Voting time!
During this phase, you can vote for your three favorite subs by using the following template:
You can only include one of your own submissions in your votes, and it cannot be your top vote. After the deadline, the person with the most points in the respective category wins.
Here are the options :
Choice: Council
Name: Cutiefly
Type: Bug / Fairy
Stat Changes: 40/45/40/55/40/94(+10) (314)
Abilities: Honey Gather / Shield Dust / Sweet Veil
New Moves: Roost, Mud Shot
Removed Moves: Calm Mind, Quiver Dance,
Justification: Cutiefly loses access to its strongest tools in exchange for being able to reach the coveted 20 speed tier, forcing even voltorb to invest a bit more evs to try and outspeed it. The justification of reaching the same tier as voltorb is that its rocks weak, the newly added flying/poison/fire types force it to tera to make progress due to its poor coverage / lack of good fairy stab, no setup options and the fact that to reach the 20 speed tier it sacrifices a significant amount of its evs.
Choice: Theme
Name: Cranidos
Type: Rock / Fairy
Stat Changes: 67/125/40/30/30/65
Abilities: Mold Breaker | Sheer Force
New Moves: Play Rough, Moonblast
Removed Moves: N/A
Justification: Rock fairy is pretty usable with a now sheer force boosted play rough to hit mons like the foo, while being resistant to dark type moves. Added speed to tie the foo, and outrun the pawn and we have a powerful breaker.
Choice: Theme
Name: Shieldon
Type: Rock / Steel
Stat Changes: 48(+18)/42/100(-18)/42/88/30 (350)
Abilities: Sturdy / Soundproof / Innards Out
New Moves: Rapid Spin, Slack Off, Spikes, Toxic
Removed Moves: None.
Justification: I was trying to see how to make Rock Steel work defensively but other than giving it a very complicated ability I could not see how to make a mon that could work with that typing, especially on a meta where the most common mon on teams takes advantage of it. So I did the opposite: I made Shieldon die harder. Reaching 24 hp with the right investment, Shieldon threatens pokémon with low hp to get killed when attacking it at full hp, resulting in interactions such as Mienfoo avoiding the high jump kick to not get killed back or Mudbray avoiding clicking Earthquake in front of its to not get lest without hp. This makes Shieldon into a decent hazard setter, capable of stopping sweeps in emergency situations by immensly chipping the sweeper to leave it in priority range or simply forcing progress with tools like Stealth Rocks, Spikes or Toxic.
Choice: Theme
Name: Shieldon
Type: Rock / Steel
Stats: 50 / 42 / 118 / 42 / 88 / 30 | 370
Abilities: Sturdy / Soundproof / Shield Hero (This Pokemon's attacks use its Defense stat in calculation.)
Movepool: + Body Press, Head Smash, Zen Headbutt
Justification: besides checking stunky/vullaby/foongus pretty well it gets really good coverage off 118 def, making it a pretty good physical tank (hella weak to trapping and mienfoo though)
Choice: Hybrid
Name: Wooper
Type: Water / Ground
Stat Changes: 55/65(+20)/65(+20)/25/45(+20)/35(+20) (290)
Abilities: Damp / Go with the Flow
Go With The Flow - Water Absorb + Unaware
New Moves: Ice Punch, Poison Jab.
Removed Moves: None.
Justification: Simple buff to an old fella who hasn't kept well with the times. There's not much to say here, Wooper gets an actual attack stat so it can threaten stuff out, way more bulk so it can do its job better as well as a bit more speed so it isn't completely outsped by even the slowest mons in the meta. Its existence brings new life to grass types like toed, foongus and voltorb, while helping check the likes of h-growlithe, toxel, mareanie and Stunky
Choice: Hybrid
Name: Applin
Type: Grass / Dragon
Stats: 110 / 40 / 50 / 70 / 50 / 20 | 340
Abilities: Bulletproof / Cute Charm / Fruitful (Harvest + Ripen)
Movepool: + Seed Bomb, Grass Knot, Giga Drain, Mega Drain, Absorb, Leech Seed, Grassy Terrain, Ingrain, Worry Seed, Synthesis, Outrage, Draco Meteor, Dragon Pulse, Double-Edge, Facade, Tackle, Sleep Talk, Substitute, Zen Headbutt, Rest, Iron Head, Head Smash
Justification: has an actual movepool including a very strong draco as well as decent bulk which allows it to check stuff like grookey/voltorb/mudbray. fruitful may be a little memey considering it wants eviolite but in theory it does allow you to get stamina x2 or 50% reliable healing
The deadline is 6 of September at 21pm GMT-0
During this phase, you can vote for your three favorite subs by using the following template:
Council Choice:
3 (name)
2 (name)
1 (name)
Themed Choice:
3 (name)
2 (name)
1 (name)
Hybrid Ability Choice:
3 (name)
2 (name)
1 (name)
3 (name)
2 (name)
1 (name)
Themed Choice:
3 (name)
2 (name)
1 (name)
Hybrid Ability Choice:
3 (name)
2 (name)
1 (name)
You can only include one of your own submissions in your votes, and it cannot be your top vote. After the deadline, the person with the most points in the respective category wins.
