loudkirbyking VS Xaqwais

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2 vs. 2 Doubles

Restrictions:
- 1 Day DQ
- 2 recovers / 5 chills.
- All Abilities
- No Items

Arena: Little Locomotive
A square shaped map with no water. All that's in it is a giant toy train that travels in a big circle and a few giant blocks to hide behind. You can jump onto the train at any time, but no matter what you do, the train will never be stopped. Even if a Steelix tries to stop it, the train will just push it along. The soil is good for digging, but you cannot dig up the train tracks, lest the stage will crumble into nothing. Also, you can earthquake, but it won't do a thing to the train or the tracks. That's one tough train!

Team loudkirbyking

Ralts(*) Wisdom (Male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy(DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind (*)

Thunderbolt(*)
Will-o-wisp(*)
Shadow Ball(*)

Synchronize(*)
Shadow Sneak(*)
Confuse Ray(*)


Pawniard(*), Courage (Female)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Dark, Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Iron Head
Night Slash

X-Scissor (*)
Brick Break (*)
Shadow Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Revenge (*)


Team Xaqwais

Staryu* [Reginarate] (F)

Nature: Timid
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)

Counters:
EC: 3/6
MC: 0
DC: 1/5

Attacks:

Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Hydro Pump

Aurora Beam (*)
Barrier (*)
Supersonic (*)

Scald (*)
Psychic (*)
Thunderbolt (*)
Ice Beam



Bagon(*) Silly (M)

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 57 (+)

Counters:
EC: 1/9
MC: 0
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Zen Headbutt
Double-Edge

Dragon Dance (*)
Dragon Pulse (*)
Hydro Pump (*)

Flamethrower (*)
Dragon Claw (*)
Brick Break (*)

Since this is a non-switching match, the Challenger, Xaqwais, will issue orders first!

Ready... Go!
 
WE DO IT BIG NAH MEAN

Arrite, let's kick it off with Regina! Use Scald on Pawniard, we don't need that attack stat doing anything anytime soon. Hit Raltz with a Hydro Pump after wards, and Scald Pawniard again right after that!

Scald Pawniard - Hydro Pump Raltz - Scald Pawniard

Silly, you can Dragon Dance if you want to, while Brick Breaking Pawniard after that. Bite Raltz for your finale and hopefully flinch it, but if at anytime Raltz tries to Will-o-Wisp you, Dragon Pulse the wisp to cancel it out.

Dragon Dance - Brick Break Pawniard - Bite Raltz
(Replace any action with Dragon Pulse to block any Will-o-Wisps
 
Xaq, let's do this! First, I'll start off with Wisdom's orders.

Wisdom, rock this place! Will-o-wisp that Bagon to start with. This should stop it from dancing like a loon. Then, Thunderbolt that Staryu like never before! That should hurt pretty bad. Then, Calm your mind for the next round.

Will-o-wisp Silly - Thunderbolt Regina - Calm Mind

Courage, show off your courage. Start this one off by giving that Staryu a scary look. This should make it slower and think twice about hitting you. Then, that Bagon(Which is slower), should come after you with some sort of assault. So, Use an X-Scissor right on the Bagon's hands, er, claws as it tries to attack you. What this should do is block the attack on you, though you probably won't do any damage to it. Finally, that Staryu might try something else on you, so Use Iron Head on the Bagon to knock it into whatever the staryu launches toward you.

Scary Face Regina - X-Scissor defense Silly - Iron Head Silly into Regina's Scald.
 

Wisdom (M)
HP: 90
Energy: 100
Abilities: Synchronize / Trace
Status: Normal

Courage (F)
HP: 90
Energy: 100
Abilities: Defiant / Inner Focus
Status: Normal
< < VS > >​

Staryu* [Reginarate] (F)
HP: 90
Energy: 100
Abilities: Natural Cure / Illuminate
Status: Normal

Bagon(*) Silly (M)
HP: 90
Energy: 100
Abilities: Rock Head
Status: Normal​
Battle Start! Round 1: Begin!
The battle kicks off with Reginera-- regenor-- ...the starfish. The unpronounceably-named Staryu sends a jet of Scalding water towards Courage the Pawniard, who flinches under the corroding spray but is otherwise unaffected. Courage replies in turn by giving Staryu a very Scary Face, causing it to flinch in fear and become hesitant in its movements... speed is greatly reduced. Silly the Bagon, who wants nothing more than to just dance his heart out, notices Wisdom the Ralts summoning several Will-O-Wisps of ghostly fire to send his way. Sadly remembering his orders for this situation, he forgoes his dancing and takes aim at the small, fast-moving wisps and fires off a Dragon Pulse-- Unfortunately (if perhaps unsurprisingly), this costly tactic fails as Silly completely misses his target, instead blasting Wisdom square in the face. Silly suffers an unpleasant second-degree burn as a result!

