isn't a ghost. He is vital to the success of this team.
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Counters

Because of Rain Dance erasing his fire weakness and Levitate immunizing him to Ground Type moves, he doesn't really have a counter. Also, he is not supposed to have longevity in this team, he is supposed to setup then blowup, so any counter of his is irrelevant once Rain Dance is up.
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Revenge Killer
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Gengar (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick

Shadow Ball - Provides Special STAB.

Thunderbolt - Provides good type coverage with Shadow Ball

Focus Blast - Punishes Dark and Steel Types OHKOing the majority of them.

Trick - Screws with Blissey and other walls. Not to mention every other pokemon.

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Description

Gengar is usually my last resort if Kingdra, Breloom, and Aerodactyl have all been KOd and there are only a few left, Gengar is put on the case, and he does his job beautifully. With Choice Scarf, he easily outpaces all non-Choice Scarf users, AND many Choice Scarf users. Also with 130 Base SpA & a positive nature he hits very hard and very quick. STAB Shadowball is generally the weapon of choice, and once I know that all pokemon who resist/are immune to it are gone, I can comfortably bring him in and finish off anything with less than 40% health. He is a great revenge killer if I need him, and if Blissey is running about, Trick can stop her from being useful, and free Gengar from the confines of Choice Scarf.
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EVs

Gengar's EVs are simple and effective at making him fast and powerful.

4 Def - Filler.
252 Spd - Increases his speed to a point where most choice scarf users won't outpace him.
252 SpA - With a positive nature, this maxes out Gengar's Special Damage potential, making him a force to be reckoned with.
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Team Work

Unlike most Choice users, Gengar is a great teamplayer. Because of his immunity to Normal and Fighting attacks, he makes a great switch in to threats like Choice Machamp. Also, if it is clear that a target is about to explode, Gengar is the best switch in due to his immunity. If my team really having trouble with one particular pokemon, Gengar is there to Trick his Choice Scarf onto that pokemon to render it useless. He's great at taking out Starmie for Gyarados, Porygon2 for Gyarados, Celebi for Gyarados, Machamp for Aerodactyl, Ghosts for Breloom, and Empoleon and Shedinja for Kingdra. Because of his attacks and resistences, he covers all those things that pose major threats to my team.
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Counters

~Opposing Gengar - Breloom can stall through Gengar and other ghosts. Kingdra, once setup, will OHKO Gengar with Hydro Pump. Aerodactyl will also put huge dents in Gengar with Stone Edge.
~Choice Scarf Starmie - The only kind of Starmie this Gengar fears is one that is faster than him, because they can really hurt Gengar. Starmie is countered by Gengar if he survives the attack, and Breloom and Kingdra can setup on him.
~Weavile - Aerodactyl, Bronzong.
~Switch Ins - Once he KOs something he'll most likely bring out something that will wall him. The counter depends on the switch in.
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Sub-Puncher
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Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore

Substitute - Once a substitute is up, Focus Punch is guarenteed, and Leech Seed can be setup as well for better stalling. Substitute is essential when stalling ghosts.

Leech Seed - Leech Seed + Poison Heal means that using Substitute takes no health away from Breloom and saps a good amount from an enemy. Again, this is essential when stalling ghosts.

Focus Punch - Coming off a 130 Base Attack with a positive nature this 150 Base Power move is destructive.

Spore - Ensures that Breloom gets to setup a Sub and begin her reign of terror.
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Description

Breloom is an absolute terror. Once this baby is behind a substitute, there are few things that can take it down. Poison Heal + Leech Seed means that Breloom can use Substitute without penalty. Spore ensures a substitute, and therefore ensures a Focus Punch. Once the Ghosts on the team are eliminated, Breloom can sweep extremely well with her STAB 150 Base Power move coming off her disgusting 130 Base Attack. Even with Ghosts on the team, Breloom can stall like a bitch. Spore the Ghost, Substitute, Leech Seed, then spam Substitute & Spore until the Ghost dies. This works wonders with the Rotom appliances particularly.
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EVs

The EVs on Breloom are quite specific to allow for maximum destruction.

