[LLAMA R2] JJayyFeather vs S0L1D G0LD

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*points to DQ interval*

Bring 5, Pick 3 Singles. You PM 5 pokemons to the ref, but the battle will be 3vs3 singles. You will choose your mons as the battle develop. Your legendary must be on the team you sent, even though it won't necessarily be sent out in the battle. The other members of the team can be borrowed from any player (respecting the banlist), as per rules.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 4-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
Hard Limits: Counting from the posting of the match, after 30 days DQ will be reduced by one day and after 60 days by 2 days.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items - You don't need to own them. They just can't be banned.
Switch=OK
Mega Clause: 1
Z-Move: 1



Team JJayyFeather

f

Porygon-Z [-] [Quack]
Nature: Modest
Type: Normal

[Abilities]: Adaptability | Download | Analytic [Hidden]
Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Download (Passive)
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost (adjusting the natural stage as well) on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) If this Pokemon is sent out vs 2 or more Pokemon, combine the Defense of all opponents and the Special Defense of all opponents to determine which stat is boosted.

Analytic (Passive)
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

[Stats]
HP: 100
Atk: 2-
Def: 3
SpA: 6+
SpD: 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20

[Counters]
EC:
9/9
MC: 4
AC: 5/5

[Moves] [64|81]
Agility
Bide
Blizzard
Charge Beam
Conversion
Conversion 2
Curse
Dark Pulse
Discharge
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Gravity
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Magic Coat
Magnet Rise
Mimic
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Round
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swift
Tackle
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon

Necturna [F] [Maleficent]
Nature: Jolly
Type: Grass / Ghost

[Abilities]
Forewarn (Passive)
Telepathy (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 5
Def: 4
SpA: 2-
SpD: 5
Spe: 94+
+10% Accuracy
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: Maxxxed!
AC: 5/5

[Moves] [80|80] [+5 CC]
PHYSICAL
Bind
Covet
Cut
Facade
Frustration
Giga Impact
Horn Leech
Knock Off
Leaf Blade
Leech Life
Natural Gift
Payback
Phantom Force
Poison Fang
Power Whip
Return
Secret Power
Seed Bomb
Shadow Claw
Shadow Sneak
Stone Edge
Super Fang
Thief
Thunder Fang
Vine Whip

SPECIAL
Absorb
Dark Pulse
Dream Eater
Energy Ball
Future Sight
Giga Drain
Grass Knot
Hex
Hidden Power [Rock]
Hyper Beam
Infestation
Leaf Storm
Night Shade
Ominous Wind
Psychic
Round
Shadow Ball
Snore
Solar Beam
Swift

OTHER
Attract
Calm Mind
Confide
Curse
Double Team
Flash
Forest's Curse
Grassy Terrain
Gravity
Ingrain
Leech Seed
Leer
Magical Leaf
Nature Power
Nightmare
Pain Split
Protect
Psych Up
Rest
Sketch (Soak)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Synthesis
Telekinesis
Torment
Toxic
Toxic Spikes
Trick
Will-O-Wisp
Worry Seed

Cinccino[F] [Furry]
Nature: Jolly
Type: Normal

[Abilities]
Cute Charm (Passive)
Technician (Passive)
Skill Link (Passive) (H) (Unlocked)
[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 2-
SpD: 3
Spe: 133+
+20% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5

[Moves] [48|68]
PHYSICAL
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Frustration
Giga Impact
Gunk Shot
Iron Tail
Knock Off
Last Resort
Pound
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
U-Turn
Wake-Up Slap

SPECIAL
Dazzling Gleam
Echoed Voice
Focus Blast
Grass Knot
Hidden Power [Ghost]
Hyper Beam
Hyper Voice
Mud-Slap
Shock Wave
Swift
Thunder

OTHER
After You
Double Team
Encore
Endure
Growl
Helping Hand
Light Screen
Protect
Rest
Sing
Sleep Talk
Substitute
Tail Whip
Thunder Wave
Tickle
Toxic

Clawitzer [M] [Neptune]
Nature: Quiet
Type: Water

[Abilities]: Mega Launcher
Mega Launcher (Passive)
This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Origin Pulse, Water Pulse. This Pokemon's Heal Pulse will also heal five (5) more HP.

