Excadrill I still think should at leats have something other than life orb. It gets so much less opportunities to spin, and it is harder to keep it for lategame. I didn't think you needed all the power from life orb because you had a wallbreaking core, but if you want it's power that much, at least just go with earth plate or something.I appreciate the rates guys, but please take time to really think about the team when rating.
I'm sorry, but I don't really like getting 6-0'd by gengar :[
The problem with AV excadrill is that it hits way to weakly to damage things and the fact that exca forces so many things out gives it plenty of opportunities to spin. Modest zardy isnt really needed as ancientpower has a 50% chance to ohko as is and losing the speed tie with base 100s sucks badly. Lastly, i really cant afford to lose bulk on slowbro as it is literally my only way of dealing with mega medi and mega gallade (the latter of which isn't really common), and I can play around mmeta as it has to predict pretty much perfectly to take out my team.
A timid nature is still unnecessary, and modest gets more consistency with 100% accuracy 24pp flamethrower and more damage output for it's other coverage moves.About zardy, i also have lucario to revenge kill if ancientpower doesnt ohko and rocks wear it down a ton. Excadrill really needs the power on both of its STAB moves because i need it to check electric, fire, and fairy types especially for this team. and i put mmeta on the threatlist as it can punch holes in my team with good prediction from my opponent, but slowbro needs to have a lot of defense on this team because it will be switching into opposing medicham a bunch of times, maybe even 7 times per game.
Just told that because i thought that the export would be like that;Thanks for the rate friend, and I appreciate it very much. I will probably make the change over to ancient power, and the teambuilder automatically makes your speed IVs equal to zero anyways when you use gyro ball, so I thought there was no points in including it. Thanks :]
The calcs I showed with exca were the bulkiest fire, fairy, and electric types that it needs to beat. On bulky sd sets, mega scizor usually runs impish and maybe a few def evs, and it is a roll for lo exca to 2hko anyways. Lo exca actually makes you weaker to it in a sense to scizor, it gets weakened easier to get picked off by +2 scizor and makes it harder to keep your best answer to it alive. Ferrothorn is switched into and ko'd by both lucario and charizard, so the 2hko on that isn't very important. Gengar, though, is actually a pretty good point. You could, however, use an iron plate to pick up the ko on this and deal with clefable a bit better. I couldn't think of any important 2hko's or ohko's for your team that exca would get with a life orb over this, so if there is, just tell me and I'll stop bothering you.I'll try out modest zardy along with spdef bro and see how they work. Also, those calcs you have there are cherry picked and I can find some of my own.I can go on with these calcs but Life Orb nets a bunch of important kills vs mons that I really would like to kill either because they are annoying (ferro, sets rocks, leech seeds things, and can wear down the team with STABs and cripple with twave) or because they can hurt the team (if sciz SDs too much, then it can become a real problem, but life orb exca keeps it at bay and gengar just smacks the team around with shadow ball)Scizor
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 0 Def Mega Scizor: 179-212 (52.1 - 61.8%) -- guaranteed 2HKO
252+ Atk Excadrill Earthquake vs. 248 HP / 0 Def Mega Scizor: 138-163 (40.2 - 47.5%) -- guaranteed 3HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 88+ Def Ferrothorn: 161-191 (45.7 - 54.2%) -- 53.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Excadrill Earthquake vs. 252 HP / 88+ Def Ferrothorn: 124-147 (35.2 - 41.7%) -- 80.8% chance to 3HKO after Leftovers recovery
Gengar (huge threat to team)
252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 0 Def Gengar: 290-343 (111.9 - 132.4%) -- guaranteed OHKO
252+ Atk Excadrill Iron Head vs. 0 HP / 0 Def Gengar: 223-264 (86.1 - 101.9%) -- 12.5% chance to OHKO (no one likes eating focus blasts to the face)
252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Azumarill: 289-341 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock. I couldn't think of any important 2hko's or ohko's for your team that exca would get with a life orb over this, so if there is, just tell me and I'll stop bothering you.
You wall any azumarill set with the combonation of slowbro and ferrothorn, and I don't see why it would try to switch in to exca, or why you would be staying in on one. That slowbro set is actually not common at all, the one on your team is actually the ev spread on just about every one. I gave you that spread as an example that all of the sets I gave you to take on gk mega meta could take on medicham as well. The best thing you have for both venusaur and mew is zardy, so keeping up exca's survivability would be just as good for those mons as lo. Sableye is where a life orb actually would be much better, but zardy can actually switch in to it and heal up after rocks anyway, and that is just one situation out of many where an item other than life orb would actually be better. I could do this all day.252+ Atk Life Orb Excadrill Earthquake vs. 0 HP / 0 Def Azumarill: 289-341 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Excadrill Earthquake vs. 0 HP / 0 Def Azumarill: 222-262 (65.1 - 76.8%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 152+ Def Slowbro: 175-208 (44.4 - 52.7%) -- 85.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Excadrill Earthquake vs. 252 HP / 152+ Def Slowbro: 135-160 (34.2 - 40.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 232 HP / 0 Def Mega Venusaur: 200-238 (55.7 - 66.2%) -- guaranteed 2HKO
252+ Atk Excadrill Earthquake vs. 232 HP / 0 Def Mega Venusaur: 154-183 (42.8 - 50.9%) -- 3.1% chance to 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 0 Def Mew: 242-285 (59.9 - 70.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Excadrill Earthquake vs. 252 HP / 0 Def Mew: 186-219 (46 - 54.2%) -- 4.7% chance to 2HKO after Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 148-175 (48.6 - 57.5%) -- 95.3% chance to 2HKO
252+ Atk Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 114-135 (37.5 - 44.4%) -- guaranteed 3HKO
may i go on?
That's why I suggested Chople, as you are able to take a HJK/Secret Sword and retaliate back with a Scald/Grass Knot. It was a suggestion if only 'cause of Driller; its up to you at the end of the day :PAbout empoleon>bro: I really don't like getting 6-0'd by medicham and keldeo, so that isn't really an option as it gets OHKO'd by medicham and keldeo does over 60% to it regardless of the chopple berry, and it doesn't really get reliable recovery, so it will get worn down really quickly.
Rocky Helmet>lefties on ferro isn't really a great idea for this team as ferro really wants to have reliable recovery that doesn't rely on my opp staying in, and chopple berry helps ferro tank hits from psychic types whereas zardx isnt the biggest threat to my team as it only sweeps if it is near full HP, sand is down, hippowdon is dead, and slowbro is severely weakened.