44 HP - Allows Optimal recovery from Poison Heal.
252 Atk - Makes full use of the amazing Attack Stat.
212 Spd - Outspeed Adamant Tyranitar.
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Team Play

Breloom is another beneficiary from Rain Dance as it makes her Fire weakness neutral, and fire is her most common switch in. Breloom and Aerodactyl work well in conjunction with one another as he can absorb Fire and Bug attacks and she can absorb Rock and Water attacks for him, though they have to be careful when switching due to how common Ice Beam is. She covers Kingdra when it comes to Empoleon, though Kingdra can do Super Effective damage to him. She walls almost every Jolteon set, so she is a great switch in for him. For Porygon2, she can use Focus Punch on him and risks very little from him in return because Toxic Orb makes sure she can't be Thunder Waved, though she has to watch out for Ice Beam. Breloom serves as a counter to so many of the other pokemon's counters that she is a staple on this team.
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Counters
~Azelf - Gengar counters Azelf very nicely with STAB Shadow Ball and enough speed to take it down. Bronzong can also explode on it.
~Alakazam - He isn't seen very often, and the same things counter him.
~Gengar - Gengar & Kingdra & Aerodactyl. NOTE: Breloom can handle if she survives the opening blow.
~Heatran - Breloom can't win 1 on 1 versus Heatran UNLESS she's behind a sub. Kingdra obviously counters it, and so does Aerodactyl.
~Ghosts - Breloom can stall through them, but Gengar can take them out too.

There are many other threats that can screw with Breloom, but Breloom can handle them through Focus Punch or Stall.
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Rain Dance Sweeper
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Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]

Rain Dance - In case Rain Dance runs out from Bronzong, or Hippowdon/Tyranitar want to play weather games with Kingdra, Rain Dance is on the set.

Hydro Pump - Special STAB move that with rain support OHKOs everything that doens't resist it with SR damage. 3HKO on Blissey which is something to be proud of. 120 Base Power + STAB + 50% in rain = Ridiculous damage.

Dragon Pulse - Amazing type coverage resisted only by Empoleon, also secondary STAB.

Hidden Power [Electric] - On the set specifically for Empoleon, though Hydro Pump takes around 53% of his health already. I believe it deals around 56% to a Max SpD Empoleon, a guarenteed 2HKO.
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Description

The star of this undefeated team. He has an average of 4 KOs a match, which is ridiculous to think about, especially since Bronzong usually takes out 1 with Explosion. I cannot describe how beastly this form of Kingdra is, as nothing in OU walls its set, and it just destroys. 4 KOs a match!
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EVs

252 Spd - I chose to go astray from the EVs and max out speed at the cost of bulkiness. With this, after Rain Dance, he outspeed all Positive Natured Base 110 Spds holding a Choice Scarf, which makes him a major threat to Latias, who he OHKOs with STAB Dragon Pulse.
252 SpA - With a Modest nature, Kingdra hits 317 SpA, which, paired with STAB and Rain Dance on 120 BP Hydro Pump, destroys. It also gives a clean OHKO on Scarf Latias.
4 SDef - Filler.
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Team Work

Because of Kingdra's great typing, he can switch into Fire and Water attacks with a 4x resistence, Steel Types with 2x resistence and everything else for neutral, except for Dragon which, of course, is super effective. This means he serves as an brilliant pokemon for Breloom, Aerodactyl, and Bronzong to switch to, as some of the types that are super effective against them are resisted by him, and the others are neutral to him. Switching is really the extent of his Team Work though. Kingdra serves more as a sweeper who thrives on Rain Dance. Other pokemon can aid him, but he doesn't really have the option to aid them.
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Counters

Kingdra always has Rain Dance up because of Bronzong, and himself. Because no Dragon in the game has speeds exceeding 110 Base, no super effective move can catch him, even if their wearing a scarf. Hippowdon and Tyranitar can play games with Kingdra, but they can't really counter him as he can OHKO both. Empoleon can be annoying, but a 2HKO is guarenteed. Hydro Pump's accuracy is really his biggest counter, as it can lead to his downfall if it misses, though 80% accuracy has seen me through.
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Complete Threat List
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(Really Troublesome Counters Marked In RED)

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Azelf - Nasty Plot Azelf can sweep Gyarados, Aerodactyl, and Bronzong if it sets up before they do. Gengar can Shadow Ball it, and Bronzong can explode on it if it gets the option.

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Alakazam - CM Alakazam, though rare in D/P can screw with my team, because Kingdra is a special sweeper and after a few CMs Alakazam can wall Kingdra. Aerodactyl can OHKO it with STAB Earthquake if its not behind Reflect. Bronzong can explode on it.

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Celebi - Celebi's are annoying like nothing else, and this is one thing Breloom can't stall do to immunity to Leech Seed. Bronzong can explode and Gengar can revenge kill, but that means sacrificing 1 pokemon and revealing 3.