[Stats]
HP: 100
Atk: 3
Def: 3
SpA: 6+
SpD: 3
Spe: 51-
-10% Evasion
Size Class: 3
Weight Class: 3
Base Rank Total: 20

[Counters]
EC:
6/6
MC: Maxxxed!
AC: N/A

[Moves] [59|59] [+3 CC]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Electric]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Laser Focus
Liquidaton
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-turn
Venoshock
Vice Grip
Water Gun
Water Pulse
Water Sport
Waterfall

Darkrai [-] [-----]
NATURE: Timid
TYPE: Dark
ABILITIES: Bad Dreams

STATS
HP: 100​
Atk: 2-​
Def: 3​
SpA: 5​
SpD: 3​
Spe: 144+​
+24% Accuracy​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 22​

COUNTERS
EC: N/A​
MC: 0​
AC: N/A​

MOVES (50/88)
Ominous Wind​
Night Shade​
Disable​
Quick Attack​
Hypnosis​
Dark Void​
Nightmare​
Dream Eater​
Embargo​
Nasty Plot​
Dark Pulse​
Knock Off​
Icy Wind​
Snatch​
Foul Play​
Mud-Slap​
Trick​
Drain Punch​
Shock Wave​
Spite​
Protect​
Substitute​
Rest​
Sleep Talk​
Endure​
Ice Beam​
Blizzard​
Thunderbolt​
Thunder​
Will-o-Wisp​
Snarl​
Thief​
Psychic​
Focus Blast​
Sludge Bomb​
Taunt​
Torment​
Shadow Ball​
Incinerate​
Hyper Beam​
Hidden Power (Steel)​
Toxic​
Double Team​
Giga Impact​
Thunder Wave​
Phantom Force​
Spacial Rend​
Roar of Time​
Sucker Punch​
Pursuit​


Team S0L1D G0LD

F

Giygas (Deoxys) (-)
Nature: Lonely
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Pressure

Stats:

Hp: 90
Atk: Rank 7 (+)
Def: Rank 1 (-)
SpA: Rank 6
SpD: Rank 2
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Giygas (Deoxys-Attack) (-)
Nature: Lonely
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 90
Atk: Rank 9 (+)
Def: Rank 0 (-)
SpA: Rank 8
SpD: Rank 1
Spe: 150
Size Class: 3
Weight Class: 4
Base Rank Total: 26




Giygas (Deoxys-Defense) (-)
Nature: Lonely
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 7
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 25



Giygas (Deoxys-Speed) (-)
Nature: Lonely
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 180
Size Class: 3
Weight Class: 4
Base Rank Total: 22


EC: N/A
MC: 0
AC: N/A

Moves (50/101+):

Leer (*)
Wrap (*)
Night Shade (*)
Teleport (*)
Double Team (*)
Knock Off (*)
Taunt (*)
Spikes (*)
Pursuit (*)
Psychic (*)
Superpower
Psycho Shift (*)
Zen Headbutt (*)
Recover (*)
Psycho Boost (*)
Hyper Beam (*)
Counter (*)
Extreme Speed (*)
Mirror Coat (*)

Avalanche
Drain Punch (*)
Endure (*)
Fire Punch (*)
Ice Punch (*)
Icy Wind
Low Kick (*)
Magic Coat (*)
Role Play
Signal Beam
Skill Swap (*)
Stealth Rock
Stomping Tantrum
Thunder Punch (*)

Psyshock
Toxic (*)
Ice Beam
Light Screen
Protect (*)
Solar Beam (*)
Thunderbolt (*)
Shadow Ball (*)
Reflect
Torment (*)
Giga Impact
Rock Slide (*)
Poison Jab
Grass Knot
Sleep Talk
Substitute (*)

