Completed Let’s have a Poke-Party with lots of RC! (Sivanandi vs P2X7)

Also called how to kill me
6v6 3* Triples
3 subs
Items = OFF (or ON? Did we specify?)
2 recoveries / 5 chills
DQ: 23.1415 48 hours
Switch = OK!
First order by coinflip random number generator
Sivanandi
Shoot I forgot my phones gonna explode after the copy-paste. Here goes:
:sm/decidueye:
Shamir: Decidueye [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Grass / Ghost
ABILITIES: Overgrow, Long Reach

STATS
HP: 90
Atk: 5
Def: 4
SpA: 5
SpD: 5
Spe: 70
Size Class: 3
Weight Class: 3

MOVES
Acrobatics
Air Slash
Astonish
Attract
Baton Pass
Brave Bird
Confide
Confuse Ray
Curse
Defog
Double Team
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Feather Dance
Foresight
Frustration
Fury Attack
Giga Drain
Giga Impact
Grass Knot
Growl
Haze
Hex
Hidden Power (Fairy)
Hurricane
Hyper Beam
Imprison
Knock Off
Leaf Blade
Leaf Storm
Leafage
Light Screen
Low Sweep
Nasty Plot
Nature Power
Ominous Wind
Peck
Phantom Force
Pluck
Protect
Psycho Cut
Razor Leaf
Rest
Return
Roost
Round
Safeguard
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Smack Down
Snore
Solar Beam
Solar Blade
Spirit Shackle
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Synthesis
Tackle
Toxic
U-turn
Work Up

:ss/infernape:
Catherine: Infernape [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Fire / Fighting
ABILITIES: Blaze, Iron Fist

STATS
HP: 90
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 108
Size Class: 3
Weight Class: 4

MOVES
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Earthquake
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up

:sm/slaking:
Hilda: Slaking [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Normal
ABILITIES: Truant
STATS
HP: 115
Atk: 7
Def: 5
SpA: 4
SpD: 3
Spe: 100
Size Class: 4
Weight Class: 5

MOVES
Aerial Ace
After You
Amnesia
Attract
Blizzard
Body Slam
Brick Break
Bulk Up
Bulldoze
Captivate
Chip Away
Confide
Counter
Covet
Crush Claw
Curse
Cut
Double Team
Earthquake
Encore
Endure
Facade
Feint Attack
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Hammer Arm
Hidden Power (Flying)
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Low Sweep
Natural Gift
Night Slash
Play Rough
Power-Up Punch
Protect
Punishment
Pursuit
Quash
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slack Off
Slash
Sleep Talk
Smack Down
Snore
Solar Beam
Strength
Substitute
Sunny Day
Swagger
Taunt
Thunder
Thunderbolt
Tickle
Toxic
Uproar
Water Pulse
Work Up
Yawn

:sm/zoroark:
Claude: Zoroark [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 105
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Agility
Attract
Calm Mind
Captivate
Confide
Copycat
Counter
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hidden Power (Poison)
Hone Claws
Hyper Beam
Imprison
Incinerate
Leer
Low Sweep
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
U-turn

:ss/malamar:
Hubert: Malamar [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Dark/Psychic
ABILITIES: Contrary, Suction Cups, Infiltrator
STATS
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 78
Size Class: 3
Weight Class: 2

MOVES
Acupressure
Aerial Ace
Ally Switch
Attract
Baton Pass
Brutal Swing
Calm Mind
Camouflage
Confide
Constrict
Cut
Dark Pulse
Destiny Bond
Disable
Double Team
Embargo
Endure
Facade
Fake Tears
Flamethrower
Flash
Flatter
Fling
Foul Play
Frustration
Future Sight
Giga Impact
Guard Swap
Hidden Power (Rock)
Hyper Beam
Hypnosis
Light Screen
Liquidation
Nasty Plot
Night Slash
Payback
Peck
Pluck
Power Split
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Psywave
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Round
Scary Face
Secret Power
Simple Beam
Slash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Superpower
Swagger
Switcheroo
Tackle
Taunt
Thief
Throat Chop
Thunderbolt
Topsy-Turvy
Torment
Toxic
Trick Room
Wrap

