So to start things off, I'd like to say this is my first RMT. I never really found them to be that helpful, I just liked looking at them alot. As soon as I built this team i'm about to present to you, it honestly wasn't doing very good. As I laddered and laddered, I noticed I couldn't find a team that really suited me, so I decided to try this team out one more time. After using it again, I started to realize it was a really good team. Now using it as my main team, I have peaked #17 on the OU leaderboard last month and it seems to be very successful. I find some weaknesses though, like vaporeon and suicune. Hence why I bring you, team "Luke Nightmare!"
Team "Luke Nightmare" at a glance!
A better look at the team!
The ever-so common Fish Thing Lead!
Swampert (M) @ Leftovers
Ability: Torrent
252 HP/ 252 DEF/ 6 SP. DEF
Nature: Relaxed (+ DEF, - SPE)
Moveset:
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
I know what you're probably thinking right now "Swampert is so common, can't you be more original?" Well, original doesn't cut it when swampert fits the team perfectly. The reason I chose Swampert is because it gets up rocks fairly easily, being able to take any hit from any lead. (Unless taunted or explosion from metagross) I put some sp. def evs into so it can live a Life Orb'd grass knot from infernape and OHKO it with earthquake. Hidden Power grass doesn't OHKO me from heatran, so EQ shits in it's face too. Roar is there for scouting and spreading around some nice entry hazard damage.
The SPIKE Setup!
Skarmory (M) @ Shed Shell
Ability: Keen Eye
252 HP/ 68 DEF/ 188 SPE
Nature: Impish
Moveset:
- Spikes
- Taunt
- Whirlwind
- Roost
This thing works like a charm for me. It is actually pretty bulky on the defensive side (Like most skarm are) but honestly can't take many special attacks that hit it super effectively. Not having any attacking moves may seem weird at first, but taunt really helps out at times. Taunt stops other skarm who try to setup on mines, giving me a free layer of spikes, can stop blissey easily if it doesn't carry flamethrower. It can also whirlwind away sweeprs who try to setup, scout, and racks up damage for a sweep later on.
Hey scizor, how about some burn with that?
Rotom-H (N/A) @ Leftovers
Ability: Levitate
252 HP/ 120 DEF/ 136 SP DEF
Nature: Bold
Moveset:
- Will-o-Wisp
- Shadow Ball
- Thunderbolt
- Pain Split
This amazing pokemon, would be my SD scizor check. I have plenty of Choice Band scizor check on the team, but none check swords dance like this guy. He switches in on the SD and just burns their ass so they are useless. I have shadow ball and t-bolt for more STAB and coverage. Pain split to get more HP from Blissey, etc., T-bolt for cune/vappy and breloom's subs get broken by a shadow ball.
The Sp Defensive Wall!
Latias (F) @ Leftovers
Ability: Levitate
252 HP/ 116 DEF/ 28 SP ATK/ 112 SP DEF
Nature: Calm
Moveset:
- Dragon Pulse
- Roar
- Thunder Wave
- Recover
This set may look weird when you first look t it, but it actually helps in todays meta a lot. I notice there are tons of ScarfTar running around so T-wave does the job while being able to live a crunch/pursuit at full hp. Getting a para on a ScarfTar makes my luke come in easier at the end to sweep, since ScarfTar is a good luke counter at a lot of HP (Unless I carry bullet punch). It helps roar out crocune and walls it nicely while scouting my opponents team.
The Revenge Killer!
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
182 ATK/ 252 SPE/ 76 SP. ATK
Nature: Naive
Moveset:
- Crunch
- Pursuit
- Ice Beam
- Earthquake
One of the best revenge killers in the OU metagame today. I LOVE this thing. It kills latias who think they can kill me off with a specs surf, starmie who think they can hydro pump / surf me. It kills mence on the double switches with ice beam, predict right and it kills incoming gliscor. It's just AMAZING. I put 76 Sp. Atk just to OHKO mence and gliscor, just kinda played with the evs a bit. This set just takes common sense to say the least.
Clean-Up time!
Lucario (M) @ Life Orb
Ability: Inner Focus
252 ATK/ 252 SPE/ 6 HP
Nature: Adamant
Moveset:
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
This speaks for itself. It's the most common out there for Lucario. With all of those entry hazards out there I can bring this in late game and just fuck some shit up. It works very, very well. Crunch ditches rotom who think they can burn me, +2 Close Combat kills many things in the metagame, sometime even if they resist it. So basically I just use it for clean-up.
So yea that's the team, it IS a semi stall, as you can see it's VERY vappy / suicune weak. I don't know how to fix that without ruining the team. So Rate it, Comment it, Steal it and I appreciate the help!