Hey everyon, Maci12 here, and I want to share this team with you. I have been fine tuning it for about a month, and in the past week, I have used this exact set, to test how well it did. It has played 25 games and has won 25 games, so I must be doing something right =P. If you have any suggestions, please tell me and I'll test them out.
The Team
The Team






Offensive Taunt
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 88 HP/252 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge



Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 88 HP/252 Atk/168 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Dragon Dance
- Waterfall
- Stone Edge
Taunt - Puts a stop to countless leads that are slower: Bronzong, Swampert, Metagross, Hippowdon, and so many more.
Dragon Dance - Sets up for a sweep, with these EVs, after one DD he outspeeds all base 130s with a positive nature, which is the fastest non-scarf he will encounter in OU. Also, with 125 Base Attack and 252 EVs he rips apart Starmie with Stone Edge, someone I find to be a common switch in for him.
Waterfall - Physical STAB boosted by Waterfall.
Stone Edge - Provides a secondary Physical move that deals obscene damage with +1 Atk.
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Description
Gyarados is an amazing lead for this team, because he not only screws with opposing leads via Taunt, but he has the potential to sweep with Dragon Dance and two powerful attacks on his side. Gyarados as a lead also gears the rest of the match towards offense versus defense, due to Taunt causing changes. I tried Aerodactyl in this position for a while, but found him to be lackluster beyond Taunting. He didn't have the potential to sweep with the Taunt set like Gyarados does.
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EVs
EVs
The EV spread on this Gyarados is important, because it is calculated so that after one DD, it can begin a sweep if necessary.
88 HP - Adds some bulk, makes many Grass Knots into potential 4HKOs versus an assured 3HKO.
252 Atk - Adds to Gyarados' beastly Base 125 Atk, so that after a DD, Offensive Starmie's are OHKOd by Stone Edge.
168 Spd - Gives enough speed so that after a DD, he outpaces all non-Scarfers in OU.
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Teamwork
Gyarados brings out the Electric and Rock types, as well as Starmie, at which point I can bring out Breloom for Rock, Water, or Electric types, and set up a Sub-Punch sweep, or if it is a Rock or a Ground type using Rock moves, I can stay in and risk getting hurt, while dealing damage, or switch to Bronzong to set up Kingdra in a sweep.
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Counters To Gyarados
~Starmie - Gyarados +1 DD can OHKO with Stone Edge. Breloom can setup on Choice variants. Gengar can revenge kill with Shadow Ball. Kingdra can setup on Choice variants.
~Porygon2 - Breloom and Gengar can both do heavy damage to Porygon2.
~Celebi - Bronzong can easily setup on it then explode, then Gengar can revenge kill.
~Jolteon - Breloom can easily setup on Jolteon, however Aerodactyl doesn't like speed ties with it.
~Most Electrics - Countered by Breloom and Aerodactyl.
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Counters To Gyarados
~Starmie - Gyarados +1 DD can OHKO with Stone Edge. Breloom can setup on Choice variants. Gengar can revenge kill with Shadow Ball. Kingdra can setup on Choice variants.
~Porygon2 - Breloom and Gengar can both do heavy damage to Porygon2.
~Celebi - Bronzong can easily setup on it then explode, then Gengar can revenge kill.
~Jolteon - Breloom can easily setup on Jolteon, however Aerodactyl doesn't like speed ties with it.
~Most Electrics - Countered by Breloom and Aerodactyl.
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Life Orb Sweeper
Aerodactyl (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Stone Edge
- Aqua Tail
- Earthquake
- Fire Blast



Aerodactyl (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Stone Edge
- Aqua Tail
- Earthquake
- Fire Blast
Stone Edge - Powerful Physical STAB.
Aqua Tail - Great Type Coverage and powerful Physical damage.
Earthquake - Great Type Coverage and powerful Physical damage.
Fire Blast - Used for those who have 4x weaknesses to it, and Skarmory who takes a 2HKO from it.
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Description
Aerodactyl is a potent Physical Sweeper. With 3 Physical moves and Base 105 Atk/130 Spd backing them up, he can rip through many threats in OU. After taking SR damage, he can OHKO DDtar with Standard EVs with STAB Earthquake. While he doesn't enjoy Jolteon speed ties, if he wins them he OHKOs Jolteon, and the majority of Electrics in OU. STAB Stone Edge takes a big chunk out of anything that doesn't resist it. Because of his lack of bulk, he is a great Life Orb sweeper, because he is barely taking any extra damage. He's a great late game sweeper due to his great type coverage and speed.