Due to the Staryu's intimidated state, Courage makes the first move this turn, slashing away at Silly with a razor-sharp X-Scissor! Silly growls and immediately retaliates with a powerful Brick Break! ...powerful, yes, due to Courage's grievous fighting-type weakness, but that burn sure seems to be slowing Silly down! Staryu makes its move now, blasting Wisdom backwards under a powerful Hydro Pump! Wisdom is pushed backwards, nearly off his feet, but he somehow manages to stay on his feet as he releases a mighty Thunderbolt through the Hydro Pump, shocking Staryu for heavy damage! What a brawl!

Courage then tries to headbutt Bagon backwards into Staryu with her sharp and pointy Iron Head-- although due to the stabbity nature of the attack when used by Pawniard, whose head seems better suited for cutting or slicing than pushing with blunt force, Silly is not pushed into Staryu as desired, and Courage suffers another Scalding blow-- though she remains unaffected by burns! Silly winces from the sharp pain of the knife-headed impact into his painful burn, flinching and becoming unable to attack! How unfortunate! Wisdom remains unperturbed, and Calms his Mind in mental preparation for what will undoubtedly be a tough battle ahead...


Wisdom (M)
HP: 73
Energy: 80
Abilities: Synchronize / Trace
Status: +1 Special Attack/Special Defense

Courage (F)
HP: 54
Energy: 84
Abilities: Defiant / Inner Focus
Status: Normal
< < VS > >​

Staryu* [Reginarate] (F)
HP: 73
Energy: 83
Abilities: Natural Cure / Illuminate
Status: -1 Speed

Bagon(*) Silly (M)
HP: 59
Energy: 88
Abilities: Rock Head
Status: Burned (2nd Degree)​
Staryu Scald (-5 energy, 8+3+1.5=13 damage)
Pawniard Scary Face (-6 energy, Staryu is slowed)
Bagon Dragon Pulse (-6 energy, 9+3=12 damage, WoW deflection fails)
Ralts WoW (-7 energy, Bagon is burned 2nd degree)
*Bagon takes 2 damage from burn*

Pawniard X-Scissor (-6 energy, 8+3=11 damage)
Bagon Brick Break (-6 energy, (8-3)x2.25=11 damage)
Staryu Hydro Pump (-7 energy, 12+3+1.5= 17 damage)
Ralts Tbolt (-7 energy, (10+1.5)x1.5=17 damage)
*Bagon takes 2 damage from burn*

Pawniard Iron Head (-4 energy, 8+3+3=14 damage)
Bagon Bite (flinch)
Staryu Scald (-5 energy, 8+3+1.5=12 damage)
Ralts CM (- 6 energy)
*Bagon takes 2 damage from burn*
*Staryu's debuff reduces to -1 Speed*

The Loudest of Kings of Kirbies moves next!
 
Well, that didn't go so well... I think. I dunno.

Wisdom, start with you! Let's begin by firing a boosted Shadow Ball at Silly! That should hurt like heck. Then, what I need you to do is Teleport onto the train as it passes behind you! It's not that big, and it's a bit slow, so it should be easy. Once inside, Calm your mind again, since you're mostly protected from attacks. However, if you somehow get confused and hurt yourself during the second action, then Shadow Ball Silly again.

Shadow Ball Silly - Teleport into Train - Calm Mind. If confused and hurts self during second action, replace Calm Mind with a Shadow Ball on Silly.

Courage, let's do this! Smash Silly with an Iron Head! Now, that should weaken him down a bit. Smash him again! Then, one final Iron Head should finish Silly off. If Silly tries to use a Brick Break, replace it with Sucker Punch.

Iron Head Silly - Iron Head - Iron head. Replace action with Sucker Punch on Silly if he tries a Flamethrower.
 
Alright Regina, we're gonna want to Scald Courage at first, if you can hit Raltz with a Hydro Pump before it gets on the train, go for it, if not, use Swift to hit it through the walls! I hope Courage likes taking hot showers 'cause use Scald on it again!

