LGPE Tips and Tricks [QC: 2/2] [GP: 2/2]

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Let's Go! Pikachu and Eevee Tips and Tricks
:pikachu: Introduction :eevee:

Although Let's Go, Pikachu! and Let's Go, Eevee!, or LGPE as they will be referred to throughout this article, seem to be fairly straightforward games, there's much more than might meet the eye! Looking beyond the surface, there are several quirks that the player can take advantage of to maximize how much of their game can be explored. Some of the most unique niches in any Pokemon game can be found in LGPE, and this article will provide you with all the tips and tricks you need to get the most out of the games. It's important to note that certain features of the games are exclusive depending on whether you're playing them on a Switch or a Switch Lite.

Before beginning your adventure through Kanto, you will be given a starter Pokemon that depends on your version—Pikachu in Let's Go, Pikachu! or Eevee in Let's Go, Eevee! Both of these starters will have 31 IVs in every stat. Throughout the game, you will continue to find move tutors across the region that will teach your starter Pokemon incredibly powerful moves. These moves are only able to be taught to your starter; a random Pikachu or Eevee you catch will not be able to learn these moves.

In Let's Go, Pikachu!, the special moves Pikachu can use are:

In Cerulean City...
  • Zippy Zap | Electric | 50 Base Power | 100% Accuracy | 15 PP | This move has +2 priority and will always result in a critical hit.
In Celadon City...
  • Floaty Fall | Flying | 90 Base Power | 95% Accuracy | 15 PP | This move is a two-turn attack that has a 30% chance to flinch the foe.
In Fuchsia City...
  • Splishy Splash | Water | 50 Base Power | 100% Accuracy | 15 PP | This move has a 30% chance to paralyze the foe and hits all opposing Pokemon.
In battle...
  • Pika Papow | Electric | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.

In Let's Go, Eevee!, the special moves Eevee can use are:

In Cerulean City...
  • Bouncy Bubble | Water | 90 Base Power | 100% Accuracy | 15 PP | This move will restore Eevee's health by 50% of the damage it deals to the foe.
  • Buzzy Buzz | Electric | 90 Base Power | 100% Accuracy | 15 PP | This move will always paralyze the foe.
  • Sizzly Slide | Fire | 90 Base Power | 100% Accuracy | 15 PP | This move will always burn the foe.
In Celadon City...
  • Baddy Bad | Dark | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Reflect-esque effect for five turns.
  • Glitzy Glow | Psychic | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Light Screen-esque effect for five turns.
In Fuchsia City...
  • Freezy Frost | Ice | 90 Base Power | 100% Accuracy | 15 PP | This move will eliminate any stat changes any Pokemon on the field have accumulated, on both your own side and the opponent's.
  • Sappy Seed | Grass | 90 Base Power | 100% Accuracy | 15 PP | This move will set a Leech Seed effect on the foe.
  • Sparkly Swirl | Fairy | 90 Base Power | 100% Accuracy | 15 PP | This move will heal all status ailments of Eevee and every Pokemon on your team.
In battle...
  • Veevee Volley | Normal | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con when prompted in battle. This move does not take up a moveslot.
Here is an example of activating Veevee Volley in battle:


Note: this is the same method in Let's Go, Pikachu, only with a Pikachu above the "Fight" button versus an Eevee.

In order to get Pika Papow or Veevee Volley to appear, be sure to play with your partner Pokemon frequently, both to increase the likelihood of these moves appearing and to power them up further. These moves will not take up a moveslot, and they are incredibly powerful, so be sure to use them often. It's important to note that both Pika Papow and Veevee Volley cannot be accessed in the Switch's handheld mode or on the Switch Lite. These moves are motion-sensitive and require the Joy-Con to be shaken, which can't be done in handheld mode, or is simply impossible in the case of the Switch Lite, as there are not detachable Joy-Cons.

The special tutor moves found across different cities are also incredibly useful assets to your starter Pokemon, and finding the right combination will ease your journey greatly. For example, learning either Zippy Zap or Buzzy Buzz will help you versus Misty. All of these moves are able to be taught by Ace Trainers in the Pokémon Centers of the cities listed above. There is no fee or cost to learn these moves, and they are able to be relearned. Unlike the special in-battle moves, these tutor moves do take up a moveslot.

Another important thing to consider when starting your journey is how you're going to plan your adventure. Just like other games that take place in Kanto, LGPE is not a linear game. After defeating Misty in Cerulean City, the player is able to navigate to the following five gyms: the Vermilion City Gym, the Celadon City Gym, the Fuchsia City Gym, the Saffron City Gym, and the Cinnabar Island Gym. Firstly, you can obtain the Chop Down Secret Technique on the S.S. Anne, which allows you to skip the Vermilion City Gym and head to Celadon City. After clearing the missions in Lavender Town, continue to navigate until you reach Fuchsia City, where you are able to learn the Strong Push and Sea Skim Secret Techniques, which allow you to reach Cinnabar Island. Finally, head back to Saffron City after receiving Tea from Brock in Celadon City, and you will have access to badges three to seven at your disposal. To quickly defeat these Gym Leaders, you are able to catch Articuno in the Seafoam Islands, or Zapdos in the Power Plant, or both.

:eevee: Gym Requirements :pikachu:

Before even being able to challenge Gym Leaders across the Kanto region, there are several roadblocks to overcome before entering each Gym, which you can find listed below:

GymRequirement
Pewter City​
Have a Grass- or Water-type Pokemon in your party.​
Cerulean City​
Have a Pokemon Level 15 or higher in your party.​
Vermilion City​

Have learned the Chop Down Secret Technique.​
Celadon City​
Have a cute Pokemon in your party.​
Fuchsia City​

Have at least 50 species registered to your Pokédex.​

Saffron City​
Have a Pokemon level 45 or higher in your party.​
Cinnabar City​
Have retrieved the Secret Key from the Pokemon Mansion.​
Viridian City​
Have defeated Team Rocket, gained all seven badges, and received Mega Stones from Professor Oak.​

