Hello Smogon! This is my second Rate My Team since I joined, and its one that I've had a great deal of success with. I've been working on this for several months now, and it has gone through numerous revisions and tweaks since then. I'll spare you the details and focus just on the most recent version.
This is a Balanced Bulky Offense team based around a VERY underused Dragonite set, but one that is (I think) one of, if not the BEST Dragonite set there is. Seriously, if you bother reading this whole thing give it a try. Anyway, lets get to the team building process.
Team Building Process
I wanted to build a team around the Dragonite set which I won't reveal just yet. So logic dictates that in order to use a Dragonite set, you need a Dragonite.
Next I wanted a pokemon that could form a nice offensive core with Dragonite, weakening things that could counter it. For this role, I chose the somehow underused Keldeo. Calm Mind Keldeo to be exact.
Now that I had a pretty solid offensive core, I needed a solid defensive core that could take any hits I needed while covering each others weaknesses. Looking at Dragonite and Keldeo, I noticed that the Lati twins give them trouble. So in goes Specially Defensive Jirachi.
While Jirachi has incredible special bulk, it's typing gives it an annoying weakness to Fire, as well as being somewhat vulnerable to strong Rain-boosted water attacks. It also hates Earthquakes. Specially Defensive Rotom-W patches up those flaws nicely.
At this point I lacked a strong physically defensive presence. Also, I felt that Fighting types (particularly that annoying Terrakion) could be a severe threat to the team. I decided to deviate from the norm a little and went with the Physically Bulky Landorus-T.
The team looked solid at this point, but I lacked some important type coverage, as well as a revenge killer. So... Scarf Genesect.
The team did very well at this point. However, there were just a few notable weaknesses to Salamence and such. Thanks to the wonderful advice from LucaroarkZ and dragonuser, I decided to change Keldeo to a Scarf set and Genesect to an Expert Belt set.
Then Genesect got banned. You'd think it would hurt my teams effectiveness, but I quickly found an excellent replacement for it: Expert Belt Cobalion. Also, I took up Princess Bri's suggestion of Chesto Rest Rotom-W.
The Team
Landorus-T (M)
Item: Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Nature: Adamant (+ Atk, - Sp. Atk)
- Earthquake
- Stone Edge
- U-Turn
- Stealth Rock
Pity that this thing isn't used much. Landorus-T works as my physical wall and Stealth Rock user. It's easy for it to switch in and set up the rocks thanks to Intimidate, making it (I think) one of the best users of the move. EVs are pretty standard. Adamant is used to give Landorus an extra buff to it's already high attack power, since with Intimidate it doesn't need full defensive investment. Earthquake and Stone Edge, coming off that high attack, put fantastic offensive pressure on my opponent. U-Turn is one of the best things about this set. U-turn lets it come in, Intimidate the foe, and switch to something else for whatever the situation may be. It also hits surprisingly hard.
Synergy
Ice: Keldeo, Rotom-W, Jirachi, Cobalion
Water: Keldeo, Rotom-W, Dragonite
Rotom-W
Item: Chesto Berry
Ability: Levitate
EVs: 248 HP / 28 Sp.Atk / 232 Sp.Def
Nature: Calm (+ Sp.Def, - Atk)
- Hydro Pump
- Volt Switch
- Thunder Wave
- Rest
Rotom-W serves as the first of my two special walls. It provides me with a solid answer to rain teams that are so popular as of now. As for the moves, Hydro Pump is standard; hits hard and kills stuff. Volt Switch provides fantastic momentum and allows it to partner beautifully with Landorus. I ended up taking Princess Bri's suggestion and replaced Will-o-Wisp and Pain Split with Thunder Wave and Rest. Thunder Wave lets Rotom-W spread paralysis like a disease and create set up fodder for Dragonite, while Rest with a Chesto Berry lets it recover and remove status. This makes Rotom my main answer to Status Conditions.
Synergy
Grass: Dragonite, Jirachi, Cobalion
Jirachi
Item: Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Sp.Def / 32 Spe
Nature: Careful (+ Sp.Def, - Sp.Atk)
- Iron Head
- Body Slam
- Wish
- Protect
Ah, Jirachi, somehow you always find your way into all of my teams... Anyway, Jirachi serves as the second of my two specially defensive walls. Jirachi's main purpose on the team is to take powerful Dragon attacks as well as provide precious paralysis and Wish support. Wish is actually quite important for the team, since Rotom and Landorus don't have (reliable) recovery. Iron Head provides that incredibly annoying flinch, Body Slam provides paralysis, and Protect lets Jirachi scout and get free wishes.