Scald Courage - Hydro Pump/Swift (if in train) Raltz - Scald Courage

Silly, let's go all out offensive this time. Brick Break Courage on turn one, and follow up with a Double Edge on Wisdom. Brick Break Courage yet again, but make sure to wait until Regina's Scald is over on each Brick Break.

Brick Break Courage - Double Edge Wisdom - Brick Break Courage
 
*Off-camera* "Re-GI-na-rate? That's how you say it? Reginarate... okay got it."

Round 2: Begin!
Here's the continuation of our already-intense match that's only about to get hotter! Courage the Pawniard continues her assault on Silly the Bagon, stabbing and poking at Silly with her blade-tipped Iron Head! But silly manages to grit his fangs through the pain this time, and retaliates with another strong Brick-Breaking blow! Meanwhile-- Reginarate too is following the trend of move repetition as she sprays Courage with yet another Scalding spray of water-- yet Courage's tough metal exterior appears able to take it without sustaining a burn, however painful it might be! Will this knife-wielder ever succumb?! This commentator is beginning to doubt it! Now Wisdom takes the opportunity to hurl a blobby Shadow Ball gathered from dark thoughts and spaces toward Silly, whose repeated clobberings and burn damage are beginning to take their toll...

And Courage continues her relentless assault, jabbing Silly with still another Iron Head! LKK's strategy seems to be ganging up on the burned demidragon to gain a 2-on-1 advantage! But Silly isn't giving up yet, and he throws himself in a devastating Double-Edged (except not really) tackle at Wisdom, who fails to Teleport away before taking the surprisingly-strong hit. Wisdom's teleportation does indeed succeed afterwards though, however its train-bound hiding spot is tracked by a Swift ray of starlight sent his way by Reginarate! Wisdom's calmness of mind allows him to take the hit with ease, however, and while in the train! he Calms his Mind further to amplify the advantage.

Now-- Courage is going in for the kill! One last devastatingly-slicey Iron Head, and Silly the Bagon is KO'd!! This transgression is not met without retaliation, however, and Reginarate blasts Courage with a final Scalding jet of water! ...oh. It DID burn after all. Ah, that makes sense though... with all those scalding jets, Courage's metal exterior must have been heating up, making her more easily prone to burns. Makes sense if you think about it, I suppose. Well now Wisdom is Calming his mind more (as previously mentioned) and Courage is suffering from intense exhaustion after all the consecutive move usage, as well as a nasty burn-- on the other side Reginarate still looks relatively healthy, will the combined teamwork of Wisdom and Courage be enough even to take this shining star down?!


Wisdom (M)
HP: 56
Energy: 64
Abilities: Synchronize / Trace
Status: +2 Special Attack/Special Defense

Courage (F)
HP: 16
Energy: 48
Abilities: Defiant / Inner Focus
Status: 2nd Degree Burn
< < VS > >​

Staryu* [Reginarate] (F)
HP: 73
Energy: 65
Abilities: Natural Cure / Illuminate
Status: Normal

Bagon(*) Silly (M)
HP: 0
Energy: 74
Abilities: Rock Head
Status: KO!
Pawniard Iron Head (-4-4 energy, 8+3+3=14 damage)
Bagon Brick Break (-6 energy, (8-3)x2.25=11 damage)
Staryu Scald (-5-4 energy, 8+3+1.5=13 damage)
Ralts Shadow Ball (-6 energy, 8+3+1.5+1.5=14 damage)
*Bagon takes 2 damage from burn*

Pawniard Iron Head (-4-8 energy, 8+3+3=14 damage)
Bagon Double-Edge (-8 energy, 12+1.5-3=11 damage)
Staryu Swift (-4 energy, 6+1.5-1.5=6 damage)
Ralts Teleport (-[3+1]=4 energy)
*Bagon takes 2 damage from burn*

Pawniard Iron Head (-4-12 energy, 8+3+3=14 damage)
**Bagon is KO'd!**
Staryu Scald (-5 energy, 8+3+1.5=12 damage, Pawniard is burned)
Ralts CM (-6 energy)
*Staryu's Speed is restored to normal*
*Pawniard takes 2 damage from Burn*

Xaqwais issues orders next!
 
Silly :<

REGINARATE, ACTIVATE YOUR XFACTOR. I CANT CONTROL IT.

