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XY LC Little but strong(LC rmt reposted)

SamuelTheBest

Banned deucer.
Little but strong
lc rmt by samucapiscoh
---------------------------

well,I know this team is not awesome.but it works
well,let's start
ah,this is an HO,soo..a lot of Life orbs

archen.gif
Flying chicken? (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 132 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Earthquake
- U-turn

very good offensive pokemon

Acrobatics is very good for the lot of fighting pokemon in LC
also rock slide for fletchlings and earthquake for some other pokemon
U turn is for have a free switch in case of predictable enemy switch in

dwebble.gif
(changed with drilbur,wait RMT 2.0 for see drilbur)

Beautiful °-° (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Atk / 236 Def / 236 SpD
Impish Nature
- Counter
- Rock Blast
- Stealth Rock
- Spikes

my lead,I LIKE IT SO MUCH!
he have a great chance of set rocks
236 Atk Mold Breaker Drilbur Rock Slide vs. 0 HP / 236 Def Dwebble: 12-16 (57.1 - 76.1%) -- guaranteed 2HKO
236 Atk Mold Breaker Cranidos Rock Slide vs. 0 HP / 236+ Def Dwebble: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO

this is the only one can break sturdy,soo good hazard setter for me
counter is a good Check for the lot of psychical pokemon in LC(this move was suggested by room LC,thanks)

chinchou.gif

THAFISH (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice beam
- Thunderbolt

A good pokemon
I like it scarf,Cause I was need a good mon who can be used scarf and I found it
ice beam is solid for coverage
Scald,tbolt and volt switch is good stabs
Really a good offensive set of chinchou

abra.gif

too op (Abra) @ Life Orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

the anti pawniard is here
he can Check pawniard with HP fighting + substitue,not all can predict the substitute and do sucker punch when he use sub,also he can do substitute on predictable switch
Shadow ball don't give great damage,but it's a solid coverage
Psychic is a good stab,I was using psyshock before,but In this meta is better psychic (another suggestion,thanks again!)

elekid.gif
Electricman (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic

another good offensive mon
the 20 speed is very good in this meta,I really like it
Hp grass is for pokemon like onix..drilbur after some damage...
and some other
psychic is cause he don't have a great moveset
volt switch is for made a semi volturn with archen and chinchou

corphish.gif
DVROCRAB (Corphish) @ Life Orb Eviolite(testing Timburr over corpish)
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

this is last pokemon,my corpish
Just,if this pokemon set up a sword dance on switch,it's probbably gg
+2 196+ Atk Adaptability Corphish Crabhammer vs. 76 HP / 76+ Def Eviolite Timburr: 24-30 (96 - 120%) -- 87.5% chance to OHKO
just saying
knock off is a good move,Much coverage
Aqua jet is a stabbed priority who can kill a lot of pokemons

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Did you like this team?You have any suggestion?Tell me under here!
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Team paste
Flying chicken? (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 180 Atk / 132 SpD / 196 Spe
Jolly Nature
- Acrobatics
- Rock Slide
- Earthquake
- U-turn

Beautiful °-° (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Atk / 236 Def / 236 SpD
Impish Nature
- Counter
- Rock Blast
- Stealth Rock
- Spikes

THAFISH (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 228 SpA / 60 SpD / 220 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Thunderbolt

too op (Abra) @ Life orb
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Substitute
- Psychic
- Shadow Ball
- Hidden Power [Fighting]

Electricman (Elekid) @ Life Orb
Ability: Static
Level: 5
EVs: 236 SpA / 36 SpD / 236 Spe
Timid Nature
IVs: 0 HP / 30 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Psychic

DVROCRAB (Corphish) @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer
 
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Hey SamuCapiscoh, you have a great team, but I have some suggestions that will make it even better.

First off, Life Orb Elekid should have 0 HP IVs. With 0 HP IVs, Elekid will take minimum damage from Life Orb (1 HP), which makes Elekid have more turns to deal a lot of damage with the decreased damage from its Life Orb.

