Lugia

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Lasen

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[Overview]
Lugia possesses some of the greatest bulk in the metagame backed up by one of the best defensive abilities in Multiscale. Its access to reliable recovery, a great Speed tier, and an extensive support movepool ensures that it can keep itself healthy with relative ease and effectively check various threats such as Zygarde, Groudon, and Rayquaza. Its walling capabilities, however, are entirely dependent on Multiscale, which makes Lugia very hard to utilize considering it must be kept at full health or else risk being taken down by the multitude of fast and strong wallbreakers in the metagame. Lugia also despises all status ailments and must avoid them at all costs, making cleric support with Lugia important and making it a natural fit on stall teams. While Heavy-Duty Boots is a godsend to rid Lugia of its weakness to Stealth Rock, it also means it lacks passive recovery and can't switch in on certain Pokemon it would otherwise beat, such as Landorus, in fear of Knock Off. Lugia's defensive typing also leaves much to be desired, giving it weaknesses to the extremely common Ghost- and Dark-type attacks. It also cannot deal with the best offensive and defensive threats in the metagame, being completely outclassed by Necrozma-DM and Lunala, both of which share Lugia's Psychic-type but have a much better secondary typing in Steel and Ghost, respectively. On more dedicated stall builds, Giratina is bulkier and can provide more for its team.

[SET]
name: Great Wall (Defensive)
move 1: Roost
move 2: Ice Beam
move 3: Whirlwind
move 4: Toxic / Thunder Wave
item: Heavy-Duty Boots
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]

Roost is Lugia's most important move, ridding it of its Flying typing and thus its pesky weakness to Ice-, Electric-, and Rock-type attacks while also providing reliable recovery. Whirlwind allows Lugia to phaze out foes like Zygarde that are trying to set up. Ice Beam hits Ground- and Dragon-type foes for a considerable amount of damage, OHKOing Rayquaza after Stealth Rock and 3HKOing Zygarde-C while Lugia shrugs off their attacks. Toxic is Lugia's main way of dealing with the majority of the metagame; it should be used liberally against foes that are not Steel- or Poison-type to whittle them down and stall them out with Lugia's fantastic bulk. Thunder Wave is an option to incapacitate wallbreakers that try to switch in on Lugia, such as Calyrex-S and Urshifu-S, or the aforementioned Steel- and Poison-types, like Necrozma-DM and Eternatus. 96 Speed EVs are utilized so that Lugia can outspeed maximum Speed neutral-natured base 90s like Kyogre and Groudon, as well as maximum Speed Necrozma-DM.

Lugia requires heavy team support, as it is extremely passive and is only seen on more stall-oriented builds. A switch-in to Yveltal is paramount, as it outspeeds Lugia and can cripple it with Knock Off, Taunt, or Toxic. Defensive Xerneas and Eternatus are great teammates, able to deal with anything Yveltal throws their way while also acting as consistent answers to Marshadow, a wallbreaker that Lugia cannot deal with. Ghost-types in general are a problem for Lugia, especially Calyrex-S. As such, Yveltal acts as a good answer to them. Lugia struggles against the premier Steel-types of the metagame in Necrozma-DM and Ferrothorn, so teammates that can beat them are appreciated. Physically defensive Eternatus can use Flamethrower to beat them both, shrugging off their hits and PP stalling them with Pressure. Ho-Oh can threaten them with Sacred Fire and can also remove entry hazards for Lugia with Defog if Lugia's Heavy-Duty Boots are removed. It also serves as a switch-in to Calyrex-S and Marshadow, scouting their sets. In return, Lugia can deal with Zygarde and Rayquaza, both of which give Ho-Oh trouble. Cleric support is necessary in case Lugia gets statused, so Blissey and Chansey make perfect teammates, removing status and acting as emergency switch-ins to Ghost-type attacks. Status absorbers such as Rest Zygarde and Giratina also work.


[STRATEGY COMMENTS]
Other Options
====

Defog allows Lugia to remove entry hazards so that it can free up a moveslot for another teammate, but since Necrozma-DM, the best Stealth Rock setter in the metagame, doesn't really care about Lugia, it's not advised.

Checks and Counters
====

**Yveltal**: Yveltal can often outspeed Lugia and shut it down via Knock Off, Toxic, or Taunt. It doesn't want to switch in on a status move, however.