1. Hydro Pump Courage

2. Scald Courage if it isn't dead yet.

If it is:
Recover if being attacked while Wisdom sticks in train.
If it stays in the train and doesn't attack use Swift
If it comes out of the train hit it with a Scald.

3. Swift it still in train.
Hydro Pump if out of train.

If Courage is still alive, Scald it.
 
That went well. Courage, I'll start with you.

Sucker Punch away! Hahaha, not really. Sucker Punch to start off If you somehow survive the Hydro Pump (AKA, it misses lol), then Sucker punch again! If you SOMEHOW by ways only the god of hax knows survive, Sucher Punch again!

Sucker Punch - Sucker Punch - Sucker Punch

Wisdom, you're feeling good aren't you? Even with a bit lower health, you're in a much better position. Walk over, just open the door and shoot a thunderbolt out of it at Regina Then, just do the smart option of Shut the door back, then Magical Leaf out. End it by Shooting another Magical Leaf out of the train!

Open door and Thunderbolt out - Shut door and Magical Leaf out - Magical Leaf
 
Round 3: Begin!
Reginarate charges its internal water up as it prepares to fire a mighty Hydro Pump to end Courage's reign of terror-- but Courage has one last hit to get in, and swipes Regina with a nasty Sucker Punch! Regina suffers a nasty cut, but immediately retaliates with a point-blank Hydro Pump, sending Courage blasting off again! It's hard to tell with how far she got launched, but it's almost certain that Courage has been KO'D! Wisdom remains as calm as ever though, apparently certain that he has the tactical advantage. Heading through the already-open door in the back of the train, Wisdom sends the voltage of a mighty Thunderbolt along the tracks of the train, zapping Regina for a powerful blow!

Reginarate now attempts to comprehend all the different orders given to it by its trainer, but it appears to be too much for it to process! Reginarate seems to be unable to move in its confusion! Oh dear... it seems to me that this is why Move Substitution laws were put in place by the ASB Pokemon League. What a shame. Fortunately for Reginarate, its overload goes relatively unpunished-- Wisdom the Ralts finds that plastic is much heavier than it looks at that size, and due to Ralt's small figure and weak physical musculature, Wisdom expends his entire turn to shut the heavy plastic door of the train. Reginarate finally focuses on the one consistent order it's been given, and decides Swift is the best course of action after hearing it three times now. A barrage of star-shaped rays seek out Wisdom through a window in the train, though Wisdom returns fire with a much more powerful barrage of Magical Leaves. Hoo boy, it's not looking so hot for Xaqwais at the moment! He'd better try a change in tactics if he wants a shot at the win here!


Wisdom (M)
HP: 52
Energy: 48
Stats: 1/2/3/2/40
Abilities: Synchronize / Trace
Status: +1 Special Attack/Special Defense

Courage (F)
HP: 0
Energy: 43
Stats: 4/3/1/2/60
Abilities: Defiant / Inner Focus
Status: KO!
< < VS > >​

Reginarate (F)
HP: 25
Energy: 54
Stats: 1/2/3/2/98
Abilities: Natural Cure / Illuminate
Status: Normal​
Pawniard Sucker Punch (-5 energy, 8+3+3=14 damage)
Staryu Hydro Pump (-7 energy, **Pawniard is KO'd**)
Ralts Thunderbolt (-7 energy, (10+1.5)x1.5+3=20 damage)

Staryu appears unable to move!
Ralts shuts the door (-4 energy due to Ralt's weak physique)

Staryu Swift (-4 energy, 6+1.5-3=4 damage)
Ralts Magical Leaf (-5 energy, (6+1.5)x1.5+3=14 damage)
*Ralt's initial CM boost fades*

LKK issues orders next!
 
Wisdom, let's do this. Magical leaf Spammers! Hahaha, not really. To be exact, Magical Leaf Twice, then end it with a Calm Mind, if your opponent has more then 11 HP. Otherwise, Magical Leaf again!

Magical Leaf - Magical Leaf - Calm Mind if 11<HP, Magical Leaf if 11>HP
 
Posting right before deadline, i'm editing actiosn in nowww

EDIT: Alright, I'm not sure how durable these toy blocks are, but I want you to jump behind one and Recover, first of all. After that, I want you to Rapid Spin through one of the trains windows (assuming there is glass) and set yourself to face Wisdom face to face! If you Raltz is attacking now, use Recover, if not, use Hydro Pump!