:ss/tomohawk:
Sylvain: Tomohawk [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Flying/Fighting
ABILITIES: Intimidate, Prankster, Justified
STATS
HP: 100
Atk: 3
Def: 4
SpA: 5
SpD: 4
Spe: 85
Size Class: 2
Weight Class: 3

MOVES
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attract
Aura Sphere
Baby-Doll Eyes
Baton Pass
Brick Break
Bulk Up
Bulldoze
Confide
Confuse Ray
Double Team
Earth Power
Earthquake
Echoed Voice
Facade
False Swipe
Flash
Fling
Fly
Focus Blast
Focus Energy
Frustration
Fury Swipes
Giga Impact
Grass Knot
Harden
Haze
Healing Wish
Heat Wave
Hidden Power (Ice)
Hurricane
Hyper Beam
Hyper Voice
Incinerate
Memento
Morning Sun
Nature Power
Noble Roar
Power-Up Punch
Protect
Quash
Rain Dance
Rapid Spin
Reflect
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Scratch
Secret Power
Sky Drop
Sleep Talk
Solar Beam
Stealth Rock
Steel Wing
Stone Edge
Strength
Submission
Substitute
Sunny Day
Superpower
Swagger
Taunt
Thief
Toxic
Whirlwind
Work Up
Yawn

P2X7


Obstagoon [Obstagoon] (M)
Stage: ***
Nature: Serious (N/A)
Type: Dark / Normal
Dark:
Normal:

Abilities:

Reckless: (Passive)
Guts: (Passive)
Defiant (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 95
Size Class: 3
Weight Class: 3

Moves (84/84):

Level-Up:
Obstruct
Cross Chop
Submission
Night Slash
Switcheroo
Tackle
Leer
Sand Attack
Lick
Snarl
Headbutt
Hone Claws
Fury Swipes
Baby-Doll Eyes
Pin Missile
Rest
Take Down
Scary Face
Counter
Taunt
Double-Edge

Egg:
Knock Off
Parting Shot
Quick Guard

TM Moves:
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Hyper Beam
Giga Impact
Thunder Wave
Dig
Screech
Thief
Snore
Protect
Icy Wind
Attract
Rain Dance
Sunny Day
Whirlpool
Facade
Swift
Helping Hand
Revenge
Brick Break
Fake Tears
Mud Shot
Payback
Assurance
Fling
Shadow Claw
Cross Poison
Round
Retaliate
Stomping Tantrum
Body Slam
Surf
Ice Beam
Blizzard
Low Kick
Thunderbolt
Thunder
Focus Energy
Substitute
Reversal
Endure
Sleep Talk
Iron Tail
Shadow Ball
Trick
Hyper Voice
Iron Defense
Bulk Up
Close Combat
Seed Bomb
Gunk Shot
X-Scissor
Grass Knot
Work Up
Throat Chop
Body Press



Corviknight [Corviknight] (M)
Stage: ***
Nature: Serious (N/A)
Type: Flying / Steel
Flying:
Steel:

Abilities:

Pressure: (Passive)
Unnerve: (Passive)
Mirror Armor (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 67
Size Class: 4
Weight Class: 4

Moves (60/61):

Level-Up:
Steel Wing
Iron Defense
Metal Sound
Peck
Leer
Power Trip
Hone Claws
Fury Attack
Pluck
Taunt
Scary Face
Drill Peck
Swagger
Brave Bird

Egg:
Defog
Rock Smash
Roost
Sand Attack
Sky Attack
Spite
Tailwind

TM Moves:
Fly
Hyper Beam
Giga Impact
Screech
Light Screen
Reflect
Rest
Thief
Snore
Protect
Scary Face
Attract
Facade
Swift
Revenge
Fake Tears
U-turn
Payback
Assurance
Round
Retaliate
Air Slash
Body Slam
Agility
Substitute
Focus Energy
Reversal
Endure
Sleep Talk
Bulk Up
Taunt
Iron Defense
Nasty Plot
Flash Cannon
Iron Head
Heavy Slam
Work Up
Hurricane
Body Press