**Ghost-types**: Calyrex-S can consistently 2HKO Lugia even through Multiscale, takes little damage from Ice Beam, and can cure itself of status with Aromatherapy. Marshadow can break through Lugia's defenses as well. Giratina can status Lugia with either Will-O-Wisp or Toxic, while Giratina-O can opt for a strong Ghost-type STAB move to deal a ton of damage.

**Necrozma-DM**: Necrozma-DM can hit through Multiscale thanks to Sunsteel Strike, set up Stealth Rock in front of Lugia without fear of much, remove Lugia's Heavy-Duty Boots with Knock Off, or cripple Lugia with Thunder Wave or the rare Toxic. Offensive variants can set up with Dragon Dance in front of Lugia and chunk it with a boosted attack.

**Steel-types**:Ferrothorn, Skarmory, and Magearna can come in on Lugia and utilize their utility moves for free, whether that's setting up entry hazards, removing them, or providing cleric support, respectively. The former two can even threaten to status Lugia.

**Residual Damage**: Multiscale is the only reason Lugia is even remotely viable, so any way to consistently break it effectively cripples Lugia. Tyranitar's Sand Stream or damage from status conditions makes Lugia way less bulky.


[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Fc, 511624], [TrueNora, 432086]]
- Grammar checked by: [[Estronic, 240732], [Muk, 33374]]
 
Last edited:

Fc

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[Overview]

  • Lugia possesses some of the greatest bulk in the tier, with great base HP and defenses backed up by one of the best defensive abilities in the game in Multiscale. Lugia also has access to reliable recovery and great base Speed of 110, ensuring that it can beat keep itself healthy with relative ease and an extensive support movepool, allowing it to effectively check various threats such as Zygarde, Groudon, and Rayquaza.
  • Its walling capabilities, however, are entirely reliant on whether or not Multiscale is intact which makes it very hard to utilize as it necessitates keeping it at full health no matter what, or risking Lugia being taken down by the multitude of fast and strong breakers of the metagame.
  • Building on the previous point, Lugia despises all status aliments and must thus avoid them at all costs while also being paired up with cleric support, thus naturally fitting in stall.
  • While Heavy-Duty Boots is a god-sent to rid Lugia of its weakness to Stealth Rock, it also means it doesn't have passive recovery and can't switch in on a myriad of different Pokemon it would otherwise beat in fear of it losing its item through Knock Off. Add examples here if possible of things it beats unless they run knock, the only one I can maybe think of is Lando-I since Lando-T runs tox
  • Lugia's defensive typing also leaves much to be desired, leaving it weak to the extremely common Ghost- and Dark-types attacks. It also cannot deal with the best offensive nor defensive threats in the metagame, thus facing stiff competition from similar walls such as Necrozma-DM and Lunala, both of which share Lugia's Psychic-type but have a much better secondary typing in Steel and Ghost respectively. can probably be more harsh on lugia here, it doesn't really face competition from lunala, it's essentially just outclassed in the current meta. ndm doesn't really compete for the same phys.def role anymore without zac-h so another mon like gira-a can be mentioned which is seen on stall more

[SET]
name: Great Wall
move 1: Roost
move 2: Ice Beam
move 3: Whirlwind
move 4: Toxic / Thunder Wave
item: Heavy-Duty Boots
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]

  • Roost is Lugia's most important move, ridding it of its Flying-type and thus its pesky weakness to Ice-, Electric-, and Rock-type attacks while also providing reliable recovery.
  • Whirlwind allows Lugia to phaze out foes that are trying to set up and thus shutting them down, even if they are behind a Substitute or if they are using Protect. last half of this point feels a little like fluff, can either cut it or explain who bypassing sub / tect helps against, primarily dd sub zyg
  • Ice Beam is the attacking move of choice on Lugia, allowing it to hit Ground- and Dragon-type foes for a considerable amount of damage, OHKOing Rayquaza after it has taken Stealth Rock damage and 3HKOing Zygarde-C while it shrugs off their attacks.
  • Toxic is Lugia's main way of dealing with the majority of the metagame, clicking it liberally against opponents that are not Steel- or Poison-type to whittle them down and stall them out with its fantastic bulk.
  • Thunder Wave is an option to incapacitate breakers that try to switch in on Lugia such as Calyrex-S and Urshifu or the aforementioned Steel- and Poison-types that are unaffected by Toxic, like Necrozma-DM and Eternatus.
  • 96 Speed EVs are utilized so that Lugia can outspeed max Speed neutral natured base 90s like Kyogre and Groudon, as well as max speed positive nature Necrozma-DM. The rest of the EVs are put into Defense and a Bold nature further boosts Lugia's Defense, so that it can be as bulky as possible on the physical side.