Recover behind block - Rapid Spin into train - Recover if being attacked / Hydro Pump if not
 
Round 4: Begin!
LoudKirby decides that Wisdom's best course of action is to continue to snipe with Magical Leaves from the train, so that's exactly what he does. Reginarate hides behind some of the toy blocks and Recovers some extra HP for the fight ahead, but while it's sitting still there, the Magic Leaves seek Regina out and slice it up! Reginarate then bursts from cover, Spinning Rapidly, and BUSTS through the window of the train!! (...which incidentally has no glass, as this is a toy train and glass is not very child-friendly.) However, the burst of wind generated by Regina's rapid-spinning DID manage to temporarily deflect the second barrage of Magical leaves, but it's apparent that they're still chasing after Regina... Meanwhile Wisdom is attempting to calm his mind once again to maintain his advantage, but he is startled by Reginarate's bursting through the window and subsequent Hydro Pump to the face! Even all those mind-calming sessions couldn't completely prepare him for the hurt that just went down! Even in the raging torrent of water, though, Wisdom STILL manages to Calm his Mind some more-- now that's what I call discipline! ....whoops, and there's those Magical Leaves from Wisdom's second move, it looks like they've finally caught up with Regina. Ouch, don't know if Reginarate can take much more punishment than this!

Staryu Recover (-11 energy, +20 HP)
Ralts Magical Leaf (-5 energy, (6+1.5)x1.5+3=14 damage)

Staryu Rapid Spin (-3 energy, -1 extra for traveling)
Ralts Magical Leaf (-5-4 energy, (6+1.5)x1.5+3=14 delayed damage)

Staryu Hydro Pump (-7 energy, 12+3+1.5-3=14 damage)
Ralts Calm Mind (-6 energy)
*Staryu takes ML damage from turn 2*
*Ralts' oldest active CM boost fades*


Wisdom (M)
HP: 38
Energy: 28
Stats: 1/1/3/2/40
Abilities: Synchronize / Trace
Status: +2 Special Attack/Special Defense
< < VS > >​

Reginarate (F)
HP: 17
Energy: 33
Stats: 1/2/3/2/98
Abilities: Natural Cure / Illuminate
Status: Normal​
Xaqwais issues orders next!
 
Okay, this'll be tricky, so let's Recover first turn, And go for two Hydro Pumps following that!

Recover - Hydro Pump - Hydro Pump
 
Let's just end this now, would ya? Wisdom, Thunderbolt like mad at him since he's right in front of you!

Thunderbolt - Thunderbolt - Thunderbolt
 
Round 5: Begin!
Both combatants have decided they've had enough of messing around! Reginarate uses her last Recovery, but Wisdom zaps her with a mighty Thunderbolt, completely neutralizing the recovery! Seeing that her recovery is meaningless Reginarate strikes back with a mighty Hydro Pump, but as before, Wisdom's calmness allows him to take the hit with ease, and send a second Thunderbolt through the pressurized stream to electrocute Reginarate for the KO!!

Staryu Recover (-11 energy, +20 HP)
Ralts Thunderbolt (-7 energy, (10+1.5)x1.5+3=20 damage)

Staryu Hydro Pump (-7 energy, 12+3+1.5-3=14 damage)
Ralts Thunderbolt (-7-4 energy, **Staryu is KO'd**)


Wisdom (M)
HP: 24
Energy: 10
Stats: 1/1/3/2/40
Abilities: Synchronize / Trace
Status: +2 Special Attack/Special Defense
< < VS > >​

Reginarate (F)
HP: 0
Energy: 0
Stats: 1/2/3/2/98
Abilities: Natural Cure / Illuminate
Status: KO!

Battle Over! Winner: LoudKirbyKing!

Reward Summary:
- I get 4 Ref Tokens
- LKK and Xaqwais get 2 TC each
- all participating Pokemon get 1 EC / 2 MC / 1 DC each
- Courage the Pawniard gets 1 KO Counter
- Reginarate the Staryu gets 1 KO Counter
- Wisdom the Ralts gets 1 KO Counter

Good game, folks. I gotta tell you, it was getting pretty close there to the end. o__o
Ralts was 1 turn away from fainting from exhaustion via energy loss, and Staryu wasn't far behind. Intense stuff...​
 
GG loudkirbyking. Should never have let you choose the arena, the train was the death of me! Thanks for the reffing, Banryu!
 
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