Cursola [Cursola] (F)
Stage: ***
Nature: Serious (N/A)
Type: Ghost
Ghost:

Abilities:

Weak Armor: (Toggle)
Perish Body (HA Unlocked): (Passive)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 6
SpD: Rank 6
Spe: 30
Size Class: 2
Weight Class: 1

Moves (73/73):

Level-Up:
Perish Song
Tackle
Harden
Astonish
Disable
Spite
Ancient Power
Hex
Curse
Strength Sap
Power Gem
Night Shade
Grudge
Mirror Coat

Egg:
Confuse Ray
Destiny Bond
Haze
Head Smash
Nature Power
Water Pulse

TM Moves:
Pin Missile
Hyper Beam
Giga Impact
Dig
Screech
Light Screen
Reflect
Safeguard
Self-Destruct
Rest
Rock Slide
Snore
Protect
Icy Wind
Giga Drain
Attract
Sandstorm
Rain Dance
Sunny Day
Hail
Whirlpool
Will-O-Wisp
Facade
Revenge
Rock Tomb
Icicle Spear
Rock Blast
Brine
Round
Bulldoze
Stomping Tantrum
Body Slam
Hydro Pump
Surf
Ice Beam
Blizzard
Earthquake
Psychic
Amnesia
Leech Life
Substitute
Endure
Sleep Talk
Shadow Ball
Iron Defense
Calm Mind
Power Gem
Earth Power
Stone Edge
Stealth Rock
Scald
Throat Chop
Liquidation




Smokomodo [Jagger] (M)
Stage: ***
Nature: Serious (+N/A, -N/A)
Type: Fire / Ground
Fire:
Ground:

Abilities:

Blaze: (Passive)
Technician (HA Unlocked): (Passive)

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4
Spe: 97
Size Class: 4
Weight Class: 6

Moves (59/77):

Level-Up:
Circle Throw
Eruption
Magnitude
Metal Claw
Morning Sun
Scratch
Storm Throw
Tail Whip
Ember
Smokescreen
Lick
Smog
Mud Shot
Flame Wheel
Bulldoze
Flame Burst
Clear Smog
Lava Plume
Incinerate
Camouflage
Flamethrower
Dig
Screech
Earthquake
Flare Blitz
Fissure

Egg Moves:
Acid Spray
Bone Rush
Bullet Punch
Fire Spin
Force Palm
Mach Punch
Poison Fang
Sand Tomb

TM Moves:
Roar
Toxic
Bulk Up
Hidden Power [Ice]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solar Beam
Return
Brick Break
Double Team
Sludge Bomb
Fire Blast
Facade
Rest
Attract
Round
Work Up
Overheat
Focus Blast
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Sleep Talk
Substitute
Confide



Necturna [Flora] (F)
Stage: ***
Nature: Serious (N/A)
Type: Grass / Ghost
Grass:
Ghost:

Abilities:

Forewarn: (Passive)
Telepathy (HA Unlocked): (Passive)

Stats:
HP: 80
Atk: Rank 5
Def: Rank 5
SpA: Rank 4
SpD: Rank 5
Spe: 58
Size Class: 3
Weight Class: 3

Moves (65/84):

Level-Up:
Leer
Poison Fang
Super Fang
Vine Whip
Thunder Fang
Absorb
Ominous Wind
Magical Leaf
Shadow Sneak
Leech Seed
Toxic Spikes
Will-O-Wisp
Hex
Natural Gift
Grassy Terrain
Night Shade
Pain Split
Forest's Curse
Shadow Ball
Power Whip
Horn Leech
Phantom Force

Egg:
Curse
Giga Drain
Gravity
Future Sight
Ingrain
Leaf Blade
Leaf Storm
Nightmare
Sketch (Soak)
Swift

