Leethoof vs S0L1D G0LD
Magikarp (Sven) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+19% Accuracy)
Type: Water
Abilities: Swift Swim/Rattled (DW)
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 17
DC: 3/5
Attacks:
Splash
Tackle
Flail
Hydro Pump
Bounce
S0L1D G0LD's Team
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
EC: 2/9
MC: 18
AC: 2/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Mime Jr. (Mime Jr.) (M)
Nature: Bold
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof
Filter
Technician (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Moves (21/???):
Tickle (*)
Barrier (*)
Confusion (*)
Copycat (*)
Meditate (*)
Encore (*)
Double Slap (*)
Mimic (*)
Light Screen (*)
Reflect (*)
Psybeam (*)
Confuse Ray (*)
Fake Out (*)
Future Sight (*)
Icy Wind (*)
Healing Wish (*)
Psyshock (*)
Taunt (*)
Thunderbolt (*)
Torment (*)
Grass Knot (*)
Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure
Whoever goes first between Gale Wing Srock & S0L1D G0LD
- 1v1 LC Singles
- 2 Recovers & 5 Chills per Pokémon
- 1 Hour DQ
- 2 Substitutions per Pokémon
- No Megas
- All Abilities
- Training Items
- Switch = KO
- ASB Arena
Magikarp (Sven) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+19% Accuracy)
Type: Water
Abilities: Swift Swim/Rattled (DW)
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 17
DC: 3/5
Attacks:
Splash
Tackle
Flail
Hydro Pump
Bounce
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [
Base Rank Total: 13
EC: 2/9
MC: 18
AC: 2/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Mime Jr. (Mime Jr.) (M)
Nature: Bold
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Soundproof
Filter
Technician (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Moves (21/???):
Tickle (*)
Barrier (*)
Confusion (*)
Copycat (*)
Meditate (*)
Encore (*)
Double Slap (*)
Mimic (*)
Light Screen (*)
Reflect (*)
Psybeam (*)
Confuse Ray (*)
Fake Out (*)
Future Sight (*)
Icy Wind (*)
Healing Wish (*)
Psyshock (*)
Taunt (*)
Thunderbolt (*)
Torment (*)
Grass Knot (*)
Barge (Wailmer) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Water Veil
Oblivious
Pressure (HA Locked)
Stats:
Hp: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
EC: 3/6
MC: 0
AC: 3/5
KOC: 1
Moves (25/???):
Splash (*)
Growl (*)
Water Gun (*)
Rollout (*)
Whirlpool (*)
Astonish (*)
Water Pulse (*)
Mist (*)
Rest
Brine
Water Spout
Bounce
Hydro Pump
Clear Smog (*)
Double Edge (*)
Fissure (*)
Soak (*)
Zen Headbutt (*)
Roar (*)
Ice Beam (*)
Protect (*)
Earthquake (*)
Rock Tomb
Scald (*)
Endure
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