  • Lugia requires heavy team support as it is extremely passive and is generally only seen on more stall oriented builds.
  • A switch-in to Yveltal is paramount, as it outspeeds Lugia and can Knock its item off, Taunt it to shut it down or even status it with Toxic. Tyranitar and Eternatus are thus great teammates, being able to deal with anything Yveltal thows their way, but Tyranitar comes with the risk of its ability breaking Multiscale.
  • Lugia struggles against the premier Steel-types of the tier in Necrozma-DM and Ferrothorn, so teammates that can beat them are appreciated. Ho-Oh can threaten them with its Sacred Fire and can also remove hazards for Lugia with Defog. It also serves as a switch-in to Calyrex-S and Marshadow, being able to scout their sets. In return, Lugia can deal with Zygarde and Rayquaza, both of which give Ho-Oh trouble. I'd also add Flamethrower phys.def eternatus as a way to force these out, they don't deal a ton of meaningful damage when defensive and get run out of pp really fast. Ho-Oh + Lugia seems a little much especially on a stall build that's restricted on slots so I think Etern is something that should also be mentioned as a mon to fit this role
  • Cleric support is necessary in case Lugia gets statused, so Blissey or Chansey make perfect teammates, being able to remove status and act as emergency switch-ins to Ghost-type attacks. Xerneas can also provide cleric support and is useful as an answer to Marshadow, a breaker that Lugia cannot deal with. Status absorbers such as Rest Zygarde and Giratina also work.
  • Ghost-types in general give Lugia a lot of trouble, but Calyrex-S and Marshadow in particular give Lugia a hard time. As such, consistent answers to them are mandatory. Defensive Eternatus and Xerneas can handle Marshadow with ease, while Yveltal acts as a good answer to Calyrex-S.


[STRATEGY COMMENTS]
Other Options
====
  • Defog allows Lugia to remove hazards from your side of the field so that it can free up a moveslot somewhere else on your team, but since the best Stealth Rock setter of the tier, Necrozma-DM doesn't really care about Lugia, it's not advised.
  • A more offensive set consisting of Calm Mind / Earth Power / Ice Beam / Roost can turn Lugia into a decent set up sweeper, but it's vastly outclassed by other Pokemon in the tier. :/

Checks and Counters
====

**Yveltal**: Yveltal can often outspeed and shut Lugia down via Knock Off, Toxic, or Taunt. It doesn't want to switch in on a status move, however.

**Calyrex-S**: Lugia gets consistently 2HKOed through Multiscale and Calyrex-S takes little damage from Ice Beam and it can even provide cleric support to itself if it gets Toxiced once Lugia is forced out.

**Marshadow**: Marshadow can break through Lugia's defenses, but any chip it takes stacks up quite fast with the Life Orb recoil it takes. Can condense this and caly-s into just "Ghost-types" and add mentions of status from the gira's / strong ghost stab from origin form

**Necrozma-DM**: Necrozma-DM can go through Multiscale thanks to Sunsteel Strike, set up Stealth Rock in front of Lugia without fear of much, remove Lugia's Heavy-Duty Boots with Knock Off or even cripple it with a Thunder Wave or the rare Toxic. Offensive variants can Dragon Dance in front of Lugia to chunk it with a boosted attack.

**Steel-types**: A lot of Steel-types such as Ferrothorn, Skarmory, and Magearna can all come in on Lugia and utilize their utility moves for absolutely free, whether that's setting up hazards, removing them or giving cleric support respectively. The former two can even threaten to status Lugia.

Add a section for Toxic users or just passive damage, Eternatus in particular is extremely good at just beating Lugia but others also just kinda ruin whatever it wants to do


[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Fc, 511624], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 1/2
Stamp.gif
 
- "any chip it takes stacks up quite fast with the Life Orb recoil it takes." I would remove this, Band and Spell Tag Marshadow have been picking up
-" Tyranitar and Eternatus are thus great teammates, being able to deal with anything Yveltal thows their way, but Tyranitar comes with the risk of its ability breaking Multiscale." - just make it Xerneas or some other knock absorber over Tyranitar, especially when you mention Tyranitar's Sand Stream as part of why it is a check/counter to Lugia.