Meteor Mash (*)



Tapu-Koko [Revali]
Type:
Electric/Fairy
Abilities: Electric Surge/Telepathy (L)
Nature: Hasty (-Def, +Spe, +26%)
Stats:
HP:
100
Atk: 4
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 150 (+)
Size Class: 3
Weight Class: 2
Base Rank Total: 21

MC: 4
AC: 1/5


Attacks:

Agility
Brave Bird
Charge
Dazzling Gleam
Defog
Discharge
Electric Terrain
Electro Ball
Electroweb
False Swipe
Fly
Grass Knot
Hidden Power Ground
Hyper Beam
Iron Head
Light Screen
Mean Look
Mirror Move
Nature's Madness
Power Swap
Protect
Quick Attack
Reflect
Roar
Roost
Screech
Shock Wave
Sky Attack
Sky Drop
Spark
Substitute
Taunt
Telekinesis
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
U-Turn
Volt Switch
Wild Charge
Withdraw



Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶

[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)

[Type]
Psychic | Fighting​

[Abilities]
Steadfast​
Justified​
Inner Focus [Mega]

[Stats]
HP: 100​
Atk: Rank 5​
Def: Rank 3​
SpA: Rank 3​
SpD: Rank 3 (-)​
Spe: 92 (+)​
S&W: 3 | 4​
Total: 21​

[Mega Stats]
HP: 100​
Atk: Rank 7​
Def: Rank 3​
SpA: Rank 3​
SpD: Rank 3 (-)​
Spe: 127 (+)​
S&W: 3 | 4​
Total: 24​

[Tokens]
EC: 9 | 9​
AC: 5 | 5​
MC: 0​

[Bonus]
[+8 CC]

[Learned Moves]
[133 | 133]
Aerial Ace​
Ally Switch​
Attract​
Body Slam​
Brick Break​
Bulk Up​
Bulldoze​
Calm Mind​
Captivate​
Charge Beam​
Charm​
Close Combat​
Confide​
Confuse Ray​
Confusion​
Cut​
Dazzling Gleam​
Defense Curl​
Destiny Bond​
Disable​
Disarming Voice​
Double-Edge​
Double Team​
Drain Punch​
Draining Kiss​
Dream Eater​
Dual Chop​
Earthquake​
Echoed Voice​
Encore​
Endure​
Facade​
False Swipe​
Feint​
Fire Punch​
Flash​
Fling​
Focus Blast​
Focus Punch​
Frustration​
Fury Cutter​
Future Sight​
Giga Impact​
Grass Knot​
Growl​
Grudge​
Headbutt​
Heal Pulse​
Helping Hand​
Hidden Power [Fire]​
Hyper Beam​
Hyper Voice​
Hypnosis​
Ice Punch​
Icy Wind​
Imprison​
Knock Off​
Leaf Blade​
Leer​
Light Screen​
Low Kick​
Low Sweep​
Lucky Chant​
Magical Leaf​
Magic Coat​
Magic Room​
Mean Look​
Memento​
Mimic​
Misty Terrain​
Mud-Slap​
Natural Gift​
Nightmare​
Night Slash​
Pain Split​
Poison Jab​
Power-Up Punch​
Protect​
Psychic​
Psycho Cut​
Psych Up​
Psyshock​
Quick Guard​
Rain Dance​
Recycle​
Reflect​
Rest​
Retaliate​
Return​
Rock Slide​
Rock Smash​
Rock Tomb​
Round​
Safeguard​
Secret Power​
Shadow Ball​
Shadow Sneak​
Shock Wave​
Signal Beam​
Sing​
Skill Swap​
Slash​
Sleep Talk​
Snatch​
Snore​
Stone Edge​
Stored Power​
Strength​
Substitute​
Sunny Day​
Swagger​
Swift​
Swords Dance​
Synchronoise​
Taunt​
Telekinesis​
Teleport​
Thief​
Thunderbolt​
Thunder Punch​
Thunder Wave​
Torment​
Toxic​
Trick​
Trick Room​
Vacuum Wave​
Wide Guard​
Will-O-Wisp​
Wish​
Wonder Room​
Work Up​
X-Scissor​
Zen Headbutt​




