Like a Fable-The Dragon and the Pricess
Introduction: Hi Somogn, I'm Mold Breaker. For first sorry for my english, i'm an Italian player and i don't speak it well.
I Think that Mega Charizard Y is one of the best mega in the meta, it have an amazing coverage in Fire-Grass-Fight attack an a fantastic speed tier, it also have drought to boost his Fire Blast in a insane powered moove.
So, i've decided to build a team around this fantastic mega.
Team building process:
I've started to build this team around it so it was my first pokemon. I've nothing to say about it that i haven't already mentioned in the introduction.
My second choice was latios. I want to build an offensive team and i need a defogger that can remove SR for charizard; latios is one of the best offensive defogger in the entire OU tier and it can check mega venusaur and rotom-W to help charizard's sweep.
Now i need someone to remove opponents latwins, in particoular i need a pursuit trapper so Bisharp come in.
It is the most used and standard pursuit trapper in the OU tier
For an offensive team in OU have a hazards setter is important so i've added hippowdon for this role, hippowdon also help me to deal with mons like Mega Charizard X, Mega lopunny, mega medicham, dragonite and physical sweeper in general. It also help me to check a lot of offensive electric mons like Mega manectric, raikou and thundurus.
I have some trouble with stall team and bulky water mons in general so i've added Serperior.
Serperior help me really A LOT, despite his common weakness to fire and ice it is a fantastic offensive mon. It have access to glare to paralyze mons that can revenge kill or outspeed Charizard and after a boost it hit hard like a truck.
In the last slot i've put keldeo that is my answer to opposing bisharp and chansey/blissey.
It is also a good stallbreaker
After some tests i've switched bisharp for tyranitar because it give me a check for AV goodra and for flyspam, it also is a better revenge killer and have more offensive pressure
Hippowdon was too passive and lack of offensive presence so i've switch it for azumaril, a poke that can take some hit by dragonite, charizard X and lopunny and retaliate hard with his strong attack stat
But i really need a SR setter so i have placed in the fourth slot a Defensive diancie, it can take more hit than azumarill and retaliate hard as well (and it can place SR)
Now i have change keldeo for infernape because it has more presence in the match thanks to his priority mach punch and the chance to lure in Lat@s and use u-turn to launch tyranitar and trap it with ease
Latias over latios because i think that Healing wish is a lot useful but i'm not sure about this change.
The team:Charizard-Y (M) @CharizarditeY
Trait: Blaze
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
Standard charizard Y, it is timid and not modest because now in OU have a good speed tier is essential for an offensive mon.
Fire blast is for maximize the power output (i prefer it to flamethrower if the nature is Timid).
Solar beam in sun is a fantastic coverage moove against anything that is weak to grass (for expemple rotom-W)
Focus blast is for complete the coverege, it can hit hard tyranitar in the switch in.
Roost is for longevity and for heal up some damage caused by the SR.
Latias (F) @ Leftovers
Trait: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Healing Wish
Another standard mon, 72 Evs on HP are for resist one HP ice by thundurus and hit back with a powerful draco meteor.
Draco meteor are the standard moove when you are against a rotom-w or anything that doasn't resist it.
Psyshock is another powerful stab that can hit hard things like venusaur and amoongus,
Defog is for defog lol.
Healing wish help me to mantain in a health state an important mon of the match.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Pursuit
- Stone Edge
- Ice Beam
- Superpower
Scarf tyranitar is my pursuit trapper and revenge killer.
Sand stream is extremely useful to make me able to re-set the sun with Zard and have 5 turn to sweep with it.
Pursuit can trap latwins and gengar with ease, stone edge stop the fly spam and can revenge kill opposing charizard-Y.
Superpower over crunch because i haven't used it so much and IB is more useful to check annoyng dragon types such as dragonite and garchomp.
Superpower is for coverage against opposing tyranitar, ferrothorn, heatran and also help to eliminate some chansey/blissey
Infernape (M) @ Choice Band
Trait: Iron Fists
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- U-turn
Choice band infernape work well as an hit and run sweeper/revenge killer.
Close combat is the primary stab and it's pricipally used to destroy some chansey/blissey and some heatrans.
Fire blitz is the secondary stab, not so useful but hit really hard, in sun it is insane, it can destroy some specially defensive fairy pokemon like florgess or specially defensive clefable.
Mach punch is an important stab with priority used to kill opposite pursuitter like scarf tyranitar or bisharp that can trap the mine latias and prevent a defog.
U-turn is an useful move, infernape can lure opposing latwins and use u-turn to launch tyranitar and trap them.
Diancie @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Def / 4 SAtk
Relaxed Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Protect
I think it is an UU set but it work incredibly well in this team.
The role of this mon is to handle with physical attacker like dragonite, charizard X and mega lopunny, it can take:
6hko by lopunny's return
3hko by +1 charizard X's fire blitz
3hko by dragonite's EQ
It can also retaliate hard, it make:
2hko with moonblast/diamond storm to Charizard X.
2hko with diamond storm to dragonite with multiscale (without it i think it can make an OHKO)
2hko with moonblast to Mega lopunny.
Stealth rocks are for entry hazards that are essential for an offensive team.
Protect is for scout some scarf tyranitar/garchomp/heatran.
SWITCHED FOR:
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fireblast
- Soft-Boiled
Thanks Ha In Kang for the advice
Serperior (F) @ Life Orb
Trait: Contrary
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Fire]
- Glare
Max speed and SAtk are to maximize its wallbreaking power, with an amazing combo of contrary and leaf storm it can punch holes in a lot of unprepared team.
Leaf storm is the main stab and it can boost the SAtk by two stage thanks to contrary.
Giga drain is for guarntee a form of recovery and it is also a good backup stab moove with 100x100 accurancy.
HP rock are for hit hard Opposing talonflame and charizard y in the switch in .
Glare is to paralyze mons that are more fast than Charizard Y and for help his sweep.
Edit: HP fire >HP rock. Thanks to Adiane
Thanks for reading this RMT that was write in an orrible english, have a nice day
PIZZA, MAFIA E MANDOLINO
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