QC 2/2, Lugia sucks
 

Astra

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[Overview]

Lugia possesses some of the greatest bulk in the tier, with great base HP and defenses metagame backed up by one of the best defensive abilities in the game in Multiscale. Lugia also has access to reliable recovery and great base Speed of 110, ensuring that it can beat keep itself healthy with relative ease and an extensive support movepool, allowing it to effectively check various threats such as Zygarde, Groudon, and Rayquaza. Its access to reliable recovery, a great Speed tier, and an extensive support movepool ensures that it can keep itself healthy with relative ease and effectively check various threats such as Zygarde, Groudon, and Rayquaza. Its walling capabilities, however, are entirely reliant on whether or not Multiscale is intact, (AC) which makes it very hard to utilize as it necessitates keeping it at full health no matter what, or risking Lugia being taken down by the multitude of fast and strong breakers of the metagame considering Lugia must be kept at full health or else risk being taken down by the multitude of fast and strong wallbreakers in the metagame. Building on the previous point, (RC) Lugia also despises all status aliments and must thus avoid them at all costs while also being paired up with cleric support, thus naturally fitting in stall, (AC) making cleric support with Lugia important and making it a natural fit on stall. While Heavy-Duty Boots is a god-sent godsend to rid Lugia of its weakness to Stealth Rock, it also means it doesn't have passive recovery and can't switch in on Pokemon it would otherwise beat in fear of it losing its item through Knock Off such as Landorus. Lugia's defensive typing also leaves much to be desired, leaving it being weak to the extremely common Ghost- and Dark-types attacks. It also cannot deal with the best offensive nor and defensive threats in the metagame, being completely outclassed Necrozma-DM and Lunala, both of which share Lugia's Psychic-type but have a much better secondary typing in Steel and Ghost, (AC) respectively. In On more dedicated stall builds, Giratina-A is bulkier and can provide more for its team.

[SET]
name: Great Wall (Defensive) (or whatever the formal name would be)
move 1: Roost
move 2: Ice Beam
move 3: Whirlwind
move 4: Toxic / Thunder Wave
item: Heavy-Duty Boots
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]

Roost is Lugia's most important move, ridding it of its Flying-type typing and thus its pesky weakness to Ice-, Electric-, and Rock-type attacks while also providing reliable recovery. Whirlwind allows Lugia to phaze out foes like Zygarde that are trying to set up and thus shutting shut them down, even if they are behind a Substitute or if they are using Protect, (RC) allowing Lugia to phaze the likes of Zygarde. Ice Beam is the attacking move of choice on Lugia, allowing it to hit hits Ground- and Dragon-type foes for a considerable amount of damage, OHKOing Rayquaza after it has taken Stealth Rock damage and 3HKOing Zygarde-C while it Lugia shrugs off their attacks. Toxic is Lugia's main way of dealing with the majority of the metagame, clicking it liberally against opponents using it liberally against foes that are not Steel- or Poison-type to whittle them down and stall them out with its fantastic bulk. Thunder Wave is an option to incapacitate breakers that try to switch in on Lugia, (AC) such as Calyrex-S and Urshifu-S (assuming this is the forme you're referring to), (AC) or the aforementioned Steel- and Poison-types that are unaffected by Toxic, like Necrozma-DM and Eternatus. 96 Speed EVs are utilized so that Lugia can outspeed maximum Speed neutral natured base 90s like Kyogre and Groudon, as well as max speed maximum Speed positive nature Necrozma-DM. The rest of the EVs are put into Defense and alongside a Bold nature to further boosts Lugia's Defense, (RC) so that it can be as bulky as possible on the physical side.

Lugia requires heavy team support, (AC) as it is extremely passive and is only seen on more stall-oriented (AH) builds. A switch-in to Yveltal is paramount, as it outspeeds Lugia and can Knock its item off, Taunt it to shut it down or even status it with Toxic cripple it with Knock Off, Taunt, or Toxic. Defensive Xerneas and Eternatus are thus great teammates, being able to deal with anything Yveltal thows throws their way, (RC) while also acting as consistent answers to Marshadow, a breaker that Lugia cannot deal with. Ghost-types in general are a problem for Lugia, especially so Calyrex-S. As such, Yveltal acts as a good answer to it.. (had an extra period here) Lugia struggles against the premier Steel-types of the tier metagame in Necrozma-DM and Ferrothorn, so teammates that can beat them are appreciated. Physically defensive Eternatus can use Flamethrower to beat them both, shrugging off their hits and PP stalling them with Pressure. Ho-Oh can threaten them with its Sacred Fire and can also remove entry hazards for Lugia with Defog if its Heavy-Duty Boots were removed. It also serves as a switch-in to Calyrex-S and Marshadow, being able to scout their sets. In return, Lugia can deal with Zygarde and Rayquaza, both of which give Ho-Oh trouble. Cleric support is necessary in case Lugia gets statused, so Blissey or and Chansey make perfect teammates, being able to remove status and act removing status and acting as emergency switch-ins to Ghost-type attacks. Status absorbers such as Rest Zygarde and Giratina also work.