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Choice Scarf Starmie - Annoying for Aerodactyl and Gyarados, but Breloom and Kingdra can wall it all day.

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Gengar - Choice Scarf Gengar in particular is annoying with my Gengar due to the fact mine isn't Positive Speed Natured. This is annoying to my Gengar and my Breloom. Gengar has to risk a speed tie to KO it and Breloom has to stall. A setup Kingdra can destroy this.

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Heatran - Heatran switches mostly into Breloom and Bronzong, and Kingdra has a 4x resistence to Fire, and can easily setup on Heatran for a sweep.

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Jolteon - Annoying for Gyarados and Aerodactyl. He is walled by Breloom, so Breloom can setup on him easily enough, especially since Paralysis can't happen with Toxic Orb equipped.

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Machamp - Choice Scarf Machamp is both annoying to fight and easy to counter. Most of them pack Dynamic Punch as the weapon of choice, so Gengar is an easy switch. However Gengar has to beware of Payback. Gyarados takes 1/2 damage from Dynamic Punch, so it can take Machamp out provided Confusehax allow it.

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Porygon2 - Just a threat to Gyarados. It is taken out by Breloom and Gengar.

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Rotom Appliances - Threatening to Gyarados and Aerodactyl. They have 4x damage to Gyarados, and 2x to Aerodactyl, and Aerodactyl has no real way to hit them hard. All except Rotom-H are walled by Breloom.

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Scizor - CB Scizor is a huge threat to Aerodactyl, as it OHKOs it with Bullet Punch. It is also annoying to Kingdra when it is below 33% health, because that puts it in KO range. Bronzong walls it all day. Aerodactyl OHKOs Swords Dance variants with Fire Blast.

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Swampert - Swampert is annoying for Aerodactyl. He can't do much to Aerodactyl, even STAB Waterfall doens't do too much damage, however he can wear Aerodactyl down faster then Aerodactyl can wear him down. Kingdra and Breloom wall him all day.

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Weavile - CB Weavile is a big threat for my team because I don't really have a way to deal with it beyond Aerodactyl and Gengar, two things it can OHKO with Pursuit and Ice Shard respectively. If Gengar gets Focus Blast in or Aerodactyl gets Stone Edge in, its OHKOd, but if they don't, they're dead.

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Vaporeon - Defensive Wish Vaporeons are the ones I have the most trouble with. Kingdra can wall it all day, but Vaporeon can do the same back to it, and can Toxic Kingdra. Beyond Kingdra is Breloom, who gets OHKOd by Ice Beam. Gengar can revenge kill it with Thunderbolt at that point, but it can take 2 of my pokemon out.

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Building The Team
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I knew that I wanted to build a team around Special Rain Dance Kingdra from the beginning, as it was a type of Kingdra I didn't see often. I looked at Kingdra and thought about its real menace in OU; Empoleon. So I brought in an old favorite of mine from Pokemon Ruby; Breloom.
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I knew from fighting Breloom on Shoddy that it could be a real menace with the Sub-Punch set, but to use that effectively, it had to use Spore over a secondary STAB, Seed Bomb, which meant that Ghosts would completely wall it, and Psychics would take minimal damage so I needed a good check to Ghosts and Psychics; Choice Scarf Gengar.
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Right now, the team has a gaping Psychic weakness, as two of the pokemon have a 2x weakness to it. Also, Rain Dance Kingdra functions much better with Rain Dance established when he comes in, so he doesn't risk taking extra damage. Besides this, I need Stealth Rocks, and if I plan to have an offensive team, I don't want to lead with Stealth Rocks necessarily. To cover my Psychic weakness and provide Rain Dance and Stealth Rocks, I'll bring in someone with a 4x resistence to Psychic; Bronzong.
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So far in the team, I don't have a true Physical Sweeper. Breloom has Focus Punch as a Physical Attack, but one attack doesn't make her a stable Physical Sweeper, and she lacks the sheer speed to be a conventional sweeper. I already have a Fighting type, and the majority of Ground types are too slow for this offensively oriented team, so I'll turn to a Rock type to get powerful STAB and fast attacking. And the perfect pokemon for the job is Aerodactyl.
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The final installment of my team has to be a pokemon who can function as both an Anti-Lead, and at the same time have some sweeping potential. Because Kingdra's typing covers all of this Water weaknesses, I can safely make a Water Pokemon the lead. Between Swampert and Gyarados, Gyarados compliments an offensive team better then Swampert, and so he will be the final member.
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And a team is born.
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Thank you so much for plowing through this huge RMT! Please post any suggestions you have to improve my team. =)​
 
I liked your images. And some of your descriptions, although some of them were wrong. For your team, there are still a lot of problems you should think of fixing.

