Project Lure That Threat SM RU Edition - Week 24: Moltres (Voting)

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teachable

Banned deucer.
Approved by phantom and -tsunami-
Based on and OP adapted from the SM OU thread of the same name.
Banner coming eventually

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R
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Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the RU Forum, and a good deal of lures used by battlers aren't really that optimal, this project forms a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.

Process

  • Every week, I will post a threat in the RU metagame alongside a set and a brief description of how it works.​
  • The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. Each person may nominate one lure per week.​
  • There will then be a three day voting period in which users can vote on the lures that they believe are the best. Each user is allowed up to two votes.​
  • Once the voting period has concluded, the two lures with the highest number of votes will be added to the archive. I will also personally select another one or two lures to add to the archive. A new set will then be posted.​
Rules

  • You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point, but not required.
  • Please focus on only posting RU-viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the RU viability ranking thread is a good idea. You may nominate Pokemon that aren't found in that thread, but please post a detailed explanation of why that Pokemon is viable if you do. Nominations can be rejected on the basis of the Pokemon being unviable.
  • You are welcome to reserve a lure, but only if you plan to complete the write-up within six hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
Things to ask yourself before posting a lure

  • Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
  • Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure.
  • Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?
  • Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
Examples
salazzle.gif

Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
This is an example of a good lure. It initially looks like standard Nasty Plot Salazzle. However, Hidden Power Grass allows it to lure in and OHKO Quagsire with any amount of prior damage, who is otherwise able to wall Salzzle thanks to its typing and access to the ability Unaware. Luring in and eliminating Quagsire provides any setup sweeper which Salazzle may be paired with an opportunity to sweep without having to worry about being walled by Unaware Quagsire.

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Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Steel]​
This is an example of a bad lure. While it seems like a perfectly fine set with its ability to lure in and 2HKO Diancie, running HP Steel renders it completely walled by Kommo-O and allows it to be revenge killed by Virizion who would both otherwise fear an Air Slash. Against a Normal type check such as Diancie, Swellow would much rather be utilizing its access to U-turn and retaining its coverage option in Air Slash.

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Gardevoir @ Fightinium Z
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Focus Blast
This is an example of a good lure. Registeel is usually the go to defensive switch-in to most Gardevoir sets, as Registeel's Steel typing and special bulk allow it to shrug off most of Gardevoir's moves. In return, Registeel is able to threaten Gardveoir with Toxic or occasionally Thunder Wave. However, this set is an exception, as after a Calm Mind boost Gardevoir is able to potentially (or always after 1 layer of spikes) OHKO specially defensive Registeel.
 
