Approved by phantom and -tsunami-
Based on and OP adapted from the SM OU thread of the same name.
Banner coming eventually
R
U
Welcome Smogonites! We all know what are lures and what they do, specific Pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper. Having said that though, there isn't that much of a focus on lures in the RU Forum, and a good deal of lures used by battlers aren't really that optimal, this project forms a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment.Based on and OP adapted from the SM OU thread of the same name.
Banner coming eventually
Process
- Every week, I will post a threat in the RU metagame alongside a set and a brief description of how it works.
- The community will then have around four days to nominate Pokemon (with sets) that they feel are effective lures to that specific threat. Each person may nominate one lure per week.
- There will then be a three day voting period in which users can vote on the lures that they believe are the best. Each user is allowed up to two votes.
- Once the voting period has concluded, the two lures with the highest number of votes will be added to the archive. I will also personally select another one or two lures to add to the archive. A new set will then be posted.
Rules
- You must post a set and an explanation of why your chosen Pokemon is a good lure alongside your nomination. Damage calculations are appreciated and will help better illustrate your point, but not required.
- Please focus on only posting RU-viable Pokemon as lures. As a general rule of thumb, only nominating Pokemon found in the RU viability ranking thread is a good idea. You may nominate Pokemon that aren't found in that thread, but please post a detailed explanation of why that Pokemon is viable if you do. Nominations can be rejected on the basis of the Pokemon being unviable.
- You are welcome to reserve a lure, but only if you plan to complete the write-up within six hours. Other users may nominate the Pokemon themselves if you fail to meet this time requirement.
Things to ask yourself before posting a lure
- Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
- Does this Pokemon gain anything important when using this moveset? Does this Pokemon or the team benefit from the lure.
- Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?
- Is this set uncommon enough to be really considered a lure? Would your opponent, under normal battle conditions, expect to be able to safely switch the Pokemon into your lure?
Examples
Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
This is an example of a good lure. It initially looks like standard Nasty Plot Salazzle. However, Hidden Power Grass allows it to lure in and OHKO Quagsire with any amount of prior damage, who is otherwise able to wall Salzzle thanks to its typing and access to the ability Unaware. Luring in and eliminating Quagsire provides any setup sweeper which Salazzle may be paired with an opportunity to sweep without having to worry about being walled by Unaware Quagsire.Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]
Swellow @ Choice Specs
Ability: Scrappy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Steel]
Gardevoir @ Fightinium Z
Ability: Trace
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Focus Blast
Last edited: