Liepard (Taken Over) [QC: 3/3] (GP 2/2)

Blast

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[SET COMMENTS] (Pivot)
  • Move the talk about Dread Plate to AC.
[ADDITIONAL COMMENTS] (Pivot)
  • Don't bother explaining the EV spread since it's just 252 / 252. If you want you could say how max Speed Jolly outspeeds and traps Kadabra (after its Sash is broken), but otherwise don't bother with it.
  • Move the talk about Cat's advantages over Skunk to SC.
  • When talking about Dark Gem, remove Unburden because it clashes with U-turn and Prankster is better in every way. You can keep Dark Gem though since it does hit pretty hard, though it's one-time use.
  • Add Zangoose to the list of partners that like free switch-ins. Zangoose benefits from U-turn to activate its Toxic Orb, and it loves having Haunter Pursuit-trapped. Also while you're at it mention Fighting-types as good partners; they love Pursuit support, and Primeape does VoltTurn stuff with Cat. Sawk can also kill SR leads which is nice since SR punishes Cat's U-turning.
[SET COMMENTS] (Swag)
  • Don't bother with 0 Atk IVs. STAB Foul Play already does 23% max with the given EV spread so it's unnecessary.
  • You probably shouldn't say Encore grants setup opportunities "for teammates," since that's more what Pivot does. Instead say how it frees Liepard up turns to set up Subs.
Implement this Punchshroom , and I'll check back later.
 

Punchshroom

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Done, but this probably shouldn't be checked before the suspect test is over, so I can decide what to do with ShufflePard in the OO section.
 

ebeast

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I think that the Overview is a little bland and could use some fine tuning.

[Overview]

I think that the first two sentences can be combined and/or trimmed down. Saying that it utilizes Prankster and its good Speed along moves such Encore and Swagger to stun the opponent is both more informative and gets straight to the point. You can keep the part about it being infamous, but I do not think the extra bit about it being an 'annoyer' is needed at all. The following sentence should be replaced with talking about how it uses Prankster Encore and Swagger to its advantage; Prankster Encore to stun set up Pokemon and gain momentum on them, potentially even allowing a partner to set up; Swagger to to potentially luck an opponent out of a game. (Plus the part about it being the only Prankster Pokemon mon with offensive presence isn't true either since Murkrow exists.)

I think you can elaborate on its frailty by talking about how even with its disruption tools in Encore and Swagger, attempting to use them as effectively as possible can be risky due to its inability to take hits. (Such as in the situation where you can either predict an opponent's set up move and try to switch into Encore or predict them to expect Liepard to switch in and wait a turn. Both could potentially cost you big if you predict wrong) Elaborate a little on how Prankster lets it avoid taking hits and remove what you have after the comma. The rest of the overview should have addressed those things already.
 

Punchshroom

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Added your changes except...
I think that the Overview is a little bland and could use some fine tuning.

[Overview]Elaborate a little on how Prankster lets it avoid taking hits and remove what you have after the comma. The rest of the overview should have addressed those things already.
Are you telling me to edit my conclusion, or remove it altogether in place of the Prankster thing? I edited it as:
Prankster does go a long way in helping it to avoid hits though, and it stands out as a utility Pokemon that performs like no other.
Because I don't know how else you want me to phrase this. The 'avoiding hits with Prankster' thing is kinda elaborated already with Encore and Swagger (whereas the sentence "after the comma" hasn't been touched upon), so if you can add on to this it would be highly appreciated.
 

ebeast

she's probably sexting nprtprt
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Basically the after the comma thing was referring to the part where you say that it's a utility mon that performs like no other and something else that I can't remember since I can no longer look at post histories. It has kind of an exaggerated tone and needless conclusion. If you feel like the avoiding hits with Prankster is elaborated enough then just end the sentence there somewhere and don't include the last part about it performing like no other.

I think the overview looks fine now.
 
nah Punchshroom it's fine if it's checked before the suspect test is done. if Assist + Prankster or Assist + Whirlwind or w/e gets banned, we'll just delete that part from the analysis. if Liepard itself gets banned, we'll have to delete the whole analysis, but it's in sore need of an update and should be finished anyways. I'll take a closer look at this if I get a chance before Dat Blast or someone else does.
 