Contrary to what you state in your RMT, Jolteon looks to cause some problems from my point of view. With choice specs equipped, which is nearly half the time, jolteon's thunderbolt with ohko every pokemon on your team except for bronzong and breloom, which it 2hkos, even counting poison heal. Furthermore, it is able to come in to revenge kill or by being u-turned to. Without a ground type or electric resist with moderate special defense, you will be hard-pressed to stop such a threat. It also doesn't help that both your pokemon that can outspeed or speed tie jolteon can be ohkoed by scizor's bullet punch or in the case of gengar, pursuited.

Scizor itself is also a big problem to your team. You mention that aerodactyl loves taking u-turns, but between stealth rocks and a u-turn, aerodactyl will be at around a quarter of health. Hardly enough to take mostly any attack, let alone another u-turn, and can only do at most 3 attacks with life orb before fainting. Other than gyarados, whose life is short due to a similar stealth rock weakness and life orb. Scizor's bullet punch also causes problems for aerodactyl and gengar (who can easily be pursuited due to its choice item) who are ohkoed and breloom who takes enough damage to be unable to substitute (most of the time).

Machamp seems to be a big problem for this team. Because most of your pokes are frail, dynamicpunch can hurt a lot. Gengar is unable to even come close to ohkoing it and can faint from a single payback or stone edge. Gyarados hates being confused because then it can't set up as easily, and because your gyarados is jolly, it can never 2hko a machamp at full health, assuming standard set with leftovers. Fortunately, breloom outspeeds and can spore it, but then it must flee because unless machamp sleep talks a rest, it will break a sub with stone edge, ice punch, or even ko with dynamicpunch.

What I suggest to help alleviate these problems is to replace your lead gyarados, of which you state the purpose was to attack electric and rock type attacks. Insead, you can use a gliscor like in the analysis. (252 hp, 40 defense, 176 speed with earthquake, roost, taunt, and u-turn). It is fast, can 2hko most leads, since a lot (heatran, metagross, jirachi) are weak to EQ. It can taunt slower leads and u-turn to build momentum to switch to breloom on a slow opponent or gengar if it's a fast, frail one. It provides an electric immunity, and works to help you stop scizor from beating your team and can also be your help against stall with taunt and u-turn.

Also, here are some problems with your post: Aerodactyl does not take "minor damage" from swampert's waterfall. And kingdra doesn't "wall it all day" - it can by 2hkoed after stealth rocks with EQ a majority of the time. Still, breloom is a great solution to swampert. And what kind of person brings heatran in on a breloom?

Regardless, I like that you can turn the weather starters that ruin kingdra into setup bait for breloom. It shows a great basis to build a team on.

I would recommend you use another sweeper than aerodactyl since it doesn't have a lot of survivability with few resistances and is extremely frail it doesn't really suit the purpose you wrote for it in your RMT. Same with gengar. It isn't really something I'd think of switching into a ghost or psychic or anything really for that matter. Other than an immunity I guess. But I'm to tired to give you any more ideas and it's late so that's all for my rate!
 
I might come back and give a full rate in a bit, but for the moment, let me just I really think you should either go full on Rain Dance or get rid of Rain Dance as at the moment you've just got 2 Pokemon working towards Rain Dance and then 4 others just randomly there. If you want to go full Rain Dance, usually you would only want 1 Pokemon at most who functions outside of the Rain Dance strategy.
 
errm I don't think your correct in stating that that that is a complete threat list, i see no salamence or gyrados etc.; unless you meant it to only include the pokemon that threaten your team. In any case, I agree with discoboy in that i think you really need a good electric immunity or resist especially as you have two pokes that are weak (one 4x) and have no poke that can really switch into an electric attack.

Also, Aerodactyl does not get STAB earthquake as you said in you description,
he can OHKO DDtar with Standard EVs with STAB Earthquake.
however i am pretty sure this is a typo as you did not say it has it when commenting on the moves. I also think Aerodactyl should be replaced with something such as Flygon. This covers your electric weakness and will help come in on fire types such as Heatran threatening Breloom and Bronzong in Gyrados is already gone and you don't want to bring out Kingdra until late game. This does leave you with a slight dragon and ice weakness and puts pressure on Bronzongs ability to come in on these attacks but it is no worse than with aerodactyl as he was so frail it died to almost any unresisted STAB attack.
 