[STRATEGY COMMENTS]
Other Options
====

Defog allows Lugia to remove entry hazards from your side of the field so that it can free up a moveslot somewhere else on your team for another teammate, but since the best Stealth Rock setter of the tier, (RC) Necrozma-DM, (AC) the best Stealth Rock setter in the metagame, (AC) doesn't really care about Lugia, it's not advised.

Checks and Counters
====

**Yveltal**: Yveltal can often outspeed and shut Lugia down via Knock Off, Toxic, or Taunt. It doesn't want to switch in on a status move, however.

**Ghost-types**: Lugia gets consistently 2HKOed through Multiscale and Calyrex-S takes little damage from Ice Beam and it can even provide cleric support to itself if it gets Toxiced once Lugia is forced out, while Marshadow can break through Lugia's defenses. Calyrex-S can consistently 2HKO Lugia even through Multiscale, and it also takes little damage from Ice Beam and can provide cleric support for itself if it gets inflicted by Toxic once Lugia is forced out. Marshadow can break through Lugia's defenses as well. Giratina can status it with either Will-O-Wisp or Toxic, and while Giratina-O can opt for its strong Ghost-type STAB move to deal a ton of damage.

**Necrozma-DM**: Necrozma-DM can go through Multiscale thanks to Sunsteel Strike, set up Stealth Rock in front of Lugia without fear of much, remove Lugia's Heavy-Duty Boots with Knock Off, (AC) or even cripple it with a Thunder Wave or the rare Toxic. Offensive variants can set up with Dragon Dance in front of Lugia to chunk it with a boosted attack.

**Steel-types**: A lot of Steel-types such as Ferrothorn, Skarmory, and Magearna can all come in on Lugia and utilize their utility moves for absolutely free, whether that's setting up entry hazards, removing them, (AC) or giving providing cleric support, (AC) respectively. The former two can even threaten to status Lugia.

**Residual Damage**: Multiscale is the only reason Lugia is even remotely viable, so any way to consistently break it effectively cripples it. Tyranitar's Sand Stream or damage from a burn or poison make Lugia way less bulky.


[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Fc, 511624], [TrueNora, 432086]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 
2/2
[Overview]
Lugia possesses some of the greatest bulk in the metagame backed up by one of the best defensive abilities in Multiscale. Its access to reliable recovery, a great Speed tier, and an extensive support movepool ensures that it can keep itself healthy with relative ease and effectively check various threats such as Zygarde, Groudon, and Rayquaza. Its walling capabilities, however, are entirely reliant on whetherdependent or not Multiscale is intact, which makes itLugia very hard to utilize considering Lugiait must be kept at full health or else risk being taken down by the multitude of fast and strong wallbreakers in the metagame. Lugia also despises all status ailiments and must avoid them at all costs, (AC) making cleric support with Lugia important and making it a natural fit on stall teams. While Heavy-Duty Boots is a godsend to rid Lugia of its weakness to Stealth Rock, it also means it doesn't havelacks passive recovery and can't switch in on certain Pokemon it would otherwise beat in fear of it losing its item through, such as Landorus, in fear of Knock Off such as Landorus. Lugia's defensive typing also leaves much to be desired, begiving it weaknesses to the extremely common Ghost- and Dark-types attacks. It also cannot deal with the best offensive and defensive threats in the metagame, being completely outclassed by Necrozma-DM and Lunala, both of which share Lugia's Psychic-type but have a much better secondary typing in Steel and Ghost, respectively. On more dedicated stall builds, Giratina is bulkier and can provide more for its team.