Here are the options :
Choice: Council
Name: Cutiefly
Type: Bug-Fairy
Stat Changes: -30 HP, -30 Defense
Abilities: Honey Gather, Shield Dust, Sweet Veil
Custom Ability: Honey Gather: If a Pokemon with this ability has Honey held, this item can,t be removed and the Pokemon will heal 25% of its max HP every turn.
New Moves: No
Custom Move: No
Removed Moves: Protect, Rest, Sticky Web, Moonblast, Dazzling Gleam, Psychic.
Justification:
Cutiefly is the only Pokemon in LC that has Quiver Dance, so I didn,t want to remove the move. Instead, Cutiefly is now one of the physically frailest Pokemon in LC, every physical move it takes, will do a lot. This change is because IRL mosquitos are really frail, if you clap trying to kill them and miss, sometimes they are killed anyway just for the air movement your clap produces.
Additionally, while Quiver Dance stays, a lot of moves don,t: Protect removal means that First Impression and Fake Out will always damage Cutiefly, Nymble specifically will always OHKO. Rest removal is just for flavor reason, one of Cutiefly abilities prevents Sleep, so Cutiefly now doesn,t sleep at all. This fits for a mosquito, who are always more active at night. Being more a Bug than a Fairy, the strongest Fairy moves are also removed. Psychic removal means Cutiefly now is walled by almost all Poisons. Despite Moonblast and Dazzling Gleam being removed, Cutiefly still has Draining Kiss as Fairy STAB. Sticky Web removal doesn,t matter for now, since its banned, but maybe its unbanned later, so it should be a move that worse Mons than Cutiefly use.
Honey Gather won,t actually help Cutiefly too much (Eviolite will almost always be better(, its more a side help to Combee and Teddiursa. However, in some teams, specifically Screens, Cutiefly can get away with recovering health instead of being bulkier. It has to give up the other 2 abilities to do so.
Despite the nerf, Cutiefly is still a very dangerous set-up sweeper that can use Tera to beat its usual checks. It just has a harder time setting up and 3 whole types (Steel, Poison and Fire) that requite going Tera to avoid being walled.
Name: Cutiefly
Type: Bug-Fairy
Stat Changes: -30 HP, -30 Defense
Abilities: Honey Gather, Shield Dust, Sweet Veil
Custom Ability: Honey Gather: If a Pokemon with this ability has Honey held, this item can,t be removed and the Pokemon will heal 25% of its max HP every turn.
New Moves: No
Custom Move: No
Removed Moves: Protect, Rest, Sticky Web, Moonblast, Dazzling Gleam, Psychic.
Justification:
Cutiefly is the only Pokemon in LC that has Quiver Dance, so I didn,t want to remove the move. Instead, Cutiefly is now one of the physically frailest Pokemon in LC, every physical move it takes, will do a lot. This change is because IRL mosquitos are really frail, if you clap trying to kill them and miss, sometimes they are killed anyway just for the air movement your clap produces.
Additionally, while Quiver Dance stays, a lot of moves don,t: Protect removal means that First Impression and Fake Out will always damage Cutiefly, Nymble specifically will always OHKO. Rest removal is just for flavor reason, one of Cutiefly abilities prevents Sleep, so Cutiefly now doesn,t sleep at all. This fits for a mosquito, who are always more active at night. Being more a Bug than a Fairy, the strongest Fairy moves are also removed. Psychic removal means Cutiefly now is walled by almost all Poisons. Despite Moonblast and Dazzling Gleam being removed, Cutiefly still has Draining Kiss as Fairy STAB. Sticky Web removal doesn,t matter for now, since its banned, but maybe its unbanned later, so it should be a move that worse Mons than Cutiefly use.