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EVs
Aerodactyl's EVs have the sole purpose to allow him to strike first and deal large damage to many OU threats. They are simple but effective.
252 Atk - Allows him to deal high damage with his 3 Physical moves.
252 Spd - With a positive nature, it ties him for the fastest pokemon in OU.
4 SpA - Filler.
=========EVs
Aerodactyl's EVs have the sole purpose to allow him to strike first and deal large damage to many OU threats. They are simple but effective.
252 Atk - Allows him to deal high damage with his 3 Physical moves.
252 Spd - With a positive nature, it ties him for the fastest pokemon in OU.
4 SpA - Filler.
Teamwork
Aerodactyl's typing allows him to switch into Choice Band Scizor's U-turn with applaud (the strongest in OU.), and because of his versatility, he can hit whatever is sent in with at least neutral damage. He and Breloom work well in conjunction with one another, as they can switch into eachother's weaknesses extremely well. (Though Aerodactyl doesn't like taking STAB Psychic, so that job is handed to Bronzong.) He is also great when the opposing team switches out Hippowdon to screw with Kingdra's weather because Aerodactyl benefits from Sandstorm and is immune to Hippowdon's STAB. He has the same advantage over Tyranitar, though he doesn't like coming in on Tyranitar's STAB. Aerodactyl is a very useful pokemon for late game sweeps when he is faster then almost everything left, and when picking things off is easy.
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Counters
~Jolteon - Aerodactyl can counter, but losing the speed tie isn't good for him. Breloom counters Jolteon wonderfully.
~Swampert - Swampert lacks the means to deal significant damage to Breloom, even with Ice attacks, so Breloom counters it. Kingdra counters it too.
~Machamp - Gengar counters Machamp locked into Dynamic Punch, and Gyarados can screw with Machamp too.
~Vaporeon - Kingdra destroys Vaporeon with a 4x resistence to its STAB. Breloom can't switch in without risking Ice Beam, but if it gets in it will win.
~Scizor - By the time Scizor shows his face, Kingdra is usually out and setup and can OHKO with Hydro Pump while taking low damage. Otherwise Aerodactyl has to be sacrificed to the beast in order for Scizor to be revenge killed. NOTE: Aerodactyl likes switching into Scizor's U-Turn, he doesn't like Scizor switching into him to Bullet Punch.
~Weavile - Ice Shard is countered by Bronzong, who can setup if it is Choice Band Weavile.
~Rotom Appliances - Having no way to attack the Rotom appliances hurts, but luckily Breloom and Gengar are there to save the day through Stall and Sweep.
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~Jolteon - Aerodactyl can counter, but losing the speed tie isn't good for him. Breloom counters Jolteon wonderfully.
~Swampert - Swampert lacks the means to deal significant damage to Breloom, even with Ice attacks, so Breloom counters it. Kingdra counters it too.
~Machamp - Gengar counters Machamp locked into Dynamic Punch, and Gyarados can screw with Machamp too.
~Vaporeon - Kingdra destroys Vaporeon with a 4x resistence to its STAB. Breloom can't switch in without risking Ice Beam, but if it gets in it will win.
~Scizor - By the time Scizor shows his face, Kingdra is usually out and setup and can OHKO with Hydro Pump while taking low damage. Otherwise Aerodactyl has to be sacrificed to the beast in order for Scizor to be revenge killed. NOTE: Aerodactyl likes switching into Scizor's U-Turn, he doesn't like Scizor switching into him to Bullet Punch.
~Weavile - Ice Shard is countered by Bronzong, who can setup if it is Choice Band Weavile.
~Rotom Appliances - Having no way to attack the Rotom appliances hurts, but luckily Breloom and Gengar are there to save the day through Stall and Sweep.
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Torrential Suicide
Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Explosion
- Earthquake
- Stealth Rock


Bronzong @ Damp Rock
Ability: Levitate
EVs: 252 HP/128 Atk/128 Def
Impish nature (+Def, -SAtk)
- Rain Dance
- Explosion
- Earthquake
- Stealth Rock
Rain Dance - Setup for Kingdra and reduce Fire Attacks by 50%, effectively making him weak to nothing when paired with Levititate.
Explosion - Deals significant damage to anything that's not Ghost after he has setup.
Earthquake - If Magnezone wants to come in and rain on my Rain parade with trap, I get a OHKO by abusing his 4x weakness to Earthquake.