Blast

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Get rid of Fake Tears in OO, there's literally no reason at all to use it.

QC Approved 3/3 I suppose, this really does need to be uploaded soon. Though I do kind of question a weather starter in OO; I've used a set of Rain Dance / Encore / U-turn / Sucker Punch before and it's actually very good, though we can save that for another day. For now just get this to GP Punchshroom
 
additions
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[Overview]
<p>Liepard is infamous for its disruption capabilities, which it achieves by having the fastest Prankster being the fastest Prankster user in NU, good speed in general Speed, and an extensive support movepool. The most notable of these moves would be Encore and Swagger, which it can stun opponents with; Encore can lock its targets into unfavorable moves and provide easy setup, while Swagger can luck an opponent out of the game. While its attacking stats are not too impressive, it can still boast surprising offensive presence due to its tricky attacks. Unfortunately, it is one of the frailest Pokemon in existence, meaning it dies to even the lightest of breezes, which brings its fair share of risks when trying to use its disruption tools, but Prankster coupled with its movepool does go a long way in helping it to avoid direct hits.</p>

[SET]
name: Pivot
move 1: Encore
move 2: Sucker Punch
move 3: U-turn
move 4: Pursuit / Night Slash
item: Dread Plate
ability: Prankster
nature: Jolly
evs: 4 HP/ 252 Atk / 252 Sp
de

[SET COMMENTS]

<p>This Liepard serves as both a momentum grabber and a revenge killer. It is fairly consistent at its role, and has priority that packs decent enough power to pick off weakened foes, though it struggles to KO healthier targets. While it seems risky for such a frail Pokemon to adopt a prediction-heavy task, Liepard has all the moves it needs to minimize this risk. For a trapper, Skuntank is usually used in this role, but Liepard's advantages are better speed, U-turn for grabbing momentum,(AC) and Encore for stopping setup sweepers and Substitute users, while Skuntank has to rely on prediction and usually isn't fast enough to use Taunt on them to ease said prediction. Sucker Punch revenge kills weakened targets and is Liepard's strongest unboosted attack, but it fails if the opponent switches or doesn't attack. Pursuit can hunt down those that flee and take them out anyway. Should the opponent stick around to either set up or heal, Prankster Encore locks the opponent into a the non-damaging move they've used on a previous turn regardless of any sSpeed they may have attained, turning the opponent into a sitting duck. What this means is that Liepard can thwart almost any attempt to bypass Sucker Punch by itself. From there, U-turn gives the user the advantage against the switches the opponent will be making to escape Encore (and Sucker Punch), making it a decent pivot, or you could just Pursuit it. U-turn also allows Liepard to escape its counters while landing chip damage. Night Slash provides more reliable STAB, but Pursuit is preferred as it punishes Pokemon attempting a switch, especially after they have been Encored, while Sucker Punch is stronger and its risks have been reduced thanks to Liepard's other moves.</p>

[ADDITIONAL COMMENTS]

<p>Dread Plate is for maximum power on Sucker Punch without recoil from Life Orb, at the cost of a negligible loss in U-turn's power. Dark Gem could be used but Liepard loses a noticeable amount of power after it is consumed. Due to the switches Encore, Sucker Punch
,(AC) and U-turn force, Liepard appreciates entry hazard support as it can wear down walls that stop Liepard, making Pokemon such as Garbodor, Scolipede, and Golem good partners. Liepard also has good synergy with Poison-types such as Garbodor, Roselia, and Scolipede, as well as Ghost-types like such as Haunter and Golurk to cover its weaknesses. Encore and U-turn makes Liepard a great partner for setup sweepers such as Jynx, Carracosta, Samurott,(AC) and Braviary, or frail attackers such as Swellow, Scolipede, Drifblim, Zangoose,(AC) and Haunter, all if whom like free switch-ins. Walls such as Alomomola and Regice are good counters because Liepard doesn't have the sheer power to break them, thus wallbreakers such as Eelektross and Samurott are recommended.</p>