TM Moves:
Calm Mind
Toxic
Hidden Power [Fire]
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
Solar Beam
Return
Leech Life
Psychic
Shadow Ball
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Energy Ball
Shadow Claw
Payback
Giga Impact
Flash
Stone Edge
Psych Up
Infestation
Dream Eater
Grass Knot
Swagger
Sleep Talk
Substitute
Secret Power
Nature Power
Dark Pulse
Confide
Cut



Alolan Muk [Alolan Muk] (M)
Stage: ***
Nature: Serious (N/A)
Type: Poison / Dark
Poison:
Dark:

Abilities:

Poison Touch: (Toggle)
Gluttony: (Passive)
Power of Alchemy (HA Unlocked): (Passive)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 50
Size Class: 2
Weight Class: 4

Moves (58/??):

Level-Up:
Venom Drench
Pound
Poison Gas
Harden
Bite
Disable
Acid Spray
Poison Fang
Minimize
Fling
Knock Off
Crunch
Screech
Gunk Shot
Acid Armor
Belch
Memento

Egg:
Assurance
Clear Smog
Curse
Imprison
Mean Look
Power-Up Punch
Pursuit
Scary Face
Shadow Sneak
Spit Up
Spite
Stockpile
Swallow

TM Moves:
Toxic
Venoshock
Hidden Power [Fairy]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Brutal Swing
Quash
Embargo
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Rock Slide
Infestation
Poison Jab
Swagger
Sleep Talk
Substitute
Snarl
Dark Pulse
Confide
Phew, the logistical challenge of transporting 12 Pokemon to the field is over! Heh. That was... 3 gl.gl.gl.gl.gl glitches. No I’m fine! That should be the side effects! Heh.
Today we have a monster battle: Sivanandi faces off P2X7 in a 6v6 Triples!
On one side, we have an owl, an ape, another ape which seems more like a sloth, a... something that seems like an illusion, a psychic squid (?) and a flying eagle-like bird... thingy. Look out for the Slaking and the Malamar, competitive folks! They’re nice gimmicks.
On the other, we have a racoon, a steel bird (looks like those rock things they put outside castles... boy what happened to my grammar today), some dead coral, a fiery lizard, a mysterious ghost and a pile of toxic waste. Euch. The ghost seems to have a lot of potential. The majority of this team consists of hard-hitters.
Well, that’s out n.news summary. Now let’s flip the coin. Or rather, the random number generator.


1-5000: Sivanandi
5001-10,000: P2X7
9593: P2X7!

N.n.n.n.n.n.now l.l.l.l.l.lets— o.o.o.o.o.oh d.d.d.d.d.dear the g.g.g.g.g.gg.glitches! H.h.h.h.h.hurry! Order of o.o.operations...
I’ll be b.b.b.back s.s.s.s.s.soo—
*bleep*


Order of operations:
P2X7 sends out (and equips)
Sivanandi sends out, (equips) and orders
P2X7 orders
I ref!

P.S. guys tell me if items are on or off k?​
 
No items it is!

Oh god, first order in triples is never fun.

:ss/infernape:
I'll crush them all!
Low Sweep (Obstagoon) | Brick Break (Obstagoon)
IF Obstagoon is under successful P/E THEN Feint (Obstagoon)
[Once] IF Obstagoon is to use a D/E move THEN Fake Out
IF Smokomodo is to use a damaging Ground-type combination AND Catherine is a target THEN Protect
IF Obstagoon is KO'd THEN Rock Slide

:ss/malamar:

As you wish.

Superpower (Obstagoon) | Superpower (Obstagoon)
IF Necturna is to use a damaging bug-type combination AND Hubert is a target THEN Protect
IF the weather is harsh sunlight THEN Rain Dance
IF the weather is sandstorm THEN Rain Dance
IF Obstagoon is KO'd THEN redirect to Smokomodo

:ss/tomohawk:

I'm on it!