Synergy
Fire: Dragonite, Rotom-W, Keldeo
Ground: Dragonite, Landorus-T, Rotom-W
Cobalion
Item: Expert Belt
Ability: Justified
EVs: 228 Sp.Atk / 28 Atk / 252 Spe
Nature: Naive (+ Spe, - Sp.Def)
- Close Combat
- Hidden Power (Ice)
- Volt Switch
- Taunt
Honestly, I don't care that Genesect got banned. This thing does everything it did better and more. Cobalions job on the team is to serve as a fast pivot for other team members, as well as taking care of annoying walls and such. With the given EV spread and an Expert Belt, it's capable of doing massive damage. Close Combat serves as a powerful STAB attack that wrecks Steel types and Tyranitar. HP Ice OHKOs most Dragons in the tier, which coupled with Cobalions Steel typing and great defense, makes Cobalion a great check to Dragons. Volt Switch hits Skarmory and Bulky Waters for a solid amount, and lets Cobalion keep up precious momentum. Taunt is probably the most important move on here. Cobalion happens to have insane speed, tying with Terrakion and Keldeo, and lets it completely shut down common walls and leads like Deoxys-D, Ferrothorn, Skarmory, Forretress, and the like. With his ability to shut down walls and grab easy momentum, I think Cobalion has easily earned his spot on the team.
Synergy
Fire: Dragonite, Rotom-W, Keldeo
Ground: Dragonite, Rotom-W, Landorus-T
Fighting: Landorus-T, Dragonite
Keldeo
Item: Leftovers
Ability: Justified
EVs: 252 Sp.Atk/ 4 Sp.Def / 252 Spe
Nature: Timid (+ Spe, - Atk)
- Hydro Pump
- Secret Sword
- Hidden Power Ice
- Surf
Since I had a somewhat exploitable weakness to Salamence (and Thundurus-T), I decided to change Keldeo's set to a Choice Scarf set. My team greatly benefits from this, as I can finally outspeed and kill those annoying Choice Scarfers faster than Genesect. Hydro Pump and Secret Sword are standard, Hidden Power Ice handles dragons, and Surf is there in case I need a more reliable STAB.
Synergy
Grass: Dragonite, Jirachi, Cobalion
Electric: Landorus-T
Flying: Jirachi, Rotom-W
Psychic: Jirachi, Cobalion
Dragonite
Item: Leftovers
Ability: Multiscale
EVs: 252 HP / 64 Def / 60 Sp.Def / 132 Spe
Nature: Jolly (+ Spe, - Sp.Atk)
- Dragon Claw
- Dragon Dance
- Substitute
- Roost
Yep. Thats right, the Dragonite set I praised at the beginning is the vicious SubDD set. This thing is a monster, honestly. Once it comes in and gets a Sub up, very little can stop it from getting the Dragon Dance boosts it needs. If this thing is behind a Sub and has at least two DDs under it's belt, its practically game over. Not even steel types can wall this thing at +6.
Anyway, for those of you who don't know, the EV spread here is standard: Max HP for strong Subs, 64 Def and 60 Sp.Def allow it's subs to survive an Iron Head or Thunder from the appropriate Jirachi, and 132 Spe helps it get quick boosts. Dragon Claw is the obvious STAB, Dragon Dance gives it vicious power, Substitute blocks status, criticals, all sorts of nasty stuff, and Roost brings Dragonite back into shape.
Synergy
Dragon: Jirachi, Cobalion
Ice: Keldeo, Rotom-W, Jirachi, Cobalion
Cores
Every good team needs to have solid cores, so here are mine.
Offense Core
This core focuses on punching holes in the opponents team so that the other members can sweep. Cobalion breaks down walls that annoy the team like Skarmory and Heatran, Keldeo murders Mamoswine and Cloyster, two Ice types that give Dragonite trouble, and Dragonite cleans up.
Defense Core
This core is designed to take on any kind of threat the team faces. Rotom handles pretty much any standard Rain threat, as well as Ground and Fire types, which Landorus and Jirachi appreciate, respectively. It also does a nice job of checking Genesect. Jirachi takes any Dragon type attack for the core, while providing Wish support for the other two. Landorus-T has Intimidate to soften physical attacks, as well as taking on powerful fighting types the others can't. (Or at least Intimidating them and then switching to whoever can take care of the weakened opponent.) On top of that, Rotom-W also provides extra paralysis for the group, letting the core further cripple opponents.