Discoboy:

Yeah, Aerodactyl doesn't take minor damage, I was up at 3:00 in the morning finishing this because I didn't want to lose it, so that detail was overlooked =P, and of course it will be edited, along with the Kingdra "wall all day". I have actually found that Jolteon poses little threat to this team, because the Choice Specs variant is usually a mid-game sweeper, Kingdra is already setup by then. Also, Jolteon is a very frail sweeper, it doesn't take too much to push him over the edge, and I have found that people don't generally bring him into Kingdra for whatever reason. Breloom can take a hit from CS Jolteon, provided its Electric, and then Spore, but it's still a dangerous path.

Scizor IS a big problem for my team, as its major solutions are things it kills. Breloom HATES Scizor U-Turning her subs, Aero is OHKOd by Bullet Punch and Gengar takes a beating from any of his attacks. So far, I have had good fortune with Kingdra and Hydro Pump hitting him, but I can't soley rely on Kingdra for everything, so I need something that can take steels like him out. Machamp actually poses very little threat to these guys, as they are all (except Bronzong) faster then him, and it might take some switching, but it is generally doable without sacrificing anyone.

To correct you on one point, I don't say the purpose of my lead Gyarados is absorb electric and rock attacks, I say he the purpose is to LURE them. Which might make Electivire a good addition to this team, as he absorbs electric attacks and puts them to good use by improving his speed. Aerodactyl is the most likely canidate as a replacement, currently, so I'll try replacing him with another suggestion such as Seven7xenon's of Flygon, or Electivire for that matter.

About Gengar, I was also considering Mismagius or Dusknoir, because I have used both before and both worked extremely well in OU. They both serve different purposes, Mismagius is best as a Calm Mind Sweeper, and Dusknoir is a great tank that can really screw with Psychic's. Or to go in another direction, Weavile does wonderfully in a role where she has to absorb Psychic and Dark attacks.

Finally, as to Heatran coming in on Breloom, you'd be surprised how often he does, and with this set a Choice Scarf Heatran can screw with it a little bit before its behind a sub.
==============
Joel22: Rain Dance provides support to 4/6 of my pokemon (and if I go with Mixed Electivire, 5/6 with Thunder). Kingdra's STAB is increased by 50% and is speed doubles. Breloom's fire weakness becomes neutral. Gyarados gets extra 50% on STAB waterfall, and Bronzong's fire weakness becomes neutral. It's an important part of my team, and I won't consider dropping it. But thank you for the suggestion =).

Seven7Xenon: Yeah, typo on Aerodactyl =P he doens't get STAB on EQ. For my Threat List, I did only include threats that specifically threatened my team, not general threats such as Gyarados or Salamence, both of which are OHKOd by Kingdra with certain attacks, both of which are OHKOd by +1 Stone Edge from Gyarados after SR damage, and both of which Bronzong can quickly setup rain and explode on. But if you would like, I can change it to a different title =P. By complete I meant that I took all the Threats from my Counters list and then compiled them, highlighting the truly difficult threats. Aerodactyl, as I said before, is my #1 canidate for a replacement currently, so I'll playtest Flygon and Electivire and post the results.

Thank you all for your helpful requests!
 
For some reason Smogon is not letting me edit my post, but those edits will be made when I regain that ability.
 
Few things...

For one, Scizor is gonna be a problem, as your Gyarados is a lead and on top of that, carries Life Orb, which means it is gonna gradually be worn down. I also do not like the fact that Mixmence can have its way with everything on this team bar Gengar, and nothing is really a 'safe-switch,' not even Bronzong.

Aerodactyl is providing nothing to your team other than some underpowered attacks that cover a lot of Pokemon. It is quite easily handled in the current metagame. Its niche is as a suicide lead, and you have Bronzong to set up Stealth Rock, meaning its a wasted slot. I'd much rather you add Heatran over Aerodactyl to not only add a solid revenge-killer to the team, but also a decent switch into any Scizor attack not named Superpower. A Choice Scarf with a Fire Blast / Earth Power / Explosion / Dragon Pulse set should suffice.

I also don't see the merits of running Rain Dance on Bronzong simply to use one Pokemon in Kingdra. Rain Dance is suppose to be team support, not simple one Pokemon's support. I'd remove Rain Dance on Bronzong for something like Gyro Ball, and also replace Kingdra for something that can support itself. Perhaps a Latias with HP Fire would be something to look into, to lure in Scizor and KO. Latias's resistances also seem to help out against some problems you have in your threat list, including the Rotom forms, Celebi, and Infernape (somewhat). The Life Orb set with Draco Meteor / Surf / HP Fire / Recover should be fine.