Here are some tips on how to meet these requirements quickly:
  • Pewter City Gym—For easiest entry, catch an Oddish (LGP) or a Bellsprout (LGE) on Route 1 before proceeding.
  • Cerulean City Gym—Be sure to take on the Nugget Bridge and all of the Trainers on Route 24. This will get you to the required level, and it will hopefully evolve your Pokemon to ensure you are better equipped to take on Misty.
  • Vermilion City Gym—You will need to have completed the S.S. Anne saga to learn this technique, so do this as soon as possible and be sure to battle the Trainers there as well so you're ready for Lt. Surge.
  • Celadon City Gym—Either Pikachu or Eevee will allow you to access this Gym; however, it is recommended to stop in the Pokemon Center with a Sandshrew in LGP (found on Route 3 and Route 4) or a Vulpix in LGE (found on Routes 5, 6, 7, and 8) and trade it for its Alolan forme. The Ice-type which both share will be helpful in defeating Erika, who specializes in Grass-types.
  • Fuchsia City Gym—This requirement does not mean to catch, for example, 50 Eevee before entering the Gym; you will have to catch 50 unique species, or 50 Pokemon with different Pokédex numbers. To accomplish this, catch as many Pokemon as you can while making your way to this Gym so you don't have to backtrack.
  • Saffron City Gym—After defeating Team Rocket, you will have gained a lot of experience. Through battling Trainers leading up to this point, you will likely have a Pokemon level 45 or higher. In the situation that you do not, Route 7 to the west of Saffron City has the highest leveled Pokemon near the location, which you can fight to gain more experience.
  • Cinnabar City Gym—Complete the Pokemon Mansion mission upon entering the city.
  • Viridian City Gym—What is key to getting into this Gym is to have gained access to Mega Stones, so be sure to stop back in Pallet Town and check in with Professor Oak after fulfilling the other requirements. Upon doing so, the Viridian City Gym will finally open and you can battle Giovanni.
As stated previously, LGPE is not a linear game, and thus these Gyms can be quickly cleared if you advance to a point of catching either Articuno or Zapdos, or both.

:pikachu: Farming Money :eevee:

One of the most efficient ways to quickly earn money in LGPE is to challenge the Elite Four with multiple Persian that know Pay Day. Unfortunately, this method is best utilized in the Switch's docked mode because in this mode you are able to de-sync your controllers to call for a partner. In doing so, you can have two Persian on the field at a time that can repeatedly use Pay Day to expedite the process of farming money. Even in handheld mode or on the Switch Lite, this method is still highly efficient. It is recommended that you have at the very least two Persian, if not a full team of them. Be sure to use PP Maxes, which can be found as regenerating items in Cerulean Cave, to maximize the number of times you are able to use Pay Day. It is also worth noting that Agatha will have three Ghost-type Pokemon upon rematching her, so having a Dark-type move on your Persian is necessary, since you cannot use Pay Day on them. There are two options—Persian learns Bite at Level 6 or it can opt for Dark Pulse, which can be taught with TM20.

There are two daily events that will also award you easy and quick money, and they can be exploited as well. The first of these is in the Warden's house in Fuchsia City, where a Diglett resides behind a boulder that requires Strong Push to access. Upon interacting with the Diglett, it will give you a Nugget, which sells for 5,000 Poké Dollars. Another daily repeatable method is watching a lady's Slowpoke in Pewter City while she is away. Doing so will reward the player with a Big Pearl, which sells for 3,000 Poké Dollars. These events can be redone daily; however, it is possible to exploit time skipping to gain these items infinitely to gain money quickly. In order to do so, open your in-game menu and navigate to "Communicate," then "Play With Others," and finally "Faraway Player." From here, input any code you'd like. While searching, exit out of the game and go to "Time and Date" in your Switch settings under "System" and advance by one day. When you enter the game again, you will be able to immediately interact with the Diglett again or repeat the Slowpoke event. Do note that this requires a Nintendo Switch Online subscription.

:eevee: Natures, IVs, and Hyper Training :pikachu:

Natures

Madam Celadon resides in the Celadon Pokemon Center, and she is able to set the nature of all Pokemon that you will encounter through the day (including legendaries!). She will be to the left with an Abra by her side, and she will charge you 10,000 Poké Dollars per nature change. In order to change natures, she will ask you which flower to water (the positively affected stat) and which flower to thin out (the negatively affected stat). It is important to note that this effect does not last for 24 hours, but instead until the clock rolls over midnight for the day you've set the natures. Changing the time back will allow you to keep the nature you're searching for without penalty.

Here are the correlating stats to which flowers you choose to either water or wilt:

FlowerCorrelating Stat
Red​
Attack​
Yellow​
Defense​
Blue​
Special Attack​
Green​
Special Defense​
Pink​
Speed​

And here are the most likely combinations you will be searching for:

Desired NatureWatered FlowerThinned Out Flower
Adamant​
Red​
Blue​
Modest​
Blue​
Red​
Jolly​
Pink​
Blue​
Timid​
Pink​
Red​
Bold​
Yellow​
Red​
Impish​
Yellow​
Blue​
Calm​
Green​
Red​
Careful​
Green​
Blue​
Brave​
Red​
Pink​
Quiet​
Blue​
Pink​
Relaxed​
Yellow​
Pink​
Sassy​
Green​
Pink​

IVs exist in LGPE as they do in other games, and to view them, the IV Judge function must be unlocked by encountering one of Oak's Assistants on the second floor of the building that connects Route 11 to Route 12. After registering 30 unique Pokemon species in your Pokédex, he will give you access to the Judge function. To check your Pokemon's IVs, view them in your party and press "Y." Below is what each of the different phrases mean:

DescriptionIV Range
Best​
31​
Fantastic​
30​
Very Good​
21-29​
Pretty Good​
11-20​
Decent​
1-10​
No Good​
0​

Hyper Training is the action exchanging either a Bottle Cap or a Golden Bottle Cap to maximize a Pokemon's imperfect IVs to as if they were 31. One Bottle Cap will raise one stat, while one Golden Bottle Cap will raise every stat. These can be given to Mr. Hyper, who resides in the Pokemon Day Care Center on Route 5. An easy way to farm Golden Bottle Caps is by battling Mina in Vermilion City after you've beaten the Champion. She specializes in Fairy-types, and upon defeating her, she will give you a Golden Bottle Cap. Don't underestimate her, however, as her team has a Mr. Mime that will set up both Reflect and Light Screen, making defeating the rest of her team challenging. It might seem wise to bring Magneton to handle the Fairy-types that Mina uses, but do be warned that she carries a Wigglytuff that has Flamethrower. Snorlax is a solid choice to battle Mina with, as she only uses special attackers and Snorlax is not hit super effectively by any attack Mina will use. Mina can be battled once a day, and using the time skipping method will also allow you to quickly gather Golden Bottle Caps to Hyper Train your Pokemon.