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Current Threat: Noivern
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Week 1:
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Specially Defensive Umbreon
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Winners:
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Fightinium Z Zoroark
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by Lord Esche
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Grassium Z Dhelmise
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by iRKD
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Fightinium Z Hoopa
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by spookysocialist
Week 2:
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Nasty Plot Salazzle
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Winners:
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Scarf Roserade
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by Mr.Aldo
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Life Orb Whimsicott
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by iRKD
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Psychic Florges
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by EviGaro
Week 3:
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Calm Mind Reunicus
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Winners:
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Megahorn Rhyperior
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by Randomnick
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Grassium-Z Virizion
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by Lord Esche
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Ghostium-Z Bewear
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by Venoxio
Week 4:
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Swords Dance Doublade
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Winners:
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Calm Mind Virizion
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by Randomnick
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Darkium Z Durant
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by Lord Esche
Week 5:
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Curse Snorlax
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Winners:
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Calm Mind Gardevoir
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by iRKD
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Taunt Gligar
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by Randomnick
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Choice Scarf Bronzong
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by MrAldo
Week 6:
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Defensive Gligar
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Winners:
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Waterium-Z Drapion
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by iRKD
Icium-Z Rhyperior by Miyami~~
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Toxic Escavalier
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by spookysocialist
Week 7:
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Fast Taunt Chesnaught
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Winners:
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Fast Taunt Gligar
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by cyanize
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Air Slash Mantine
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by HypnoEmpire
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Flyinium Z Donphan
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by Stan Soojung
Week 8:
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Defensive Mantine
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Winners:
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Trapper Araquanid
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by spookysocialist
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Electrium Z Dragalge
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by King Wynaut
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Darkinium Z Sharpedo
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by MrAldo
Week 9:
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Specially Defensive Dragalge
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Winners:
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Earthquake Venusaur
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by King Wynaut
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Assault Vest Hitmontop
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by Xiri
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Dragon Pulse Salazzle
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by Randomnick
Week 10:
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Offensive Nidoqueen
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Winners:
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Psychium Z Rotom-Mow
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by Stan Soojung
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Psychium Z Jolteon
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by HypnoEmpire
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Hydro Pump Milotic
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by MrAldo
Week 11:
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Defensive Quagsire
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Winners:
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Toxic Doublade
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by EviGaro
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Grassium Z Gigalith
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by King Wynaut
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Grassium Z Minior
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by Froggyboy
Week 12:
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Defensive Gigalith
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Winners:
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Grassium Z Ninetales
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by iRKD
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Grassium Z Moltres
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by MrAldo
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Endeavor Swellow
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by HypnoEmpire
Week 13:
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Defensive Porygon2
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Winners:
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Superpower Feraligatr
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by eifo
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Toxic Doublade
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by spookysocialist
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Fightium Z Tsareena
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by iRKD
Week 14:
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Defensive Rhyyperior
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Winners:
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Dragonium Z Tyrantrum
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by askov
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HP Grass Jolteon
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by ThiccTornadus
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Fightinium Z Honchkrow
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by King Wynaut
Week 15:
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Specially Defensive Bronzong
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Winners:
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Psychium Z Diancie
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by Stan Soojung
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Waterium Z Cloyster
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by ThiccTornadus
Fire Blast Nidoqueen by Cheryl.
Week 16:
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Specially Defensive Xatu
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Winners:
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Swords Dance Roserade
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by Gatorboy
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Skill Swap Uxie
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by MrAldo
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Offensive Qwilfish
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by askov
Week 17:
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Defensive Cresselia
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Winners:
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Darkinium Z Toxicroak
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by Stan Soojung
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Roseli Berry Pangoro
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by avocado
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Grassium Z Virizion
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by Askov
Week 18:
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Defensive Gligar
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Winners:
Icium Rhyperior by JonathanXtreme
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Curse Megalix
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by HypnoEmpire
Week 19:
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DefensiveMilotic
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Winners:
Taunt Samurott by Hot N Cold
Week 20:
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Defensive Mandibuzz
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Winners:
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Rockium Necrozma
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by cyanize
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Farium Tsareena
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by mofro5
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Rockium Decidueye
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by Chrisloud1
Week 21:
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Mega Steelix
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Groundium Z Escavalier
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by mofro5
Groundium Z Diancie
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by roman
Fightinium Z Dragalge
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by cyanize
Week 22:
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Moltres
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Rock Blast Mega Steelix
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by mofro5
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Ancient Power Yanmega
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by GustavoYAY
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Ancient Power Tangela
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by Lixx
Week 23:
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Virizion
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Acrobatics Gligar
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by mofro5
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Brave Bird Mandibuzz
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by MultiAmmiratore
Week 24:
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Noivern
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Choice Scarf Toxicroak
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by MrAldo
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Stone Edge Chesnaught
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by Pinboim3
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Rock Slide Golisopod
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by mofro5
 
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Week 1: Specially Defensive Umbreon
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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Foul Play
This set should be incredibly familiar to anyone who has ever faced or piloted a defensive team; Umbreon's excellent special bulk combined with its access to the coveted Wish allow it to act as both a blanket check to the many special attackers in the tier and fulfill the useful role of Wish passer. Protect is a natural pairing with Wish, allowing Umbreon to both scout for super effective or Choice locked moves and safely recover HP after a wish. Heal Bell lets Umbreon further support its team and allows it to avoid being crippled by Toxic.
 
reserving fightinium Z dragalge
EDIT: nevermind Umbreon is one fat fuck...
I will come up with something tho! since I spammed Umbreon balance.
EDIT#2: Reserving np Poisinium Z Salazzle

The one thing an Umbreon doesnt do willingly is jump infront of a big physical attacker unless its forced to. So how do you lure it in that case since its very special defensive? Well... you lure it with a special nuke!
This maybe a bit outdated lure since everyone knows it but W/E
Salamandra (Salazzle) @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Taunt
- Nasty Plot

this is propably my favourite set up mon that can 1v1 umbreon and come on top every time. With the 8 HP ev's you can live 3 foul play's 100% of the time. This gives you plenty of turns to set up once or even twice and blast it away with a +2/4 Z-sludge wave.Taunt makes sure Umbreon cant use Wish and/or protect to mitigate the nuke.

