krv
I COULD BE BANNED!
Hey, so I've recently been getting back into competitive pokemon and have been really enjoying dpp ou. I wanted to make a team centered around a good, strong offensive mon. It just so happens to be that my favorite mon, Lucario, is ou in dpp. So, I decided to make my team centered around him. I am by no means a team builder and honestly I suck at it. But, regardless, I gave it my best shot and I hope you guys can give me so constructive criticism. Thanks :)
So of course I centered my team around Lucario. Not only is he my favorite mon but I love him in a competitive standpoint as well. He's a great offensive mon and with agility allows me to sweep through almost any team.
I then decided to pair Lucario with Rotom-H. I thought Rotom would be a good mon to pair Lucario with because not only does it give me a reliable physically defensive pivot but it also lets me deal with Lucario's inability to attack ghost type pokemon without the use of crunch. Rotom would also allow me to effectively deal with pokemon such as Skarmory, Latias, mach punch Breloom, Roserade, and Suicune (all of which wall Lucario or ohko him with a priority move). Rotom also covers my weakness to Scizor, further increasing its utility.
The only logical choice after adding Rotom to the team was Tyranitar. T-Tar allows me to deal with pokemon such as Gengar, Gliscor, Dragonite, and lead Azelf. Gengar and Gliscor prove to be problematic for this team so I decided to add Tyranitar to negate those weaknesses and also give me a reliable pursuit trapper simultaneously. Tyranitar is a fantastic pokemon overall and coupled with a choice band, rounds out the team perfectly.
After adding Tyranitar to the team, I wanted a reliable water resist. I found out that if Rotom were to die pokemon like Milotic or Swampert really walled my team. Because of this, I wanted to add my own reliable counter. At first, I seriously debated putting Milotic/hp grass Heatran in this spot. But, as it fits my preference for offensive play more, I settled on Starmie. Starmie not only allows me to deal with both of these mons, but gives me the perfect rapid spinner. Although my team is not terribly weak to stealth rocks, except for one mon in particular, spikes were a huge pain to deal with. Because of spikes' annoyance, I finally settled on adding Starmie to the team.
Up to this point I had absolutely no speed control on the team other than Lucario's ability to set up agility and shred through teams. I also wanted another sweeper on the team because not only is it just how I enjoy to play but the team was seriously, and painfully slow. I always love having Flygon onmy dpp ou teams and thankfully it was the perfect candidate to be my scarfer. With Flygon's welcomed addition to the team it allowed me to check pokemon such as specs Empoleon, scarf/e-belt Infernape, dd Kingdra, Latias, Gengar, and Zapdos. Flygon completely covered most of my weaknesses and was the perfect addition to the team becasue of how well it synchronizes with Lucario.
And now, the final addition the team, and my lead, Metagross. I wanted to be able to set up rocks but also maintain offensive pressure throughout the game. I immediately wanted to use Skarmory, but I decided another offensive mon not only fit my playstyle more, but provided the lead I enjoy sending out. At first I thought lead rocks Infernape was a good choice but I soon found out my team was extremely vulnerable to dragon types. Thus, leading to me choosing Metagross as my stealth rocker. Not only does it give me a great dragon resist but, in my opinion, the quintessential offensive stealth rocker.
I'm still fairly new to the scene as I've come back after 2 years of not being in the scene, so critiques are very appreciated. Thank you so much for taking the time to read through this and leave your thoughts below! Thanks so much! (Currently 1476 on ladder).
The Team:
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Close Combat
- Crunch
- Ice Punch
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Overheat
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Thunder Punch
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Meteor Assault
- Bullet Punch
- Explosion
So of course I centered my team around Lucario. Not only is he my favorite mon but I love him in a competitive standpoint as well. He's a great offensive mon and with agility allows me to sweep through almost any team.
I then decided to pair Lucario with Rotom-H. I thought Rotom would be a good mon to pair Lucario with because not only does it give me a reliable physically defensive pivot but it also lets me deal with Lucario's inability to attack ghost type pokemon without the use of crunch. Rotom would also allow me to effectively deal with pokemon such as Skarmory, Latias, mach punch Breloom, Roserade, and Suicune (all of which wall Lucario or ohko him with a priority move). Rotom also covers my weakness to Scizor, further increasing its utility.
The only logical choice after adding Rotom to the team was Tyranitar. T-Tar allows me to deal with pokemon such as Gengar, Gliscor, Dragonite, and lead Azelf. Gengar and Gliscor prove to be problematic for this team so I decided to add Tyranitar to negate those weaknesses and also give me a reliable pursuit trapper simultaneously. Tyranitar is a fantastic pokemon overall and coupled with a choice band, rounds out the team perfectly.
After adding Tyranitar to the team, I wanted a reliable water resist. I found out that if Rotom were to die pokemon like Milotic or Swampert really walled my team. Because of this, I wanted to add my own reliable counter. At first, I seriously debated putting Milotic/hp grass Heatran in this spot. But, as it fits my preference for offensive play more, I settled on Starmie. Starmie not only allows me to deal with both of these mons, but gives me the perfect rapid spinner. Although my team is not terribly weak to stealth rocks, except for one mon in particular, spikes were a huge pain to deal with. Because of spikes' annoyance, I finally settled on adding Starmie to the team.
Up to this point I had absolutely no speed control on the team other than Lucario's ability to set up agility and shred through teams. I also wanted another sweeper on the team because not only is it just how I enjoy to play but the team was seriously, and painfully slow. I always love having Flygon onmy dpp ou teams and thankfully it was the perfect candidate to be my scarfer. With Flygon's welcomed addition to the team it allowed me to check pokemon such as specs Empoleon, scarf/e-belt Infernape, dd Kingdra, Latias, Gengar, and Zapdos. Flygon completely covered most of my weaknesses and was the perfect addition to the team becasue of how well it synchronizes with Lucario.
And now, the final addition the team, and my lead, Metagross. I wanted to be able to set up rocks but also maintain offensive pressure throughout the game. I immediately wanted to use Skarmory, but I decided another offensive mon not only fit my playstyle more, but provided the lead I enjoy sending out. At first I thought lead rocks Infernape was a good choice but I soon found out my team was extremely vulnerable to dragon types. Thus, leading to me choosing Metagross as my stealth rocker. Not only does it give me a great dragon resist but, in my opinion, the quintessential offensive stealth rocker.
I'm still fairly new to the scene as I've come back after 2 years of not being in the scene, so critiques are very appreciated. Thank you so much for taking the time to read through this and leave your thoughts below! Thanks so much! (Currently 1476 on ladder).
The Team:
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Agility
- Close Combat
- Crunch
- Ice Punch
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
- Thunderbolt
- Shadow Ball
- Will-O-Wisp
- Overheat
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Recover
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Thunder Punch
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stealth Rock
- Meteor Assault
- Bullet Punch
- Explosion
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