Stealth Rock - Bronzong is my Utility, and setting up SR turns some 2HKOs into OHKOs for Kingdra.
Explosion - Deals significant damage to anything that's not Ghost after he has setup.
Earthquake - If Magnezone wants to come in and rain on my Rain parade with trap, I get a OHKO by abusing his 4x weakness to Earthquake.
Stealth Rock - Bronzong is my Utility, and setting up SR turns some 2HKOs into OHKOs for Kingdra.
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Description
I cannot describe my love for Bronzong, though I will attempt to. He is the reason that this team is 25-0. Setting up Rain Dance makes Kingdra an absolute terror, Explosion OHKOs Blissey and 252 HP/0 Def Snorlax, among other walls. Earthquake punishes trappers, and setting up SR is important for Kingdra. He and Kingdra work brilliantly in conjunction with eachother because of this set. He is the reason Kingdra has an average of 4 KOs a match.
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EVs
Bronzong's EVs center around allowing him to do his job in setting up Rain Dance for Kingdra. That is his first priority, Stealth Rock is his second. If he gets to Explosion, Yippee! But if not, the EVs allow him to at least setup Raind Dance, and if I want something dead, Explode.
252 HP - Provides general bulkiness.
128 Atk - Ensures OHKO on 252 HP/0 Def Snorlax. Also allows OHKO on Heatran with Earthquake.
128 Def - Makes it a safe switch in on Outrages.
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Team Work
As I have highlighted prior to this, Bronzong is the biggest teamplayer on this team. Rain Dance makes it safe for him to operate, boosts Kingdra so that he can sweep, and also allows Breloom to setup on the likes of Heatran. Stealth Rock is another important part of Bronzong. It punishes those who chose to switch in, and turns 3 & 2HKOs into 2 and OHKOs respectively. Usually I bring Bronzong out as early in the battle as possible because he sets up Gyarados (+50% Waterfall), Kingdra, and Breloom niceley, and he also explodes on anyone who isn't a ghost. He is vital to the success of this team.
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Counters
Because of Rain Dance erasing his fire weakness and Levitate immunizing him to Ground Type moves, he doesn't really have a counter. Also, he is not supposed to have longevity in this team, he is supposed to setup then blowup, so any counter of his is irrelevant once Rain Dance is up.
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Description
I cannot describe my love for Bronzong, though I will attempt to. He is the reason that this team is 25-0. Setting up Rain Dance makes Kingdra an absolute terror, Explosion OHKOs Blissey and 252 HP/0 Def Snorlax, among other walls. Earthquake punishes trappers, and setting up SR is important for Kingdra. He and Kingdra work brilliantly in conjunction with eachother because of this set. He is the reason Kingdra has an average of 4 KOs a match.
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EVs
Bronzong's EVs center around allowing him to do his job in setting up Rain Dance for Kingdra. That is his first priority, Stealth Rock is his second. If he gets to Explosion, Yippee! But if not, the EVs allow him to at least setup Raind Dance, and if I want something dead, Explode.
252 HP - Provides general bulkiness.
128 Atk - Ensures OHKO on 252 HP/0 Def Snorlax. Also allows OHKO on Heatran with Earthquake.
128 Def - Makes it a safe switch in on Outrages.
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Team Work
As I have highlighted prior to this, Bronzong is the biggest teamplayer on this team. Rain Dance makes it safe for him to operate, boosts Kingdra so that he can sweep, and also allows Breloom to setup on the likes of Heatran. Stealth Rock is another important part of Bronzong. It punishes those who chose to switch in, and turns 3 & 2HKOs into 2 and OHKOs respectively. Usually I bring Bronzong out as early in the battle as possible because he sets up Gyarados (+50% Waterfall), Kingdra, and Breloom niceley, and he also explodes on anyone who isn't a ghost. He is vital to the success of this team.
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Counters
Because of Rain Dance erasing his fire weakness and Levitate immunizing him to Ground Type moves, he doesn't really have a counter. Also, he is not supposed to have longevity in this team, he is supposed to setup then blowup, so any counter of his is irrelevant once Rain Dance is up.
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Revenge Killer
Gengar (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick



Gengar (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Trick
Shadow Ball - Provides Special STAB.
Thunderbolt - Provides good type coverage with Shadow Ball
Focus Blast - Punishes Dark and Steel Types OHKOing the majority of them.
