Frosty
=_=
*points to DQ interval*
Bring 5, Pick 3 Singles. You PM 5 pokemons to the ref, but the battle will be 3vs3 singles. You will choose your mons as the battle develop. Your legendary must be on the team you sent, even though it won't necessarily be sent out in the battle. The other members of the team can be borrowed from any player (respecting the banlist), as per rules.
ASB Arena
Strict 3-day Disqualification. You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
Hard Limits: Counting from the posting of the match, after 30 days DQ will be reduced by one day and after 60 days by 2 days.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items - You don't need to own them. They just can't be banned.
Switch=OK
Mega Clause: 1
Z-Move: 1
Team JJayyFeather
f
Porygon-Z [-] [Quack]
Nature: Modest
Type: Normal
[Abilities]: Adaptability | Download | Analytic [Hidden]
Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 6+
SpD: 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 4
AC: 5/5
[Moves] [64|81]
Agility
Bide
Blizzard
Charge Beam
Conversion
Conversion 2
Curse
Dark Pulse
Discharge
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Gravity
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Magic Coat
Magnet Rise
Mimic
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Round
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Necturna [F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost
[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: Maxxxed!
AC: 5/5
[Moves] [80|80] [+5 CC]
PHYSICAL
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Phantom Force
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip
SPECIAL
Absorb
Dark Pulse
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift
OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Grassy Terrain
Gravity
Ingrain
Leech Seed
Leer
Magical Leaf
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed
Cinccino[F] [Furry]
Nature: Jolly
Type: Normal
[Abilities]
Cute Charm (Passive)
Technician (Passive)
Skill Link (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 2-
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
[Moves] [48|68]
PHYSICAL
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Frustration
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Last Resort
Pound
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
U-Turn
Wake-Up Slap
SPECIAL
Dazzling Gleam
Echoed Voice
Focus Blast
Grass Knot
Hidden Power [Ghost]
Hyper Beam
Hyper Voice
Mud-Slap
Shock Wave
Swift
Thunder
OTHER
After You
Double Team
Encore
Endure
Growl
Helping Hand
Light Screen
Protect
Rest
Sing
Sleep Talk
Substitute
Tail Whip
Thunder Wave
Tickle
Toxic
Clawitzer [M] [Neptune]
Nature: Quiet
Type: Water
[Abilities]: Mega Launcher
Mega Launcher (Passive)
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 6+
SpD: 3
Spe: 51-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 6/6
MC: Maxxxed!
AC: N/A
[Moves] [59|59] [+3 CC]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Laser Focus
Liquidaton
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Darkrai [-] [-----]
NATURE: Timid
TYPE: Dark
ABILITIES: Bad Dreams
STATS
COUNTERS
MOVES (50/88)
Alolan Muk (Mimeoplasm) (M)
Nature: Brave (Attack raised; Speed and Evasion lowered)
Type: Poison/Dark
Abilities: Poison Touch, Gluttony, (HA) Power of Alchemy
Stats:
HP 110
Atk Rank 5 (+)
Def Rank 3
SpA Rank 3
SpD Rank 4
Spe 43 (-)
Evasion lowered by 10%
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (71/71 moves)
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Ground)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spite
Spit Up
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
Order of Operations
Heads: Jjayy
Tails: g0ld
(Heads)
JJayyFeather
S0L1D G0LD
I ref
Bring 5, Pick 3 Singles. You PM 5 pokemons to the ref, but the battle will be 3vs3 singles. You will choose your mons as the battle develop. Your legendary must be on the team you sent, even though it won't necessarily be sent out in the battle. The other members of the team can be borrowed from any player (respecting the banlist), as per rules.
ASB Arena
Strict 3-day Disqualification. You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
Hard Limits: Counting from the posting of the match, after 30 days DQ will be reduced by one day and after 60 days by 2 days.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items - You don't need to own them. They just can't be banned.
Switch=OK
Mega Clause: 1
Z-Move: 1
Team JJayyFeather
f
Porygon-Z [-] [Quack]
Nature: Modest
Type: Normal
[Abilities]: Adaptability | Download | Analytic [Hidden]
Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Download (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.