Honey Gather won,t actually help Cutiefly too much (Eviolite will almost always be better(, its more a side help to Combee and Teddiursa. However, in some teams, specifically Screens, Cutiefly can get away with recovering health instead of being bulkier. It has to give up the other 2 abilities to do so.
Despite the nerf, Cutiefly is still a very dangerous set-up sweeper that can use Tera to beat its usual checks. It just has a harder time setting up and 3 whole types (Steel, Poison and Fire) that requite going Tera to avoid being walled.
Choice: Council
Name: Cutiefly
Type: Bug / Fairy
Stat Changes: 40/45/40/55/40/94(+10) (314)
Abilities: Honey Gather / Shield Dust / Sweet Veil
New Moves: Roost, Mud Shot
Removed Moves: Calm Mind, Quiver Dance,
Justification: Cutiefly loses access to its strongest tools in exchange for being able to reach the coveted 20 speed tier, forcing even voltorb to invest a bit more evs to try and outspeed it. The justification of reaching the same tier as voltorb is that its rocks weak, the newly added flying/poison/fire types force it to tera to make progress due to its poor coverage / lack of good fairy stab, no setup options and the fact that to reach the 20 speed tier it sacrifices a significant amount of its evs.
Choice: Council
Name: Cutiefly
Type: Bug-Fairy
Stat Changes: -13 sp atk
Abilities: Honey Gather, Fairy Aura, Sweet Veil
Custom Ability: No
New Moves: Geomancy
Custom Move: No
Removed Moves: Quiver Dance, Psychic, Terablast, Protect, Substitute
Justification: I made cutiefly a mini xerneas but removed it's coverage so its still easily check by posion types.
Name: Cutiefly
Type: Bug-Fairy
Stat Changes: -13 sp atk
Abilities: Honey Gather, Fairy Aura, Sweet Veil
Custom Ability: No
New Moves: Geomancy
Custom Move: No
Removed Moves: Quiver Dance, Psychic, Terablast, Protect, Substitute
Justification: I made cutiefly a mini xerneas but removed it's coverage so its still easily check by posion types.
Choice: Council
Name: Cutiefly
Type: Bug/Fairy
Stats: 50/35/50/50/50/25 260
Abilities: Oblivious/Shield Dust/Hover
Hover - This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it, and on switch-in, this Pokemon avoids Stealth Rock.
Movepool: - Calm Mind, -Quiver Dance, -Psychic +Tail Glow
Justification: Cutiefly has grown a tail turning into a Mayfly (a fly with a tail), this in turn causes it to be slower (13 speed max so Trailblaze boosted can't outspeed Voltorb-Hisui. This also means that it's not as calm as it's more aggresive, losing Calm Mind and Quiver Dance as it's not as nimble. Psychic is another loss as otherwise, it can break Poison types, this forces it to be a Trick Room sweeper or a bulky setup Pokémon.
Name: Cutiefly
Type: Bug/Fairy
Stats: 50/35/50/50/50/25 260
Abilities: Oblivious/Shield Dust/Hover
Hover - This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it, and on switch-in, this Pokemon avoids Stealth Rock.
Movepool: - Calm Mind, -Quiver Dance, -Psychic +Tail Glow
Justification: Cutiefly has grown a tail turning into a Mayfly (a fly with a tail), this in turn causes it to be slower (13 speed max so Trailblaze boosted can't outspeed Voltorb-Hisui. This also means that it's not as calm as it's more aggresive, losing Calm Mind and Quiver Dance as it's not as nimble. Psychic is another loss as otherwise, it can break Poison types, this forces it to be a Trick Room sweeper or a bulky setup Pokémon.
Choice: Theme
Name: Shieldon
Type: Rock-Steel
Stat Changes: No
Abilities: Sturdy, Battle Armor, Stall.
Custom Ability: Stall: The Pokemon always moves last but if it uses a status move, it will move twice in a single turn (deducting only 1 PP).
New Moves: Body Press, Slack Off.
Custom Move: No
Removed Moves: No.
Justification:
Stall is an ability originally found just on Sableye. Its a bad ability that Sableye never uses. I looked the Pokedex entires of Shieldon and they all said things like these:
"It is outstandingly armored. As a result, it can eat grass and berries without having to fight."
"This Pokémon lived in primeval jungles. Few enemies would have been willing to square off against its heavily armored face, so it's thought. "
"Much remains unknown about this Pokémon, as few have ever seen it. However, we know that it is calm and dislikes conflict, and it enjoys polishing its face against trees and rocks."