:pikachu: Catch Combos:eevee:

Some IVs can be guaranteed to be perfect through creating a Catch Combo with a Pokemon, otherwise known as a chain, by catching the same Pokemon over and over. After each catch, text at the bottom of the screen will let you know how long your chain is. When your Combo is 0 to 10, no IVs are guaranteed to be perfect. However, once your Combo is in the range of 11 to 20, you will have 2 guaranteed perfect IVs; when it is in the range of 21 to 30, you will have 3 guaranteed perfect IVs; and when your Combo reaches 31 and above, you will have 4 guaranteed perfect IVs. This makes catching Pokemon with amazing IVs very easy, and coupled with Madam Celadon, you can even control the nature of the Pokemon you are hunting. It is important to note that these guaranteed IVs only apply to the Pokemon you are chaining; they will not be guaranteed on any Pokemon outside of the chain. Here is the correlation between your Catch Combo and guaranteed IVs:

Catch ComboNumber of Guaranteed Perfect IVs
0-10​
0​
11-20​
2​
21-30​
3​
31+​
4​

Through raising your Catch Combo higher and higher, you also increase the odds of Pokemon of the same species in the chain appearing, along with rare spawns such as Lapras having higher odds to appear. For more information on shiny hunting in LGPE, be sure to check out this guide written by snow.

To get a Catch Combo started, find an area that the Pokemon you're seeking spawns in the most frequently and keep catching them for as long as you can. It's advised to stock up on Lures as well, as they cause more Pokemon to spawn and also increase the odds of a Shiny Pokemon appearing. Bringing along Berries for more difficult Pokemon, such as Porygon, is also a smart idea because, if a Pokemon flees, the Catch Combo will be broken and you will have to begin again. Another occurrence that will break the Catch Combo is closing out of the game (as in, fully shutting down the game; Sleep Mode on your Switch will not break the chain). More commonly, though, chains can be broken by catching a different Pokemon than that being chained. For example, if you have a chain of 40 Pidgey and catch a Pidgeotto, the chain will break and you will have to start again. Fighting a Trainer or moving between routes will not cause the chain to break.

:eevee: Cerulean Cave:pikachu:

The classic Cerulean Cave, home of the legendary Mewtwo, has glitter scattered across the second floor that has more dazzle than meets the eye. Each of these spots contains rare items, of which the most notable is the Master Ball. Beyond this incredibly rare Poké Ball, the player can also find Golden Berries for easier catching and any of the available fossils. Golden Berries can be sold for high prices as well. These glittering spots are so special because they re-spawn through various ways, both time-based and step-based, which means you are able to, theoretically, have an infinite amount of Master Balls.

Beyond items, Chansey lingers on the second floor of Cerulean Cave. Although Chansey is able to spawn across nearly every route, it has a guaranteed 10% chance to spawn in Cerulean Cave, making this the most efficient place to level up your Pokemon. Chansey rewards the highest amount of Exp. Points per capture in the entire game; optimizing Exp. Points modifiers, chains, and, if possible, de-syncing your controllers can allow your Pokemon to level up absurdly fast. Certain methods of capture, such as capturing on the first throw or landing an "Excellent" throw, add modifiers to the base Exp Points that is gained upon defeat. These modifiers stack with the experience boost that is gained from chaining Chansey as well. There are some other modifiers to consider as well—all of large, extra large, small, and extra small Chansey will give an extra bonus, and thus having a solid supply of Max Lures to increases the odds of different sized Chansey appearing is beneficial in the long run. Lastly, it is recommended to de-sync your controllers if you are able to, as there is an additional bonus for using two controllers over one. Don't be discouraged if you play in handheld mode on the Switch or have a Switch Lite, however, as the Exp. Points gained through this method will be staggeringly high regardless. With all modifiers added together, catching a single Chansey can reward the player with upwards of 90k Exp. Points, a much larger amount of Exp. Points than Blissey Bases from ORAS.

:pikachu: Conclusion :eevee:

Now that you're well-equipped to explore the deeper parts of what seems to be a rather surface-level game, be sure to test some of these strategies and tricks out! You can find many amazing and unique things in LGPE, such as Teleport Magmar and Calm Mind Pikachu, that cannot be found elsewhere. With these tips, you'll be set to find these Pokemon with great IVs and the correct nature, and much more!
 
Last edited:

shiny finder

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Also tagging Eisenherz just in case he has some thoughts.

My thoughts:
Make sure to credit the artist/vid owner. On that note we should prob try to find a better image (i.e. one that's not taken from another article). We can reuse art from an old article if we have to. If this is official art, a case for it could be made I suppose. If you're the author of that vid, then it's fine as is.

Check the pikachu special moves over. Some of the names are misspelled (Zippy Zap) and floaty fall has missing info and potentially an incorrect BP. Further, it's prob more accurate to say that Freezy Frost affects your team too, not just opp. Be sure any changes to the names are reflected in the rest of the guide too.

Saffron City Gym—After defeating Team Rocket, you will have gained a lot of experience. Through battling trainers and leading up to this point, you will likely have a Pokemon level 45 or higher. In the situation that you do not, Route 7 to the West of Saffron City has the highest leveled Pokemon near the location which you can fight to gain more and more experienc.
typo at end.
Pewter City Gym—What is key to getting into this gym is to have gained access to Mega Stones, so be sure to stop back in Pallet Town and check in with him after fulfilling the other requirements. Upon doing so, the Pewter City Gym will finally open, and you can battle Giovanni.
Should say Viridian City not Pewter.

More of a GP thing, but you use different formats to describe the currency. I.e. some use the symbol, others just a P. It'll be helpful down the road if you make all of these a consistent: ##### Poké Dollars

I'd consider making a table of the Catch Combo - IV relationship for ease of info access. Can keep the info in-text as is too.

In the interest of self-promotion, might be worth a reference to our onsite LGPE shiny hunting guide. Since adding a section just for a link seems a bit meh, might be worth adding a quick summary and saying for more info see link. Just a thought!

Afraid I'm not all that familiar with these games so I don't have much to add. Tho as we discussed, I'm still fine with leaving out those numbers/max trainers. Also (since you asked), this doesn't feel too walkthrough-y so nw there. Gj and thanks! :)
 
Make sure to credit the artist/vid owner. On that note we should prob try to find a better image (i.e. one that's not taken from another article). We can reuse art from an old article if we have to. If this is official art, a case for it could be made I suppose. If you're the author of that vid, then it's fine as is.​
The artwork at the beginning is directly from the Pokemon website so I could definitely put a subtitle of 'Credit: Pokémon Company' or something to that effect. If you'd rather it be art through Smogon then that's cool as well! The Eevee gif is my own creation.