Combo 1:
248 SpA Salazzle Fire Blast vs. 252 HP / 252+ SpD Umbreon: 97-115 (24.6 - 29.1%) -- possible 5HKO after Leftovers recovery
+
+2 248 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 252+ SpD Umbreon: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

Combo 2:
+4 248 SpA Salazzle Acid Downpour (175 BP) vs. 252 HP / 252+ SpD Umbreon: 459-540 (116.4 - 137%) -- guaranteed OHKO
 
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Reserving Fightinium-Z Zoroark

[insert sprite here]

:fire: (Zoroark) @ Fightinium-Z
Ability: Illusion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Sludge Bomb
- Focus Blast
- Calm Mind

this zoroark set can remove umbreon from play without much trouble. now you might be wondering: "how is this a set? does he not know zoroark gets nasty plot?" - why yes i do, actually. however, this set is specifically tailored towards being paired with and disguised as necrozma, which does not learn nasty plot nor does it get fighting or fairy coverage outside of hp. a somewhat competent player would most likely see through the facade when necrozma started using nasty plot all of the sudden, but since cm is never actually used on zoroark - being inferior to np in other cases - the lure will be of even greater effectiveness. fightinium-z psychic types are nothing new to the tier and the umbreon user should most definitely scout for them when facing those. i wouldnt necessarily call them 'lures' though since they have ways to muscle through umbreon on their own already, often in the case of focus blast (see hoopa, meloetta, reuniclus) or fairy coverage (see cresselia and, to some extent, espeon), which they always carry.

this set might be a little specific but i had fun using it so yeah here you go (actually used in rupl too!).

dp>night daze bc (surprise surprise) necrozma doesnt get that
 
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Focus Blast Specs Goodra
goodra.gif

Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Wave
- Focus Blast

Umbreon will almost always be a team's main answer to Goodra once the opponent make sure that you aren't Band, then you can basically get an unexpected 2HKO with Focus Blast, that also helps against Snorlax and Gigalith (obviously Giga isn't a main target since it can't recover to be taking Draco Meteors from Goodra but that's still useful), and you still have Sludge Wave and a better SpA Base over Kommo-o that can help a lot (2HKOing Florges, while Kommo-o fails to do the same, also being able to take Shaymin)

252+ SpA Choice Specs Goodra Draco Meteor vs. 252 HP / 252+ SpD Umbreon: 186-220 (47.2 - 55.8%) -- 23.8% chance to 2HKO after Leftovers recovery
-2 252+ SpA Choice Specs Goodra Draco Meteor vs. 252 HP / 252+ SpD Umbreon: 93-111 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
252+ SpA Choice Specs Goodra Focus Blast vs. 252 HP / 252+ SpD Umbreon: 230-272 (58.3 - 69%) -- guaranteed 2HKO after Leftovers recovery
Bonus calcs against Snorlax and Gigalith
252+ SpA Choice Specs Goodra Draco Meteor vs. 188 HP / 192+ SpD Snorlax: 220-259 (43.3 - 50.9%) -- guaranteed 3HKO after Leftovers recovery
-2 252+ SpA Choice Specs Goodra Draco Meteor vs. 188 HP / 192+ SpD Snorlax: 109-130 (21.4 - 25.5%) -- possible 5HKO after Leftovers recovery
252+ SpA Choice Specs Goodra Focus Blast vs. 188 HP / 192+ SpD Snorlax: 272-320 (53.5 - 62.9%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Goodra Draco Meteor vs. 252 HP / 252+ SpD Gigalith in Sand: 172-204 (45.9 - 54.5%) -- 6.6% chance to 2HKO after Leftovers recovery
-2 252+ SpA Choice Specs Goodra Draco Meteor vs. 252 HP / 252+ SpD Gigalith in Sand: 87-103 (23.2 - 27.5%) -- possible 5HKO after Leftovers recovery
252+ SpA Choice Specs Goodra Focus Blast vs. 252 HP / 252+ SpD Gigalith in Sand: 214-252 (57.2 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
 
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Dhelmise @ Grassium Z
Ability: Steelworker
EVs: 252 Atk / 44 Def / 212 Spe
Adamant Nature
- Power Whip
- Swords Dance
- Shadow Claw
- Anchor Shot

Most players don't invest in speed because of Umbreon's need to be wall, and will immediately assume Dhelmise is slower and send it out to Foul Play to KO. Fast Dhelmise takes advantage of this in a couple of ways: you can SD and kill Umbreon with Power Whip when it comes in, or have Umbreon take a hit on a switch in and pound it with Bloom Doom. If you don't use Grassium Z on it, use it on another opposing member, making this Dhelmise more flexible than just an Umbreon lure.