Basically, this a Defensive Pokemon that doesn,t need to fight and doesn,t like to do it. Defensive Mons in LC tend to be worse, especially if they have a terrible defensive typing like Shieldon has. With the reworked Stall ability, Shieldon can do the following:
-Be back to full health in a single turn. Slack Off having just 8 PPs balances this.
-Be at +2 Attack and Defense with Curse in a single turn.
-Be at +4 Defense to use Body Press.
-Use Scary Face to put the enemy at -4 Speed.
-Use Screech to put the enemy at -4 Defense.
-Use Metal Sound to put the enemy at -4 Special Defense. All 3 of these are supposed to be used right before Shieldon dies.
-Swagger cheese to the fullest.
-Taunt bypassing Mental Herb (non existant in LC though).
-Roar phazing the opponent twice per turn.
-Sleep Talk attacking twice in a single turn.
With its enormous bulk and the new access to Slack Off, Shieldon can stick around and mess with opponents by using bizarre defensive tactics and even try to sweep with Body Press. Of course, the typing still sucks and Shieldon will require Tera to actually wall some things.
Name: Shieldon
Type: Rock-Steel
Stat Changes: No
Abilities: Sturdy, Battle Armor, Stall.
Custom Ability: Stall: The Pokemon always moves last but if it uses a status move, it will move twice in a single turn (deducting only 1 PP).
New Moves: Body Press, Slack Off.
Custom Move: No
Removed Moves: No.
Justification:
Stall is an ability originally found just on Sableye. Its a bad ability that Sableye never uses. I looked the Pokedex entires of Shieldon and they all said things like these:
"It is outstandingly armored. As a result, it can eat grass and berries without having to fight."
"This Pokémon lived in primeval jungles. Few enemies would have been willing to square off against its heavily armored face, so it's thought. "
"Much remains unknown about this Pokémon, as few have ever seen it. However, we know that it is calm and dislikes conflict, and it enjoys polishing its face against trees and rocks."
Basically, this a Defensive Pokemon that doesn,t need to fight and doesn,t like to do it. Defensive Mons in LC tend to be worse, especially if they have a terrible defensive typing like Shieldon has. With the reworked Stall ability, Shieldon can do the following:
-Be back to full health in a single turn. Slack Off having just 8 PPs balances this.
-Be at +2 Attack and Defense with Curse in a single turn.
-Be at +4 Defense to use Body Press.
-Use Scary Face to put the enemy at -4 Speed.
-Use Screech to put the enemy at -4 Defense.
-Use Metal Sound to put the enemy at -4 Special Defense. All 3 of these are supposed to be used right before Shieldon dies.
-Swagger cheese to the fullest.
-Taunt bypassing Mental Herb (non existant in LC though).
-Roar phazing the opponent twice per turn.
-Sleep Talk attacking twice in a single turn.
With its enormous bulk and the new access to Slack Off, Shieldon can stick around and mess with opponents by using bizarre defensive tactics and even try to sweep with Body Press. Of course, the typing still sucks and Shieldon will require Tera to actually wall some things.
Choice: Theme
Name: Cranidos
Type: Rock / Fairy
Stat Changes: 67/125/40/30/30/65
Abilities: Mold Breaker | Sheer Force
New Moves: Play Rough, Moonblast
Removed Moves: N/A
Justification: Rock fairy is pretty usable with a now sheer force boosted play rough to hit mons like the foo, while being resistant to dark type moves. Added speed to tie the foo, and outrun the pawn and we have a powerful breaker.
Choice: Theme
Name: Shieldon
Type: Rock / Steel
Stat Changes: 48(+18)/42/100(-18)/42/88/30 (350)
Abilities: Sturdy / Soundproof / Innards Out
New Moves: Rapid Spin, Slack Off, Spikes, Toxic
Removed Moves: None.
Justification: I was trying to see how to make Rock Steel work defensively but other than giving it a very complicated ability I could not see how to make a mon that could work with that typing, especially on a meta where the most common mon on teams takes advantage of it. So I did the opposite: I made Shieldon die harder. Reaching 24 hp with the right investment, Shieldon threatens pokémon with low hp to get killed when attacking it at full hp, resulting in interactions such as Mienfoo avoiding the high jump kick to not get killed back or Mudbray avoiding clicking Earthquake in front of its to not get lest without hp. This makes Shieldon into a decent hazard setter, capable of stopping sweeps in emergency situations by immensly chipping the sweeper to leave it in priority range or simply forcing progress with tools like Stealth Rocks, Spikes or Toxic.