I was gonna suggest changing Gengar as well, but you might run into problems with DD Gyarados, so I'll just leave that one as is. If Tyranitar Pursuits you, you can always go to Breloom for a free Substitute / Spore.

Good luck.
 
np Maci, and looking at it now it is pretty easy to grasp what your threat list is all about, especially as you put all of them in orange or red which on complete threat lists means it is a threat. Also, Electivire looks like a good choice over Aero in terms of team synergy if you decide to keep Gyrados, it's just a case of whether Electivire can be outclassed by other pokemon.

However, if you go with what Discoboy said and replace Gyrados with Gliscor you may consider using scarf Jirachi over Gengar. It offers a handy resist to the ice weakness whilst being one of the best revenge killers in the current metagame and also helping you with the Scizor problem due to fire punch. On top of this, jirachi makes a nice switch in to the pesky Ttar that spoils Kingdras fun, however i agree with disco boy on this one as these weather changer can prove set up bait for Breloom. However you would also probably want to exchange Aerodactyl for something, preferably something that can handle Heatran and other fire types but by that time you've changed three pokes and the original team is somewhat lost, however the basis and idea still remain.



In responce to Twist of Fate, most DD Gyra are adamant, meaning timid Scarfed heatran can outspeed themafter a DD. You could go with Hp electric to revenge DD Gyra on Heatran over Hp ice/dragon pulse as latias can revence mixmence anyway and Heatran can't really revenge DD mence after one DD. I do still see how there is still no safe switch in to mixmence but you can still switch in heatran, faking you have Hp ice then switching to latias in case of earthquake to revenge with Latias. If all else fails you can always blow up on Salamence with heatran. Thus this allows gengar to be replaced and does not leave you with two scarfed pokemon on the team. A scizor could go over Gengar giving you another switch into salamence. granted bullet punch wont OHKO but does about 60% I think (don't know exactly, it may even kill it if it has switched into SR and taken life orb damage which after life orb means both Heatran and Latias won't have trouble with the revenge kill. Scizor is also a nice check to DD mence if Bronzong fails and can prove a nice switch in to Celebi and Weavile which you said you may run into trouble with. Rotom (one of you threats) is a threat to Scizor but with Heatran and if you change Gyrados it won't be too much of a problem.

Despite all that, I will repeat what i said at the end of the last post in that changing all these pokes really takes the team away from the original and so this advice may not be what your looking for.
 
I have made significant changes to the team, but still can't edit my post
=(, but I have exchanged Aerodactyl for Electivire who works well with Gyarados as he can come in and absorb Electric, and Gyarados can absorb Ground. Gengar has been exchanged in for Choice Band Weavile, who can accomplish everything I needed Gengar to wtihout Weakneses to Ghost and Psychic. Besides this, Kingdra is now a self setup, as he usually only takes around 30% extra damage while doing so, and Gyro Ball has been added to Bronzong, while taking away all speed IVs. These changes will be shown when possible.
 
hey maci im not a team rater i wanted to say one thing
i have been using rain dance special kingdra since diamond and pearl first came out and let me tell you it is BEAST (you already know that)
but i would suggest this ev spread for it 92hp/252spatk/164spd
it still out speeds every (i think) scarf user is the game and it adds to the bulk when setting up
 
I have some suggestions

i would try and replace aerodactyl since i think that it does not really do much for this team. I would replace it with choice scarf jirachi.
Jirchi @ Choice scarf
iron head
ice punch
firepunch
thunderpunch
This can abuse hax and revenge kill at the same time.

I would consider replacing breloom's set with another one. I would go with the bulk up set in its place.
Breloom @ Toxic orb
Adamant 248hp 252 atk 8speed
Bulk up
Spore
mach punch
stone edge
This set may not look the best, but this set is a monster on the field, because afte 2 or so bulk ups you can kill anything. This set is also hard to counter, since it takes a extremely bulky psychic typr to kill ot after bulk up.

This is my last suggestion, i would switch your kingdra to a sub DDer. here is the set
Kingdra @ Lum berry
Substitute
Dragon Dance
Outrage
Waterfall
This set IMO is the best kingdra set out there sub blocks status while lum berry cures outrage confusion. This set is simple to pull off, just switch this in on something that does not like kingdra, sub on the switch and act accordingly next turn.

Thats all i got for this team
 
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