[SET]
name: SubSwagger
move 1: Substitute
move 2: Swagger
move 3: Encore / Thunder Wave
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Timid
evs: 80 HP / 140 Def / 120 SpD / 168 Spe
ivs: 0 Atk


[SET COMMENTS]

<p>The set most players are grudgingly familiar with, this Liepard aims to cripple as much as possible with its Prankster-(rh) status moves and STAB Foul Play. Substitute blocks status moves, Trick,(AC) and direct hits, as well as providing a safety buffer against faster Pokemon and can be used to stall or scout. Swagger powers up Foul Play while potentially immobilizing foes and is potent against Fighting-types, but is risky as Liepard can get OHKOed by a gentle touch from a +2 aAttack. Encore, if timed right, locks opponents into unfavorable moves(remove space), mainly non-damaging attacks, to grant free switches or setup opportunuties opportunities for itself, as well as tripping up most utility Pokemon that rely on said moves. Thus, Liepard's presence alone can be enough to deter the use of support moves, but requires good prediction lest Liepard be damaged beyond repair. Thunder Wave combined with Prankster is nice for crippling fast threats and performs the classic parafusion combo with Swagger. Swagger and Thunder Wave can drive offensive teams insane, but is still considerably risky for Liepard as well as being less effective against defensive Pokemon that shrug it off, especially if they have reliable recovery. STAB Foul Play is good against a wide range of Pokemon:; it hits hard against powerful against physical sweepers, and hits Ghost- and Psychic-types hard even with their low Attack stats.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are tailor
-(hyphen)made to allow Liepard to function at its best. 80 HP EVs allow for five Substitutes after factoring in Leftovers, allowing Liepard to stall even more. 120 Special Defense EVs are sufficient in allowing its Substitute to survive Misdreavus's Shadow Ball and Alomomola's Scald; m . Maximum Special Defense is an option as physical bulk does not matter too much to Liepard against +2 opponents, courtesy of Swagger, but there are few and far far and few attacks between that won't KO either the Substitute or Liepard itself with more special bulk. 168 Speed EVs allow it to outspeed Haunter and Jynx, but max Speed can be used to get the drop on anything between the 95-105 base Speed range. Any remaining EVs are thrown into Defense, which makes Liepard more resilient to priority and multi-hit moves.</p>

<p>Poison-types make for great partners for Liepard: they resist its weaknesses, lures Psychic attacks for Liepard to switch into,(AC) and grounded Poison-types such as Garbodor, Scolipede,(AC) and Roselia have the added benefit of absorbing Toxic Spikes, which would otherwise ruin Liepard. Ghost-types such as Haunter and Drifblim,(RC) and Flying-types such as Braviary and Charizard are also handy to handle its weaknesses. Other potential partners include Gurdurr, Sawk, Golurk, or and Samurott to break down Steels -types while taking advantage of Liepard slowing down sweepers for them. Setup sweepers, preferably those with notable immunities like such as Jynx and Misdreavus, or resistances such as Carracosta, Serperior, Klang, are recommended to take advantage of the attacks that Liepard Encores. Specially defensive Pokemon, examples including Mantine, Regice, Lickilicky, Audino,(AC) and Gardevoir, make for good partners to take on the special attackers that shrug off Foul Play.</p>

[Other Options]

<p>Nasty Plot can do serious damage to most physical walls that intend to wall Liepard, but its Liepard's power is pretty modest before a boost and can be lacking even after a boost, and it is hard to find the turns it needs to set(space)up while protecting itself from revenge kills. Taunt can be used to prevent setup attempts such as Spikes, but Encore is better as not many Pokemon have access to it nor make use of it well, though the two can be used together to force a Pokemon locked into a non-damaging move to sStruggle. Toxic allows Liepard to combat bulky Pokemon that can stand up to Foul Play, as well as causing and causes residual damage to make up for weak Foul Plays; when used in tandem with Encore, it can really harass most walls looking to counteract the poison, but . However, bulkier Pokemon make use of Toxic better since they can take hits longer. Yawn can be used to force switches or put a foe to sleep, both of which can buy Liepard free turns, but Liepard would be exposed to attacks for at least one turn. Torment combos very well with a prior Substitute to infuriate Choice users (without Volt Switch or U-turn) or mono-attack mons Pokemon such as Alomomola and support Miltank, and can be used in tandem with Encore to force Struggling (and switches);. Encore alone is better most of the time though.</p>