0- Atk Umbreon Foul Play vs. 0 HP / 44 Def Dhelmise: 330-390 (117.4 - 138.7%) -- guaranteed OHKO

+2 252+ Atk Dhelmise Power Whip vs. 252 HP / 4 Def Umbreon: 399-469 (101.2 - 119%) -- guaranteed OHKO

252+ Atk Dhelmise Bloom Doom (190 BP) vs. 252 HP / 4 Def Umbreon: 315-372 (79.9 - 94.4%) -- 50% chance to OHKO after Stealth Rock
 
Hoopa @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Substitute
- Nasty Plot

Simple stuff, +2 focus blast/all out pummeling kills umbreon, and hoopa is very good at forcing switches and getting chances to sub/NP up. You technically don't need fightZ, but it lets you not risk focus miss, or KO umbreon without boosts with rocks and some chip. Sadly +2 all out pummeling on protect into +2 shadow ball doesn't even come close to koing.

252+ SpA Hoopa Focus Blast vs. 252 HP / 252+ SpD Umbreon: 192-228 (48.7 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ SpA Hoopa Focus Blast vs. 252 HP / 252+ SpD Umbreon: 384-452 (97.4 - 114.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Hoopa All-Out Pummeling (190 BP) vs. 252 HP / 252+ SpD Umbreon: 304-358 (77.1 - 90.8%) -- 25% chance to OHKO after Stealth Rock
 
NP Salazzle is not a lure and while Hoopa can lure Umbreon, Umbreon shouldn't be an answer to Hoopa and shouldn't stay in front of a Hoopa that clicked Subs or NP
So I'm voting for iRKD's Dhelmise and Lord Esche's Zoroark
 
Voting for Lord Esche's Fightinium Z Zoroark, and iRKD's Grassium Z Dhelmise
I feel like both of the ones above work the best at actually luring umbreon in and then proceeding to easily take it out, while still being relatively practical vs teams without umbreon.
 
Week 2: Nasty Plot Salazzle
salazzle.gif

Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass] / Hidden Power [Ice] / Taunt
Not much to be said of this set, relatively straight forward. Salazzle is one of the fastest mons in the tier with great dual STABs and access to Nasty Plot. Key 4x resistances to Grass, Bug, and Fairy in addition to a Toxic immunity allow it to find setup opportunities against a plethora of playstyles and Pokemon. Poisonium-Z gives Salazzle a one time nuke, allowing it to muscle through would-be checks with a powerful neutral hit. Hidden Power [Grass] or [Ice] allows Salazzle to round out its coverage, while Taunt allows it to avoid Paralysis.
 
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Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Extrasensory
- Hidden Power [Fire] / Giga Drain
- Sludge Bomb
- Leaf Storm

So this is a tough one to lure given the responses are pretty fixated, but this one does a good job luring it and works for more than just that. This works perfectly cause generally Roserade is setup bait for Salazzle (especially when it reveals the lack of sleep powder). Extrasensory has KO salazzle half the time or if it takes an attack from something like comfey, or just spikes damage. Or if you dont kill you can pick it off with priority or whatever. Extrasensory also works to hit Kommo-O, Heracross (altho HP Fire hits it harder) and Dragalge.

252 SpA Roserade Extrasensory vs. 8 HP / 0 SpD Salazzle: 258-304 (92.4 - 108.9%) -- 50% chance to OHKO

Lured/10.
 