Aura Sphere (Obstagoon) | Aura Sphere (Obstagoon)
IF Obstagoon is under the effect of Endure AND Obstagoon is not poisoned THEN Toxic (Obstagoon)
IF Necturna is to use Soak AND Necturna is not taunted THEN Taunt (Necturna)
IF Necturna is to use a hazard-setting move AND Necturna is not Taunted THEN Taunt (Necturna)
IF Obstagoon is KO'd THEN Earth Power (Smokomodo)
 
Obstagoon: Counter + Counter combo - Cooldown

Smokomodo: Protect (Obstagoon) - Eruption

Necturna: Hyper Beam (Infernape) - Shadow Sneak (Infernape)
 
Round 1:
So I’m just gonna steal Gemini’s format because using SM sprites in a Triples battle is an eyesore.

Sivanandi
:decidueye: :infernape: :slaking: :zoroark: :Malamar: :tomohawk:
:infernape: HP: 90/90 EN: 100% (5/3/5/3/108) Blaze, Iron Fist

:Malamar: HP: 90/90 EN: 100% (4/4/3/4/78) Contrary, Suction Cups, Infiltrator

:tomohawk: HP: 100/100 EN: 100% (3/4/5/4/85) Intimidate, Prankster, Justified

P2X7
:obstagoon: :Corviknight: :Cursola: :smokomodo: :Necturna: :Muk-Alola:
:obstagoon: HP: 90/90 EN: 100% (5/4/3/4/95) Reckless, Guts, Defiant

:smokomodo: HP: 90/90 EN: 100% (5/3/4/4/97) Blaze, Technician

:Necturna: HP: 80/80 EN: 100% (5/5/4/5/58) Forewarn, Telepathy
Say, does Feint Break all protection? I’m assuming it does. Shadow Sneak fail or hit another random opponent? I’m assuming the earlier. Otherwise, just tell me.
Order: Infernape, Smokomodo, Obstagoon, Tomohawk, Malamar, Necturna

Pre-action
Tomohawk’s Intimidate! (Oh boy)
Obstagoon’s Attack fell!
Obstagoon’s Defiant!
Obstagoon’s Attack rose sharply!
Smokomodo’s Attack fell!
Necturna’s Attack fell!

Action 1:

Infernape used Low Sweep on Obstagoon! -4EN, 96 left.
5/24 > 1/24, does not crit.
(7 + 3 + 1) * 2.25 = 25
Obstagoon’s Speed fell!
Obstagoon’s Defiant!
Obstagoon’s Attack rose sharply!

Smokomodo used Protect on Obstagoon! -35EN, 65 left.
Obstagoon was protected!

Tomohawk used Aura Sphere on Obstagoon! -5EN, 95 left.
Obstagoon was protected!

Malamar used Superpower on Obstagoon! -8EN, 92 left.
Obstagoon was protected!

Necturna used Hyper Beam on Infernape! -10EN, 90 left.
72/100 < 90/100, hits.
4/24 > 1/24, does not crit.
15 + 2 = 17
Necturna became sluggish!

Obstagoon used THIS MUST AS WELL HAVE BEEN BIDE! [everybody???!!! Actually only Infernape.] -74EN (OMG!), 26 left.
To Infernape:
3/24 > 1/24, does not crit.
38 * 2 = 76!
25 * 1.5 * 1.5 = 56

Action 2:
Necturna used Shadow Sneak on Infernape! -3EN, 87 left.
But it failed!
4 + 3 + 1 = 7

Infernape used Close Combat on Obstagoon.
Can I not calc? It does enough.

Obstagoon fainted!

Smokomodo used Eruption! -8EN, 57 left.
Kills Infernape
Malamar:
16/24 > 1/24, does not crit
15 * 0.75 * 1 + 3 = 16
Tomohawk:
6/24 > 1/24, does not crit
15 * 0.75 * 1 + 3 = 16

Infernape fainted!

Tomohawk used Aura Sphere on Obstagoon Earth Power on Smokomodo! -7EN, 87 left.
18 damage. Moving on.

Malamar used Superpower! -10EN, 82 left.
24/24 > 1/24, does not crit.
12 + 1 = 13
Malamar’s Attack rose!
Malamar’s Defense rose!