Volt-Turn Core
Take Jirachi out of the Defence Core, replace it with Cobalion, and you've got an incredibly solid Volt-Turn Core. The focus of this core is to provide momentum to the team, which it does so admirably. Landorus-T has Intimidate to force switches, while it can U-Turn out to one of the others for instant momentum. Rotom-W does the same thing, only with Thunder Wave and Volt Swtich. Cobalion forces a ton of switches thanks to its lightning fast Taunt, and abuses that to the fullest with Volt Switch. At any time one of these pokemon can launch an extremely powerful attack on the opponent, which creates even further pressure on the opponent.
Conclusion
Well, thats my team! I hope you enjoyed the RMT and hopefully you'll provide some nice feedback. SubDD Dragonite truly is under appreciated, so give it a try sometime.
Thanks for reading!
Landorus-T (M)
Item: Leftovers
Ability: Intimidate
EVs: 200 HP / 64 Atk / 244 Def
Nature: Adamant (+ Atk, - Sp. Atk)
- Earthquake
- Stone Edge
- U-Turn
- Stealth Rock
Pity that this thing isn't used much. Landorus-T works as my physical wall and Stealth Rock user. It's easy for it to switch in and set up the rocks thanks to Intimidate, making it (I think) one of the best users of the move. EVs are pretty standard. Adamant is used to give Landorus an extra buff to it's already high attack power, since with Intimidate it doesn't need full defensive investment. Earthquake and Stone Edge, coming off that high attack, put fantastic offensive pressure on my opponent. U-Turn is one of the best things about this set. U-turn lets it come in, Intimidate the foe, and switch to something else for whatever the situation may be. It also hits surprisingly hard.
Synergy
Ice: Keldeo, Rotom-W, Jirachi, Cobalion
Water: Keldeo, Rotom-W, Dragonite
Rotom-W
Item: Chesto Berry
Ability: Levitate
EVs: 248 HP / 28 Sp.Atk / 232 Sp.Def
Nature: Calm (+ Sp.Def, - Atk)
- Hydro Pump
- Volt Switch
- Thunder Wave
- Rest
Rotom-W serves as the first of my two special walls. It provides me with a solid answer to rain teams that are so popular as of now. As for the moves, Hydro Pump is standard; hits hard and kills stuff. Volt Switch provides fantastic momentum and allows it to partner beautifully with Landorus. I ended up taking Princess Bri's suggestion and replaced Will-o-Wisp and Pain Split with Thunder Wave and Rest. Thunder Wave lets Rotom-W spread paralysis like a disease and create set up fodder for Dragonite, while Rest with a Chesto Berry lets it recover and remove status. This makes Rotom my main answer to Status Conditions.
Synergy
Grass: Dragonite, Jirachi, Cobalion
Jirachi
Item: Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 Sp.Def / 32 Spe
Nature: Careful (+ Sp.Def, - Sp.Atk)
- Iron Head
- Body Slam
- Wish
- Protect
Ah, Jirachi, somehow you always find your way into all of my teams... Anyway, Jirachi serves as the second of my two specially defensive walls. Jirachi's main purpose on the team is to take powerful Dragon attacks as well as provide precious paralysis and Wish support. Wish is actually quite important for the team, since Rotom and Landorus don't have (reliable) recovery. Iron Head provides that incredibly annoying flinch, Body Slam provides paralysis, and Protect lets Jirachi scout and get free wishes.
Synergy
Fire: Dragonite, Rotom-W, Keldeo
Ground: Dragonite, Landorus-T, Rotom-W
Cobalion
Item: Expert Belt
Ability: Justified
EVs: 228 Sp.Atk / 28 Atk / 252 Spe
Nature: Naive (+ Spe, - Sp.Def)
- Close Combat
- Hidden Power (Ice)
- Volt Switch
- Taunt
Honestly, I don't care that Genesect got banned. This thing does everything it did better and more. Cobalions job on the team is to serve as a fast pivot for other team members, as well as taking care of annoying walls and such. With the given EV spread and an Expert Belt, it's capable of doing massive damage. Close Combat serves as a powerful STAB attack that wrecks Steel types and Tyranitar. HP Ice OHKOs most Dragons in the tier, which coupled with Cobalions Steel typing and great defense, makes Cobalion a great check to Dragons. Volt Switch hits Skarmory and Bulky Waters for a solid amount, and lets Cobalion keep up precious momentum. Taunt is probably the most important move on here. Cobalion happens to have insane speed, tying with Terrakion and Keldeo, and lets it completely shut down common walls and leads like Deoxys-D, Ferrothorn, Skarmory, Forretress, and the like. With his ability to shut down walls and grab easy momentum, I think Cobalion has easily earned his spot on the team.