Choice: Theme
Name: Shieldon
Type: Rock-Steel
Stat Changes: 30/50/92(-26)/50(+8)/88/40(+10)(350)
Abilities: Sturdy, Battle Armor, Ironclad Shield.
Custom Ability: Ironclad Shield: The Pokemon is immune to fighting type moves
New Moves: No
Custom Move: No
Removed Moves: No.
Justification: Shiedon has a ton of common weaknesses, but the 4x fighting weakness really kills any viability the mon could have in the tier. However, what is often forgotten is how deep this pokemon's movepool is. Seriously why does it learn damn near every Special-attacking TM? By giving it a fighting immunity instead of a 4x weakness, it gives it an opportunity to come in vs mienfoo, which is for all intents and purposes every game. It’s 2x Weakness to water and 4x weakness to ground does not make it too much for most teams to deal with either.
Name: Shieldon
Type: Rock-Steel
Stat Changes: 30/50/92(-26)/50(+8)/88/40(+10)(350)
Abilities: Sturdy, Battle Armor, Ironclad Shield.
Custom Ability: Ironclad Shield: The Pokemon is immune to fighting type moves
New Moves: No
Custom Move: No
Removed Moves: No.
Justification: Shiedon has a ton of common weaknesses, but the 4x fighting weakness really kills any viability the mon could have in the tier. However, what is often forgotten is how deep this pokemon's movepool is. Seriously why does it learn damn near every Special-attacking TM? By giving it a fighting immunity instead of a 4x weakness, it gives it an opportunity to come in vs mienfoo, which is for all intents and purposes every game. It’s 2x Weakness to water and 4x weakness to ground does not make it too much for most teams to deal with either.
Choice: Theme
Name: Shieldon
Type: Rock / Steel
Stats: 50 / 42 / 118 / 42 / 88 / 30 | 370
Abilities: Sturdy / Soundproof / Shield Hero (This Pokemon's attacks use its Defense stat in calculation.)
Movepool: + Body Press, Head Smash, Zen Headbutt
Justification: besides checking stunky/vullaby/foongus pretty well it gets really good coverage off 118 def, making it a pretty good physical tank (hella weak to trapping and mienfoo though)
Choice: Theme
Name: Cranidos
Type: Rock/Fire
Stats: 70/75/60/30/60/35 330
Abilities: Rock Head/Primordial Rage
Primordial Rage - This Pokemon's Attack is 1.2x however, it loses 1/10 its max HP after any damaging attack.
Movepool: +Rock Polish, +Raging Fury, +Flare Blitz, -Fire Punch
Justification: Cranidos has stumbled into a volcano, and while all the other dinosaurs died ~65 million years ago, the heat of the volcano molded it and protected it, but it's angry for it's fallen dinosaurs. I removed Fire Punch as forcing recoil would be a good way to KO it, Rock Polish can help to increase speed as it's so slow, but with a typing like that, it's hard to set up. Raging Fury and Flare Blitz respectively for 120 BP nukes, but with big drawbacks. The ability also makes Cranidos more easily to be chipped, as losing 1/10 of your max HP after you attack, (Life Orb esque) makes you a lot easier to take down. (use items like charcoal, rock incense, etc. to calc, i think it should be fine it just seems like a slower harder hitting hlithe)
Name: Cranidos
Type: Rock/Fire
Stats: 70/75/60/30/60/35 330
Abilities: Rock Head/Primordial Rage
Primordial Rage - This Pokemon's Attack is 1.2x however, it loses 1/10 its max HP after any damaging attack.
Movepool: +Rock Polish, +Raging Fury, +Flare Blitz, -Fire Punch
Justification: Cranidos has stumbled into a volcano, and while all the other dinosaurs died ~65 million years ago, the heat of the volcano molded it and protected it, but it's angry for it's fallen dinosaurs. I removed Fire Punch as forcing recoil would be a good way to KO it, Rock Polish can help to increase speed as it's so slow, but with a typing like that, it's hard to set up. Raging Fury and Flare Blitz respectively for 120 BP nukes, but with big drawbacks. The ability also makes Cranidos more easily to be chipped, as losing 1/10 of your max HP after you attack, (Life Orb esque) makes you a lot easier to take down. (use items like charcoal, rock incense, etc. to calc, i think it should be fine it just seems like a slower harder hitting hlithe)
Choice: Hybrid.
Name: Poliwag
Type: Water
Stat Changes: No
Abilities: Water Absorb, Damp, Swamp.
Custom Ability: Swamp: Primordial Rain + Water Absorb.