Analytic (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 6+
SpD: 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 9/9
MC: 4
AC: 5/5
[Moves] [64|81]
Agility
Bide
Blizzard
Charge Beam
Conversion
Conversion 2
Curse
Dark Pulse
Discharge
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Gravity
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Magic Coat
Magnet Rise
Mimic
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Round
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Necturna [F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost
[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: Maxxxed!
AC: 5/5
[Moves] [80|80] [+5 CC]
PHYSICAL
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Phantom Force
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip
SPECIAL
Absorb
Dark Pulse
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift
OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Grassy Terrain
Gravity
Ingrain
Leech Seed
Leer
Magical Leaf
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed
Cinccino[F] [Furry]
Nature: Jolly
Type: Normal
[Abilities]
Cute Charm (Passive)
Technician (Passive)
Skill Link (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 2-
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
[Moves] [48|68]
PHYSICAL
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Frustration
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Last Resort
Pound
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
U-Turn
Wake-Up Slap
SPECIAL
Dazzling Gleam
Echoed Voice
Focus Blast
Grass Knot
Hidden Power [Ghost]
Hyper Beam
Hyper Voice
Mud-Slap
Shock Wave
Swift
Thunder
OTHER
After You
Double Team
Encore
Endure
Growl
Helping Hand
Light Screen
Protect
Rest
Sing
Sleep Talk
Substitute
Tail Whip
Thunder Wave
Tickle
Toxic
Clawitzer [M] [Neptune]
Nature: Quiet
Type: Water
[Abilities]: Mega Launcher
Mega Launcher (Passive)
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 6+
SpD: 3
Spe: 51-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 6/6
MC: Maxxxed!
AC: N/A
[Moves] [59|59] [+3 CC]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Laser Focus
Liquidaton
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Darkrai [-] [-----]
NATURE: Timid
TYPE: Dark
ABILITIES: Bad Dreams
STATS
HP: 100
Atk: 2-
Def: 3
SpA: 5
SpD: 3
Spe: 144+
+24% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 22
COUNTERS
EC: N/A
MC: 0
AC: N/A
MOVES (50/88)
Ominous Wind
Night Shade
Disable
Quick Attack
Hypnosis
Dark Void
Nightmare
Dream Eater
Embargo
Nasty Plot
Dark Pulse
Knock Off
Icy Wind
Snatch
Foul Play
Mud-Slap
Trick
Drain Punch
Shock Wave
Spite
Protect
Substitute
Rest
Sleep Talk
Endure
Ice Beam
Blizzard
Thunderbolt
Thunder
Will-o-Wisp
Snarl
Thief
Psychic
Focus Blast
Sludge Bomb
Taunt
Torment
Shadow Ball
Incinerate
Hyper Beam
Hidden Power (Steel)
Toxic
Double Team
Giga Impact
Thunder Wave
Phantom Force
Spacial Rend
Roar of Time
Sucker Punch
Pursuit
Team S0L1D G0LD
F
Giygas (Deoxys) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Pressure
Stats:
Hp: 90
Atk: Rank 7 (+)
Def: Rank 1 (-)
SpA: Rank 6
SpD: Rank 2
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Giygas (Deoxys-Attack) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 9 (+)
Def: Rank 0 (-)
SpA: Rank 8
SpD: Rank 1
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 26
Giygas (Deoxys-Defense) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 7
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Giygas (Deoxys-Speed) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 180
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Moves (50/101+):
Leer (*)
Wrap (*)
Night Shade (*)
Teleport (*)
Double Team (*)
Knock Off (*)
Taunt (*)
Spikes (*)
Pursuit (*)
Psychic (*)
Superpower
Psycho Shift (*)
Zen Headbutt (*)
Recover (*)
Psycho Boost (*)
Hyper Beam (*)
Counter (*)
Extreme Speed (*)
Mirror Coat (*)