Necturna’s sluggishness wore off!
Sivanandi
:decidueye: [ded] :slaking: :zoroark: :Malamar::tomohawk:
:infernape: HP: KO/90 EN: KO% (5/3/5/3/108) Blaze, Iron Fist

:Malamar: HP: 72/90 EN: 82% (4/4/3/4/78) Contrary, Suction Cups, Infiltrator +1 Attack, +1 Defense

:tomohawk: HP: 82/100 EN: 88% (3/4/5/4/85) Intimidate, Prankster, Justified

P2X7
[ded] :Corviknight: :Cursola: :smokomodo: :Necturna: :Muk-Alola:
:obstagoon: HP: KO/90 EN: 23% (5/4/3/4/95(54)) Reckless, Guts, Defiant +3 Attack, -1 Speed

:smokomodo: HP: 62/90 EN: 57% (5/3/4/4/97) Blaze, Technician -1 Attack

:Necturna: HP: 80/80 EN: 87% (5/5/4/5/58) Forewarn, Telepathy -1 Attack​

Ok that’s all the glitches! I hope! On to the battle!
Infernape *sweeps* Obstagoon, or at least, that the aim, which only results in Obstagoon defiantly getting stronger! Smokomodo then jumps in front of Obstagoon, protecting it from a flurry of attacks! Necturna fires a bolt of light, the retreats as Obstagoon roars and tackles Infernape with a force so strong it knocked her out! Necturna shoots in a second later, only to do... nothing, because Infernape is already dead. Smokomodo seals the damage for her, with a massive volcanic eruption, which dances in tandem with two more powerful attacks grieviously hurting Obstagoon! When the smoke and heat clears, P2X7 is very clearly in the lead, however, he is definitely at a loss when it comes to energy. And with Sivanandi’s next fresh heavy hitter coming in, next round won’t be going the same way! Will Sivanandi score another kill, or will this first KO be the start of a downwards spiral? Find out... next round!


Order of operations:
I think this is how it goes?
We clear up the mistakes
P2X7 sends out a replacement for Obstagoon.
Sivanandi sends out a replacement for Infernape and orders
P2X7 orders.
I go into a flurry to fix my mistakes and ref​
 
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P2X7 you freaking genius, tell me if there's another part of your 5d chess that I missed.

Protect when transferred to another pokemon is done at priority zero. This means Infernape would nail Obstagoon with a Close Combat (cause when she acts, Obstagoon isn't under successful P/E) and THEN Obstagoon would get protected from everything else while counter + countering Infernape.
 
Ok we’re good apart from the Shadow Sneak bit. Anything else? You can order if there isn’t ;)

edit: yep fixed that. Anything else? Otherwise you can order.
 
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Ok, I think I got it? If that’s it, then you can order :)
Tl;dr of changes: Infernape sneaks in an Obstagoon kill before it dies, and Smokomodo takes some hits.
 
かたわれ時, Obstagoon's Counter combo should only deal 76 damage, as stage boosts don't apply to fixed damage moves. When combined with Necturna's Hyper Beam, Infernape should be KO'd before a2. Shadow Sneak would then hit nothing.

Also, you forgot the spread move BAP modifier for Smokomodo's Eruption a2.
 
Ok sorry about all the little mistakes. Anything wrong now?

Tell you what next time I’ll only post one post saying the changes are fixed. Any subsequent changes will be reflected in the same post. Then this thread won’t get spammed. How about that?

Edit: I’m not sure whether Counter works like that. I’ll reflect the change for now, but I’ll appreciate it if P2X7 could confirm.
 
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Wait oops.

Counter combo would apply the multiplier twice (also no stage boosts). Since Obstagoon took 25 damage, that's 25 times 1.5 times 1.5, or 56 damage. (ow)
 
Corviknight: Drill Peck (Tomohawk) - Air Slash (Tomohawk)
IF your target is under the effects of a successful P/E move when you would act, target Decidueye that action instead.
IF Tomohawk is set to use an unsuspended D/E move outside of a combo, use Sky Attack (Tomohawk) that action instead. Check this substitution at the start of the action.
IF Tomohawk is set to use Sky Drop, use Sky Attack (Tomohawk) that action instead.
KO Sub: IF Tomohawk is KO'd when you would act, target Decidueye that action instead.