<p>Knock Off can be used to cripple pretty much any wall and even certain sweepers, and is effective against bulky Poison-types that Toxic can't affect;, though Liepard has better things to be doing though and this is also better left off to bulkier Pokemon. Liepard has priority on Sunny Day and Rain Dance which could theoretically make it a good weather starter, but high sSpeed and pathetic bulk means it cannot U-turn in the same fashion as Volbeat can to grant teammates momentum, so it must utilize other traits such as Sucker Punch and Foul Play to better stand out. Prankster Trick is outdone by Encore, nor is Liepard strong enough to make use of Choice items. Unburden with a pinch berry does not do damage as consistently as Life Orb and only has the boost as long as it stays in. Liepard has Hone Claws with physical moves such as Seed Bomb, Gunk Shot, and Iron Tail, but still cannot beat its common switch-ins. Prankster Charm can weaken physical sweepers, but it does clash with Foul Play and said physical sweepers can still overwhelm Liepard.</p>

[Checks and Counters]

<p>Liepard is super frail,
and one direct hit can do massive damage or even KO. In general, Pokemon that are even remotely bulky, such as Samurott and Eelektross, can take Liepard's attacks and KO back, much less similar to defensive titans like such as Alomomola, Regice, Torkoal,(AC) and even Wartortle. Fighting-types or and Steel-types make for the safest switch-ins to most Liepard, with Gurdurr receiving special mention due to powering up from status via Guts and threatening with STAB Mach Punch, while Shed Skin Scraggy manhandles any Liepard. Resisting the temptation to set up or heal haphazardly can deny Liepard the opportunity to mess you up with Encore, so just take it down as quickly as you can. Pivot Liepard for the most part is not very hard to counter due to its lackluster power, but access to U-turn and Sucker Punch makes it tricky to check. Faster Pokemon such as Tauros, Swellow, Scolipede and various Choice Scarf Pokemon can easily KO Liepard, but if they are weakened they need to be wary of Sucker Punch. Priority moves outspeed Liepard's attack, cornering it into using Sucker Punch or switching out; faster priority such as Fake Out and Extreemespeed ExtremeSpeed or faster priority users such as Quick Attack Swellow and Aqua Jet Floatzel outspeed it regardless. Jolly Shell Smash Carracosta's and Belly Drum Linoone are two exceptions to setup sweepers Liepard cannot stop, as they can evade Liepard's Encore by following up with Aqua Jet and Extreemespeed ExtremeSpeed respectively.</p>

<p>Swagger Liepard is usually the one most have trouble with, even though Liepard plays just as much with Lady Luck during the initial turns of its mayhem-inducing antics. If it does get going though, it can still be stopped. Multi-strike hit moves such as Bonemerang, Gear Grind, Rock Blast, Icicle Spear,(AC) and Bullet Seed,(RC) can bust through Liepard's Substitutes with ease, especially after a Swagger boost. Marowak must be careful of Foul Play though, but others such as Klang, Golem, Armaldo, Piloswine, and Torterra can easily take a hit or two. Special attackers, especially those with 0 Attack EVs (evs or ivs?), can take on Swagger Liepard one-on-one the majority of the time as they do not take too much from self confusion or Foul Play, provided they aren't weak to Dark. Lum Berry grants one a window of opportunity to dispatch Swagger Liepard before it causes further trouble. Liepard despises status as they drastically reduce its staying power; Toxic Spikes can bypass its Prankster Substitute which would ward off other attempts. Lickilicky with Own Tempo counters Swagger sets due to its confusion immunity while receiving free attack boosts, but must still watch out for boosted Foul Plays and Encore when trying to heal off damage or status. U-turn and Volt Switch can break Liepard's Substitute after <em>after</em> it uses a Prankster Substitute (meaning Liepard cannot set up another one on the same turn) while escaping Swagger's confusion, leaving Liepard exposed to attack,; however,(AC) the U-turn or Volt Switch user is likely to be crippled by status in the process. Be aware that Swagger alongside Thunder Wave can screw you over on a bad day regardless of any of this, but usually the odds are against Liepard.</p>

gp 1/2
 
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Aeron Ee1

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Changes in bold
Removals in red
comments in bold red