[SET]
name: Great Wall (Defensive)
move 1: Roost
move 2: Ice Beam
move 3: Whirlwind
move 4: Toxic / Thunder Wave
item: Heavy-Duty Boots
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe

[SET COMMENTS]

Roost is Lugia's most important move, ridding it of its Flying typing and thus its pesky weakness to Ice-, Electric-, and Rock-type attacks while also providing reliable recovery. Whirlwind allows Lugia to phaze out foes like Zygarde that are trying to set up and shut them down, even if they are behind a Substitute or using Protect. Ice Beam hits Ground- and Dragon-type foes for a considerable amount of damage, OHKOing Rayquaza after Stealth Rock and 3HKOing Zygarde-C while Lugia shrugs off their attacks. Toxic is Lugia's main way of dealing with the majority of the metagame, using; it should be used liberally against foes that are not Steel- or Poison-type to whittle them down and stall them out with itLugia's fantastic bulk. Thunder Wave is an option to incapacitate wallbreakers that try to switch in on Lugia, such as Calyrex-S and Urshifu-S, (AC) or the aforementioned Steel- and Poison-types that are unaffected by Toxic, like Necrozma-DM and Eternatus. 96 Speed EVs are utilized so that Lugia can outspeed maximum Speed neutral-natured base 90s like Kyogre and Groudon, as well as maximum Speed positive nature Necrozma-DM. The rest of the EVs are put into Defense alongside a Bold nature to further boost Lugia's Defense.

Lugia requires heavy team support, as it is extremely passive and is only seen on more stall-oriented builds. A switch-in to Yveltal is paramount, as it outspeeds Lugia and can cripple it with Knock Off, Taunt, or Toxic. Defensive Xerneas and Eternatus are great teammates, being able to deal with anything Yveltal throws their way while also acting as consistent answers to Marshadow, a wallbreaker that Lugia cannot deal with. Ghost-types in general are a problem for Lugia, especially Calyrex-S. As such, Yveltal acts as a good answer to ithem. Lugia struggles against the premier Steel-types of the metagame in Necrozma-DM and Ferrothorn, so teammates that can beat them are appreciated. Physically defensive Eternatus can use Flamethrower to beat them both, shrugging off their hits and PP stalling them with Pressure. Ho-Oh can threaten them with Sacred Fire and can also remove entry hazards for Lugia with Defog if itLugia's Heavy-Duty Boots weare removed. It also serves as a switch-in to Calyrex-S and Marshadow, being able to scouting their sets. In return, Lugia can deal with Zygarde and Rayquaza, both of which give Ho-Oh trouble. Cleric support is necessary in case Lugia gets statused, so Blissey and Chansey make perfect teammates, removing status and acting as emergency switch-ins to Ghost-type attacks. Status absorbers such as Rest Zygarde and Giratina also work.


[STRATEGY COMMENTS]
Other Options
====

Defog allows Lugia to remove entry hazards so that it can free up a moveslot for another teammate, but since Necrozma-DM, the best Stealth Rock setter in the metagame, doesn't really care about Lugia, it's not advised.

Checks and Counters
====

**Yveltal**: Yveltal can often outspeed Lugia and shut Lugiait down via Knock Off, Toxic, or Taunt. It doesn't want to switch in on a status move, however.

**Ghost-types**: Calyrex-S can consistently 2HKO Lugia even through Multiscale, and it also takes little damage from Ice Beam, (AC) and can provide cleric support for cure itself if it gets inflicted by Toxic once Lugia is forced outof status with Aromatherapy. Marshadow can break through Lugia's defenses as well. Giratina can status itLugia with either Will-O-Wisp or Toxic, while Giratina-O can opt for itsa strong Ghost-type STAB move to deal a ton of damage.

**Necrozma-DM**: Necrozma-DM can gohit through Multiscale thanks to Sunsteel Strike, set up Stealth Rock in front of Lugia without fear of much, remove Lugia's Heavy-Duty Boots with Knock Off, or even cripple itLugia with Thunder Wave or the rare Toxic. Offensive variants can set up with Dragon Dance in front of Lugia toand chunk it with a boosted attack.

**Steel-types**: A lot of Steel-types such as Ferrothorn, Skarmory, and Magearna can all come in on Lugia and utilize their utility moves for absolutely free, whether that's setting up entry hazards, removing them, or providing cleric support, respectively. The former two can even threaten to status Lugia.

**Residual Damage**: Multiscale is the only reason Lugia is even remotely viable, so any way to consistently break it effectively cripples itLugia. Tyranitar's Sand Stream or damage from burn or poisstatus conditions makes Lugia way less bulky.
 
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