Smokomodo: Earthquake - Bone Rush (Malamar)
IF your target is under the effects of a successful P/E move when you would act, use Flame Wheel (Decidueye) that action instead and push back.
IF Malamar is a Normal-type when you would target it with Bone Rush, use Storm Throw (Malamar) that action instead.
IF you are asleep when you would act, use Sleep Talk (Earthquake, Bone Rush (Malamar), Storm Throw (Malamar)) that action instead and push back.
KO Sub: IF Malamar is KO'd when you would act, use Flame Wheel (Decidueye) that action instead.

Necturna: Leech Life (Malamar) - Power Whip (Malamar)
IF your target is under the effects of a successful P/E move when you would act, use Thunder Fang (Tomohawk) the first instance and push back.
IF Malamar is a Normal-type when you would act, use Power Whip (Malamar) the first instance and Seed Bomb (Malamar) the second.
IF you are asleep when you would act, use Sleep Talk (Power Whip (Malamar), Solar Beam (Malamar), Leech Life (Malamar)) that action instead and push back.
KO Sub: IF Malamar is KO'd when you would act, use Thunder Fang (Tomohawk) that action instead.
 
:ss/decidueye:
Let's wrap this up.

Substitute (15) | Sucker Punch (Necturna)

:ss/malamar:

We've hardly even started....

Ally Switch (Sylvain) | Superpower (Smokomodo)

:ss/tomohawk:

I've got no problem with this!

Fly (Necturna) | Fly (Necturna)
 
Round 2:

Sivanandi
:decidueye: [ded] :slaking: :zoroark: :Malamar: :tomohawk:
:decidueye: HP: 90/90 EN: 100% (5/4/5/5/70) Overgrow, Long Reach

:Malamar: HP: 72/90 EN: 82% (4/4/3/4/78) Contrary, Suction Cups, Infiltrator, +1 Attack, +1 Defense

:tomohawk: HP: 82/100 EN: 88% (3/4/5/4/85) Intimidate, Prankster, Justified
:Infernape: KO

P2X7
[ded] :Corviknight: :Cursola: :smokomodo: :Necturna: :Muk-Alola:
:corviknight: HP: 90/90 EN: 100% (4/5/3/4/67) Pressure, Unnerve, Mirror Armor

:smokomodo: HP: 62/90 EN: 57% (5/3/4/4/97) Blaze, Technician

:Necturna: HP: 80/80 EN: 87% (5/5/4/5/58) Forewarn, Telepathy
:Obstagoon: KO


Order: Decidueye, Smokomodo, Tomohawk, Malamar, Corviknight, Necturna

Action 1:

Deciduye used Substitute! -12EN, 88 left.
Decidueye created a substitute!

Smokomodo used Earthquake! -6EN, 51 left.
Ouch.
Decidueye:
19/24 > 1/24, does not crit.
(10 * 0.75) + 3 + 2 = 13
Tomohawk was not affected!
Malamar:
8/24 > 1/24, does not crit.
(10 * 0.75) + 3 + 1 - (1 * 2) = 10
Corviknight was not affected!
Necturna:
7/24 > 1/24, does not crit.
((10 * 0.75) + 3) / 1.5 = 7

Tomohawk used Fly! -5EN, 83 left.
Tomohawk flew up high!

Malamar used Ally Switch on Tomohawk! -5EN, 77 left.
Necturna and Tomohawk switched off places!!

Corviknight used Drill Peck on Malamar! -5EN, 95 left.
6/24 > 1/24, does not crit.
8 + 3 - (1 * 2) = 9

Necturna used Leech Life on Tomohawk! -12EN, 75 left.
Tomohawk avoided the attack!