[Overview]

<p>Liepard is infamous for its disruption capabilities, which it achieves through being the fastest Prankster user in NU, good Speed, and an extensive support movepool. The most notable of these moves would be Encore and Swagger, which it can stun opponents with; Encore can lock its targets into unfavorable moves and provide easy setup, while Swagger can luck an opponent out of the game. While its attacking stats are not too impressive, it can still boast surprising offensive presence due to its tricky attacks. Unfortunately, it is one of the frailest Pokemon in existence, meaning it dies to even the lightest of breezes, which brings its fair share of risks when trying to use its disruption tools, but Prankster coupled with its movepool does go a long way in helping it to avoid direct hits.</p>

[SET]
name: Pivot
move 1: Encore
move 2: Sucker Punch
move 3: U-turn
move 4: Pursuit / Night Slash
item: Dread Plate
ability: Prankster
nature: Jolly
evs: 4 HP/ 252 Atk / 252 Spe

[SET COMMENTS]

<p>This Liepard serves as both a momentum grabber and a revenge killer. It is fairly consistent at its role, and has priority that packs decent enough power to pick off weakened foes, though it struggles to KO healthier targets. While it seems risky for such a frail Pokemon to adopt a prediction-heavy task, Liepard has all the moves it needs to minimize this risk. For a trapper, Skuntank is usually used in this role, but Liepard's advantages are better Speed, U-turn for grabbing momentum, and Encore for stopping setup sweepers and Substitute users, while Skuntank has to rely on prediction and usually isn't fast enough to use Taunt on them to ease said prediction. Sucker Punch revenge kills weakened targets and is Liepard's strongest unboosted attack, but it fails if the opponent switches or doesn't attack. Pursuit can hunt down those that flee and take them out anyway. Should the opponent stick around to either set up or heal, Prankster Encore locks the opponent into the non-damaging move they used on a previous turn regardless of any Speed they may have attained, turning the opponent into a sitting duck. What this means is that Liepard can thwart almost any attempt to bypass Sucker Punch by itself. From there, U-turn and Pursuit gives Liepard's team the advantage against the switches the opponent will be making to escape Encore (and Sucker Punch), making it a decent pivot, or you could just Pursuit it. U-turn also allows Liepard to escape its counters while landing chip damage. Night Slash provides more reliable STAB, but Pursuit is preferred as it punishes Pokemon attempting a switch, especially after they have been Encored, while Sucker Punch is stronger and its risks have been reduced thanks to Liepard's other moves.</p>

[ADDITIONAL COMMENTS]

<p>Dread Plate is used for maximum power on Sucker Punch without recoil from Life Orb, at the cost of a negligible loss in U-turn's power. Dark Gem could be used but Liepard loses a noticeable amount of power after it is consumed. Due to the switches Encore, Sucker Punch, and U-turn force, Liepard appreciates hazard support as it can wear down walls that stop Liepard, making Pokemon such as Garbodor, Scolipede, and Golem good partners. Liepard also has good synergy with Poison-types such as Garbodor, Roselia, and Scolipede, as well as Ghost-types such as Haunter and Golurk to cover its weaknesses. Encore and U-turn makes Liepard a great partner for setup sweepers such as Jynx, Carracosta, Samurott, and Braviary, or frail attackers such as Swellow, Scolipede, Drifblim, Zangoose, and Haunter, all if whom like free switch-ins. Walls such as Alomomola and Regice are good counters because Liepard doesn't have the sheer power to break them, thus wallbreakers such as Eelektross and Samurott are recommended.</p>

[SET]
name: SubSwagger
move 1: Substitute
move 2: Swagger
move 3: Encore / Thunder Wave
move 4: Foul Play
item: Leftovers
ability: Prankster
nature: Timid
evs: 80 HP / 140 Def / 120 SpD / 168 Spe
ivs: 0 Atk