For Corphish, I would suggest running Eviolite over Life Orb. This will allow Corphish to have a good amount of bulk to set up a Swords Dance and sweep. You can possibly still manage to survive another hit from your opponent after you set up too. As seen in the calc you made in Corphish's description, +2 Corphish without Life Orb still has a huge chance to OHKO Timburr.

I noticed that your team has a relatively hard time with Onix. The combination of Sturdy and Berry Juice can wreck your team. For this problem, I would suggest Drilbur over Dwebble. The rising usage of Taunt Mienfoo and Taunt Onix does not help Dwebble at all. With Drilbur, you can Rapid Spin hazards away and your team doesn't have to worry about them anymore since hazards are annoying. With Mold Breaker, Drilbur can do excellent damage against your opponent with a STAB Earthquake and break Sturdy. You can still put Stealth Rocks on the field too.

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock

For Chinchou, I would suggest, Hydro Pump over Scald. Since Chinchou is scarfed, you want to be as offensive as you can. Hydro Pump will also secure OHKOs on pokemon such as Drilbur.

You have a great team and hopefully I helped. Good luck in your future battles!
 
Hey SamuCapiscoh, you have a great team, but I have some suggestions that will make it even better.

First off, Life Orb Elekid should have 0 HP IVs. With 0 HP IVs, Elekid will take minimum damage from Life Orb (1 HP), which makes Elekid have more turns to deal a lot of damage with the decreased damage from its Life Orb.

For Corphish, I would suggest running Eviolite over Life Orb. This will allow Corphish to have a good amount of bulk to set up a Swords Dance and sweep. You can possibly still manage to survive another hit from your opponent after you set up too. As seen in the calc you made in Corphish's description, +2 Corphish without Life Orb still has a huge chance to OHKO Timburr.

I noticed that your team has a relatively hard time with Onix. The combination of Sturdy and Berry Juice can wreck your team. For this problem, I would suggest Drilbur over Dwebble. The rising usage of Taunt Mienfoo and Taunt Onix does not help Dwebble at all. With Drilbur, you can Rapid by Browser Champion" style="line-height: 18.6666660308838px; text-decoration: underline !important; padding-right: 0px !important; padding-left: 0px !important; margin-right: 0px !important; margin-left: 0px !important; border: none !important; display: inline-block !important; float: none !important; font-weight: bold !important; height: auto !important; min-height: 0px !important; min-width: 0px !important; text-transform: uppercase !important; vertical-align: baseline !important; width: auto !important; background-position: initial !important;">SPIN hazards away and your team doesn't have to worry about them anymore since hazards are annoying. With Mold Breaker, Drilbur can do excellent damage against your opponent with STAB Earthquake. Also, you can still put Stealth Rocks on the field too.

Drilbur's set (close)

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Stealth Rock

well,tie for suggestion,I think drilbur is good,Well,I'm gonna try drilbur
also tie for EVs suggestion
 
Hi SamuCapiscoh this is a well built team, I've got some few suggestions here and there though:

First of all I do agree with Eren Yeagar's suggestions, the one about Drilbur over Dwebble is arguable though as Dwebble is pretty decent thanks to its ability to stack up hazards which is a good things to have in a HO team like yours, however after the Misdreavus ban the meta lost its best spinblocker therefore hazards are easier to spin away but still you can play around it even without a spinblocker even though it requires you to predict well. So yeah, if you want to keep Dwebble you can do so but I'll be suggesting Knock Off over Rock Blast as it allows you to remove some items, thus letting its teammates do more damage or not fear the opponent getting its HP recovered by Berry Juice, which lets it support its team even better. I'll be also suggesting a spread of 236 Def / 236 Spe with a Jolly nature, standard hazards stacker Dwebble usually runs EVs in Attack over Defense but without Rock Blast it won't be needing it and the boost in Defense allows it to live a Rock Slide from Drilbur like you mentioned, I put the EVs you had in Sp.Defense in Speed and a Jolly nature to hit 16 in Speed to outspeed the majority of the meta.