Tomohawk used Fly on Necturna! -4EN, 79 left.
34/100 < 95/100, hits.
3/24 > 1/24, does not crit.
(9 + 3 - 2) * 1.5 = 15

Action 2:
Decidueye used Sucker Punch on Necturna! -4EN, 84 left.
7/24 > 1/24, does not crit.
(7 + 3) * 1.5 = 15

Smokomodo used Bone Rush on Malamar! -6EN, 45
65/100 < 90/100, hits.
Ranint#(2, 5) = 5
((3 + 1) * 5) + 1 - (1 * 2) = 19

Tomohawk used Fly! -8EN, 71 left.
Tomohawk flew up high!

Malamar used Superpower on Smokomodo! -8EN, 69 left.
2/24 > 1/24, does not crit
12 + 1 + (1 * 2) = 15
Malamar’s Attack rose!
Malamar’s Defense rose!

Corviknight used Air Slash on Tomohawk! -5EN, 90 left.
Tomohawk avoided the attack!

Necturna used Power Whip on Malamar! -7EN, 68 left.
72/100 < 85/100, hits.
3/24 > 1/24, does not crit.
12 + 3 + 1 - (2 * 2) = 12

Tomohawk used Fly on Necturna! -7EN, 64 left.
98/100 < 95/100, misses.
Necturna avoided the attack!

Sivanandi
:decidueye: [ded] :slaking: :zoroark: :Malamar: :tomohawk:
:decidueye: HP: 75/90 EN: 84% (5/4/5/5/70) Overgrow, Long Reach, Substitute (2HP)

:Malamar: HP: 19/90 EN: 69% (4/4/3/4/78) Contrary, Suction Cups, Infiltrator, +2 Attack, +2 Defense

:tomohawk: HP: 82/100 EN: 64% (3/4/5/4/85) Intimidate, Prankster, Justified
:Infernape: KO

P2X7
[ded] :Corviknight: :Cursola: :smokomodo: :Necturna: :Muk-Alola:
:corviknight: HP: 90/90 EN: 90% (4/5/3/4/67) Pressure, Unnerve, Mirror Armor

:smokomodo: HP: 47/90 EN: 45% (5/3/4/4/97) Blaze, Technician

:Necturna: HP: 43/80 EN: 68% (5/5/4/5/58) Forewarn, Telepathy
:Obstagoon: KO

This round was relatively bloodless, not a single KO, thanks to a bunch of tricks like Ally Switch, Fly and Malamar’s Defense boosts that saved 8HP, that helped evade a lot of damage that could otherwise have ruined Sivanandi’s day. In addition, Earthquake dealt some damage to Necturna, making her easier to kill. Overall, this round went in Sivanandi’s favor, but the score on the playing field is even, as Sivanandi has 176 to 175 HP ok the field. If Sivanandi can direct two powerful blasts at P2X7’s battered mons before Malamar is taken out, he would have gained a significant edge...

Order of operations:
We clear up the mistakes
Sivanandi orders
P2X7 orders.
I ref! And be happy that I got the names right. I did, right???
 
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:ss/decidueye:
All right.

Shadow Claw (Necturna) | Shadow Claw (Necturna)
IF your target is under successful P/E THEN redirect to Corviknight
IF your target is knocked out THEN redirect to Corviknight

:ss/malamar:

We can finish simple.

Superpower (Smokomodo) | Superpower (Smokomodo)
IF your target is under successful P/E THEN redirect to Corviknight
IF your target is KO'd THEN redirect to Corviknight

:ss/tomohawk:

The Necturna's kind of cute. It's a shame we have to kill her!

Heat Wave | Heat Wave

IF Jagger is to use Wide Guard THEN Air Slash (Necturna)
 
I appreciate your patience.

Necturna has Rank 5 Defense and Rank 4 Special Attack.

Corviknight: Sky Attack (Tomohawk) - Sky Attack (Tomohawk)
KO Sub: IF Tomohawk is KO'd when you would act, target "Decidueye" that action instead.

Smokomodo: Flamethrower (Malamar) - Ember (Malamar)

Necturna: Pain Split (Tomohawk) - Chill
 
A bunch of numbers got changed, resulting in Necturna having 5 more HP. I doubt this will change any orders, so the next round is coming in 3 hours or so.
 

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