Metagame Lure That Threat: Week 24 Standby Phase - Read the OP before posting

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Darkinium

the mighty nuaguunibi
Hitmonchan (M) @ Lum Berry
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Ice Punch / Mach Punch
- Rapid Spin
- Foresight

Sableye is normally is a great Hitmonchan switch-in, immune to its Fighting-type STAB and taking very little from Ice Punch, and proceeds to cripple it with Will-o-Wisp. However, after hitting it with Foresight on the switch-in, Hitmonchan can hit it with Drain Punch and Mach Punch for super effective damage. It allows you to beat Spiritomb as well. Lum Berry heals you of the burn of Sableye's and Spiritomb's Will-o-Wisp. Ice Punch lets you hit Oricorio-Sensu, Golurk, and Palossand for super effective damage, while Mach Punch allows you to beat Sableye if it hasn't been chipped (if Sableye switches in and gets Foresighted, it can cripple you if it W-o-Ws twice in a row and is at near-full health), as well as just being useful priority. A cute perk with Rapid Spin is that, thanks to Foresight, you can get your spin off guaranteed without regards to spinblockers, which is very helpful against hazard-based teams.

252+ Atk Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Sableye: 240-284 (79.2 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock and Leftovers recovery

252+ Atk Iron Fist Hitmonchan Mach Punch vs. 248 HP / 252+ Def Sableye: 132-156 (43.5 - 51.4%) -- 56.3% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Iron Fist Hitmonchan Drain Punch vs. 248 HP / 0 Def Spiritomb: 260-308 (85.8 - 101.6%) -- 87.5% chance to OHKO after Stealth Rock (6.3% without Stealth Rock)

252+ Atk Iron Fist Hitmonchan Drain Punch vs. 248 HP / 252+ Def Spiritomb: 192-228 (63.3 - 75.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
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asa

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PU Leader

Pyukumuku @ Poisonium Z
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soak
- Recover
- Block

With Poisonium Z, Toxic becomes Z-Toxic. While it doesn't seem like much, remember that Pyukumuku is complete Taunt bait, meaning that it can bypass Sableye's Taunt and badly poison it.

e: has merit outside of just this instance. keeps trick from fucking over stall teams, reduces knock off damage, and +1 def can help pyuku against stronger attackers.
 

MZ

And now for something completely different
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Noctowl @ Choice Specs
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Moonblast
- Hyper Voice
- Hurricane

Noctowl with choice specs ohkos physically defensive sableye with moonblast and is a normal type therefore, luring sableye. Pretty powerful mon in general. And no one expects moonblast on Noctowl.

252+ SpA Choice Specs Noctowl Moonblast vs. 248 HP / 8 SpD Sableye: 362-428 (119.4 - 141.2%) -- guaranteed OHKO
This is not a lure, Sableye already loses to Noctowl's best set (work up agility) and its most common set (specs). All you've done is make it not max speed for some reason and run a probably subpar move in a slot that doesn't matter anyway since it only really uses 1-2 moves.
 

LordST

Dormi Bene Duce
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RBTT Champion

Disco coconut Stout (Miltank) (F) @ Fightinium Z
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Focus Punch
- Work Up
- Double-Edge
- Stealth Rock / Milk Drink / Earthquake

Sableye is usually a pretty safe switch into Miltank, only really fearing the uncommon Toxic on the switch. However with Scrappy and a powerful fighting z move, Miltank can easily ohko Sableye after rocks. Work Up isnt needed to lure Sableye, but it helps you break through the likes of Regirock and Ferroseed better. Last slot is any filler you need, EQ can be helpful for still threatening normal resists if you misplay your z move. Its also worth noting the only reason to use this is over Kanga or Stout is to very specifically lure Sableye.

252 Atk Miltank All-Out Pummeling (200 BP) vs. 248 HP / 252+ Def Sableye: 272-322 (89.7 - 106.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
 
Going for Allstar here, Poison Z Pyuku is something I use quite often and it's convenient for stall since it's hard to run z's on such team builds and you get to punish trick users.

lst what altered reality did u warp to in order to get that set lol
 

dibs

double iron bashes
is a Tiering Contributor Alumnus
Week 21

Dibsbird @ Power Herb
Ability: Dancer
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- 10,000,000 Volt Thunderbolt
- Bloom Doom
- Inferno Overdrive
- Geomancy

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