Alolan Muk (Mimeoplasm) (M)
Nature: Brave (Attack raised; Speed and Evasion lowered)
Type: Poison/Dark
Abilities: Poison Touch, Gluttony, (HA) Power of Alchemy

Stats:

HP 110
Atk Rank 5 (+)
Def Rank 3
SpA Rank 3
SpD Rank 4
Spe 43 (-)
Evasion lowered by 10%
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC:
0
AC: 5/5

Attacks (71/71 moves)

Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Ground)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spite
Spit Up
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock

Order of Operations

Heads: Jjayy
Tails: g0ld



(Heads)

JJayyFeather
S0L1D G0LD
I ref
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Hm, sorry to interrupt, but why did I get an alert mentioning me there exactly?
 
Same to you, Jay.



Mimeoplasm @ Rocky Helmet

Crunch - Payback - Crunch
If Phantom Force, use Pursuit that action and push back.
If damaging Grass-type combo and you are a Water-type, use Protect that action and push back.
If Necturna has Double Team clones when you would act, use Brutal Swing that action and push back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
5/4/2/5/94
Other:
Item: Ghostium-Z


Hp: 110
En: 100
5/3/3/4/43
Other:
Item: Rocky Helmet​


Round 1!

DATA:

ACTION 1!

Necturna used Soak! (-8en)

Muk used Crunch! (-6en)
Crit: 13 (no)
Effect: 6 (no)
Damage: (8+1.5)*1.5= 14.25hp
Poison Touch: 1/10 (yes)

Necturna lost 2hp due to poison!

ACTION 2!

Necturna used Seed Bomb! (-5en)
Crit: 20 (no)
Damage: (8+3+3)*1.5= 21hp

Necturna lost 2hp due to poison!

Muk used Payback! (-7en)
Crit: 19 (no)
Damage: (10+1.5)*1.5= 17.25hp

ACTION 3!

Necturna used Horn Leech! (-11en)
Crit: 10 (no)
Damage: 21hp
+10.5hp
-5.25hp

Necturna lost 2hp due to poison!

Muk used Crunch! (-6en)
Crit: 22 (no)
Effect: 2 (no)
Damage: (8+1.5)*1.5= 14.25hp

- - -


Hp: 53
En: 76
5/4/2/5/94
Other: Poison
Item: Ghostium-Z


Hp: 68
En: 81
5/3/3/4/43
Other: Soak (3a)
Item: Rocky Helmet​

JJayyFeather
S0L1D G0LD
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Hmm.... I could've been more efficient here, c'est la vie.
idk why I brought this mon but we're about to find out~

Switching to Cinccino @ Focus Band
 
You forgot to roll for Poison Touch, Frosty.



Savate @ Galladite

[Mega Evolve] Low Sweep - Drain Punch - Low Sweep
If successful p/e move and not Encore on the following action, use Feint that action and push back. Always Mega Evolve a1.
If Cincinno is underground when you would act, use Earthquake that action. Always Mega Evolve a1.
If Cincinno holds a Focus Band when you would act and Cincinno is not behind a Substitute and Cincinno is not set to use Encore on the following action, use Knock Off that action and push back. Always Mega Evolve a1.
 
Last edited:

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Due to the transition to Battle-By-Post, Tournament Committee has decided to end this tournament and will be closed temporarily

Both players get winner prizes

JJayyFeather 3CC 8UC
S0L1D G0LD 3CC 8UC

Frosty prob not gonna take it but doing it anyways 18UC
 

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