Metagame Lure That Threat: Week 24 Standby Phase - Read the OP before posting

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Eelektross @ Fightinium Z
Ability: Levitate
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Knock Off
- Superpower
- Wild Charge
- U-turn

Type: Null is able to switch in and set up on regular specially based Eelektross easily but with this more offensive set you can knock off Type: Nulls Eviolite and ko it with All-Out Pummeling.

252+ Atk Eelektross All-Out Pummeling (190 BP) vs. 252 HP / 4 Def Type: Null: 432-510 (109.6 - 129.4%) -- guaranteed OHKO
 
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TONE

I don't have to take this. I'm going for a walk.
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Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Endeavor

Type: Null switches into Pyroar for days, so take advantage of this fact by using Endeavor. If Pyroar is low enough (about 25-30%), Endeavor as Null switches in, then it dies to LO Fire Blast.

252 SpA Life Orb Pyroar Fire Blast vs. 252 HP / 252+ SpD Eviolite Type: Null: 103-122 (26.1 - 30.9%) -- guaranteed 4HKO
 

dibs

double iron bashes
is a Tiering Contributor Alumnus
Voting time!

Darkinium with Life Orb Offensive Knock Off Mesprit
Jmash324 with Choice Band Exeggutor-Alola
Taskr with Z-Superpower Eelektross
TONE with Endeavour Pyroar

Rejected the Rest Quiver Dance Masquerain. Although the scenario described is accurate, the change in EV spread makes the set very easy to revenge after the realistic 1 Quiver Dance, and having Rest without Sleep Talk makes you very exploitable without gaining anything noticeably valuable in other match-ups. Sorry for not informing you sooner.
 
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dibs

double iron bashes
is a Tiering Contributor Alumnus
This week was hella close, but the winner of this week by 1 vote is TONE with Endeavour Pyroar. Congratulations!

Week 23

Musharna @ Fairium Z
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Calm Mind
- Moonlight

Happy Luring!​
 

Darkinium

the mighty nuaguunibi

Hitmonchan (M) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Drain Punch / Ice Punch / Rapid Spin / Pursuit
- Mach Punch
- Throat Chop

(Inspired by these two posts.)

Musharna is usually a very safe switch-in to Hitmonchan, and for good reason: it resists its Fighting STAB, and takes very little from Ice Punch. However, with both Choice Band and Throat Chop, Hitmonchan can threaten Musharna with a 2HKO on the switch.

252+ Atk Choice Band Hitmonchan Throat Chop vs. 248 HP / 252+ Def Musharna: 198-234 (45.5 - 53.7%) -- 39.5% chance to 2HKO

252+ Atk Choice Band Hitmonchan Throat Chop vs. 248 HP / 252+ Def Musharna: 198-234 (45.5 - 53.7%) -- guaranteed 2HKO after Stealth Rock

This isn't the only Pokemon Choice Band Hitmonchan can surprise: Gastrodon, Clefairy, Swanna and more are all Pokemon that take more than they would like from a Choice Banded Close Combat. Ice Punch isn't super necessary since Palossand and Altaria have both left us, and most Pokemon that resist Fighting take the same from Close Combat as they would from Ice Punch; however, it still can be useful for dealing more to Golurk and Exeggutor-Alola. Rapid Spin is for emergency removal, albeit exploitable like all Choiced removers, and Pursuit lets you trap or chip slower, weakened foes, or ones that are scared out by a Mach Punch, such as Pyroar. Overall, like the two users whose posts I linked to, I do think that Choice Band Hitmonchan is a very underrated set, and deserves more consideration on more teams.
 
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TONE

I don't have to take this. I'm going for a walk.
is a Community Contributoris a Top Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus

Mesprit @ Colbur Berry / Fairium Z
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Dazzling Gleam
- Imprison

No need to lure Musharna when you can not only prevent it from setting up with Imprison, but you use it as setup fodder as Musharna can only go for Moonlight.
 
Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Punishment
- U-turn

Since u-turning out is overrated, you just make your team 6-0d by musharna from preview, to make your opponent think "Musharna 6-0s im gonna lead with it and win xdxdxd" you let it set up to +6 and sack something then you say "omg musharna is broken gg." to play with your opponent's mind and make them believe they won, then you go primeape and you punish your opponent for setting up.

252 Atk Choice Band Primeape Punishment (200 BP) vs. 248 HP / 252+ Def Musharna: 450-530 (103.4 - 121.8%) -- guaranteed OHKO
 

Mr. Mime @ Ghostium Z
Ability: Soundproof
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Dazzling Gleam
- Shadow Ball

This Mr. Mime set forgoes Z-Focus Blast for Z-Shadow Ball to help against opposing bulky Psychics such as Mesprit, Bronzor, and of course, Musharna. Musharna would usually always be able to outlast Nasty Plot boosted Dazzling Gleams by Calm Mind-ing alongside Mr. Mime. However, Z-Shadow Ball allows Mr. Mime to bust through Musharna’s Calm Mind boosts.

Mr. Mime Dazzling Gleam vs Musharna
+2 252 SpA Mr. Mime Dazzling Gleam vs. 248 HP / 0 SpD Musharna: 228-268 (52.4 - 61.6%) -- guaranteed 2HKO

+2 252 SpA Mr. Mime Dazzling Gleam vs. +1 248 HP / 0 SpD Musharna: 153-180 (35.1 - 41.3%) -- guaranteed 3HKO

+4 252 SpA Mr. Mime Dazzling Gleam vs. +2 248 HP / 0 SpD Musharna: 171-202 (39.3 - 46.4%) -- guaranteed 3HKO

+6 252 SpA Mr. Mime Dazzling Gleam vs. +3 248 HP / 0 SpD Musharna: 183-216 (42 - 49.6%) -- guaranteed 3HKO

Mr. Mime Never-Ending-Nightmare vs Musharna
+2 252 SpA Mr. Mime Never-Ending Nightmare (160 BP) vs. 248 HP / 0 SpD Musharna: 606-714 (139.3 - 164.1%) -- guaranteed OHKO

+2 252 SpA Mr. Mime Never-Ending Nightmare (160 BP) vs. +1 248 HP / 0 SpD Musharna: 406-478 (93.3 - 109.8%) -- 56.3% chance to OHKO

+4 252 SpA Mr. Mime Never-Ending Nightmare (160 BP) vs. +2 248 HP / 0 SpD Musharna: 454-536 (104.3 - 123.2%) -- guaranteed OHKO

+6 252 SpA Mr. Mime Never-Ending Nightmare (160 BP) vs. +3 248 HP / 0 SpD Musharna: 486-572 (111.7 - 131.4%) -- guaranteed OHKO
 
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Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Frost Breath
- Earth Power

After a few Calm Minds Musharna usually doesn't mind taking hits from Aurorus but Frost Breath allows you to bypass the Calm Mind boosts and 2HKO easily.

252+ SpA Choice Specs Aurorus Frost Breath vs. 248 HP / 0 SpD Musharna on a critical hit: 211-249 (48.5 - 57.2%) -- guaranteed 2HKO after hail damage
 
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