Metagame Lure That Threat: Week 24 Standby Phase - Read the OP before posting

OP Stolen from my old thread which was stolen by Team Pokepals
approved by Megazard Anty
amazing art by iRebel


Welcome to the PU Lure That Thread! We all know what lures are and what they do, specific pokemon that run an unexpected move or moveset in order to weaken or directly ohko a specific threat, and pave the way for another sweeper, having said that though, there isn't that much of a focus on lures in the PU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment, without further adeu, here are the rules:​

How the thread will function:
1. Each week I'll nominate a threat (with their moveset) during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under a Hide Tag) are appreciated.

2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people don't copy other lures from that week. The more original the better. Also, I'd like it if we kept a low amount of resist berries.

3. After the 5 days have passed, the community will pick the top lure as a winner. Next everyone will vote on which lure they deem to be the best.

4. The winners and their lure will be saved and recorded.

5. For the voting phase simply post the users name without @'ing them to not cause any inconveniences

Keep this in mind when you post a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.

2. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.

3. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
An example of a lure submission post:
Mesprit as a lure to Skuntank

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Ground]
- Stealth Rock
- Healing Wish

Skuntank is commonly used as a Mesprit check since it can threaten Mesprit with crunch and defog any Stealth Rocks that it wants to set. In return Mesprit commonly uses Ice Beam, which only chunks Skuntank a small amount when considering Black Sludge recovery. With Hidden Power Ground over Ice Beam Mesprit has a very small chance to 2HKO Skuntank after Black Sludge, meaning that it is able to severely weaken Skuntank if it tries to switch in on Hidden Power Ground, or if it chooses to Defog immediately after Mesprit sets Stealth Rocks. Colbur berry further helps the match-up as it allows Mesprit to survive Crunch even if chipped, and also helps it stay healthy if Pursuit trapped.

252+ SpA Mesprit Ice Beam vs. 0 HP / 108 SpD Skuntank: 119-140 (34.2 - 40.3%) -- 46% chance to 3HKO after Black Sludge recovery
252+ SpA Mesprit Hidden Power Ground vs. 0 HP / 108 SpD Skuntank: 158-188 (45.5 - 54.1%) -- 5.9% chance to 2HKO after Black Sludge recovery
252+ Atk Skuntank Crunch vs. 0 HP / 4 Def Colbur Berry Mesprit: 109-130 (36.2 - 43.1%) -- guaranteed 3HKO after Stealth Rock

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love chants

formerly iRebel
Week One

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Psychic
- Stealth Rock
- Thunder Wave​
Mesprit was chosen as it is a staple Stealth Rock setter on most teams while being the most used pokemon in PU. This set functions as a pivot as well as supporting teams with Thunder Wave and Stealth Rock. Once teams get rid of Mesprit it leaves a lot of open room for team mates such as Gurdurr or Hitmonchan. Have fun posting lures best of luck to all n__n!
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this is thriller
is a Contributor to Smogon

Hitmonchan @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Toxic
- Rapid Spin
- Drain Punch
- Mach Punch

mesprit almost always switches into hitmonchan freely so Toxic is a great lure to help wear it down in the long run.
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Piloswine @ Eviolite
Ability: Thick Fat
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Toxic
- Icicle Crash / Stealth Rock
- Earthquake
- Ice Shard / Stealth Rock

Another common switch in for mesprit, and is pretty much free. Toxic catches it off guard and wears it down, supporting team members like gurdurr and other fightings in general. If you don't need rocks you can go 3 attacks, and if you do u can drop stronger ice stab or priority, depending on your team.

Qwilfish @ Waterium Z
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Poison Jab
- Taunt / Spikes / Aqua Jet

Enough of this Toxic on random mons, time for a man's lure. SD Qwilfish baits in Mesprit expecting defensive spikes and shits its pants when it SDs and delivers a +2 Hydro Vortex to the face. Real shit though SD Qwilfish is slept on, only like 2 mons in the tier resist its stab and one of them can't even touch Qwil back when running taunt.