I'll be also suggesting to use No Item over Berry Juice on Archen, this might seem like a weird suggestion but it'd be pretty nice (especially if you use Drilbur over Dwebble). Itemeless Archen is a double edged sword, while it's the one of the best wallbreakers in the meta being able to 2HKO most of the meta and fire off 110 BP Acrobatics instantly you won't have a way to recover and you'll be kind of useless.

Also, I suggest using Dazzling over Shadow Ball on Abra, to be honest Shadow Ball isn't much needed anymore after the Misdreavus ban and you hit Gastly the most common Ghost nowadays with Psychic super effectively already, on the other hand Dazzling Gleam allows you to deal with Scraggy and some other Dark-types. You can even consider using Knock Off which removes Munchlax and Porygon's Eviolites and allows you to 2HKO them with Psychic.

Anyways, that's all I've got and like I said this is a decent team (you still have a slight weakness to Pawniard and Carvanha but your team can play around both of them). I hope I helped and good luck!
 
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Hi SamuCapiscoh this is a well built team, I've got some few suggestions here and there though:

First of all I do agree with Eren Yeagar's suggestions, the one about Drilbur over Dwebble is arguable though as Dwebble is pretty decent thanks to its ability to stack up hazards which is a good things to have in a HO team like yours, however after the Misdreavus ban the meta lost its best spinblocker therefore hazards are easier to SPIN away but still you can play around it even without a spinblocker even though it requires you to predict well. So yeah, if you want to keep Dwebble you can do so but I'll be suggesting Knock Off over Rock Blast as it allows you to remove some items, thus letting its teammates do more damage or not fear the opponent getting its HP recovered by Berry Juice, which lets it support its team even better. I'll be also suggesting a spread of 236 Def / 236 Spe with a Jolly nature, standard hazards stacker Dwebble usually runs EVs in Attack over Defense but without Rock Blast it won't be needing it and I put the EVs you had in Sp.Defense in Speed and a Jolly nature to hit 16 in Speed to outspeed the majority of the meta.

I'll be also suggesting to use No Item over Berry Juiceon Archen, this might seem like a weird suggestion but it'd be pretty nice (especially if you use Drilbur over Dwebble). Itemeless Archen is a double edged sword, while it's the one of the best wallbreakers in the meta being able to 2HKO most of the meta and fire off 110 BP Acrobatics instantly you won't have a way to recover and you'll be kind of useless.

Also, I suggest using Dazzling over Shadow Ball on Abra, to be honest Shadow Ball isn't much needed anymore after the Misdreavus ban and you hit Gastly the most common Ghost nowadays with Psychic super effectively already, on the other hand Dazzling Gleam allows you to deal with Scraggy and some other Dark-types. You can even consider using Knock Off which removes Munchlax and Porygon's Eviolites and allows you to 2HKO them with Psychic.

Anyways, that's all I've got and like I said this is a decent team (you still have a slight weakness to Pawniard and Carvanha but your team can play around both of them). I hope I helped and good luck!
ty for suggestion yagura,I was using archen no item befor
also thanks for suggestion on abra,I try it
After this I also change drilbur with dwebble,I probbably add it in the next LC rmt I do
 
Your team is lacking a Fighting-type badly so I would suggest Timburr over Corphish. It's set should be Bulk Up, Drain Punch, Knock Off and Mach Punch; impish with 76 HP 196 Atk 76 Def 156 SpD EVs. Not only Timburr is a fantastic way to deal with status but, as you are using bulky Corphish, Timburr as a bulky attacker is much better, it can set up with more ease, checks and switches in on important mons in the meta. You are losing adaptibility power with this exchange, but I think Timburr is really worth a try. Also do Yagura changes as well.
 
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