Trick - Screws with Blissey and other walls. Not to mention every other pokemon.
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Description
Gengar is usually my last resort if Kingdra, Breloom, and Aerodactyl have all been KOd and there are only a few left, Gengar is put on the case, and he does his job beautifully. With Choice Scarf, he easily outpaces all non-Choice Scarf users, AND many Choice Scarf users. Also with 130 Base SpA & a positive nature he hits very hard and very quick. STAB Shadowball is generally the weapon of choice, and once I know that all pokemon who resist/are immune to it are gone, I can comfortably bring him in and finish off anything with less than 40% health. He is a great revenge killer if I need him, and if Blissey is running about, Trick can stop her from being useful, and free Gengar from the confines of Choice Scarf.
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EVs
Gengar's EVs are simple and effective at making him fast and powerful.
4 Def - Filler.
252 Spd - Increases his speed to a point where most choice scarf users won't outpace him.
252 SpA - With a positive nature, this maxes out Gengar's Special Damage potential, making him a force to be reckoned with.
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Team Work
Unlike most Choice users, Gengar is a great teamplayer. Because of his immunity to Normal and Fighting attacks, he makes a great switch in to threats like Choice Machamp. Also, if it is clear that a target is about to explode, Gengar is the best switch in due to his immunity. If my team really having trouble with one particular pokemon, Gengar is there to Trick his Choice Scarf onto that pokemon to render it useless. He's great at taking out Starmie for Gyarados, Porygon2 for Gyarados, Celebi for Gyarados, Machamp for Aerodactyl, Ghosts for Breloom, and Empoleon and Shedinja for Kingdra. Because of his attacks and resistences, he covers all those things that pose major threats to my team.
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Counters
~Opposing Gengar - Breloom can stall through Gengar and other ghosts. Kingdra, once setup, will OHKO Gengar with Hydro Pump. Aerodactyl will also put huge dents in Gengar with Stone Edge.
~Choice Scarf Starmie - The only kind of Starmie this Gengar fears is one that is faster than him, because they can really hurt Gengar. Starmie is countered by Gengar if he survives the attack, and Breloom and Kingdra can setup on him.
~Weavile - Aerodactyl, Bronzong.
~Switch Ins - Once he KOs something he'll most likely bring out something that will wall him. The counter depends on the switch in.
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Thunderbolt - Provides good type coverage with Shadow Ball
Focus Blast - Punishes Dark and Steel Types OHKOing the majority of them.
Trick - Screws with Blissey and other walls. Not to mention every other pokemon.
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Description
Gengar is usually my last resort if Kingdra, Breloom, and Aerodactyl have all been KOd and there are only a few left, Gengar is put on the case, and he does his job beautifully. With Choice Scarf, he easily outpaces all non-Choice Scarf users, AND many Choice Scarf users. Also with 130 Base SpA & a positive nature he hits very hard and very quick. STAB Shadowball is generally the weapon of choice, and once I know that all pokemon who resist/are immune to it are gone, I can comfortably bring him in and finish off anything with less than 40% health. He is a great revenge killer if I need him, and if Blissey is running about, Trick can stop her from being useful, and free Gengar from the confines of Choice Scarf.
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EVs
Gengar's EVs are simple and effective at making him fast and powerful.
4 Def - Filler.
252 Spd - Increases his speed to a point where most choice scarf users won't outpace him.
252 SpA - With a positive nature, this maxes out Gengar's Special Damage potential, making him a force to be reckoned with.
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Team Work
Unlike most Choice users, Gengar is a great teamplayer. Because of his immunity to Normal and Fighting attacks, he makes a great switch in to threats like Choice Machamp. Also, if it is clear that a target is about to explode, Gengar is the best switch in due to his immunity. If my team really having trouble with one particular pokemon, Gengar is there to Trick his Choice Scarf onto that pokemon to render it useless. He's great at taking out Starmie for Gyarados, Porygon2 for Gyarados, Celebi for Gyarados, Machamp for Aerodactyl, Ghosts for Breloom, and Empoleon and Shedinja for Kingdra. Because of his attacks and resistences, he covers all those things that pose major threats to my team.
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Counters
~Opposing Gengar - Breloom can stall through Gengar and other ghosts. Kingdra, once setup, will OHKO Gengar with Hydro Pump. Aerodactyl will also put huge dents in Gengar with Stone Edge.