[SET COMMENTS]

<p>The set most players are grudgingly familiar with, this Liepard aims to cripple as much as possible with its Prankster status moves and STAB Foul Play. Substitute blocks status moves, Trick, and direct hits, as well as providing a safety buffer against faster Pokemon and can be used to stall or scout. Swagger powers up Foul Play while potentially immobilizing foes and is potent against Fighting-types, but is risky as Liepard can easily get OHKOed by a gentle touch from a move backed by +2 Attack. Encore, if timed right, locks opponents into unfavorable moves, mainly non-damaging attacks, to grant free switches or setup opportunities for itself, as well as tripping up most utility Pokemon that rely on said moves. Thus, Liepard's presence alone can be enough to deter the use of support moves, but requires good prediction lest Liepard be damaged beyond repair. Thunder Wave combined with Prankster is nice for crippling fast threats and performs the classic parafusion combo with Swagger. Swagger and Thunder Wave can drive offensive teams insane, but is still considerably risky for Liepard as well as being less effective against defensive Pokemon that shrug it off, especially if they have reliable recovery. STAB Foul Play is good against a wide range of Pokemon; it hits powerful physical sweepers hard, and hits Ghost- and Psychic-types hard even with their low Attack stats.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are tailor-made to allow Liepard to function at its best. 80 HP EVs allow for five Substitutes after factoring in Leftovers, allowing Liepard to stall even more. 120 Special Defense EVs are sufficient in allowing its Substitute to survive Misdreavus's Shadow Ball and Alomomola's Scald. Maximum Special Defense is an option as physical bulk does not matter too much to Liepard against +2 opponents, courtesy of Swagger, but there are far and few attacks between that won't KO either the Substitute or Liepard itself with more special bulk. 168 Speed EVs allow it to outspeed Haunter and Jynx, but max Speed can be used to get the drop on anything between the 95-105 base Speed range. Any remaining EVs are thrown into Defense, which makes Liepard more resilient to priority and multi-hit moves.</p>

<p>Poison-types make for great partners for Liepard: they resist its weaknesses, lure Psychic attacks for Liepard to switch into, and grounded Poison-types such as Garbodor, Scolipede, and Roselia have the added benefit of absorbing Toxic Spikes, which would otherwise ruin Liepard. Ghost-types such as Haunter and Drifblim and Flying-types such as Braviary and Charizard are also handy to handle its weaknesses. Other potential partners include Gurdurr, Sawk, Golurk, or Samurott to break down Steels while taking advantage of Liepard slowing down sweepers for them. Setup sweepers, preferably those with notable immunities such as Jynx and Misdreavus, or resistances such as Carracosta, Serperior, Klang, are recommended to take advantage of the attacks that Liepard Encores. Specially defensive Pokemon, examples including Mantine, Regice, Lickilicky, Audino, and Gardevoir, make for good partners to take on the special attackers that shrug off Foul Play.</p>

[Other Options]

<p>Nasty Plot can do serious damage to most physical walls that intend to wall Liepard, but Liepard's power is pretty modest before a boost and can be lacking even after a boost, and it is hard to find the turns it needs to set up while protecting itself from revenge kills. Taunt can be used to prevent setup attempts such as Spikes, but Encore is better as not many Pokemon have access to it nor make use of it well, though the two can be used together to force a Pokemon locked into a non-damaging move to Struggle. Toxic allows Liepard to combat bulky Pokemon that can stand up to Foul Play, and causes residual damage to make up for weak Foul Plays; when used in tandem with Encore, it can really harass most walls looking to counteract the poison. However, bulkier Pokemon make use of Toxic better since they can take hits longer. Yawn can be used to force switches or put a foe to sleep, both of which can buy Liepard free turns, but Liepard would be exposed to attacks for at least one turn. Torment combos very well with a prior Substitute to infuriate Choice users (without Volt Switch or U-turn) or mono-attack Pokemon such as Alomomola and support Miltank, and can be used in tandem with Encore to force Struggling (and switches). Encore alone is better most of the time though.</p>