Fixed the errors in Pikachu's moves and the typos + added Catch Combo / IV table. Also added a blurb about LGPE shiny hunting.

Thank you again for the feedback shiny finder! It's been implemented.
 

shiny finder

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Since it's official art, Idm either way. Smogon art would be ideal ofc, but Idk of a good one to use off the top of my head and I'm not gonna hard push for it. We can credit TPC or whoever it ends up being in the credits during the html so no issues there.

Np! Thanks for being open to it. Looks good from my end.
 
Discussed this a bit in wifi Discord and something that doesn't seem to have been taken into consideration is that not everyone is playing on a Switch ie the Switch Lite exists and it looks like the Persian trick and the special in battle move can't be used with a Switch Lite. Suggest the rest of the article gets checked just in case there are also Switch/Switch Lite inconsistencies.
 

shiny finder

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Asked on the wifi discord and a few peopled chimed in:

SpikeOriundo: Looks good.

Tatertot: My only note is more of a formatting one, the first section of the guide detailing all the moves takes up a ton of space and could probably be condensed into a table or something more easily/quickly read.

Hare_vs_Tortoise:
In order to get these special moves to appear, be sure to play with your partner Pokemon frequently, both to increase the likelihood of these moves appearing and to power them further. These moves will not take up a moveslot, and they are incredibly powerful, so be sure to use them often.
Not quite understanding this as I'm not sure if this is just referencing the Eevee move tutor moves or something else. If it's the move tutor moves then they do take up a slot
-----------

Thinking about it, SF, this guide is very focused on how the Switch works but doesn't seem to have considered the Switch Lite. Don't think there are major differences but it would be worth them checking especially with controls
 
Discussed this a bit in wifi Discord and something that doesn't seem to have been taken into consideration is that not everyone is playing on a Switch ie the Switch Lite exists and it looks like the Persian trick and the special in battle move can't be used with a Switch Lite. Suggest the rest of the article gets checked just in case there are also Switch/Switch Lite inconsistencies.
You are correct, I hadn't factored in Switch Lite to the equation (and handheld). The entire article has received a facelift to account for this, with mentions of handheld options vs. non-handheld options where applicable.

Tatertot: My only note is more of a formatting one, the first section of the guide detailing all the moves takes up a ton of space and could probably be condensed into a table or something more easily/quickly read.​
I was sitting thinking about how this would look visually and I feel that making a chart would actually look even clunkier. There's already multiple charts throughout the article, and this would be by far the largest one. I'm also not too sure how to format it. Here is a rough draft I came up with:

Cerulean CityCeladon CityFuschia Cityin battle
Zippy Zap – Electric – 50 base power – 100% accuracy – 15 PP – This move always has +2 priority and will always result in a Critical Hit.​
Floaty Fall – Electric – 90 base power – 95% accuracy – 15 PP – This move is a two-turn attack that has a 30% chance to flinch the opponent.​
Splishy Splashy – Electric – 50 base power – 100% accuracy – 15 PP – This move has a 30% chance to paralyze the opponent and hits all opposing Pokemon.​
Pika Papow – Electric – - base power – -% – 20 PP – This move functions similarly to Return or Frustration, with its power raging from 1 to 102; and it cannot miss. To activate this move, shake your Joy Con when prompted in battle. This move does not take up a moveslot.​

Which looks a bit awkward to me imo. I was struggling to come up with other ways to format this. The Eevee one would also be huge, which defeats the purpose. I'm very much open to an idea of how to format it, just scrambling my brain and haven't been able to find it myself.

Not quite understanding this as I'm not sure if this is just referencing the Eevee move tutor moves or something else. If it's the move tutor moves then they do take up a slot.​

Clarified!

Again, the article should be updated to reflect the differences in playing on the Switch versus the Switch Lite.

Thank you all for the feedback! :blobthumbsup:
 

shiny finder

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Couple ideas for the format (or if nothing else to suggest a potential different line of thinking).

Would be wider, but for accessibility would prob be better to go Pika/Eevee tables with location, name, type, acc, pp and descr as columns. I agree the table you made rq in your post seems awk.

Javascript. Something like hide tags or expandable sections might be beneficial here, since you can have all the info without having it take up tons of space unless desired. Whether that's a hide tag surrounding the table(s) or a click the move to get detailed information kind of thing (like we do for sets in articles), there's kinda no limit there on what could be done. While this is mostly a HTML thing, if you have an idea of something you'd like to see, we could prob work something out.
 
Couple ideas for the format (or if nothing else to suggest a potential different line of thinking).

Would be wider, but for accessibility would prob be better to go Pika/Eevee tables with location, name, type, acc, pp and descr as columns. I agree the table you made rq in your post seems awk.

Javascript. Something like hide tags or expandable sections might be beneficial here, since you can have all the info without having it take up tons of space unless desired. Whether that's a hide tag surrounding the table(s) or a click the move to get detailed information kind of thing (like we do for sets in articles), there's kinda no limit there on what could be done. While this is mostly a HTML thing, if you have an idea of something you'd like to see, we could prob work something out.
Apologies for the late response. I'm not too well-versed on JavaScript but do you think it would be a viable idea to have say a Pikachu icon with the label 'Special Moves' that is clickable and shows the information I've presented above in a more stylish way? That way it's collapsable so it's not overbearing, but still has all the information. Even in these collapsable sections, we could include the clickable moves in a sort of idea like:

Zippy Zap | Floaty Fall | Splishy Splashy | Pika Papow

That expand when clicked on that include all of the information + the city that it's taught in. I can visualize it but I'm struggling to put it in concise words, so I hope this made sense.
 

Ryota Mitarai

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That expand when clicked on that include all of the information + the city that it's taught in. I can visualize it but I'm struggling to put it in concise words, so I hope this made sense.
not shiny finder, but as someone that provides the HTML for the majority of the articles here, I think having a collapsable within another collapsable is a bit of an overkill, I think just hiding the moves alone is good enough, because you ideally want a piece of information to be as easily available as possible (and limiting it to one click rather than two is a lot more accessible, imo).

from a coding perspective, this shouldn't be too hard to implement either, since I am pretty sure some TFP articles have done that in the past, so it's an easy c/p for both the CSS and the JavaScript (at least the way I understand it? I am imagining something like this)

(I cannot provide any input on the actual article content, sorry. I just decided to chime in since this case specifically is in my expertise).
 
not shiny finder, but as someone that provides the HTML for the majority of the articles here, I think having a collapsable within another collapsable is a bit of an overkill, I think just hiding the moves alone is good enough, because you ideally want a piece of information to be as easily available as possible (and limiting it to one click rather than two is a lot more accessible, imo).

from a coding perspective, this shouldn't be too hard to implement either, since I am pretty sure some TFP articles have done that in the past, so it's an easy c/p for both the CSS and the JavaScript (at least the way I understand it? I am imagining something like this)

(I cannot provide any input on the actual article content, sorry. I just decided to chime in since this case specifically is in my expertise).
Thank you for the illustration. Yes, I was thinking something along these lines with a longer, more horizontal feel (as in, Pikachu would have a little icon and a yellow background or whatever would stretch from Stoutland to Dodio) that, when clicked, provides the information as it's listed in the post. Just spitballing more ideas on how it could look visually. Thanks again for linking that!
 