~Choice Scarf Starmie - The only kind of Starmie this Gengar fears is one that is faster than him, because they can really hurt Gengar. Starmie is countered by Gengar if he survives the attack, and Breloom and Kingdra can setup on him.
~Weavile - Aerodactyl, Bronzong.
~Switch Ins - Once he KOs something he'll most likely bring out something that will wall him. The counter depends on the switch in.
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Sub-Puncher
Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore



Breloom (F) @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Leech Seed
- Focus Punch
- Spore
Substitute - Once a substitute is up, Focus Punch is guarenteed, and Leech Seed can be setup as well for better stalling. Substitute is essential when stalling ghosts.
Leech Seed - Leech Seed + Poison Heal means that using Substitute takes no health away from Breloom and saps a good amount from an enemy. Again, this is essential when stalling ghosts.
Focus Punch - Coming off a 130 Base Attack with a positive nature this 150 Base Power move is destructive.
Spore - Ensures that Breloom gets to setup a Sub and begin her reign of terror.
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Description
Breloom is an absolute terror. Once this baby is behind a substitute, there are few things that can take it down. Poison Heal + Leech Seed means that Breloom can use Substitute without penalty. Spore ensures a substitute, and therefore ensures a Focus Punch. Once the Ghosts on the team are eliminated, Breloom can sweep extremely well with her STAB 150 Base Power move coming off her disgusting 130 Base Attack. Even with Ghosts on the team, Breloom can stall like a bitch. Spore the Ghost, Substitute, Leech Seed, then spam Substitute & Spore until the Ghost dies. This works wonders with the Rotom appliances particularly.
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EVs
The EVs on Breloom are quite specific to allow for maximum destruction.
44 HP - Allows Optimal recovery from Poison Heal.
252 Atk - Makes full use of the amazing Attack Stat.
212 Spd - Outspeed Adamant Tyranitar.
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Team Play
Breloom is another beneficiary from Rain Dance as it makes her Fire weakness neutral, and fire is her most common switch in. Breloom and Aerodactyl work well in conjunction with one another as he can absorb Fire and Bug attacks and she can absorb Rock and Water attacks for him, though they have to be careful when switching due to how common Ice Beam is. She covers Kingdra when it comes to Empoleon, though Kingdra can do Super Effective damage to him. She walls almost every Jolteon set, so she is a great switch in for him. For Porygon2, she can use Focus Punch on him and risks very little from him in return because Toxic Orb makes sure she can't be Thunder Waved, though she has to watch out for Ice Beam. Breloom serves as a counter to so many of the other pokemon's counters that she is a staple on this team.
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Counters
~Azelf - Gengar counters Azelf very nicely with STAB Shadow Ball and enough speed to take it down. Bronzong can also explode on it.
~Alakazam - He isn't seen very often, and the same things counter him.
~Gengar - Gengar & Kingdra & Aerodactyl. NOTE: Breloom can handle if she survives the opening blow.
~Heatran - Breloom can't win 1 on 1 versus Heatran UNLESS she's behind a sub. Kingdra obviously counters it, and so does Aerodactyl.
~Ghosts - Breloom can stall through them, but Gengar can take them out too.
There are many other threats that can screw with Breloom, but Breloom can handle them through Focus Punch or Stall.
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Leech Seed - Leech Seed + Poison Heal means that using Substitute takes no health away from Breloom and saps a good amount from an enemy. Again, this is essential when stalling ghosts.
Focus Punch - Coming off a 130 Base Attack with a positive nature this 150 Base Power move is destructive.
Spore - Ensures that Breloom gets to setup a Sub and begin her reign of terror.
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Description
Breloom is an absolute terror. Once this baby is behind a substitute, there are few things that can take it down. Poison Heal + Leech Seed means that Breloom can use Substitute without penalty. Spore ensures a substitute, and therefore ensures a Focus Punch. Once the Ghosts on the team are eliminated, Breloom can sweep extremely well with her STAB 150 Base Power move coming off her disgusting 130 Base Attack. Even with Ghosts on the team, Breloom can stall like a bitch. Spore the Ghost, Substitute, Leech Seed, then spam Substitute & Spore until the Ghost dies. This works wonders with the Rotom appliances particularly.
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EVs
The EVs on Breloom are quite specific to allow for maximum destruction.