Avalanche
Drain Punch (*)
Endure (*)
Fire Punch (*)
Ice Punch (*)
Icy Wind
Low Kick (*)
Magic Coat (*)
Role Play
Signal Beam
Skill Swap (*)
Stealth Rock
Stomping Tantrum
Thunder Punch (*)
Psyshock
Toxic (*)
Ice Beam
Light Screen
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Shadow Ball (*)
Reflect
Torment (*)
Giga Impact
Rock Slide (*)
Poison Jab
Grass Knot
Sleep Talk
Substitute (*)
Meteor Mash (*)
Tapu-Koko [Revali]
Type: Electric/Fairy
Abilities: Electric Surge/Telepathy (L)
Nature: Hasty (-Def, +Spe, +26%)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 150 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 21
MC: 4
AC: 1/5
Attacks:
Agility
Brave Bird
Charge
Dazzling Gleam
Defog
Discharge
Electric Terrain
Electro Ball
Electroweb
False Swipe
Fly
Grass Knot
Hidden Power Ground
Hyper Beam
Iron Head
Light Screen
Mean Look
Mirror Move
Nature's Madness
Power Swap
Protect
Quick Attack
Reflect
Roar
Roost
Screech
Shock Wave
Sky Attack
Sky Drop
Spark
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-Turn
Volt Switch
Wild Charge
Withdraw
F
Giygas (Deoxys) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Pressure
Stats:
Hp: 90
Atk: Rank 7 (+)
Def: Rank 1 (-)
SpA: Rank 6
SpD: Rank 2
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Giygas (Deoxys-Attack) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 9 (+)
Def: Rank 0 (-)
SpA: Rank 8
SpD: Rank 1
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 26
Giygas (Deoxys-Defense) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 7
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 25
Giygas (Deoxys-Speed) (-)
Nature: Lonely
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 180
Size Class: 3
Weight Class: 4
Base Rank Total: 22
EC: N/A
MC: 0
AC: N/A
Moves (50/101+):
Leer (*)
Wrap (*)
Night Shade (*)
Teleport (*)
Double Team (*)
Knock Off (*)
Taunt (*)
Spikes (*)
Pursuit (*)
Psychic (*)
Superpower
Psycho Shift (*)
Zen Headbutt (*)
Recover (*)
Psycho Boost (*)
Hyper Beam (*)
Counter (*)
Extreme Speed (*)
Mirror Coat (*)
Avalanche
Drain Punch (*)
Endure (*)
Fire Punch (*)
Ice Punch (*)
Icy Wind
Low Kick (*)
Magic Coat (*)
Role Play
Signal Beam
Skill Swap (*)
Stealth Rock
Stomping Tantrum
Thunder Punch (*)
Psyshock
Toxic (*)
Ice Beam
Light Screen
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Shadow Ball (*)
Reflect
Torment (*)
Giga Impact
Rock Slide (*)
Poison Jab
Grass Knot
Sleep Talk
Substitute (*)
Meteor Mash (*)
Tapu-Koko [Revali]
Type: Electric/Fairy
Abilities: Electric Surge/Telepathy (L)
Nature: Hasty (-Def, +Spe, +26%)
Stats:
HP: 100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 150 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 21
MC: 4
AC: 1/5
Attacks:
Agility
Brave Bird
Charge
Dazzling Gleam
Defog
Discharge
Electric Terrain
Electro Ball
Electroweb
False Swipe
Fly
Grass Knot
Hidden Power Ground
Hyper Beam
Iron Head
Light Screen
Mean Look
Mirror Move
Nature's Madness
Power Swap
Protect
Quick Attack
Reflect
Roar
Roost
Screech
Shock Wave
Sky Attack
Sky Drop
Spark
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-Turn
Volt Switch
Wild Charge
Withdraw
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader.
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Alolan Muk (Mimeoplasm) (M)
Nature: Brave (Attack raised; Speed and Evasion lowered)
Type: Poison/Dark
Abilities: Poison Touch, Gluttony, (HA) Power of Alchemy
Stats:
HP 110
Atk Rank 5 (+)
Def Rank 3
SpA Rank 3
SpD Rank 4
Spe 43 (-)
Evasion lowered by 10%
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (71/71 moves)
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Ground)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spite
Spit Up
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
Order of Operations
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Tails: g0ld
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