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Apologies for the late response. I'm not too well-versed on JavaScript but do you think it would be a viable idea to have say a Pikachu icon with the label 'Special Moves' that is clickable and shows the information I've presented above in a more stylish way? That way it's collapsable so it's not overbearing, but still has all the information. Even in these collapsable sections, we could include the clickable moves in a sort of idea like:

Zippy Zap | Floaty Fall | Splishy Splashy | Pika Papow

That expand when clicked on that include all of the information + the city that it's taught in. I can visualize it but I'm struggling to put it in concise words, so I hope this made sense.
Yeah I get what you're saying, and yeah that's 100% doable. Tho ryota's concerns about accessibility are certainly valid. You could I suppose have a tldr version with the bits that most people would need and a "click to get detailed info" within the hide, but maybe that's just more complicated than needs be lol. That said, minimizing the number of clicks isn't always priority #1, so if it's TMI without nested hides it's TMI. Ah the joys of web design.

As one possibility (with minimal clicks), could do something like this (can't do wider spanned hides on here but you get it.)

Obv it needs work....thought it would be cool to have a BG color the same color as the town names buuuut you see the results after 30s of work lol.


1622663338725.png


TLDR; if you can think of it, we can prob do it with JS.

This is also something that doesn't need to be nailed down rn, so at the risk of getting too far off track, I think you can move this on whenever you feel ready. Idk how much more feedback we'll get in the meantime, tho if something pops up as always we can figure it out.

Last QC/GP bit, could be a regional thing idk, but pretty sure the name is Splishy Splash, not Splishy Splashy.
 
Don't know whether this should be included or not but I was wondering if a bit about how catch combos work would be worth including. Something along the lines of how to maintain one, how it breaks ie catching other pokemon (yes), buying pokeballs (no) or moving routes (not sure yet) and the benefits of having a catch chain.

Currently figuring out the mechanics myself so I can catch the 1% spawns so figured that this might be an idea.

Edit: Are there any tips and tricks for using berries for catching at all? It's obviously like PoGo mechanics but does hitting the centre of the circle have an additional effect?
 
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Don't know whether this should be included or not but I was wondering if a bit about how catch combos work would be worth including. Something along the lines of how to maintain one, how it breaks ie catching other pokemon (yes), buying pokeballs (no) or moving routes (not sure yet) and the benefits of having a catch chain.

Currently figuring out the mechanics myself so I can catch the 1% spawns so figured that this might be an idea.

Edit: Are there any tips and tricks for using berries for catching at all? It's obviously like PoGo mechanics but does hitting the centre of the circle have an additional effect?
Apologies for the late response!

Yes, I will include a section on Catch Combos and tag you once this has been completed. By 1% spawns do you mean things like Pinsir, or things like -% spawns like Lapras?

I'm not sure of Berries, honestly. I've never used them. But a tidbit about them would be nice – they sell for a decent amount and are very easy to come by. The Golden variants also respawn in the Cerulean Cave.
 
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Apologies for the late response!

Yes, I will include a section on Catch Combos and tag you once this has been completed. By 1% spawns do you mean things like Pinsir, or things like -% spawns like Lapras?

I'm not sure of Berries, honestly. I've never used them. But a tidbit about them would be nice – they sell for a decent amount and are very easy to come by. The Golden variants also respawn in the Cerulean Cave.
Either of those spawns I think. Did one recently for Pinsir and ended up with Chansey and no sign of Pinser after a longish chain so not sure what happened there.
 
Either of those spawns I think. Did one recently for Pinsir and ended up with Chansey and no sign of Pinser after a longish chain so not sure what happened there.
So chaining will increase the odds of -% Pokemon appearing, in this instance Chansey, but has no bearing on Pokemon with a specific percentage of chance to appear, in this instance Pinsir (1%). If you were to chain Pinsir, more and more Pinsir would appear, and the odds of -% Pokemon appearing would also increase.

I've added a section about Catch Combos! I also tested fighting a trainer and going between routes; they do not break the chain.

I refrained from adding a table on things such as how rare spawns increase with the chain, and more specifically shiny odds. The shiny odds interaction with Catch Combos is still confused, and I don't want to spread misinformation, so I feel it is best to leave it out. Even more though, I feel like adding another table will be just a tad overwhelming with all of the other tables. Not opposed to adding them of course, but I do hope the explanation I've provided about Catch Combos is enough detail for readers to understand their benefits!

Still not too sure on how Berries work (as in, does hitting in the center increase odds?, and stuff like that) so I'd feel more comfortable just leaving those as tidbits throughout the article (they are mentioned in the Cerulean Cave section for money, and in the Catch Combo section for being useful) if that is alright.
 

Adeleine

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(i consolidated all the catch combo stuff into one catch combo section, which meant moving end-of-article CC information up and moving Hyper Training info up a bit. if there's a diff way youd want to do this lmk, but i would like the catch combo info to be together. also feel free to tinker with the particularities of how i merged the two sections, etc.)

(also i changed all the single quotation marks to double quotation marks)


Let's Go! Pikachu and Eevee Tips and Tricks

:pikachu: Introduction :eevee:

Although Let's Go! Pikachu and Eevee, or LGPE as it they will be referred to throughout this article, seem to be a fairly straightforward games, there's much more than might meet the eye! Looking beyond the surface, there are several quirks that the player can take advantage of to maximize how much of their game can be explored. Some of the most unique niches in any Pokemon game can be found in LGPE, and this article will provide you with all the tips and tricks you need to get the most out of the games. It's important to note that certain features of the games are exclusive depending on whether you're playing the games them on a Switch or a Switch Lite.

Before beginning your adventure through Kanto, you will be given a starter Pokemon which that depends on your version—Pikachu in Let's Go! Pikachu or Eevee in Let's Go! Eevee. Both of these starters will have full 31 IVs across every stat. Throughout the game, you will continue to find move tutors across the region that will teach your starter Pokemon incredibly powerful moves. These moves are only be able to be taught to your starter; a random Pikachu or Eevee you catch will not able to learn these moves.