44 HP - Allows Optimal recovery from Poison Heal.
252 Atk - Makes full use of the amazing Attack Stat.
212 Spd - Outspeed Adamant Tyranitar.
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Team Play
Breloom is another beneficiary from Rain Dance as it makes her Fire weakness neutral, and fire is her most common switch in. Breloom and Aerodactyl work well in conjunction with one another as he can absorb Fire and Bug attacks and she can absorb Rock and Water attacks for him, though they have to be careful when switching due to how common Ice Beam is. She covers Kingdra when it comes to Empoleon, though Kingdra can do Super Effective damage to him. She walls almost every Jolteon set, so she is a great switch in for him. For Porygon2, she can use Focus Punch on him and risks very little from him in return because Toxic Orb makes sure she can't be Thunder Waved, though she has to watch out for Ice Beam. Breloom serves as a counter to so many of the other pokemon's counters that she is a staple on this team.
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Counters
~Azelf - Gengar counters Azelf very nicely with STAB Shadow Ball and enough speed to take it down. Bronzong can also explode on it.
~Alakazam - He isn't seen very often, and the same things counter him.
~Gengar - Gengar & Kingdra & Aerodactyl. NOTE: Breloom can handle if she survives the opening blow.
~Heatran - Breloom can't win 1 on 1 versus Heatran UNLESS she's behind a sub. Kingdra obviously counters it, and so does Aerodactyl.
~Ghosts - Breloom can stall through them, but Gengar can take them out too.
There are many other threats that can screw with Breloom, but Breloom can handle them through Focus Punch or Stall.
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Rain Dance Sweeper
Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]



Kingdra (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd/252 SAtk/4 SDef
Modest nature (+SAtk, -Atk)
- Rain Dance
- Hydro Pump
- Dragon Pulse
- Hidden Power [Electric]
Rain Dance - In case Rain Dance runs out from Bronzong, or Hippowdon/Tyranitar want to play weather games with Kingdra, Rain Dance is on the set.
Hydro Pump - Special STAB move that with rain support OHKOs everything that doens't resist it with SR damage. 3HKO on Blissey which is something to be proud of. 120 Base Power + STAB + 50% in rain = Ridiculous damage.
Dragon Pulse - Amazing type coverage resisted only by Empoleon, also secondary STAB.
Hidden Power [Electric] - On the set specifically for Empoleon, though Hydro Pump takes around 53% of his health already. I believe it deals around 56% to a Max SpD Empoleon, a guarenteed 2HKO.
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Description
The star of this undefeated team. He has an average of 4 KOs a match, which is ridiculous to think about, especially since Bronzong usually takes out 1 with Explosion. I cannot describe how beastly this form of Kingdra is, as nothing in OU walls its set, and it just destroys. 4 KOs a match!
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EVs
252 Spd - I chose to go astray from the EVs and max out speed at the cost of bulkiness. With this, after Rain Dance, he outspeed all Positive Natured Base 110 Spds holding a Choice Scarf, which makes him a major threat to Latias, who he OHKOs with STAB Dragon Pulse.
252 SpA - With a Modest nature, Kingdra hits 317 SpA, which, paired with STAB and Rain Dance on 120 BP Hydro Pump, destroys. It also gives a clean OHKO on Scarf Latias.
4 SDef - Filler.
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Team Work
Because of Kingdra's great typing, he can switch into Fire and Water attacks with a 4x resistence, Steel Types with 2x resistence and everything else for neutral, except for Dragon which, of course, is super effective. This means he serves as an brilliant pokemon for Breloom, Aerodactyl, and Bronzong to switch to, as some of the types that are super effective against them are resisted by him, and the others are neutral to him. Switching is really the extent of his Team Work though. Kingdra serves more as a sweeper who thrives on Rain Dance. Other pokemon can aid him, but he doesn't really have the option to aid them.
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Counters
Kingdra always has Rain Dance up because of Bronzong, and himself. Because no Dragon in the game has speeds exceeding 110 Base, no super effective move can catch him, even if their wearing a scarf. Hippowdon and Tyranitar can play games with Kingdra, but they can't really counter him as he can OHKO both. Empoleon can be annoying, but a 2HKO is guarenteed. Hydro Pump's accuracy is really his biggest counter, as it can lead to his downfall if it misses, though 80% accuracy has seen me through.
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Complete Threat List
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(Really Troublesome Counters Marked In RED)
Azelf - Nasty Plot Azelf can sweep Gyarados, Aerodactyl, and Bronzong if it sets up before they do. Gengar can Shadow Ball it, and Bronzong can explode on it if it gets the option.