New Moves: Calm Mind, Bulk Up.
Custom Move: No
Removed Moves: Protect.
Justification:
LC has no Drizzle Mons and seeing Psyduck with Nasty Plot means that if we want a Drizzle user, it has to be so terribly bad that it would basically be playing with 5 vs 6. Poliwag is unfortunately strong and fast enough to be such Drizzle user, so instead of putting Rain for teammates, it just puts Rain for itself, using the great Speed to break.
Outside of Speed Poliwag Stats are very mediocre. So, it now will learn Bulk Up and Calm Mind, allowing Poliwag to be a very versatile threat. It still has Belly Drum as an option to destroy slower teams with a good prediction. However, its frailty means that boosting is quite hard. Protect being removed allows Nymble to easily Revenge Kill Poliwag.
Name: Poliwag
Type: Water
Stat Changes: No
Abilities: Water Absorb, Damp, Swamp.
Custom Ability: Swamp: Primordial Rain + Water Absorb.
New Moves: Calm Mind, Bulk Up.
Custom Move: No
Removed Moves: Protect.
Justification:
LC has no Drizzle Mons and seeing Psyduck with Nasty Plot means that if we want a Drizzle user, it has to be so terribly bad that it would basically be playing with 5 vs 6. Poliwag is unfortunately strong and fast enough to be such Drizzle user, so instead of putting Rain for teammates, it just puts Rain for itself, using the great Speed to break.
Outside of Speed Poliwag Stats are very mediocre. So, it now will learn Bulk Up and Calm Mind, allowing Poliwag to be a very versatile threat. It still has Belly Drum as an option to destroy slower teams with a good prediction. However, its frailty means that boosting is quite hard. Protect being removed allows Nymble to easily Revenge Kill Poliwag.
Choice: Hybrid
Name: Wooper
Type: Water / Ground
Stat Changes: 55/65(+20)/65(+20)/25/45(+20)/35(+20) (290)
Abilities: Damp / Go with the Flow
Go With The Flow - Water Absorb + Unaware
New Moves: Ice Punch, Poison Jab.
Removed Moves: None.
Justification: Simple buff to an old fella who hasn't kept well with the times. There's not much to say here, Wooper gets an actual attack stat so it can threaten stuff out, way more bulk so it can do its job better as well as a bit more speed so it isn't completely outsped by even the slowest mons in the meta. Its existence brings new life to grass types like toed, foongus and voltorb, while helping check the likes of h-growlithe, toxel, mareanie and Stunky
Choice: Hybrid
Name: Croagunk
Type: Poison-Fighting
Stat Changes: No changes
Abilities: Water Pockets
Custom Ability: Water Pockets: Dry Skin + Fluffy
New Moves: No
Custom Move: Aura Sphere, Close Combat
Removed Moves: No.
Justification: Croagunk has always been a very interesting pokemon to me just because of how versatile it is, but has always had no bulk to make use of its deep movepool. Fluffy hopes to rectify that without making it an impenetrable physical wall. Aura Sphere and Close Combat gives the mon better, but imperfect stab options.
Name: Croagunk
Type: Poison-Fighting
Stat Changes: No changes
Abilities: Water Pockets
Custom Ability: Water Pockets: Dry Skin + Fluffy
New Moves: No
Custom Move: Aura Sphere, Close Combat
Removed Moves: No.
Justification: Croagunk has always been a very interesting pokemon to me just because of how versatile it is, but has always had no bulk to make use of its deep movepool. Fluffy hopes to rectify that without making it an impenetrable physical wall. Aura Sphere and Close Combat gives the mon better, but imperfect stab options.
Choice: Hybrid
Name: Applin
Type: Grass / Dragon
Stats: 110 / 40 / 50 / 70 / 50 / 20 | 340
Abilities: Bulletproof / Cute Charm / Fruitful (Harvest + Ripen)
Movepool: + Seed Bomb, Grass Knot, Giga Drain, Mega Drain, Absorb, Leech Seed, Grassy Terrain, Ingrain, Worry Seed, Synthesis, Outrage, Draco Meteor, Dragon Pulse, Double-Edge, Facade, Tackle, Sleep Talk, Substitute, Zen Headbutt, Rest, Iron Head, Head Smash
Justification: has an actual movepool including a very strong draco as well as decent bulk which allows it to check stuff like grookey/voltorb/mudbray. fruitful may be a little memey considering it wants eviolite but in theory it does allow you to get stamina x2 or 50% reliable healing
The deadline is 6 of September at 21pm GMT-0
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