+2 252+ Atk Qwilfish Hydro Vortex (160 BP) vs. 248 HP / 252+ Def Mesprit: 322-379 (88.7 - 104.4%) -- guaranteed OHKO after Stealth Rock

Weezing @ Ghostium Z
Ability: Levitate
Happiness: 0
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Taunt
- Toxic Spikes
- Shadow Ball

Mesprit is usually able to switch in to Weezing decently well as regular Sludge Bomb doesn't do much and Mespirit can threaten Weezing out with Psychic. But with this set Mespirit is unexpectedly knock out from a Never Ending Nightmare after Sludge Bomb damage.

252+ SpA Weezing Sludge Bomb vs. 248 HP / 4 SpD Mesprit: 117-138 (32.2 - 38%) -- 94.3% chance to 3HKO

252+ SpA Weezing Never-Ending Nightmare (160 BP) vs. 248 HP / 4 SpD Mesprit: 274-324 (75.4 - 89.2%) -- guaranteed 2HKO

Komala @ Leftovers
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Sucker Punch
- Earthquake

+2 252 Atk Komala Frustration vs. 248 HP / 252 Def Mesprit: 234-276 (64.4 - 76%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Komala Sucker Punch vs. 248 HP / 252 Def Colbur Berry Mesprit: 107-127 (29.4 - 34.9%) -- guaranteed 3HKO after Stealth Rock

With this set it can lure in Mesprit that normally would annoy a wish Komala. After an SD and after rocks Frustration into Sucker Punch always kills even with Colbur berry.


Bitch Boi!
is a Tutor
Wow this was actually harder than I thought, and all the Toxic Fighting-types were taken heh. I have a neat set that I used in Alpha to lure Mesprit however.

Combusken @ Firium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Flare Blitz
- Low Kick
- Thunder Punch

Mesprit is one of the go-to Combusken resists, especially if they spot it is Swords Dance, because they often carry either Eviolite or Life Orb; however this little bit of tech allows you to abuse that pretty nicely. You really need Adamant to be able to almost always pick up the kill, but Jolly can be ran if you want to keep the extra speed; provided you've got Stealth Rock up that is.

+2 252+ Atk Combusken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Mesprit: 355-418 (97.5 - 114.8%) -- 81.3% chance to OHKO
+2 252 Atk Combusken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Mesprit: 324-382 (89 - 104.9%) -- 31.3% chance to OHKO
Hello, it's your local idiot Dibbington!

Therefore i'm temporarily hijacking this thread, heHA!
The winner of week 1 is LordST 's SD Waterinium Z Qwilfish with 4 votes, with Taskr and PursuitOfHappiny being tied second place at 3 votes each.​

Week Two

Gurdurr @ Eviolite
Ability: Guts
EVs: 252 HP / 192 Atk / 64 Def
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up

PU has been known for it's fighting types and Gurdurr has managed to shine for it's ability to trade blows with multiple threats of the tier, especially physical threats. The spread is taken from the ORAS NU analysis since it's still relevant for avoiding a 2HKO from Kangaskhan's double-edge after stealth rocks.

Happy luring!

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Skuntank @ Fairium Z
Ability: Aftermath
EVs: 252 Atk / 32 SpD / 224 Spe
Adamant Nature
- Hone Claws
- Play Rough
- Poison Jab
- Crunch/Pursuit/Sucker Punch

Skuntank is in general a very common switchin/setup for Gurdurr. Poison Jab + Twinkle Tackle kills most of the times.

252+ Atk Skuntank Twinkle Tackle (175 BP) vs. 248 HP / 0 Def Eviolite Gurdurr: 254-300 (68 - 80.4%) -- guaranteed 2HKO after Stealth Rock
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this is thriller
is a Contributor to Smogon

Shiftry @ Flyinium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Nasty Plot
- Dark Pulse
- Giga Drain

Z Hurricane Shiftry is one of the best Gurdurr lures in the metagame due to the lack of Special Defense investment compared to past gens. Gurdurr loves switching into Shiftry as it usually cannot do anything to it, but then gets OHKO'd by Supersonic Skystrike

252+ SpA Shiftry Supersonic Skystrike (185 BP) vs. 248 HP / 0 SpD Eviolite Gurdurr: 398-470 (106.7 - 126%) -- guaranteed OHKO

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