Alakazam - CM Alakazam, though rare in D/P can screw with my team, because Kingdra is a special sweeper and after a few CMs Alakazam can wall Kingdra. Aerodactyl can OHKO it with STAB Earthquake if its not behind Reflect. Bronzong can explode on it.
Celebi - Celebi's are annoying like nothing else, and this is one thing Breloom can't stall do to immunity to Leech Seed. Bronzong can explode and Gengar can revenge kill, but that means sacrificing 1 pokemon and revealing 3.
Choice Scarf Starmie - Annoying for Aerodactyl and Gyarados, but Breloom and Kingdra can wall it all day.
Gengar - Choice Scarf Gengar in particular is annoying with my Gengar due to the fact mine isn't Positive Speed Natured. This is annoying to my Gengar and my Breloom. Gengar has to risk a speed tie to KO it and Breloom has to stall. A setup Kingdra can destroy this.
Heatran - Heatran switches mostly into Breloom and Bronzong, and Kingdra has a 4x resistence to Fire, and can easily setup on Heatran for a sweep.
Jolteon - Annoying for Gyarados and Aerodactyl. He is walled by Breloom, so Breloom can setup on him easily enough, especially since Paralysis can't happen with Toxic Orb equipped.
Machamp - Choice Scarf Machamp is both annoying to fight and easy to counter. Most of them pack Dynamic Punch as the weapon of choice, so Gengar is an easy switch. However Gengar has to beware of Payback. Gyarados takes 1/2 damage from Dynamic Punch, so it can take Machamp out provided Confusehax allow it.
Porygon2 - Just a threat to Gyarados. It is taken out by Breloom and Gengar.
Rotom Appliances - Threatening to Gyarados and Aerodactyl. They have 4x damage to Gyarados, and 2x to Aerodactyl, and Aerodactyl has no real way to hit them hard. All except Rotom-H are walled by Breloom.
Scizor - CB Scizor is a huge threat to Aerodactyl, as it OHKOs it with Bullet Punch. It is also annoying to Kingdra when it is below 33% health, because that puts it in KO range. Bronzong walls it all day. Aerodactyl OHKOs Swords Dance variants with Fire Blast.
Swampert - Swampert is annoying for Aerodactyl. He can't do much to Aerodactyl, even STAB Waterfall doens't do too much damage, however he can wear Aerodactyl down faster then Aerodactyl can wear him down. Kingdra and Breloom wall him all day.
Weavile - CB Weavile is a big threat for my team because I don't really have a way to deal with it beyond Aerodactyl and Gengar, two things it can OHKO with Pursuit and Ice Shard respectively. If Gengar gets Focus Blast in or Aerodactyl gets Stone Edge in, its OHKOd, but if they don't, they're dead.
Vaporeon - Defensive Wish Vaporeons are the ones I have the most trouble with. Kingdra can wall it all day, but Vaporeon can do the same back to it, and can Toxic Kingdra. Beyond Kingdra is Breloom, who gets OHKOd by Ice Beam. Gengar can revenge kill it with Thunderbolt at that point, but it can take 2 of my pokemon out.
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Building The Team
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I knew that I wanted to build a team around Special Rain Dance Kingdra from the beginning, as it was a type of Kingdra I didn't see often. I looked at Kingdra and thought about its real menace in OU; Empoleon. So I brought in an old favorite of mine from Pokemon Ruby; Breloom.
I knew from fighting Breloom on Shoddy that it could be a real menace with the Sub-Punch set, but to use that effectively, it had to use Spore over a secondary STAB, Seed Bomb, which meant that Ghosts would completely wall it, and Psychics would take minimal damage so I needed a good check to Ghosts and Psychics; Choice Scarf Gengar.
Right now, the team has a gaping Psychic weakness, as two of the pokemon have a 2x weakness to it. Also, Rain Dance Kingdra functions much better with Rain Dance established when he comes in, so he doesn't risk taking extra damage. Besides this, I need Stealth Rocks, and if I plan to have an offensive team, I don't want to lead with Stealth Rocks necessarily. To cover my Psychic weakness and provide Rain Dance and Stealth Rocks, I'll bring in someone with a 4x resistence to Psychic; Bronzong.
So far in the team, I don't have a true Physical Sweeper. Breloom has Focus Punch as a Physical Attack, but one attack doesn't make her a stable Physical Sweeper, and she lacks the sheer speed to be a conventional sweeper. I already have a Fighting type, and the majority of Ground types are too slow for this offensively oriented team, so I'll turn to a Rock type to get powerful STAB and fast attacking. And the perfect pokemon for the job is Aerodactyl.