Out of left field but:

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Synthesis
- Aromatherapy

Ok I know, bad lure alert. But Florges is basically in an odd place in the current meta as it stands. Wish set is marginally good at best, CM competes with too much. But this actually makes it a sort of decent wall to the same things, a cleric, and also a potential way to lure out that broken plz ban lizard. Calcs:

0 SpA Florges Psychic vs. 8 HP / 0 SpD Salazzle: 216-256 (77.4 - 91.7%) -- guaranteed OHKO after Stealth Rock
248 SpA Salazzle Sludge Wave vs. 252 HP / 4 SpD Florges: 192-228 (53.3 - 63.3%) -- guaranteed 2HKO after Leftovers recovery

Salazzle doesn't switch into much freely, but Florges is so inoffensive to it that it can easily afford to with rocks up, particularly if it has Healing Wish support in the back. Also, Salazzle will hardly ever burn out its z-move on a mon it typically counters, so you can nab a surprise kill after rocks or weaken it enough for priority/scarf users.

I swear I thought about this.
 
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Chesnaught @ Assault Vest
Ability: Overgrow
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Wood Hammer
- Drain Punch
- Rock Slide
- Super Fang/Synthesis/Spikes

Boom yall can't even reach this level of lured. Salazzle comes in, thinking you some ez setup bait. But no, you rock their world with the rock slide tech. What if they know you are a real player and have rock slide, and just try to attack? Thats why you have the best item in the game, the AssVest. Turns all your bad plays into good plays. You live a fire blast or sludge wave easy. At this point, you will probably win, as your opponent will have a crisis as they realize they waste their time playing a childrens video game at a competitive level, only to be rekt by some manchild using a fucking AV chesnaught.

248 SpA Salazzle Fire Blast vs. 252 HP / 0 SpD Assault Vest Chesnaught: 270-320 (71 - 84.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Chesnaught Rock Slide vs. 12 HP / 0 Def Salazzle: 238-280 (85 - 100%) -- guaranteed OHKO after Stealth Rock
 
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Whimsicott @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Encore/ Hidden Power Fire/ Grass Knot
- Tailwind/ Memento

Because of Salazzle's frailty, it's very difficult to get an opponent to switch it in into something you want. Whimsicott is one of the few Pokemon out there Salazzle will want hard switch into and blast away, because of its recognized status as a supporter and not an attacker. Not to worry! This whimsical cotton ball can do some luring while acting as support. Its speed tier is the 4th fastest (if I counted correctly) so it can function pretty well attacking despite looks.

The best opportunity is to get into one of the many things that Whimsicott checks by typing or Encore and force them into Salazzle. For the former, there are tons since most are top tier like Heracross, Sharpedo, and Kommo-o, and the latter always will switch out because they fear being locked. Coming from experience, I'd throw in a Salazzle to pressure anything that comes in after Whimsicott or a Registeel to wall, but you can easily leave him for other members since its passive. You have two options: hit the Psychic on that switch or Tailwind to further bluff the complete support role and guarantee your kill. You still have Encore to deal with setup, or if you want to have more fun luring in Durant and Escavalier especially, use Hidden Power Fire. Grass Knot is if you really want a Grass STAB, everything thats weak to it is 80 BP+. Memento over Tailwind can be used to help something like Linoone on your team have an easier time setting up. Tailwind's for the speed guarantee or for if all else fails at luring and Whimsi dies, rush at it and the other team with 2x speed for your other members.



252 SpA Life Orb Whimsicott Psychic vs. 8 HP / 0 SpD Salazzle: 273-322 (97.8 - 115.4%) -- 81.3% chance to OHKO

252 SpA Life Orb Whimsicott Hidden Power Fire vs. 0 HP / 0 SpD Durant: 432-510 (168 - 198.4%) -- guaranteed OHKO

252 SpA Life Orb Whimsicott Hidden Power Fire vs. 172 HP / 0 SpD Escavalier: 234-276 (72.2 - 85.1%) -- guaranteed 2HKO
 
Week 3: Calm Mind Reuniclus
reuniclus.gif

Reuniclus @ Electrium Z
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Psyshock
- Thunder
- Recover
The face of the RU tier! With access to reliable recovery and the coveted ability Magic Guard, Reuniclus is one of the most potent late game setup sweepers in the RU tier. Calm Mind allows Reuniclus to boost both its special bulk and special attack at the same time, allowing it to invest fully into its physical bulk to tank both types of damage. Psyshock is the STAB move of choice, allowing Reuniclus to beat specially bulky Pokemon such as Snorlax with less boosts or opposing Calm Mind users. Thunder with an Electrium-Z is chosen as Reuniclus's alternative attacking move to cover everything it can't hit so well with Psyshock: Registeel, Doublade, Umbreon, and Mantine with Haze to name a few.
 
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