In Let's Go! Pikachu, the special moves Pikachu can use are:

In Cerulean City...
  • Zippy Zap | Electric | 50 Base Power | 100% Accuracy | 15 PP | This move always has +2 priority and will always result in a critical hit.
In Celadon City...
  • Floaty Fall | Electric Flying | 90 Base Power | 95% Accuracy | 15 PP | This move is a two-turn attack that has a 30% chance to flinch the opponent. foe.
In Fuschia City...
  • Splishy Splash | Electric Water | 50 Base Power | 100% Accuracy | 15 PP | This move has a 30% chance to paralyze the opponent foe and hits all opposing Pokemon.
In battle...
  • Pika Papow | Electric | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its power raging Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con (added hyphen) when prompted in battle. This move does not take up a moveslot.

In Let's Go! Eevee, the special moves Eevee can use are:

In Cerulean City...
  • Bouncy Bubble | Water | 90 Base Power | 100% Accuracy | 15 PP | This move will restore Eevee's health by 50% of the damage this move it deals to the opponent. foe.
  • Buzzy Buzz | Electric | 90 Base Power | 100% Accuracy | 15 PP | This move will always paralyze the opponent. foe.
  • Sizzly Slide | Fire | 90 Base Power | 100% Accuracy | 15 PP | This move will always burn the opponent. foe.
In Celadon City...
  • Baddy Bad | Dark | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Reflect-esque effect for five turns.
  • Glitzy Glow | Psychic | 90 Base Power | 100% Accuracy | 15 PP | This move sets a Light Screen-esque effect for five turns.
In Fuschia City...
  • Freezy Frost | Water Ice | 90 Base Power | 100% Accuracy | 15 PP | This move will eliminate any stat changes any Pokemon on the field has accumulated, on both your own side and the opponent's.
  • Sappy Seed | Electric Grass | 90 Base Power | 100% Accuracy | 15 PP | This move will set a Leech Seed effect on the opponent. foe.
  • Sparkly Swirl | Water Fairy | 90 Base Power | 100% Accuracy | 15 PP | This move will heal all status ailments of Eevee and every Pokemon on your team.
In battle...
  • Veevee Volley | Normal | - Base Power | -% Accuracy | 20 PP | This move functions similarly to Return or Frustration, with its power raging Base Power ranging from 1 to 102; it cannot miss. To activate this move, shake your Joy-Con (added hyphen) when prompted in battle. This move does not take up a moveslot.
Here is an example of activating Veevee Volley in battle:


Note: this is the same method in Let's Go! Pikachu, only with a Pikachu above the "Fight" button versus an Eevee.

In order to get Pika Papow or Veevee Volley to appear, be sure to play with your partner Pokemon frequently, both to increase the likelihood of these moves appearing and to power them up further. These moves will not take up a moveslot, and they are incredibly powerful, so be sure to use them often. It's important to note that both Pika Papow and Veevee Volley cannot be accessed in the Switch's handheld mode or on the Switch Lite. These moves are motion-sensitive and require the Joy-Con (added hyphen) to be shaken, (AC) which is impossible can't be done in handheld more, or mode, or is simply impossible in the case of the Switch Lite, (AC) as there are not detachable Joy-Cons. (added hyphen)

The special tutor moves found across different cities are also incredibly useful assets to your starter Pokemon, and finding the right combination will ease your journey greatly. For example, learning either Zippy Zap or Buzzy Buzz will help you versus Misty. All of these moves are able to be taught by Ace Trainers in the Pokémon Centers of the cities listed above. There is no fee or cost to learn these moves, and they are able to be relearned. Unlike the special in-battle moves, these tutor moves do take up a moveslot.

Another important thing to consider when starting your journey is how you're going to plan your adventure. Just like other games that take place in Kanto, LGPE is not a linear game. After defeating Misty in Cerulean City, the player is able to navigate to the following five gyms: the Vermillion City Gym, the Celadon City Gym, the Fuschia City Gym, the Saffron City Gym, and the Cinnabar Island Gym. Firstly, you can obtain the Chop Down Secret Technique on the S.S. Anne, (AC) which allows you to skip the Vermillion City Gym and head to Celadon City. After clearing the missions in Lavender Town, continue to navigate until you reach Fuschia City, where you are able to learn the Strong Push and Sea Skim Secret Techniques, which allows you to reach Cinnabar Island. Finally, head back to Celadon City after receiving Tea from Brock in Celadon City, (is it supposed to be Celadon City both times?) and you will have access to badges three to seven at your disposal. To quickly defeat these Gym Leaders, you are able to catch Articuno in the Seafoam Islands, or Zapdos in the Power Plant, or both.

:eevee: Gym Requirements :pikachu:

Before even being able to challenge Gym Leaders across the Kanto region, there are several roadblocks to overcome before entering each gym, (AC) which you can find listed below:

GymRequirement
Pewter CityHave a Grass- or Water-type Pokemon in your party.
Cerulean CityHave a Pokemon Level 15 or higher in your party.
Vermillion CityHave learned the Chop Down Secret Technique.
Celadon CityHave a cute Pokemon in your party.
Fuschia CityHave at least 50 species registered to your PokeDex. (added period)
Saffron CityHave a Pokemon level 45 or higher in your party.
Cinnabar CityHave retrieved the Secret Key from the Pokemon Mansion.
Viridian CityHave defeated Team Rocket, gained all seven badges, and received Mega Stones from Professor Oak.