The final installment of my team has to be a pokemon who can function as both an Anti-Lead, and at the same time have some sweeping potential. Because Kingdra's typing covers all of this Water weaknesses, I can safely make a Water Pokemon the lead. Between Swampert and Gyarados, Gyarados compliments an offensive team better then Swampert, and so he will be the final member.
And a team is born.
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Thank you so much for plowing through this huge RMT! Please post any suggestions you have to improve my team. =)
Description
The star of this undefeated team. He has an average of 4 KOs a match, which is ridiculous to think about, especially since Bronzong usually takes out 1 with Explosion. I cannot describe how beastly this form of Kingdra is, as nothing in OU walls its set, and it just destroys. 4 KOs a match!
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EVs
252 Spd - I chose to go astray from the EVs and max out speed at the cost of bulkiness. With this, after Rain Dance, he outspeed all Positive Natured Base 110 Spds holding a Choice Scarf, which makes him a major threat to Latias, who he OHKOs with STAB Dragon Pulse.
252 SpA - With a Modest nature, Kingdra hits 317 SpA, which, paired with STAB and Rain Dance on 120 BP Hydro Pump, destroys. It also gives a clean OHKO on Scarf Latias.
4 SDef - Filler.
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Team Work
Because of Kingdra's great typing, he can switch into Fire and Water attacks with a 4x resistence, Steel Types with 2x resistence and everything else for neutral, except for Dragon which, of course, is super effective. This means he serves as an brilliant pokemon for Breloom, Aerodactyl, and Bronzong to switch to, as some of the types that are super effective against them are resisted by him, and the others are neutral to him. Switching is really the extent of his Team Work though. Kingdra serves more as a sweeper who thrives on Rain Dance. Other pokemon can aid him, but he doesn't really have the option to aid them.
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Counters
Kingdra always has Rain Dance up because of Bronzong, and himself. Because no Dragon in the game has speeds exceeding 110 Base, no super effective move can catch him, even if their wearing a scarf. Hippowdon and Tyranitar can play games with Kingdra, but they can't really counter him as he can OHKO both. Empoleon can be annoying, but a 2HKO is guarenteed. Hydro Pump's accuracy is really his biggest counter, as it can lead to his downfall if it misses, though 80% accuracy has seen me through.
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Complete Threat List
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(Really Troublesome Counters Marked In RED)














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Building The Team
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I knew that I wanted to build a team around Special Rain Dance Kingdra from the beginning, as it was a type of Kingdra I didn't see often. I looked at Kingdra and thought about its real menace in OU; Empoleon. So I brought in an old favorite of mine from Pokemon Ruby; Breloom.


I knew from fighting Breloom on Shoddy that it could be a real menace with the Sub-Punch set, but to use that effectively, it had to use Spore over a secondary STAB, Seed Bomb, which meant that Ghosts would completely wall it, and Psychics would take minimal damage so I needed a good check to Ghosts and Psychics; Choice Scarf Gengar.



Right now, the team has a gaping Psychic weakness, as two of the pokemon have a 2x weakness to it. Also, Rain Dance Kingdra functions much better with Rain Dance established when he comes in, so he doesn't risk taking extra damage. Besides this, I need Stealth Rocks, and if I plan to have an offensive team, I don't want to lead with Stealth Rocks necessarily. To cover my Psychic weakness and provide Rain Dance and Stealth Rocks, I'll bring in someone with a 4x resistence to Psychic; Bronzong.




So far in the team, I don't have a true Physical Sweeper. Breloom has Focus Punch as a Physical Attack, but one attack doesn't make her a stable Physical Sweeper, and she lacks the sheer speed to be a conventional sweeper. I already have a Fighting type, and the majority of Ground types are too slow for this offensively oriented team, so I'll turn to a Rock type to get powerful STAB and fast attacking. And the perfect pokemon for the job is Aerodactyl.





The final installment of my team has to be a pokemon who can function as both an Anti-Lead, and at the same time have some sweeping potential. Because Kingdra's typing covers all of this Water weaknesses, I can safely make a Water Pokemon the lead. Between Swampert and Gyarados, Gyarados compliments an offensive team better then Swampert, and so he will be the final member.






And a team is born.
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Thank you so much for plowing through this huge RMT! Please post any suggestions you have to improve my team. =)