Porygon @ Berry Juice
Ability: Download
Level: 5
EVs: 36 Def / 236 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Ice Beam
- Psychic
- Thunderbolt
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Memento
- Protect
- Sludge Bomb
Magnemite @ Salac Berry
Ability: Magnet Pull
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Substitute
- Charge Beam
- Flash Cannon
- Rest
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out
Grookey @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- Drain Punch
- U-turn
Koffing @ Eviolite
Ability: Neutralizing Gas
Level: 5
EVs: 76 Def / 196 SpA / 76 SpD / 156 Spe
Bold Nature
IVs: 0 Atk
- Sludge Wave
- Fire Blast
- Thunderbolt
- Memento
I just got knocked out of the LC open whilst using this team. I'm still fairly new to the meta, so was hoping to get some thoughts from more experienced players on what does/doesn't work.
Porygon:
The main focus of the team. After one agility, it outspeeds the entire tier, except for niche picks like scarf diglett. Giving up on tri-attack means it loses a some amount of raw power, but the ice/electric/psychic coverage means that the only mon that resists all three moves is magnemite. After a download boost, it can OHKO most matchups, except for bulkier picks like ferroseed or foongus. It also struggles against knock off users it doesn't OHKO, particularly pawniard because of berry juice and/or sucker punch.
Diglett:
My usual choice for a lead. Typically sets up rocks, lives a hit thanks to the sash, then mementos to give porygon an easier switch-in and a free turn to use agility. Protect is there to stop the focus sash being broken by fake out or first impression. Sludge bomb was picked because it can help to weaken or KO grookey, but I'm tempted to switch to EQ for more favourable matchups against steel types.
Magnemite:
Mostly here as a ferroseed counter. Can trap it with magnet pull, then spam charge beam to build up SpA buffs. Uses sub just before killing Ferroseed to avoid getting revenge killed by diglett. Flash cannon can be used for good neutral coverage against most of the tier. Maybe I'm just using it wrong, but I find that I very rarely want to click rest, and that salac berry is too finnicky to activate to be worth it. Thoughts on a 4th move and/or item would be much appreciated.
Mienfoo:
It's a gen 8 LC team. 'Nuff said.
In seriousness, it's particularly helpful as a check to steel types, particularly pawniard. Knock off is always appreciated for removing bulk from eviolite users. It's a bit of a "jack of all trades, master of none" mon.
Grookey:
This might be the member I'm least sure about. It's nice to switch in if an opposing foongus tries to spore porygon, but otherwise, it's very rarely my first choice. I have been considering switching it out for a parting shot user, to give porygon or magnemite chances to switch in without sacrificing a team member. I threw together a quick meowth-alola set to see what you think:
Meowth-Alola @ Life Orb
Ability: Technician
Level: 5
EVs: 76 Atk / 196 SpA / 196 Spe
Hasty Nature
- Fake Out
- Hyper Voice
- Shock Wave
- Parting Shot
Koffing:
I picked this for my mienfoo counter, because I really like being able to prevent regenerator. The only unusual part of this set is memento as the 4th move, which is there as a backup in case diglett gets KOd before a good candidate for porygon setup comes out. If you think it's not worth that "plan for the worst" mentality, or a different mienfoo counter might be better, let me know (I should mention that after a SpA boost from download and an agility, porygon can outspeed and OHKO mienfoo. Koffing is here in case mienfoo doesn't come out until after porygon's fainted).
Thanks for reading! Any thoughts or feedback would be much appreciated. If you want to use this team, you are absolutely free to do so.
Ability: Download
Level: 5
EVs: 36 Def / 236 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Ice Beam
- Psychic
- Thunderbolt
Diglett @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Memento
- Protect
- Sludge Bomb
Magnemite @ Salac Berry
Ability: Magnet Pull
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
- Substitute
- Charge Beam
- Flash Cannon
- Rest
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out
Grookey @ Eviolite
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Grassy Glide
- Knock Off
- Drain Punch
- U-turn
Koffing @ Eviolite
Ability: Neutralizing Gas
Level: 5
EVs: 76 Def / 196 SpA / 76 SpD / 156 Spe
Bold Nature
IVs: 0 Atk
- Sludge Wave
- Fire Blast
- Thunderbolt
- Memento
I just got knocked out of the LC open whilst using this team. I'm still fairly new to the meta, so was hoping to get some thoughts from more experienced players on what does/doesn't work.
Porygon:
The main focus of the team. After one agility, it outspeeds the entire tier, except for niche picks like scarf diglett. Giving up on tri-attack means it loses a some amount of raw power, but the ice/electric/psychic coverage means that the only mon that resists all three moves is magnemite. After a download boost, it can OHKO most matchups, except for bulkier picks like ferroseed or foongus. It also struggles against knock off users it doesn't OHKO, particularly pawniard because of berry juice and/or sucker punch.
Diglett:
My usual choice for a lead. Typically sets up rocks, lives a hit thanks to the sash, then mementos to give porygon an easier switch-in and a free turn to use agility. Protect is there to stop the focus sash being broken by fake out or first impression. Sludge bomb was picked because it can help to weaken or KO grookey, but I'm tempted to switch to EQ for more favourable matchups against steel types.
Magnemite:
Mostly here as a ferroseed counter. Can trap it with magnet pull, then spam charge beam to build up SpA buffs. Uses sub just before killing Ferroseed to avoid getting revenge killed by diglett. Flash cannon can be used for good neutral coverage against most of the tier. Maybe I'm just using it wrong, but I find that I very rarely want to click rest, and that salac berry is too finnicky to activate to be worth it. Thoughts on a 4th move and/or item would be much appreciated.
Mienfoo:
It's a gen 8 LC team. 'Nuff said.
In seriousness, it's particularly helpful as a check to steel types, particularly pawniard. Knock off is always appreciated for removing bulk from eviolite users. It's a bit of a "jack of all trades, master of none" mon.
Grookey:
This might be the member I'm least sure about. It's nice to switch in if an opposing foongus tries to spore porygon, but otherwise, it's very rarely my first choice. I have been considering switching it out for a parting shot user, to give porygon or magnemite chances to switch in without sacrificing a team member. I threw together a quick meowth-alola set to see what you think:
Meowth-Alola @ Life Orb
Ability: Technician
Level: 5
EVs: 76 Atk / 196 SpA / 196 Spe
Hasty Nature
- Fake Out
- Hyper Voice
- Shock Wave
- Parting Shot
Koffing:
I picked this for my mienfoo counter, because I really like being able to prevent regenerator. The only unusual part of this set is memento as the 4th move, which is there as a backup in case diglett gets KOd before a good candidate for porygon setup comes out. If you think it's not worth that "plan for the worst" mentality, or a different mienfoo counter might be better, let me know (I should mention that after a SpA boost from download and an agility, porygon can outspeed and OHKO mienfoo. Koffing is here in case mienfoo doesn't come out until after porygon's fainted).
Thanks for reading! Any thoughts or feedback would be much appreciated. If you want to use this team, you are absolutely free to do so.