Here are some tips on how to meet these requirements quickly:
  • Pewter City Gym—For those who picked Charmander, (i'm a bit lost here. cursory google seems to suggest kanto starters arent mutually exclusive in lgpe. in any event, could you clarify) catch an Oddish (LGP) or a Bellsprout (LGE) on Route 1 before proceeding.
  • Cerulean City Gym—Be sure to take on the Nugget Bridge and all of the trainers on Route 24. This will get you to the required level cap, and it will hopefully evolve your Pokemon to ensure you are better equipped to take on Misty.
  • Vermillion City Gym—You will need to have completed the S.S. Anne saga to learn this technique, so do this as soon as possible, (AC) and be sure to battle the trainers there as well so you're ready for Lt. Surge.
  • Celadon City Gym—Either (worth specifying whethers starters only or any given pika/eevee? up to you whether worthwhile or nah) Pikachu or Eevee will allow you to access this gym; however, it is recommended to stop in the Pokemon Center with a Sandshrew in LGP (found on Route 3 and Route 4) or a Vulpix in LGE (found on Routes 5, 6, 7, and 8) and trade them for their Alolan formes. it for its Alolan forme. The Ice type (removed hyphen) that both share will be helpful in defeating Erika, who specializes in Grass-types.
  • Fuschia City Gym—This requirement does not mean to catch, for example, 50 Eevees before entering the gym; you will have to catch 50 unique species, or 50 Pokemon with different PokéDex numbers. To accomplish this, catch as many Pokemon as you can while making your way to this gym so you don't have to backtrack.
  • Saffron City Gym—After defeating Team Rocket, you will have gained a lot of experience. Through battling trainers and (or did you mean to add something after the "and"?) leading up to this point, you will likely have a Pokemon level 45 or higher. In the situation that you do not, Route 7 to the west of Saffron City has the highest leveled Pokemon near the location, (AC) which you can fight to gain more and more experience.
  • Cinnabar City Gym—Complete the Pokemon Mansion mission upon entering the city.
  • Viridian City Gym—What is key to getting into this gym is to have gained access to Mega Stones, so be sure to stop back in Pallet Town and check in with him Professor Oak after fulfilling the other requirements. Upon doing so, the Pewter Viridian City Gym will finally open, and you can battle Giovanni.
As stated previously, LGPE is not a linear game, and thus these gyms can be quickly cleared if you advance to a point of catching either Articuno or Zapdos, or both.

:pikachu: Farming Money :eevee:

One of the most efficient ways to quickly earn money in LGPE is to challenge the Elite Four with multiple Persian that know Pay Day. Unfortunately, this method is best utilized in the Switch's non-handheld docked mode, (AC) because in this mod mode you are able to de-sync your controllers to call for a partner. In doing so, you can have two Person Persian on the field at a time that can repeatedly use Pay Day to expedite the process of farming money. Even in handheld mode or in playing on the Switch Lite, this method is still highly efficient. Though it might take just a bit longer, the process will net the same results at the end of the league. (if you mean something specific happens at the end of the league besides "getting money", pls specify) It is recommended that you have at the very least two Persians, if not a full team of them. Be sure to use PP Maxes, which can be found as regenerating items in Cerulean Cave, to maximize the amount of times you are able to use Pay Day. It is also worth nothing that Agatha will have three Ghost-type Pokemon upon rematching her, thus so having a Dark-type move on your Persian is necessary, (AC) since you cannot use Pay Day on them. There are two options—Persian learns Bite at Level 6, or it can opt for Dark Pulse, (AC) which can be taught with TM20.

There are two daily events that occur which will also award you easy and quick money, and they can be exploited as well. The first of these is in the Warden's house in Fuschia City, where a Diglett resides behind a boulder that requires Strong Push to access. Upon interacting with the Diglett, it will give you a Nugget, which sells for 5,000 Poké Dollars. Another daily repeatable method is watching a lady's Slowpoke in Pewter City while she is away. Doing so will reward the player with a Big Pearl, which sells for 3,000 Poké Dollars. These events can be redone daily; however, it is possible to exploit time skipping to gain these items infinitely to gain money quickly. In order to do so, open your in-game menu and navigate to "Communicate", then "Play With Others", and finally "Faraway Player". From here, input any code you'd like, and while like. While searching, exit out of the game and go to "Time and Date" in your Switch settings under "System" and advance by one day. When you enter the game again, you will be able to immediately interact with the Diglett again (RC) or to repeat the Slowpoke event. Do note that this requires a Nintendo Switch Online subscription.

:eevee: Natures, IVs, Shininess, and Hyper Training :pikachu:

Madam Celadon resides in the Celadon Pokemon Center, and she is able to set the nature of all Pokemon that you will encounter through the day (including legendaries!). She will be to the left with an Abra by her side, and she will charge you 10,000 Poké Dollars (consistency) per nature change. In order to change natures, she will ask you which flower to water (the positively affected stat) and which flower to thin out (the negatively affected stat). It is important to note that this effect does not last for 24 hours, but instead lasts until the clock rolls over midnight for the day you've set the natures. Changing the time back will allow you to keep the nature you're searching for without penalty.

Here are the correlating stats to which flowers you choose to either water or wilt:

FlowerCorrelating Stat
RedAttack
YellowDefense
BlueSpecial Attack
GreenSpecial Defense
PinkSpeed

And here are the most likely combinations you will be searching for:

Desired NatureWatered FlowerThinned Out Flower
AdamantRedBlue
ModestBlueRed
JollyPinkBlue
TimidPinkRed
BoldYellowRed
ImpishYellowBlue
CalmGreenRed
CarefulGreenBlue
BraveRedPink
QuietBluePink
RelaxedYellowPink
SassyGreenPink

IVs exist in LGPE as they do in other games, and to view them, (AC) the IV Judge function must be unlocked by encountering one of Oak's assistants (possibly? or should it be caps?) on the second floor of the building that connects Route 11 to Route 12. After registering 30 unique Pokemon species in your PokéDex, he will give you access to the Judge function. To check your Pokemon's IVs, view them in your party and press "Y". Below is what each of the different sayings phrases will mean:

DescriptionIV Range
Best31
Fantastic30
Very Good21-29
Pretty Good11-20
Decent1-10
No Good0

(hyper training moved up) Hyper Training is the action of exchanging either a Bottle Cap or a Golden Bottle Cap to maximize a Pokemon's imperfect IVs to 31. One Bottle Cap will raise one stat, while one Golden Bottle Caps will raise every stat. These can be given to Mr. Hyper, who resides in the Pokemon Day Care Center on Route 5. An easy way to farm Golden Bottle Caps is by battling Mina in Vermillion City after you've beaten the champion. She specializes in Fairy-types, and upon defeating her, (AC) she will give you a Golden Bottle Cap. Don't underestimate her, however, as her team has a Mr. Mime that will set up both Reflect and Light Screen, making defeating the rest of her team challenging. It might seem be (I imagine? if "seem" is better, "do be warned that" might merit removing for tonal consistency) wise to bring Magneton to handle the Fairy-types that Mina uses, but do be warned that she carries a Wigglytuff that has Flamethrower. Snorlax is a solid choice to battle Mina with, as she only uses special attackers and Snorlax is not hit super effectively by any attack Mina will use. Mina can be battled once a day, and using the time skipping method will also allow you to quickly gather Golden Bottle Caps to Hyper Train your Pokemon.