<p>Knock Off can be used to cripple pretty much any wall and even certain sweepers, and is effective against bulky Poison-types that Toxic can't affect, though Liepard has better things to be doing and this is also better left off to bulkier Pokemon. Prankster Trick is outdone by Encore, nor is Liepard strong enough to make use of Choice items. Unburden with a pinch berry does not do damage as consistently as Life Orb and only has the boost as long as it stays in. Liepard has Hone Claws with physical moves such as Seed Bomb, Gunk Shot, and Iron Tail, but still cannot beat its common switch-ins. Prankster Charm can weaken physical sweepers, but it does clash with Foul Play and said physical sweepers can still overwhelm Liepard.</p>

[Checks and Counters]

<p>Liepard is super frail, and one direct hit can do massive damage or even KO. In general, Pokemon that are even remotely bulky, such as Samurott and Eelektross, can take Liepard's attacks and KO back. Defensive titans such as Alomomola, Regice, Torkoal and even Wartortle perform similarly. Fighting-types and Steel-types make for the safest switch-ins to most Liepard, with Gurdurr receiving special mention due to powering up from status via Guts and threatening with STAB Mach Punch, while Shed Skin Scraggy manhandles any Liepard. Resisting the temptation to set up or heal haphazardly can deny Liepard the opportunity to mess you up with Encore, so just take it down as quickly as you can. Pivot Liepard for the most part is not very hard to counter due to its lackluster power, but access to U-turn and Sucker Punch makes it tricky to check. Faster Pokemon such as Tauros, Swellow, Scolipede and various Choice Scarf Pokemon can easily KO Liepard, but if they are weakened they need to be wary of Sucker Punch. Priority moves outspeed Liepard's attack, cornering it into using Sucker Punch or switching out; faster priority such as Fake Out and ExtremeSpeed or faster priority users such as Quick Attack Swellow and Aqua Jet Floatzel outspeed it regardless. Jolly Shell Smash Carracosta and Belly Drum Linoone are two exceptions to setup sweepers Liepard cannot stop, as they can evade Liepard's Encore by following up with Aqua Jet and ExtremeSpeed respectively.</p>

<p>Swagger Liepard is usually the one most have trouble with, even though Liepard plays just as much with Lady Luck during the initial turns of its mayhem-inducing antics. If it does get going though, it can still be stopped. Multi-hit moves such as Bonemerang, Gear Grind, Rock Blast, Icicle Spear, and Bullet Seed can bust through Liepard's Substitute with ease, especially after a Swagger boost. Marowak must be careful of Foul Play though, but others such as Klang, Golem, Armaldo, Piloswine, and Torterra can easily take a hit or two. Special attackers, especially those with 0 Attack IVs, can take on Swagger Liepard one-on-one the majority of the time as they do not take too much from self confusion or Foul Play, provided they aren't weak to Dark. Lum Berry grants one window of opportunity to dispatch Swagger Liepard before it causes further trouble. Liepard despises status as they drastically reduce its staying power; Toxic Spikes can bypass its Prankster Substitute which would ward off other attempts. Lickilicky with Own Tempo counters Swagger sets due to its confusion immunity while receiving free attack boosts, but must still watch out for boosted Foul Plays and Encore when trying to heal off damage or status. U-turn and Volt Switch can break Liepard's Substitute after it uses a Prankster Substitute (meaning Liepard cannot set up another one on the same turn) while escaping Swagger's confusion, leaving Liepard exposed to attack; however, the U-turn or Volt Switch user is likely to be crippled by status in the process. Be aware that Swagger alongside Thunder Wave can screw you over on a bad day regardless of any of this, but usually the odds are against Liepard.</p>

gp 2/2
 
Ok, so I read this somewhere(IIRC in a post by oglemi), which said that 'infamous' shouldn't be used. I can't find that post atm, but doesn't that mean that the first sentence should be edited?
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
Done, release the cat!

Also, the uploader may slot in scorp's WeatherPard under Pivot and over SubSwagger.
 
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Punchshroom, please remove infamous from the overview. for reference see smogon 101 thread under fifth generation.
Edit- while that's a phrase to avoid, if ras says so.....
 
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