Synergy
Fire: Dragonite, Rotom-W, Keldeo
Ground: Dragonite, Rotom-W, Landorus-T
Fighting: Landorus-T, Dragonite
Keldeo
Item: Leftovers
Ability: Justified
EVs: 252 Sp.Atk/ 4 Sp.Def / 252 Spe
Nature: Timid (+ Spe, - Atk)
- Hydro Pump
- Secret Sword
- Hidden Power Ice
- Surf
Since I had a somewhat exploitable weakness to Salamence (and Thundurus-T), I decided to change Keldeo's set to a Choice Scarf set. My team greatly benefits from this, as I can finally outspeed and kill those annoying Choice Scarfers faster than Genesect. Hydro Pump and Secret Sword are standard, Hidden Power Ice handles dragons, and Surf is there in case I need a more reliable STAB.
Synergy
Grass: Dragonite, Jirachi, Cobalion
Electric: Landorus-T
Flying: Jirachi, Rotom-W
Psychic: Jirachi, Cobalion
Dragonite
Item: Leftovers
Ability: Multiscale
EVs: 252 HP / 64 Def / 60 Sp.Def / 132 Spe
Nature: Jolly (+ Spe, - Sp.Atk)
- Dragon Claw
- Dragon Dance
- Substitute
- Roost
Yep. Thats right, the Dragonite set I praised at the beginning is the vicious SubDD set. This thing is a monster, honestly. Once it comes in and gets a Sub up, very little can stop it from getting the Dragon Dance boosts it needs. If this thing is behind a Sub and has at least two DDs under it's belt, its practically game over. Not even steel types can wall this thing at +6.
Anyway, for those of you who don't know, the EV spread here is standard: Max HP for strong Subs, 64 Def and 60 Sp.Def allow it's subs to survive an Iron Head or Thunder from the appropriate Jirachi, and 132 Spe helps it get quick boosts. Dragon Claw is the obvious STAB, Dragon Dance gives it vicious power, Substitute blocks status, criticals, all sorts of nasty stuff, and Roost brings Dragonite back into shape.
Synergy
Dragon: Jirachi, Cobalion
Ice: Keldeo, Rotom-W, Jirachi, Cobalion
Cores
Every good team needs to have solid cores, so here are mine.
Offense Core
This core focuses on punching holes in the opponents team so that the other members can sweep. Cobalion breaks down walls that annoy the team like Skarmory and Heatran, Keldeo murders Mamoswine and Cloyster, two Ice types that give Dragonite trouble, and Dragonite cleans up.
Defense Core
This core is designed to take on any kind of threat the team faces. Rotom handles pretty much any standard Rain threat, as well as Ground and Fire types, which Landorus and Jirachi appreciate, respectively. It also does a nice job of checking Genesect. Jirachi takes any Dragon type attack for the core, while providing Wish support for the other two. Landorus-T has Intimidate to soften physical attacks, as well as taking on powerful fighting types the others can't. (Or at least Intimidating them and then switching to whoever can take care of the weakened opponent.) On top of that, Rotom-W also provides extra paralysis for the group, letting the core further cripple opponents.
Volt-Turn Core
Take Jirachi out of the Defence Core, replace it with Cobalion, and you've got an incredibly solid Volt-Turn Core. The focus of this core is to provide momentum to the team, which it does so admirably. Landorus-T has Intimidate to force switches, while it can U-Turn out to one of the others for instant momentum. Rotom-W does the same thing, only with Thunder Wave and Volt Swtich. Cobalion forces a ton of switches thanks to its lightning fast Taunt, and abuses that to the fullest with Volt Switch. At any time one of these pokemon can launch an extremely powerful attack on the opponent, which creates even further pressure on the opponent.
Conclusion
Well, thats my team! I hope you enjoyed the RMT and hopefully you'll provide some nice feedback. SubDD Dragonite truly is under appreciated, so give it a try sometime.
Thanks for reading!