:eevee: Catch Combos :pikachu:

Some IVs can be guaranteed to be perfect through creating a Catch Combo with a Pokemon, otherwise known as a chain, by catching the same Pokemon over and over. After each catch, text at the botom of the screen will let you know how long your chain is. When your Combo is zero to ten, no IVs are guaranteed to be perfect. However, once your Combo is in the range of 11 to 20, you will have 2 guaranteed perfect IVs; when it is in the range of 21 to 30, you will have 3 guaranteed perfect IVs; and when your Combo reaches 31 and above, you will have 4 guaranteed perfect IVs. This makes catching Pokemon with amazing IVs very easy, and coupled with Madam Celadon, you can even control the nature of the Pokemon you are hunting. It is important to note that these guaranteed IVs only apply to the Pokemon you are chaining; they will not be guaranteed on any Pokemon outside of the chain even if you've built a chain. Here is the correlation between your Catch Combo and guaranteed IVs:

Catch ComboNumber of Guaranteed Perfect IVs
0-100
11-202
21-303
31+4

Through raising your Catch Combo higher and higher, the shiny odds of the Pokemon that is apart of the Combo will continue to grow higher as well. you also increase the odds Pokemon of the species in the chain appear, especially for rare spawns such as Lapras. Building up a Catch Combo also raises the shiny odds of the Pokemon that is part of the Combo. (I imagine this checks out?) For more information on shiny hunting in LGPE, be sure to check out this guide written by snow.

(here and below was the section moved up) A Catch Combo, also referred to as a chain, is a features that occurs when you catch Pokemon of the same species repeatedly. After each catch, text at the bottom of the screen will let you know how long your chain is. To get a Catch Combo started, find an area that the Pokemon you're seeking spawns in the most frequently, and keep catching them for as long as you can. It's advised to stock up on Lures as well, as they cause more Pokemon to spawn and also increase the odds of a Shiny Pokemon appearing. Bringing along Berries for more difficult Pokemon, such as Porygon, is also a smart idea because, (AC) if a Pokemon flees, then the Catch Combo will be broken and you will have to begin again. Another instance occurrence that will break the Catch Combo is closing out of the game (as in, fully shutting down the game; Sleep Mode on your Switch will not break the chain). More commonly, (AC) though, chains can be broken by catching a different Pokemon than that being chained. For example, if you have a chain of 40 Pidgey and catch a Pidgeotto, the chain will break and you will have to start again. Fighting a trainer or moving between routes will not cause the chain to break.

There are several benefits to building up a Catch Combo. Most notably, they increase the odds Pokemon of the species in the chain appearing, the odds of a Shiny Pokemon appearing, and guarantee a specific number of perfect IVs. Keep in mind that these benefits only apply to the Pokemon you are chaining and have no bearing on any other Pokemon. Another useful feature of Catch Combos is that they greatly increase the odds of rare spawns such as Lapras appearing. If you're looking to find a near flawless shiny Pokemon, then a Catch Combo will help expedite this process!
(i couldnt find a good way to incorporate the last sentence well, but again, be my guest if you want to tinker with my merge)

:pikachu: Cerulean Cave :eevee:

The classic Cerulean Cave, home of the legendary Mewtwo, has much more dazzle than meets the mass amount of glitter that is found across the cave meets your eye. (this didn't quite logically flow as was, being close to "more dazzle than meets the dazzle"; i tried one way to keep it clever, but there are of course other possibilities for this sentence) Scattered across the second floor of the cave are these very unique glittering spots; each of these spots contains rare items, most notably the Master Ball. Beyond this incredibly rare Poké Ball, the player can also find Golden Berries for easier catching, and any of the available fossils. Golden Berries can also be sold for high prices as well. These glittering spots are so special because they re-spawn through various ways, both time-based and step-based, which means you are able to, theoretically, have an infinite amount of Master Balls.

Beyond items, Chansey lingers on the second floor of Cerulean Cave. Although Chansey is able to spawn across nearly every route, it has a guaranteed 10% chance to spawn in Cerulean Cave, making this the most efficient place to level up your Pokemon. Chansey rewards the highest amount of EXP per capture in the entire game; optimizing EXP modifiers, chains, and, if possible, de-syncing your controllers (RC) can allow your Pokemon to level up absurdly fast. Certain methods of capture, such as capturing on the first throw or landing an "Excellent" throw, (AC) add modifiers to the base EXP that is gained upon defeat. These modifiers stack with the EXP boost that is gained from chaining Chansey as well. There are some other modifiers to consider as well – both well—all of large, extra large, small, and extra small Chansey will give an extra bonus, and thus having a solid supply of Max Lures to increases the odds of different sized Chansey is beneficial in the long run. Lastly, it is recommended to de-sync your controllers if you are able to, as there is an additional bonus for using two controllers over one. Don't be discouraged if you play in handheld mode on the Switch or have a Switch Lite, however, as the EXP gained through this method will be staggeringly high regardless. When added all With all modifiers added together, catching a single Chansey can reward the player with upwards of 90k EXP. (non-gp idea/possibility: say eg "enough to take X from lvl Y to lvl Z" or smth comparable to put it in context)

:pikachu: Conclusion :eevee:

Now that you're well-equipped to explore the even deeper parts of what seems to be a rather surface-level game, be sure to test some of these strategies (or tricks or ideas or etc.) out! You can find many amazing and unique things in LGPE, such as Teleport Magmar or and Calm Mind Pikachu, which that cannot be found elsewhere. With these tips, you'll be set to find these Pokemon with great IVs and the correct nature, (AC) and much more! (ending felt a bit incomplete bc so many other things, but feel free to tinker)
 
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Adeleine

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obv lmk if any questions or desires for change, etc.

edit: i didn't actually change the single quotation marks to double quotation marks like i said. did that now
 
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Finland thank you so much for the check and helping restructure the article in a bit better of a way. I think it looks much better!

I wanted to clarify something with you before updating the title to fully implemented.

you also increase the odds Pokemon of the species in the chain appear, especially for rare spawns such as Lapras

I'm not sure if this sentence was communicated correctly on my end. Rare spawns don't have any different odds than other Pokemon species; it's like if you had a chain of 31 Tentacool, you'd have much higher odds to encounter Tentacool than anything else, and a modifier that increases the odds of Rare spawns (-%) appearing.

Through raising your Catch Combo higher and higher, you also increase the odds of Pokemon of the same species in the chain appearing, along with rare spawns such as Lapras having higher odds to appear.​

Would this make more sense in that case?

Also looked into 'Professor Oak's assistant' being capitalized or not, and it's not capitalized (not my screenshot, from here).
 
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